SPSTEAMPULSELIVE ANALYTICS
AutoForge

AutoForge Steam metadata

Siege Games | Mar 27, 2024 | game

Released

5players observed · 23 September 2026 - 20:40:35 UTC

ActionSimulationEarly AccessSteam Store

  • Latest observed players5 · 23 September 2026 - 20:40:35 UTC
  • SteamPulse tracked peak314
  • Units sold (VGI)29,561
  • Revenue (VGI)$445,000
  • Review score88% positive

AutoForge metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players5 · 23 September 2026 - 20:40:35 UTC
  • SteamPulse tracked peak314
  • Units sold (VGI)29,561
  • Revenue (VGI)$445,000
  • Review score88% positive
  • Total reviews453
  • Release dateMar 27, 2024
  • DeveloperSiege Games
  • PublisherSiege Games

Genres: Action, Simulation, Early Access

Company pages: Developer: Siege GamesPublisher: Siege Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

AutoForge Steam metadata

AutoForge metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1960480/metadata
Steam Storehttps://store.steampowered.com/app/1960480/
Steam Communityhttps://steamcommunity.com/app/1960480
PCGamingWiki search
IGDB searchSearch IGDB for AutoForge

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 397 positive, 56 negative

Price and discount

$13.99 (30% off from $19.99)

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Full controller support, DualShock Controller Support

Achievements

66

Platform releases
  • Steam 27 March 2024

Latest Steam announcements

  • 1.0 Release Date Announcement - 4 September 2026

    AutoForge will be leaving Early Access with a 1.0 release on October 28th!Puk-puk! Over 7 years ago, I started development on AutoForge as a "shorter" game project. This has been a long time coming but we wanted to build the best game we could. With the 1.0 release we are bringing many huge changes - so much so that I almost considered skipping straight to a 2.0 version (I am joking)!We have touched on some of these changes in our last post about item transportation rework and the post before on resource veins and balance rework. Today, let's talk about NPCs and quests!Meet the LocalsJames has been hard at work dreaming up a lovely cast of characters, locations to travel and things to do. Stop by to visit Yuki and Yota, the keepers of Sanctuary, say hi to Blaik, an adventurous "Treasure Hunter", help Mohki with his latest brew and assist The Great Kalibarn with an utmost important task!…

  • Development Update - August 2026 - 28 August 2026

    Greetings GolemsWe have been working hard on 1.0 and we're making some great progress. Today I want to share with you what I (Jasson) worked on last month. Overall, I think that AutoForge (currently as of 0.7), performs quite well even with larger factories, but I fully admit that it begins to struggle in the late game with some frame rate loss. This performance drop is largely due to all of the items moving around in transport tubes and how the game handles that. This has been known for some time now, but addressing it was going to be a significant undertaking. With other priorities taken care of and us now pushing towards the 1.0 release (and the factory demands therein), it was finally time to tackle reworking the item transportation.This update will be much more in-depth and technical than previous posts, so I hope you like it!Sneaky peaky at all of the new transport tube graphics -…

  • AutoForge 1.0 Release Window Announced!!! - 25 June 2026

    After working on our last Major Update, Shared Workload for so long, we were excited to get started working on the what's next... And with that we are thrilled to announced that this next Major Update will be the 1.0 release for AutoForge, coming this Fall - this means we have some HUGE plans for it! These massive changes do come with some rebalancing & costs, but they'll be worth it. Let's dig into it!Resource VeinsOne such change that we've had planned for a while now is a complete revamp of the method of resource mining. Resource Deposits as they are now - background tiles with stacked density that are harvested over and over, harvested with multiple drills - are being replaced with small clusters of Resource Veins. Acting like Wellsprings, Resource Veins have an infinite amount of resources to be extracted, with output limited to the single drill that is placed upon it.This change a…

  • Patch Notes for v0.7.42 - 24 June 2026

    Yet another very small patch! These issues were brought to my attention yesterday and I wanted to get a patch out with it before moving back to the next major update for the time being.ChangesResolved issue with some UI interactions not always working correctly on the client such as setting item filtersResolved issue with splitter output disabling/enabling not working fully on clients

  • Patch Notes for v0.7.41 - 24 June 2026

    Small patch to fix the regression in v0.7.40 that caused power networks to fail. They should be fixed now when you load up the game and not require any work on your end such as tearing down power relays. I apologize for this issue and thank you for your patience as I worked on getting it fixed.

  • Patch Notes for v0.7.40 - 22 June 2026

    We've been focused on the next major update for awhile now but I'm still trying to get some patches in since it will be awhile before the next major update is released. Speaking of which, details on this update will be coming out in just a few days so keep an eye out for it!ChangesResolved crash on clients that could occur when attempting to sync an entity stateResolved crash that could occur when picking up a Recovery Cube on a clientAdding some debug logging to try to pinpoint a crash when client is connecting to a serverResolved issue with power networks getting into a broken stateResolved some visual issues when at the bounds of the worldImproved logic around acquiring ancient tech and void matterInputs are now reset to not pressed when game losses focusIncreased precision of deconstruct selection to not include entities on the edge of the selection boarderRemoved incorrect second l…

  • Patch Notes For v0.7.39 - 7 June 2026

    Smaller patch but with some tasty bug fixes in it. Thank you to everyone that helped get these issues fixed up. I am going to try to continue to do more patches over the next few weeks but at the same time we are also working on the next major update. We'll have some juicy news on that in a few weeks!ChangesResolved an instance of an issue where the player could no longer interact with itemsResolved a crash on client when connectingResolved a seemingly random crash inside combat logicResolved issue on clients where structures could incorrectly display as out of powerResolved issue with copying Forges with pipette leading to not being able to change the recipeResolved issue with some upgrades not always working on the client such as OrganizeFixed some minor graphical issues with Quartz and the background of the starting biomeImproved visuals of some environmental hazards

  • Patch Notes for v0.7.38 - 29 May 2026

    This is a smaller patch with a few more fixes for both crashes and multiplayer. I will continue to work on fixes but also as things are slowing down I'll start looking at our next major update. More news on that in a few weeks!ChangesResolved crash that could occur when interacting with the phase networkResolved crash due to client potentially being removed twiceResolved issue with client not being fully removed from the game session when disconnectingResolved issue with client map not always being loaded properlyResolved issue with extra phase payloads being visible on clientsResolved issue with structures dispensing up to one tile away

  • Patch Notes for v0.7.37 - 27 May 2026

    Another day of of bug fixes is here! This one brings in some really needed fixes. Thank you everyone for your patience as we get these fixed - especially to those that have continued to report issues. I will be continuing to fix issues so please keep reporting them!ChangesPrevent the game from accidentally deleting the entire save directoryResolved issue with list of known items not showing correctly on clients when setting item filter in splitterResolved issue with splitter not displaying filtered items correctly for clientsResolved issue with UI elements sometimes not trigger mouse entering correctlyResolved issue with splitters incorrectly outputting into a tube that is pointing into the splitterResolved issue with being able to feed items into a splitter from an output directionResolved issue with region on the other side of the world incorrectly becoming emittableResolved crash tha…

  • Patch Notes for 0.7.36 - 25 May 2026

    Another patch is here with several more bug fixes! As always, thank you everyone that has been helping by reporting bugs. If you are running into any issues then please share them along with logs (both host and client if it is multiplayer). Discord is the best place since then we can chat real time and more easily share files but Steam forums work as well.I am going to be continuing to work on resolving issues throughout the week so keep the reports coming and I'll keep the patches coming!ChangesResolved issue with some parts to the Main quest sometimes not completingResolved issue with player being able to change Biomass Generator collection rangeResolved issue with collectors not being placeableResolved issue with player name not showing correctly when hosting and the player is not your Steam friendResolved issue with bad text in Session settingsResolved issue with client technology q…

  • Patch Notes for v0.7.35 (Experimental) - 23 May 2026

    Hello! Here is a juicy patch that is now on the experimental branch for now. I have been working on fixing issues as they are reported. Thank you to everyone that has taking the time to report issues - it is very helpful! I am continuing to work on resolving issues but I wanted to get this out as it has some nice fixes.NOTE: I have noticed several crashes reported that are caused by Steam failing to fully update the game due to fail corruption or something else. If you have ran into crashes regularly or any other odd behavior such as world generation not working then please try deleting the "data/" directory in the install folder and then verify the integrity of the files to force Steam to redownload everything properly. I am looking into a better fix for this but in the meantime this should resolve your issue.ChangesResolved crash within monster behavior logicResolved rare crash when a…

  • Patch Notes for v0.7.34 - 20 May 2026

    Our first quick hot fix patch is here with a critical issue being fixed. Thank you to those that helped me figure this one out. If you have been having issues with connecting to a multiplayer game then please try again now with this patch.If anyone runs into any issues then please report it and I will do my best to fix it promptly. I'm dedicating the next while to bug fixing so I am available and willing!ChangesResolved issue with failing to fully connect to hostResolved issue with early researching stopping incorrectlyIncreased animation speed of HUD hearts

  • Shared Workload (0.7) is now Live! - 19 May 2026

    After NINE months of development, we are beyond happy to announce that our next major update, Shared Workload, is now fully released! With Shared Workload you will now be able to play Online Multiplayer with your friends (and even your enemies - I won't stop you).That's not all though, we have a tremendous number of other impactful changes all coming with it. We have already covered these in previous announcements, but we will recap them here, so that everything is all together in one place.You can find the patch notes over here!Important: Please make sure you have disabled all mods before playing Shared Workload. This update makes a lot of changes on the back end that will very likely make existing mods incompatible.MultiplayerOnline Multiplayer has been a long time coming. In fact, some of the networking code dates back to early 2019 - yes, it is that old! We've done our best to make…

  • Shared Workload (0.7) Patch Notes - 19 May 2026

    Here are all of the tasty changes for AutoForge's major update, Shared Workload. Read more about the update over at the main Shared Workload announcement. Enjoy!Major FeaturesMultiplayer - Play with your friends online!Cosmetics - Customize your character with 12 different skins (and additional palettes)Trinkets - New unique items that can be equipped for various bonusesDecorations - Decorate your base and factory to your hearts contentQuest System - Track the progress of quests (right now there is only the Tutorial and Main quests)Guide System - Learn the finer details of how things work in AutoForgeEnergy System - Energy is now used when performing most actionsContent60+ Decorations spread across 3 Themes, including new Wood and Brick Tile stylesThree new UpgradesBoost - Gain additional Trinket points.Elevate - Gain an additional mid-air jumpEnergize - Gain an increase to Energy reser…

  • Shared Workload is (Almost) Ready! - 19 March 2026

    Greetings fellow Golems!James and I have been working hard to wrap up Shared Workload and are nearly there - so close in fact that we considered releasing it this week. We decided that a little more time in the oven would be best given how anticipated this multiplayer update is before we push it to the main branch. In the meantime, we wanted to go over the finer details about what's being added, what's changing and encourage everybody to try out the update in Experimental.MultiplayerAfter months upon months of development time, Multiplayer is finally in a good place. While it took a considerable effort to relocate most of the game's systems architecture, the real struggle was catching and fixing all the wonderful new bugs that appeared. Thanks to everybody's help testing, we are confident it is in a stable enough place to deliver to the main branch very soon.For Multiplayer itself - it…

  • Shared Workload (0.7) is now in Experimental - 4 March 2026

    The long wait is just about over - AutoForge’s next update, Shared Workload, is now live on the public experimental branch! This means it has already undergone testing with our beta players and is now open for everyone to try. Shared Workload brings the highly anticipated multiplayer support along with many new features, content and enhancements.Feedback and IssuesDuring this experimental phase, we’re focused on resolving issues and getting feedback on any of the new changes. If you do have any feedback to give or issues to report then please do so either in the Steam Forums or better yet over on our Discord.We truly want to make sure that multiplayer is very solid before fully releasing this update so if you encounter any issues then please share it with us. We are aware of several smaller issues that we are continuing to address.Important ReminderShared Workload is backwards compatibl…

  • AutoForge December 2025 Dev Update - 19 December 2025

    Season's Greetings, Golems!We hope you're all heading into a restful and cozy holiday season. We thought we'd drop off a few tidings along with some more info for 0.7 - Shared Workload, so bundle up next to a cozy Forge and grab a preferred beverage...Multiplayer ProgressWe've been hard at work on Multiplayer and are pleased to inform you we've entered the internal testing phase! After an arduous journey of moving over every system, subsystem and sub-subsystem, Multiplayer is now 'works' at a stable enough point that we can start poking at it! Rudely! That's right, Golems are hanging out with Golems, ready to do Golem Things... Or at least try to. Now it is time for us to break it on purpose, as much as we can, to get it ready for Testers to break it in even more exciting and confusing new ways! It's all part of the process, as they say..."... SOON....."Deck The FactoriesWe've also been…

  • Development Update for November 2025 - 21 November 2025

    Greetings Golems!It's been a while since we last touched base! While we've had our heads down working on the next Major Update, we thought it was important to check in and let you all know how things are progressing.That's right, 0.7 - Shared Workload is on the way! Somebody asked if it had fell out of the transport tube on its way to the server, but rest assured, through computational bugs and biological bugs (just a bit of sickness between the both of us), we are persevering, and the next update is taking shape! Let's dive in!Multiplaying With FireThere was a good reason Multiplayer had yet to be implemented - it is a tremendous amount of work; nearly every part of the code has required some change and lots of new code has been added to support it. Fortunately, we have the multiplayer experience and code from Crea, allowing us to speed up development and (hopefully) get it right the f…

  • Prospector x AutoForge Release Bundle available now! - 31 July 2025

    Want some automation on the side of your automation? We've got you covered. To celebrate the launch of Loonworks/Hypetrain Digital's new space romp Prospector, we have decided to bundle our titles for the coming two weeks. Get 15% off with this offer, and if you already own one of the games, get 15% off the other. What is Prospector?Land on a distant planet in this chill resource management game. Harvest alien resources, build and automate machinery, uncover secrets across the stars and strike shipping deals with distant colonies for exclusive rewards!

  • Patch Notes for 0.6.12 - 28 July 2025

    Here is a fairly substantial patch! I unfortunately had a big family camping trip planned this last week so these fixes were delayed a little but I've made some great progress on resolving issues the last few days. This patch as well as 0.6.11 are now on the default branch. Please let me know if you encounter any issues and I will continue to fix them. There are still a few a few more that I'm aiming to resolve before fully moving onto 0.7 but I wanted to get this patch out now. As always, thank you everyone for reporting issues and helping make AutoForge better. Changes Resolved crash when attempting to save with a name that has invalid file path characters such as '?' Resolved issue with some world data not being cleaned up between loading saves Resolved issue with Zabis illumation Resolved issue with Ice and Earth Wisp Ovoids icon not displaying Resolved issue with phase links placem…

Patch notes and updates

S.noRelease datePatch nameGID number
124 June 2026Patch Notes for v0.7.421836506165547269
224 June 2026Patch Notes for v0.7.411836506165544565
322 June 2026Patch Notes for v0.7.401835871199313738
47 June 2026Patch Notes For v0.7.391834602721195066
529 May 2026Patch Notes for v0.7.381833968530892084
627 May 2026Patch Notes for v0.7.371833968530885854
725 May 2026Patch Notes for 0.7.361833334318577633
823 May 2026Patch Notes for v0.7.35 (Experimental)1833334318573070
920 May 2026Patch Notes for v0.7.341833334318565106
1019 May 2026Shared Workload (0.7) Patch Notes1832700592801308
1128 July 2025Patch Notes for 0.6.121806064758745327
1219 July 2025Patch Notes for v0.6.11 (Experimental)1805431065407101
1316 July 2025Patch Notes for 0.6.101805431065316788
1416 July 2025Patch Notes for v0.6.91805431065311862
1515 July 2025Patch Notes for 0.6.81805065414377832
1615 July 2025Patch Notes for v0.6.71805065414375554
1714 July 2025Patch Notes for v0.6.61805065414322064
1810 July 2025Patch Notes for Experimental (v0.6.4)1803527891966066
1928 June 2025Patch Notes for v0.5.16 (Experimental)1803527891579945
203 June 2025Patch Notes for v0.5.151800991756477913

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1960480
Live current players5
SteamPulse tracked peak314
Live count (today's peak floor)5
Price$13.99 (30% off from $19.99)
Free to playNo
Discount30%
Original price USD$19.99
Current price USD$13.99
Release dateMar 27, 2024
DeveloperSiege Games
PublisherSiege Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent88%
Positive reviews397
Negative reviews56
Total reviews453
Steam recommendations439
Achievements66
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1960480/

Short description

A 2D automation sandbox adventure. Build an automated factory with Mana-powered machines, progress through an expansive tech tree, explore a vast and wonderful world, upgrade yourself with ancient technologies, and defend it all from invasions.

About this game

Roadmap About the Game A 2D automation sandbox adventure. Build an automated factory with Mana-powered machines and farming, progress through an expansive tech tree, uncover a vast world filled with wonder and danger, upgrade yourself with ancient technologies, and defend it all from enemy invasions. You are Otto, a magical golem who awakens to find himself abandoned and alone. Seek out your ancient masters and learn what happened to them and the world – but first, you must build… Automate Crafting takes time. Instead, build a automated factory composed of Mana-powered machines, farming and monster husbandry. Design sprawling production lines connecting vital resource outposts to the heart of your factory. Reshape the world to fit your needs. Explore Forge your own path through dangerous lands. Find new ore deposits to expand your factory, uncover valuable treasures, and interact with the denizens of the world. Each new region is a unique blend of procedural generation and hand-crafted points of interest. Expand Otto is forever tethered to the powerful Apotheos; however, with the right materials these bounds can be expanded. Unlock a sprawling sandbox world region by region. Progress Delve into a massive technology tree, discovering new structures and materials as your factory’s power expands. Use ancient technology scattered throughout the world to upgrade Otto’s mainframe. Defend A mysterious auto-defense system has awakened to protect the world’s resources – from you! Defeat the drones with a sword, blaster, and an auto-defense system of your own.

Supported languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
59Steam Input API Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $13.99
  • Highest observed: $13.99

AutoForge's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.99, the highest is $13.99, and the first visible tracked price is $13.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -30%
  • Latest sale window: Sep 24, 2026 to Sep 24, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -30%, with a lowest recorded final price of $13.99 during rows named Steam sale. The latest recorded window starts Sep 24, 2026 and ends Sep 24, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.99, from Sep 24, 2026 through Sep 24, 2026. The latest run records $13.99 for 1 day of uninterrupted daily tracking with a listed discount from $19.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records AutoForge at $13.99 in USD, with a listed base price of $19.99 and a -30% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.99$19.9930%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.99$13.99No change30% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$13.99$19.9930% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,166,52824 September 2026 - 19:40:11 UTC1,818,368
2火炬之光:无限10624 September 2026 - 19:15:34 UTC7,911
3Otaku's Adventure824 September 2026 - 18:46:14 UTC62
4Party Animals6,13424 September 2026 - 09:53:46 UTC57,806
5Once Human20,63324 September 2026 - 18:56:47 UTC231,343
6Lossless Scaling4,31824 September 2026 - 19:37:48 UTC20,899
7ICEY724 September 2026 - 18:56:19 UTC3,173
8Breakout 131423 September 2026 - 15:34:08 UTC376

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,166,52824 September 2026 - 19:41:50 UTC1,818,3689,826,471Valve
Dota 2731,59124 September 2026 - 19:41:50 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS233,30224 September 2026 - 19:41:51 UTC3,236,0272,744,193PUBG Corporation
Valheim195,01424 September 2026 - 19:28:54 UTC498,478533,888Iron Gate AB
Delta Force121,66524 September 2026 - 14:48:38 UTC246,418192,933Team Jade
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Rust103,53924 September 2026 - 19:25:21 UTC259,6461,359,516Facepunch Studios
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Apex Legends™82,65524 September 2026 - 19:37:08 UTC624,4731,047,228Respawn
Warframe76,96424 September 2026 - 19:33:50 UTC181,509676,031Digital Extremes
Marvel Rivals72,36224 September 2026 - 19:36:58 UTC642,333409,518NetEase Games
War Thunder71,87124 September 2026 - 16:45:59 UTC125,317781,076Gaijin Entertainment

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat180,55724 September 2026 - 17:25:30 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
War Thunder71,87124 September 2026 - 16:45:59 UTC125,317781,076Gaijin Entertainment
Project Zomboid52,62224 September 2026 - 18:57:21 UTC122,811467,999The Indie Stone
Hearts of Iron IV43,53524 September 2026 - 18:31:35 UTC93,196377,014Paradox Development Studio
VRChat41,80724 September 2026 - 19:34:27 UTC74,217261,953VRChat Inc.
Euro Truck Simulator 237,04724 September 2026 - 19:25:05 UTC73,289940,058SCS Software
Football Manager 2634,83724 September 2026 - 16:10:56 UTC82,75035,608Sports Interactive
Farming Simulator 2534,49724 September 2026 - 15:38:55 UTC135,88351,357GIANTS Software
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
Escape from Tarkov31,39724 September 2026 - 14:14:40 UTC46,24962,122Battlestate Games
Garry's Mod26,58524 September 2026 - 16:07:08 UTC73,7501,258,308Facepunch Studios

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim195,01424 September 2026 - 19:28:54 UTC498,478533,888Iron Gate AB
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Slay the Spire 277,49524 September 2026 - 16:16:02 UTC574,638199,438Mega Crit
Palworld55,21824 September 2026 - 17:29:51 UTC2,101,535451,088Pocketpair
Project Zomboid52,62224 September 2026 - 18:57:21 UTC122,811467,999The Indie Stone
VRChat41,80724 September 2026 - 19:34:27 UTC74,217261,953VRChat Inc.
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds22,27824 September 2026 - 19:21:06 UTC39,10324,686Jagex Ltd
BeamNG.drive21,44824 September 2026 - 19:36:37 UTC44,232392,944BeamNG
ARK: Survival Ascended21,31324 September 2026 - 16:06:57 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.20,61724 September 2026 - 16:38:20 UTC266,908420,693semiwork
The Isle18,52924 September 2026 - 19:41:38 UTC27,916111,695Afterthought LLC

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.