SPSTEAMPULSELIVE ANALYTICS
Purgatory Dungeoneer

Purgatory Dungeoneer Steam metadata

Cannibal Interactive | Oct 6, 2022 | game

Released

0players observed · 22 September 2026 - 22:03:11 UTC

RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)1,650
  • Revenue (VGI)$9,623
  • Review score87% positive

Purgatory Dungeoneer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)1,650
  • Revenue (VGI)$9,623
  • Review score87% positive
  • Total reviews54
  • Release dateOct 6, 2022
  • DeveloperCannibal Interactive
  • PublisherStrange Scaffold

Genres: RPG

Company pages: Developer: Cannibal InteractivePublisher: Strange Scaffold

Top Steam chartsTop 100 gamesGame directorySteam Store page

Purgatory Dungeoneer Steam metadata

Purgatory Dungeoneer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1963010/metadata
Steam Storehttps://store.steampowered.com/app/1963010/
Steam Communityhttps://steamcommunity.com/app/1963010
PCGamingWiki search
IGDB searchSearch IGDB for Purgatory Dungeoneer

Reviews, pricing, and metadata

Review summary

Very Positive

87% positive, 47 positive, 7 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 6 October 2022

Latest Steam announcements

  • Patch 1.32: "Cursed" bug fix - 20 October 2025

    Hello everyone! A short bug fix for some classes today. Accursed Ones, Cursed Clerics, Cursed Knights, Cursed Mages, and Cursed Thieves have skills that prevent them from reusing those skills after use, and are meant to make use of a curse removal mechanic to be able to reuse those skills. They were accidentally set to prevent them from taking ANY actions after using any one of those skills. This has been fixed so their skills ought to work as intended, and should make these characters much more enjoyable to play. Please let me know if you have any other issues, and thank you all for your patience and support!

  • Patch v1.31; a few bug fixes - 6 October 2025

    Hello everyone! The last patch was big but there's a few things that I didn't double check. So here's a couple fixes. Bug Fixes: -Lich passive description hadn't been updated to reflect their new effect. That has been changed. -Assassin's "Mission Missive" now says it raises Evasion, not ARM. -Inquisitor's "Condemn" now shows it uses DEV. -Lancer's Ward Off changed from being able to target any ally to targeting themself. That's it for now! Thank you all for playing, and please leave a review if you haven't yet!

  • Patch 1.3; three year anniversary update! - 2 October 2025

    Hello everyone! The third anniversary of Purgatory Dungeoneer is in a few days, so thought I'd do a patch. I've been able to be far enough away from the game to play it for leisure, and that means there's a few things I've noticed that I want to adjust. First, race buffs. Sustain ones like Fairies and Vampires are in a fine spot. But some races were meant to be a more durable option like Lizardfolk and Void Children. The gold standards for this archetype are Duar and Gnomes. Duar get more Hp and ARM, less SPD and Evasion. Gnomes get good Hp, benefit from healing, and a lot of Evasion, with less offensive power. Most other options felt weaker, or not worth taking the durability over a damage or sustain option like Angels or Laehka. So there's been buffs here. In terms of damage, a few felt too clunky to take over the higher single stat option of Guank/Gnoll/Demon/Angel. These have also b…

  • Patch v1.23: More bug fixing - 19 February 2025

    Hello everyone! Small patch today with two fixes like last time. Thanks to those that have picked up the game recently! -Plot Quest 10/15 which require 12/24 Remembrance Quests done only had the count of those quests completed as the check for plot progression, and not any actual previous plot switches. This meant that a large portion of the game's story could be skipped. This has been fixed (and was probably the source of the rare bug in the last patch). -Difficulty 3 Dungeon runs now actually grant Gold. With how consistent and specific this was it seemed like something I intentionally did, but I can't find a note for a reason or think of one, so now these actually grant money. That's it this time. Thank you all for your patience and support.

  • Patch v1.22: Brief bug fixing - 15 January 2025

    Hello everyone! Small patch today with two fixes. Apologies for anyone affected by them. -After doing someone's first Remembrance Quest, Dungeon Difficulty would remain set to 4 and would set the biome to one of the first four randomly, allowing people to access some biomes and difficulty settings earlier than intended. This has been fixed. -A rare bug was resetting the progress of a player's town (in a way I couldn't replicate). Now when you leave the Guild, it checks what your current story quest is and makes sure that all quests prior to that are considered complete. If you encounter this bug or appear to have fewer places in your town after doing something, entering and exiting the Guild will fix it. If you replicate this bug, PLEASE comment here or contact me in some way. That's all for now, and thank you all for your patience and support!

  • Patch v1.21: rebalancing, Egoist character buffs, and Cursed overhaul - 29 November 2024

    Hello everyone! This set of changes has a couple of classes getting larger overhauls/reworks. The "Cursed" classes (Accursed Ones, Cursed Clerics, Cursed Knights, Cursed Mages, & Cursed Thieves) are getting a bit of a rework so they get their own section. Other classes with significant rebalancing are Bosses and Dungeon Masters, with Jugglers and Monks getting some needed quality of life. Cursed character change summary: -"Cursed" classes "Legacy of" skills now also give +20% Max Hp. -"Cursed" classes "Curse of" skills now changed from "(main stat) decreases the higher your current Hp (up to -25% at 100% Hp). Passive." to "'Curses self' skills apply -20% Max Hp, -20% (main stat), seal that skill from reuse, and grants the Expel Curses skill." This debuff doesn't go away over time but can be removed through skills. Expel Curses removes all debuffs from the user. -"Cursed" classes "Obscen…

  • v1.2 Patch Notes - 6 October 2024

    Hello everyone! October 6th marks the second anniversary of this game's release, so I felt it was time to do a bit of rebalancing. The focus is to help boost weaker classes and give more consistency to a few skills that felt too random. There's no equipment changes, but there's a lot of classes affected. I'd hoped to get more done in time but couldn't manage it (as it turns out there are limits to what one person can do at this scale and having not touched the game for a while) so the last portion of the notes are what I'm hoping to get implemented and tested this next week. Bug fixes: -Assassin's "Await" now properly removes and gives immunity to AGI debuffs. -Beast Keeper's "Pack Support" had a placeholder event assigned to it at some point. That has been removed. -Drunken Master's "Metabolic Release" description now properly says it affects the party instead of just the user. Race ch…

  • Patch 1.12 Notes - Fixes and a Cheat Code - 2 August 2024

    Hello everyone! A brief patch to fix some issues as well as give access to the late-game for the less-patient players. The reason for the cheat code below is because ahead of the two year anniversary of this game in a couple of months I want to make a tier list of all the characters and do some balancing to help any especially weak characters. If I'm using this kind of cheat myself, maybe others who've played enough of the game will want to too. Bug Fixes: -Dancer's Minor Carnival now correctly applies its debuff to the enemy party. -Lancer's "Ward Accord" now correctly activates during the final boss of the main game and the final boss of the randomizer. -Shadow Mage's "Shadow Cloak" now correctly applies the status effect to the user, not the target. -Liches now correctly always stunned on Turn 1, and does not apply during boss fights. Gameplay Adjustment: -The two story quests that r…

  • Patch 1.11 Notes - Guild and Evoker QoL - 27 April 2024

    Hello everyone! It's been a while since the last update for the game, but I've had enough time away from this to begin playing it for enjoyment again, so I've made a couple changes to things that were bothering me. Quality of Life changes: -Guild members now show their level and class in the dialogue box just before the "Recruit" option, rather than having to select Guild Card to see when they aren't in the active party. Class changes: -Mimic's Vandal stance "Extra Ruin" skill description updated to match the one for Academy Wizards from when their version of the skill was patched (instead of buffing self with +1 Attack and +5% Manasteal for 4 turns after use, gain 5% Mp Regen and 30% damage reduction until you take damage after use). Tooltip fixed, functionality unchanged. -Tempest's "Tailwind" Attack Count buff increased from 1 to 2. Class Adjustment - Evoker: -"Elevation" description…

  • Patch 1.1 Notes - Post-Game Arena and Cloister added! - 9 October 2023

    Hello everyone! This past Friday marked the one year anniversary of Purgatory Dungeoneer's release! With that we have two new areas you can access after beating the game: the Arena, and the Cloister. After completing most of the game, small flower tiles make the entrance of the Guild and Dungeon, and after finishing it the other two markings at the now-accessible doors appear. While some may have changed their difficulty to a harder one with Tatienne at the Guild, it's recommended to bring it back down (or at least don't forget that you have the option). Arena: This area is similar to the Dungeon in that it's a series of five battles, and that you gain penalties after each run. The core differences are: -Rather than getting to choose the penalties, you get two effects, as if you had taken both available doors. -There's no stopping between fights, so no healing or changing equipment. -Th…

  • Patch 1.041 Notes - 16 September 2023

    Hello everyone! A lot of crafted equipment changes again, mostly in the Weapon, Chest, and Legs slots. Other slots were all roughly appropriate for their Gold equipment power level, but these slots (and Offhands in the last patch) just didn't feel worthwhile. This time we're just noting crafted equipment with changed functionality; there's 328 items adjusted and most of them are weapons that just had numbers tuned up. Effects that activate when there are many enemies in the current battle alive/KO'd, ones that grant resistance to single/multi-target damage, accuracy, and added critical damage saw the largest increases. Several weapons were granting negative Healthsteal and have been changed to negative Hp Regen. This helps give characters that function best at low Hp more safety and keep them from accidentally KO'ing themselves while still maintaining a level of risk; just a more consis…

  • Patch v1.04 Notes - 1 September 2023

    Hello everyone! A larger balance patch this time around. Some larger alterations to some classes to help them fit their niche/role better, as well as Offhand equipment changes to make them more competitive with other choices. "Egoist" classes have also been buffed to make their taking two slots in a party more worthwhile. I want to note a change to the "cursed" classes (Accursed Ones, Cursed Clerics, Cursed Knights, Cursed Mages, and Cursed Thieves). They all had an effect that gave themselves negative Healthsteal, meant to make them more risky and able to KO themselves if not played properly, but it ended up feeling too clunky. These have been changed to Hp Regen penalties. The old penalty meant it was hard to get initial damage on themself for the stat bonuses and attacking at somewhat low health could KO themself. Now their current damage output doesn't affect it, and negative Hp Reg…

  • Patch 1.033 Notes - 8 August 2023

    Hello everyone! Some small adjustments this time. Tooltips and a mission bug, two classes that needed to fit their playstyle slightly better, and two niche items that were underperforming. Bug & Tooltip Fixes: -After failing a Remembrance Mission, party members weren't healing afterward, meaning you could start a new mission with an unintentionally injured ally. This has been fixed. -Juggler's "Perfect Coordination" skill now mentions it also grants the user an extra action on the following turn. Functionality unchanged, description fixed. -Most Equipment that had in their description they affected stats "Before Turn 3" gave them as long as the battle hadn't reached Turn 4, so wording has been changed to "Before Turn 4". Functionality unchanged, description fixed. Balance Changes: -Cultist's "Sacrificial Energy" skill changed from "Deals Profane damage over time to a foe based on your D…

  • Patch 1.032 Notes - 24 June 2023

    Hello everyone! Today there's a balance change for the Mimic class for people who actually level them high enough (I might dial this one back in power, but their prior final ability felt far too situational), a small tooltip fix, and a bug fix that should make some classes feel like they're supposed to. Balance Change: -Mimic's "Macbeth Ward" skill replaced with "Action Talks: Gain an extra action per turn. Mp costs increased by 25%. Passive." Tooltip Fixes: -Academy Wizard's "Extra Ruin" buff text now also displays the +5% Manasteal it grants. -The Mimic's version of "Extra Ruin" now correctly states it grants Manasteal. Bug Fixes: -Skills that applied or removed multiple effects to the user that weren't strictly "buff the user/target only" skills weren't applying properly and have been fixed. These are: Arcanist's "Supercharge", Dark Hunter's "Motion", Heretic's "Recant", Mimic's "Mol…

  • Patch 1.031 Notes - 13 May 2023

    Hello everyone! Just a few fixes and adjustments in this update. Next update likely won't be for a while, but will mostly be some rebalancing and post-game content. Bug Fixes: -The Zawd, Quuwuuriak's Vital Steel, and Manacles of the Standby had no price assigned so they were able to be crafted freely. They now correctly cost 50 Blood. -Turn Count and Enemy KO Count trackers properly reset after battle. They were technically resetting on "Turn 0" of a battle, but this was leading to some numbers being poorly represented in the Equipment menu for several Crafted items, as well as some Door effects appearing to be/not be in effect at the start of combat when they shouldn't. -Some pieces of Equipment had the word "Lifesteal" in their description in place of "Healthsteal". This has been fixed. -"Exploding Cap" was misspelt as "Explodng Cap". This has been fixed. -Elite affixes that affect Hp…

  • Patch 1.03 Notes - 8 May 2023

    Hello everyone! It's been some time since the last update. For this there's a couple bug fixes, some quality of life adjustments, and a small rebalance to purchased Weapon and Offhand slot equipment focus on improving scaling into the later part of the game. Bug Fixes: -Some text was getting cut off at the start of lines when talking to characters in the Guild. This has been fixed. -Aelis and Xuwolu Pants had the same stats in their description as Pebihi Pants even though they correctly granted more stats. Tooltip fixed, functionality unchanged. -Ieno Cursed Arms were granting the same stats as Renoyi Cursed Arms but had what stats they were supposed to have in their description. Tooltip unchanged, functionality fixed. -Banner of Catacombs and Standard of Adon's stat description didn't properly fit into the description. This has been fixed. QoL changes: -Some new items have been added i…

  • Patch 1.021 Notes - 13 November 2022

    Hello everyone! Just a few rebalancing tweaks and fixes this patch. Been taking time away for the most part to mentally reset from the game's release, so expect the next patch or two to be more substantial both in terms of gameplay adjustments and quality of life changes. Class Balance Adjustments: -Beast Keepers now have a chance to follow up Beast skills with their own. Altantsetseg (Gnoll): AGI-based DoT to all enemies. Nikoleta (Gorgon): 20% counter/reflect buff to self & beast. Omran (Mummy): AGI-based HoT to party. Thaksin (Gruub): AGI-based direct damage to one enemy. -Beggar's "Shared Sentiment" changed from "Small Hp heal to one based on your DEV. Lowers their and your chance to be targeted for 4 turns." to "Revives and heals Hp for one based on your DEV. Lowers their and your Aggro by 90% for 4 turns. Low priority." -Beggar's "Indigence" effect raised to 55% from 40%. -Beggar…

  • Patch 1.02 & Pandemonium Notes - 29 October 2022

    Hello everyone! Today's patch has a few character/class changes/rebalancings, some bug fixes, and a randomizer mode! ---Pandemonium--- On starting a new game, if you repeatedly try to leave the building instead of heading north to Lydia, you get the option to forsake Purgatory in favor of Pandemonium. You get a party of 5 random characters, and a series of battles ahead. You'll level up and gain random equipment as you progress. Notable changes is that the battles are set to Hard mode, the Difficulty of the Dungeon is always set to one level higher than the party currently is, losing causes a Game Over, and you revive after leveling up but not after each fight. The battles might be a bit tough or unbalanced if you get an unlucky party composition or equipment drops, or if you haven't played much of the core game. Regardless, I hope if you like this kind of gameplay that you'll enjoy the…

  • Patch 1.011 Notes - 15 October 2022

    Hello everyone! Fixed a few items, and added a Hard mode. Fixes/adjustments: -Fixed several typos. -The skills "Balance", "Friendly Bless", "Overpower", and the "Defend" command now work as intended. -Certain effects not working on Turn 1 fixed. The way this system is set up is a bit clunky, so will be watching & testing to ensure functionality is actually working appropriately. -Nephil Mp cost increase changed from +100% to +60%. It's meant to be their core penalty but in practice was too limiting, particularly early on when cost/regen equipment/skills are harder to come by. -All characters can use Cursed Arms-type weapons purchased with Gold. This equipment type was restricted to certain later-game classes and the crafted variants are intended to stay that way, but this should open up some interesting options. New content: -Added wandering NPC Tatienne to the Guild after you meet her…

  • v1.01; The First Patch - 8 October 2022

    Hello everyone! This patch has a couple errors being fixed, and some light balance tweaks. Bug fixes: -While on Quest 5-7, completing a Remembrance Mission and then trying to do a normal Dungeon run could softlock, due to an error with it thinking you have access to a biome you don't have. A safeguard for this possibility has been added. -"Instant" speed skills such as the Witch skill "Quick Cant" are now working as intended. -Liches in Remembrance Missions weren't having their penalty activate correctly. Now working as intended. Balance changes: -Enemies base SPD changed from 5 to 8. This keeps the enemy turns still often behind player turns, but with buffs and possible passives means both that enemies will be harder to simply sweep in the first turn with a high damage team, and increase incentive to play characters like Scouts and Valkyries. -Added an additional amount of enemy scalin…

Patch notes and updates

S.noRelease datePatch nameGID number
120 October 2025Patch 1.32: "Cursed" bug fix1813674389050408
26 October 2025Patch v1.31; a few bug fixes1811772772610035
319 February 2025Patch v1.23: More bug fixing1792116353173324
415 January 2025Patch v1.22: Brief bug fixing1788945554740149
56 October 2024v1.2 Patch Notes6350729003505917987
627 April 2024Patch 1.11 Notes - Guild and Evoker QoL5759616966670967728
716 September 2023Patch 1.041 Notes5480373588791378449
81 September 2023Patch v1.04 Notes5141476355660072798
98 August 2023Patch 1.033 Notes5124585319865711015
1024 June 2023Patch 1.032 Notes5124581515261342007
1113 May 2023Patch 1.031 Notes6557848386947344229
128 May 2023Patch 1.03 Notes5138087875094657258
1313 November 2022Patch 1.021 Notes6368680725433293694
1415 October 2022Patch 1.011 Notes6402455182510442866
158 October 2022v1.01; The First Patch4613399405947234219

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1963010
Live current players0
SteamPulse tracked peak9
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateOct 6, 2022
DeveloperCannibal Interactive
PublisherStrange Scaffold
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent87%
Positive reviews47
Negative reviews7
Total reviews54
Steam recommendationsNot available
AchievementsNot available
Average playtime forever130 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1963010/

Short description

Purgatory Dungeoneer is a townbuilding roguelite RPG about plundering a psychic hellmaw for personal closure, and the resources to build a village beyond the grave.

About this game

Retired adventurers await in a guild just next to the psychic hellmaw at the center of purgatory. They will trust you with their souls. You will trust them with the fate of your city. Purgatory Dungeoneer (AKA My Grandpa Died And All He Left Me Was This 1 Dungeon In Purgatory Filled With Nihilistic Adventurers ) is a roguelite RPG about plundering a psychic hellmaw for personal closure, and the resources to build a town beyond the grave. Become the mayor of a supernatural medieval village. Recruit over 400 former adventurers to plunder the hellmaw for resources, and unlock the buried memories of your companions. Use these resources to improve the village, and the capabilities of your citizens. And strive to keep a personal touch as the village grows beyond your expectations. This is not a roguelike about achieving a “god-run” where everything goes perfectly. Purgatory Dungeoneer is a game about assembling complex adventuring parties--full of people with histories, motivations, and untouched baggage far beyond your knowledge--and attempting to find the things that make them want to stay intact. FEATURING Over 400 possible residents from a pool of over 100 classes! Over 1000 skills influencing damage, healing, status effects, auras, and more! A focused world. There's no wasted travel time, or anything to miss that you can't get later. The defeat of True Death; losing is only a minor setback, never the end. The hope that personal trauma can be acknowledged, confronted, and resolved, in this world and the next.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Kekerasan Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Purgatory Dungeoneer's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Purgatory Dungeoneer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Purgatory Dungeoneer at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2621,82822 September 2026 - 22:16:49 UTC1,818,368
2Once Human20,93522 September 2026 - 20:49:14 UTC231,343
3Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,271
4下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
5Wonderia1922 September 2026 - 22:11:01 UTC1,719
6Immortal Life1922 September 2026 - 22:00:00 UTC1,152
7Ved: Recure50622 September 2026 - 22:07:26 UTC1,255
8Undercover - 4K Videos00
9Human Fall Flat1,15822 September 2026 - 21:37:04 UTC127,516

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust77,21922 September 2026 - 20:58:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld46,67922 September 2026 - 22:13:20 UTC2,101,535451,088Pocketpair
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios

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