- Patch 1.5.1 - 3 December 2024
Improvements: - Added a bit more invulnerability time when loading a save file, preventing being instakilled if saving on low health at a bad spot - Minor tweaks on several levels Bug fixes: - Fixed weapon wheel that would sometimes incorrectly black out weapons - Fixed E2M5 "Searing Sun"'s secret chest that would not open - Fixed ammo count not sometimes not showing the inifinite sign when having infinite ammo - Fixed a bug where all episode 3 levels were unlocked without having to do any progress
- Patch 1.5.0 - New content and major improvements! - 25 June 2024
Happy first anniversary to Herald of Havoc! To celebrate this special occasion, I'm releasing a new patch containing major visual upgrades, enhanced sound effects, a new enemy type for survival mode, and an entirely new level! I hope you'll enjoy it :) - Zeldars New: - Added a little bit of spice in E3M4 - Cursed Town - Added a new enemy in survival mode (more info in the survival section) - Added a new level: the Military Zone This level will replace the current E1M2, the latter is still playable in the "Extra Levels" menu Improvements: - Weapons got a visual update! Here's some examples for comparison (new visuals are on the right): - All enemies got a visual update! Again, here are some comparisons: - Some levels got a visual update and E1M1's gameplay has been tweaked a little bit - You can now visibly see the guards holding the keys in E3M1 - Hide and Seek - Lower tier enemies now…
- 1.4.0.3 - 18 January 2024
Balance Changes: - Flame Cannon's meteor damage increased 130 -> 150 - Scythe now convert Skeletons when striking with it - Scythe's special ability damage increased 75 -> 110 - Scythe's special ability now spawns more skeletons - Dark Hunter(aka the Shotgun Bastard): now deals 10x more damage to other enemies - Removed 2 Shotgunners in E3M1's computer room in Havoc difficulty Other: - minor tweaks
- Path 1.4.0 - Controller support and more! - 29 September 2023
This update finally adds controller support! But that's not just it. It also bring things like better sounds, better visuals, a weapon wheel, an even meatier Volcanic Shotgun sound... and more! New: - Added a new input system that: - Enables controller support - You can now bind side mouse buttons - You can now bind up to 2 inputs for a single action - (Note that inputs that you rebinded from the previous input system are not transfered to the new input system so you'll have to rebind them) - Added a weapon wheel - Added a new cheat code that enables you to set the game in slow mo at will - Added the option to disable the Aim Assist in the preferences menu Improvements: - Improved sound mixing: Lower tier enemies are now more audible, fixed some ambiences's bass being too high. and more. - Improved E1M1's map visuals with added details and polish - Improved E1M3's map visuals with added…
- Patch 1.3.2 - 8 September 2023
Bug fixes: - Fixed your velocity's being off when you exit a teleporter - Fixed a soft lock location in E1M5 - Fixed a 2% chance that a specter would spawn out of bounds in E1M3 in Havoc difficulty - Fixed a problem where the Heavy soldier in E1M6 in Havoc difficulty, would spawn out of bounds or in the wrong place - Added killing triggers in out of bound places - Other small corrections
- Patch 1.3.1 - 26 August 2023
Improvements: - You no longer instantly shoot just after clicking on a save slot Bug fixes: - Loading from a quicksave no longer auto deletes the save, so you can now load multiple times from the same quicksave - When running to an elevator: you will now snap on to it instead of doing a mini-jump - Adding missing faces on an elevator in E1M2 - Leprechauns no longer shoot you in endless mode
- Patch 1.3.0 - 21 August 2023
Here's a patch with most of the requested features as well as adding a bit of my own spice here and there... Enjoy! -Zeldars New: - Added "Brightness" setting - Added "Quicksave" and "Quickload" keybinds - Added "Toggle FPS count" keybind - Added "Toggle HUD" keybind Improvements: - Improved visuals when firing with the Havoc powerup: Blue fireballs, blue explosions, new muzzle flashes, and more! - The Chaingun will now get hot and smoke when firing continously! This doesn't affect gameplay - Updated several particles effects - The platforms in E2M3's blue zone are now longer - Added some particle effects in E3M1's machine room - The mouse control is now a bit more responsive, less floaty. - Added some invulnerability frames when loading a game: no more insta death on bad saves! - Setting a keybind that's already used elsewhere will now set the other keybind to 'none' and a warning will…
- Patch 1.2.0 - 24 July 2023
Balance Changes: - You can now switch more quickly to another weapon after firing - Flamethrower's primary fire damage reduced by 22% - Flamethrower's primary fire burn duration slightly reduced Misc: - Added ambience sounds in most of the maps - You can now climb the pyramid in E2M6 - TAB now shows precise enemy kill count instead of a percentage - Added muzzle flash on hitscan enemies - While noclipping: You can now press Left-Alt to go faster and left-Shift to go slower Bug fixes: - Fixed a bug where picking Akimbo or Havoc powerup while using the Blaster's special ability would cancel the powerup - Fixed E1M4's possibility to get soft-locked at the beginning on Havoc difficulty - Fixed Shotgun hurting yourself when under the slowmo powerup - Fixed E3M4's skeletons not being killable with the runeblade
- Patch 1.1.0 - Blaster Update - 10 July 2023
The blaster got updated! featuring a brand new look on the primary fire, and way more damage per shot at the cost of a slower fire rate. The secondary and special ability are unchanged. Balance Changes: - Blaster's primary fire damage increased by 150% - Blaster's primary fire projectile speed increased - Blaster's primary fire time between shots increased: 0.2s -> 0.3s Misc: - Added "Reset to default" buttons in the settings menu
- Patch 1.0.3 - 4 July 2023
New: - You can now see the kill count when pressing TAB Mics: - Added an explosive ammo pack in E1M6 - Ghost Town Bug fixes: - Fixed a bug where you couldn't have 100% kills in E1M6 - Ghost Town when played on veteran difficulty
- Patch 1.0.1 - 26 June 2023
New: - Added "Completionist" steam achievements for episode 2 and 3 Misc: - In E2M8. The red key is now pickable without having to kill a Dark hunter: This is intended to resolve a rare instance where you could be softlocked. Bug fixes: - Fixed a bug where you would respawn in the previous level that occured when you manually saved at the end of the previous level, and you died before an autosave in the current level
- Herald of Havoc is fully released! - 25 June 2023
The game is finally out! Huge thanks to everyone involved and to those who supported me along the way. Enjoy the game and stay tuned for more updates! -Zeldars
- Patch 0.19.0 - Last patch before launch - 6 June 2023
This is it... this may be the last patch before launching the full game. E3M3, E3M4, and E3M5 will all be available at the same time in version 1.0. Small corrective patches are still to be expected if I hear about major bugs or problems. Thanks everyone for being there, enjoying the early access and giving feedback! I'll see you in about a month, for the full release :) - Zeldars Misc: - Added a bit more health pickups in most of the levels Bugfixes: - Fixed a spot in E2M3 where you could get soft locked - Fixed Powerfists not automatically stuning enemies on hit
- Patch 0.18.1 - 30 May 2023
Bug fixes - Removed the yellow laser in E3M1 in Havoc difficulty that prevented you from doing the level.
- Patch 0.18.0 - E3M2 Release - 28 May 2023
New: - E3M2 is now playable! - Added a new secret in E2M5 - Searing Sun - Added a new steam achievement Misc: - You can now go back and explore the level after beating E1M7 last enemies - Added a sound effect to red lasers - You now collide into red lasers instead of going through them when you have feign death Bug fixes: - Fixed some visual glitches
- Patch 0.17.2 - 22 May 2023
Bug fixes - Fixed a bug where some enemies would not spawn
- Patch 0.15.0 - Episode 2 Release - 29 April 2023
New: - Chapter 2 is now fully released! - Added Steam leaderboards for all endless mode maps Balance Changes: - Increased Flamethrower's primary fire damage 5 -> 6
- Patch 0.14.0 - Machinegun Rework - 24 April 2023
New: - The Machinegun has been reworked! It's damage and accuracy has been increased for the cost of a little bit less fire rate. It also now has a suppressor and a fresh new coat of paint. - Added the Machinegun in E2M7 - Added the Machinegun in a secret in E2M4 Misc: - Added keybind setting for Flamethrower - Reduced Dark Hunter's muzzle flash intensity Balance Changes: - Ninjas have their movement speed increased by 15% - Ninjas appear more frequently in endless mode Bug fixes: - Fixed a bug where you could physically collide pickups - 'Screenshake amount' setting now works properly
- Patch 0.13.0 - E2M7 Release - 22 April 2023
New: - E2M7 is now available! Balance Changes: - Blaster's special ability's cost reduced 40 -> 35 Bug fixes: - Fixed a bug where the Haste powerup would stay active when reloading a map
- Patch 0.12.0 - E2M6 Release - 11 April 2023
New: - E2M6 is now available! - Added 1 new achievement Bug fixes: - Fixed a bug where you could be soft locked between the yellow key pillars in E1M6 - Ghost Town