- Your questions for the devs? Here are the answers! - 9 July 2025
Hey! It took some time, but we've answered as many questions as we could. QuestionAnswerWill there be more classes being released over time?Martin: We have several ideas for new classes and new heroes. We're evaluating potential implementation and roadmap together with our publisher.Are new units on the horizon? Would love to see some more siege type units to help bring variety to the towers/ballistae everywhere.Martin: We definitely like the idea of having siege-type units that could be used both for defense and for attacking camps (which would also have improved defenses and wouldn’t be easy to destroy with regular units). However, we’re not planning these changes in the near future..This one is very important. What's your favorite kind of sandwich?Lukas: Definitely none from Subway (Sorry!) Ondrej: A free sandwich Martin: Tuna and egg sandwich Tadeas: I don't eat carbs, only to drink…
- Got Questions for the Devs? We’re Listening! - 10 June 2025
Greetings! First off, thank you all for the incredible support since release - from thoughtful feedback and bug reports to suggestions and reviews. It means a lot to the whole team.And now, with a bit more time on our hands, we want to answer your questions! Starting from today and for the next 7 days, we'll be gathering questions from you in a dedicated Discord channel!Here’s how it works:You can post your questions in #darfall-questions I'll collect them and forward them to the dev teamThe devs will answer what they can, as time allowsOnce we've answered all the questions we can, we’ll publish answers in a Steam news postJoin our Discord and let us know what you're curious about!REMEMBER: We will post answers to the questions later, not as they appear.
- Artistic Improvements - What’s Next for Balance? - 6 June 2025
Hello Warriors!Here are the changes included in the new build, along with some additional updates about Darfall. 🏔️ Mission 2 & 4 Mountains ReworkWe’ve redesigned the mountain layouts in Mission 2 and Mission 4. With this update, all mountains across the entire campaign now meet our intended improved quality level.Just to clarify, the visual appearance of mountains in Survival Mode remains unchanged. Since Survival maps are procedurally generated, we can’t apply the same handcrafted techniques that Ondrej (our level designer) uses in the campaign, where each mountain is carefully placed with love, rock by rock.Mission 2 Improvements (Before/After):Mission 4 Improvements (Before/After):🎙️ No More AI Voices - Real Actors OnlyUntil now, we’ve been using 95% voice-overs recorded by real actors. As of this update, it’s 100% and that doesn’t just apply to voice-overs. The Barracks Warriors…
- Endless Mode / New Difficulties - 2 June 2025
Hello warriors, We’re excited to announce the latest update, bringing new features, balance changes, and improvements that many of you have requested! Dive into the refreshed experience and get ready for tougher challenges. What do we want to achieve with this update? Add more tension to night waves, with larger and more challenging enemy attacks Make raiding enemy camps during the day more difficult. At higher difficulties, your hero and a small squad will no longer be enough to conquer every camp Make defending your base and outposts during the day more challenging Tailor the difficulty options to your skill by allowing you to choose from multiple difficulty levels On the other hand, for players who found the game too challenging, we’re introducing the new Explorer difficulty, offering a more forgiving experience Endless Mode Located in the Survival section Unlocked from the start for…
- PTR - Difficulty Adjustments Live - 28 May 2025
Hello everybody, the ptr-1 Steam branch has now been updated with new balance adjustments and is ready for testing before the version goes live as the 1.1 update. Difficulties Balance Chaosborn Increased DMG and HP multiplier from 135% to 200% Decreased score multiplier from 2.0 to 1.8 Reduced entity count multiplier in night waves Enemy levels remain unchanged, so enemies at the edge of the map have the same strength Hard Increased DMG and HP multiplier from 125% to 140% Score multiplier remains at 1.5 Reduced entity count multiplier in night waves Enemy levels remain unchanged, so enemies at the edge of the map have the same strength Medium DMG and HP multiplier remains at 100% Score multiplier remains at 1.2 Entity count multiplier in night waves remains unchanged Slightly increased enemy level Easy Increased DMG and HP multiplier from 50% to 60% Score multiplier remains at 1.0 Entit…
- PTR - Endless Mode and 2 New Difficulties - 23 May 2025
Hello everybody, the ptr-1 steam branch has now been updated with new features and is ready for testing, before the version goes live as 1.1 update. Endless Mode The "endless" mode is here! What it means? The survival world map now has 5 additional map points, 1 for each biome Playing on survival has no WIN condition and no final demonic wave You lose the game if you loose the keep You will eventually fall, as each night, the difficulty and number of enemies increase. Now its about: How far you can get? New Difficulties Explorer The easiest difficulty bellow Easy. It is designed for players who want to explore the map and build without much challenge. Less enemies during the nights Enemies on map have lower levels Chaosborn The hardest difficulty, above hard. All enemies have more health/damage than on hard The enemy levels on the map scale higher. So you may fight 15 orc warlord in a c…
- 1.0.10 Patch Available Now! - 22 May 2025
Greetings, the latest patch for Darfall is ready and released. 1.0.10 Patch Notes Improvements Winter Backpack (Previously just "Epic Backpack"), now allows the salvage feature anywhere on the map Survival: The Game End screen now displays the map that was played Improved hero portraits in the UI Scenario Editor: Added actions to store a unit’s rank experience into a variable and load it later Scenario Editor: Added an action to store units in map links allowing them to be transferred between individual maps Fixes Fixed an issue where double-clicking a unit would also select units outside the screen Campaign: Fixed a bug where campaign progress wasn’t saved after exiting to the main menu following a completed mission Campaign: Fixed a rare issue in Mission 5 where Rotten Captain Thorne could get stuck and couldn't move Campaign: Fixed a statue that units could pass through in Mission 5…
- 1.0.9 Patch Available Now! - 20 May 2025
Greetings, the latest patch for Darfall is ready and released. This update brings several highly requested features: the Patrol command, the ability for players to manually order towers to target enemies, and a fix for items not being clickable in Fog of War. Scoring has also been updated: each demon portal destroyed now gives +1500 score, up to 4500 total. You can now take out just one portal before the final wave for a solid bonus, instead of needing all three. To highlight your performance in survival scores, we’ve added a new post-game scoreboard with a full breakdown of your best runs: 1.0.9 Patch Notes Improvements Survival: Added a score table for each map to the Survival map Scenario Editor: Added entity and blueprint comparison condition Enemies attacking walls will now switch targets to attackers if they are within line of sight Ballistas and Towers can now be manually targete…
- Steam Cloud Sync - Now Live - 19 May 2025
Hello everybody. the steam cloud save sync is now live and enabled! It took a bit longer as we had to make sure the cloud works with your existing saves and steam doesn't just delete them once you start the game :) We have tested this on several machines, both survival and campaign saves sync correctly. All the best, SquareNite team.
- 1.0.8 Patch - Order Queueing and AI Improvements - 16 May 2025
Greetings, the latest patch for Darfall is ready and released. It brings the much requested order queuing by holding SHIFT as well as enemies now prioritize your frontline units, instead of moving directly at your archers in the back. Future Updates To mention just a few, following improvements are planned for the next week: - patrol command - cloud sync - manually set ballista/tower target 1.0.8 Patch Notes Improvements Added: Option in the main menu to lock camera rotation during cutscenes Added: Option in the main menu to disable screen cursor lock Added: Player unit orders can now be queued by holding SHIFT Campaign: Map saves now persist until you proceed to the campaign map Improved: player selection and enemy targeting in large scale battles Improved: AI now prioritizes targeting front-line units Repair all button can now be keybinded Fixes Campaign: Structures cannot be destroye…
- (PTR) New Challenge Ahead – Difficulty Rebalance Live - 16 May 2025
Hey everyone! Many of you have been asking for a higher difficulty, and we’re happy to deliver! We’ve just released a PTR (Public Test Branch) build, available to all players who own the full version of the game. You can now test the upcoming balance changes and help us decide if we’re heading in the right direction. What to Expect: The game should now feel noticeably more challenging overall. Keep in mind: If you previously played on Hard, you might want to try Medium first. Easy is still beginner-friendly, but we’ve significantly increased the size of night waves to make it more engaging. These changes are especially noticeable on 7- and 10-day maps, where the waves ramp up more aggressively. Main Changes: Larger night waves → higher overall night-time difficulty Final wave demon count increased Undead daily assaults are tougher Orc raids are stronger Enemy levels (orcs, undead, monst…
- 1.0.7 Patch Available Now! - 14 May 2025
Greetings, the latest patch for Darfall is ready and released. 1.0.7 Patch Notes Improvements Campaign: Improved environmental visuals in Mission 1 - Darkness Awakened Fixes Campaign: Interacting with the blacksmith’s body is now more intuitive in Mission 4 Campaign: Kalen and Nariel could be duplicated if they died before the second Keep cutscene in Mission 7 Campaign: Executors fail to spawn if the first Keep was already destroyed in Mission 7 Campaign: Rare issue where cinematics would show a black screen Fixed an issue where killing a formation leader and another unit in the formation simultaneously could cause issues Fixed empty resources still having active colliders Fixed where a hero dying with Reality Threads would duplicate the teleport ability If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum r…
- Visual Updates for Chapter 1 - Darkness Awakened - 14 May 2025
Hello everyone, Over the coming weeks, we’ll be updating several campaign missions with improved visuals. The first mission to receive this update is Chapter I – Darkness Awakened, which is planned for the next patch. Here’s a preview of what you can expect: The changes include: Enhanced mountain visuals Improved lighting for better atmosphere Additional props and environmental details Note: These updates are purely visual. Mission flow, objectives, and dialogue remain unchanged. We’ll be sharing more about upcoming mission updates in future posts. The rest of the team continues to work on fixing issues and improve the game, including the endless mode as we talked in previous post https://store.steampowered.com/news/app/1961600/view/502824546852669225 See you in Darfall! – The SquareNite Team
- 1.0.6 Patch Available Now! - 12 May 2025
Greetings, the latest patch for Darfall is ready and released. It primarily contains control improvements and improvement to AI behavior in some scenarios. 1.0.6 Patch Notes Improvements Rectangle selection now considers the entire unit instead of just its root position Units can now be added to a control group using Shift + Number Enemies will now consider switching targets if their current one runs away and they receive damage from other targets nearby The final boss battle in campaign has now improved indicators on how to complete the stage where boss activates a shield Survival: Improved map readability for required nights to survive Balance Executor HP increased from 6000 to 8000 Executor damage decreased from 320 to 220 Executor attack speed reduced from 0.7 to 0.6 All human units now drop 8 mana orbs on death Fixes Fixed a rare issue where the Main Menu could freeze due to a corr…
- Plans for 1.1 and Beyond - 12 May 2025
Greetings First of all, thank you for playing Darfall. It has been four days since launch, and the amount of feedback, bug reports, and suggestions from the community has been incredible. We're reading every message, review, and every forum post, and we truly appreciate all of it. Several topics have come up repeatedly, including: Controls Economy Difficulty Endless mode We want you to know that we hear you, and we're actively working to address these areas. Below is an overview of what’s already been changed and what’s coming next. Recently Added (based on your feedback): Holding Shift while using rectangle selection now adds new units to your selection Holding Shift and right-clicking a unit’s portrait will now remove it from your current selection Upcoming Improvements (being tested and finalized): Controls Shift + Number will add selected units to an existing control group Selecting…
- 1.0.5 Hotfix Available Now! - 11 May 2025
Greetings, a new hotfix for Darfall is live. 1.0.5 Patch Notes Fixes Fixed issue where campaign mission may get stuck in loading screen If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively. Farewell, SquareNite team from beyond the darkness of Darfall Wastes
- 1.0.4 Patch Available Now! - 10 May 2025
Greetings, the latest patch for Darfall is ready and released. 1.0.4 Patch Notes Improvements Rectangle selecting units and holding Shift will now add them to selection Holding shift and clicking unit mini-portrait will now remove them from selection Fixes Campaign: Fixed legendary items dropping in campaign missions where they shouldn't Campaign: Fixed rare case where camera animation can get stuck Fixed framerate is too high in game startup splash screen Fixed unit upgrade tooltip does not hide in some cases If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively. Farewell, SquareNite team from beyond the darkness of Darfall Wastes
- 1.0.3 Black Screen Hotfix - 9 May 2025
Hello! The 1.0.3 hotfix is up and patches the possible campaign mission black screen when winning/loosing. We are extremely sorry for the inconvenience and working hard on any other issues that might arise so you get as smooth experience as possible! SquareNite team, from beyond the darkness of Darfall Wastes
- 1.0.2 Patch Available Now! - 9 May 2025
Greetings, the latest patch for Darfall is ready and released. 1.0.2 Patch Notes Improvements Added contact field to the feedback UI to provide more information Balance Garnet's forge cannon now cost 20 woods to repair instead 0 Fixes Fixed an issue where player-controlled units wouldn't deal damage when switching targets very quickly Fixed missing portrait icon for unit Vivienne Fixed an issue where #ERROR! text appeared when using the Book of Knowledge Fixed a potential issue where human unit selection UI was not displayed Fixed game window can be manually resized by dragging corners Fixed mouse moving out of the game window, breaking camera edge panning If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively. Farewell, SquareNite team from beyond the darkness of Darfall Wastes
- 1.0.1 Patch Available Now! - 9 May 2025
Greetings, in this patch we are addressing some of the early issues! In a rare case, if your mission 2 got stuck and Aran'Thal mages never arrived, please: - either write us email at [email protected] or just ping us on Discord - or provide us with any contact by replying to this steam post! We will send you the completed mission 2 save file and you can continue immediately where you left off. 1.0.1 Patch Notes Fixes Campaign: Fixed rare case where a campaign save is not visible in Load Game after force quitting a game Campaign: Fixed possible soft-lock where Aran'Thal mages would not arrive at the end of Mission 2 Campaign: Fixed issue where moving spider egg in inventory would add +1 to quest progress in Mission 2 Fixed Engineer's Ale for Everyone could produce issues if the worker dies before beer reaches him If you encounter a bug or have a suggestion, feel free to drop it in our Dis…