- Menu Nav fix - 3 January 2025
navigating settings with a controller works better now
- Small Update - 21 December 2024
Change out asset used for invisibility hazard. It is no longer a potion that looks like something you would want to be hit by.
- Small Update - 29 September 2023
* re added the option to play with power vector (original controls intended for mouse and keyboard) * bug fix: range guide will now also dissappear when hit by poiton
- Balance Changes and a new feature - 14 June 2023
* Range guide - you can now visually see the swing range of your character * Dash cooldown reduction - 1s -> .75s * Swing cooldown reduction - .5s -> .3s * Orb immunity increase - 0s -> .5s (this applies to the orb after each hit, does not stack)
- Bug fix - 6 June 2023
hit angles, especially chipshots, when upside down were not being calculated correctly. this should fix that. However, there are probably still a few kinks to work out with the hit angles in general.
- More Points! - 5 June 2023
* hitting a falling potion with the orb will now award 50 points * combos 3 or more in brick count will apply a score multiplier that scales with the brick combo count (ex: combo = 50 combo x3 = 100, combo x4 = 150, etc)
- Patch Notes - 4 June 2023
* We have disabled the tutorial while it gets re-worked to match the new mechanics. * We have disabled 'PowerVector' controls for the time being. This is because the dual movement introduced in the previous update is going to become the standard control scheme. 'PowerVector' will return in the future as an option in settings called 'Classic controls'. * Some housekeeping
- Autopilot Unchained - 4 June 2023
A whole new way to play! This is our biggest change to the game in a while. Now when using Autopilot(soon to be renamed), you will have independent control over each cleaner! Controls have changed a bit to accommodate this new play style. It works best with a controller but is doable with keyboard. When using a controller: - Left Stick => left cleaner move - 'Press' Left Stick => left cleaner dash - Left Trigger => left cleaner 'chip shot' - Right Stick => right cleaner move - 'Press' Right Stick => right cleaner dash - Right Trigger => right cleaner 'chip shot' When using a keyboard: - A|D => left cleaner move - S => left cleaner dash - W => left cleaner 'chip shot' - Left Arrow | Right Arrow => right cleaner move - Down Arrow => right cleaner dash - Up Arrow => right cleaner 'chip shot' PowerVector controls are unchanged, this only affects Autopilot. In the future 'Autopilot' and 'Pow…
- More controller support! - 2 June 2023
You can now navigate the menus with a controller. This should make the game 100% playable with a controller now. However, you can't yet skip the tutorial with a controller, so we are not quite at 100% controller support yet. There is also a known issues with the resolution drop down from the pause menu, so it has been disabled for the time being.
- Perf Improvements - 1 June 2023
should fix the stuttering that sometimes occurs when you clear a level
- Autopilot Improvements - 1 June 2023
Autopilot now uses an angle based on the where the orb is in relation to the cleaner, rather than being forced to be around 42 degrees. Autopilot is much more flexible now. Before, autopilot would try to apply force at a 42 degree angle unless a "chip shot" was requested (which would add 30 degrees). However, this meant you almost always only had two angles to work with. Now, the angle will be calculated by drawing a line from the players feet to the where the ball enters the swing zone. "Chip shot" will still add 30 degrees, useful when you are close to a wall to avoid trapping the orb under you. This will give you much more control over the orb while still simplifying the gameplay. Autopilot is the preferred way to play with a controller. However, we are going to explore how we can improve the controller experience when wanting more precise gameplay.
- Leaderboard UI fix - 23 May 2023
fixed an issue that caused player panels to wrap to a second column in the leaderboard. fixed an issue that caused more than the top 10 players to be listed in the leaderboard.
- Patch Notes - 23 December 2022
Improved the control scheme for power vector with a controller.
- Patch notes - 23 December 2022
Added joystick sensitivity to settings. The difference between "Power Vector Sensitivity" and "Joystick Sensitivity": "Power Vector Sensitivity" controls how much the vector that is created effects the power of the redirect. This setting applies to both mouse and gamepad. "Joystick Sensitivity" on the other hand only affects how much the game responds to joystick input when creating the vector. Meaning, how quickly you can go from no power to full power and change direction. Have fun!
- More controller support! - 23 December 2022
This update adds controller support for the "Power Vector" style of play. Use the right trigger and analog stick to control the power and direction. You may need to increase the "Power Sensitivity" when using a controller. We will be adding a joystick sensitivity option in the near future as well. Have fun!
- Patch Notes - 22 December 2022
General: * Made improvements to existing controller support, more to come. * Remapped keys for dashing, and forcing a "chip shot" in autopilot mode - dash is now only "shift" or pressing "LS" on an xbox controller - "chip shot" moved to "space" or "a" on an xbox controller Autopilot: * Increased power of redirects in autopilot mode * Increased the effectiveness of "dash hitting" the ball in autopilot mode * Decreased power of redirects while standing still in autopilot mode Have fun!
- Dev update - 16 September 2022
Where have we been? What's going on with the game? We took a break for a while. Life got busy and other things needed to be attended to. We plan on resuming development of PongBreak in the coming days/weeks. The plan is to get the game ready for final release. This means there are some road map updates. New Roadmap: - controller support - polish - final release Where did the bonus map go? It wasn't adding much in the end. But that doesn't mean we are done with maps and that a bonus map will not be added in the future. Just that the current idea didn't really pan out and will not be in the initial release of the game. Looking forward on bringing you more updates! Have fun!
- Small QOL update - 22 May 2022
Added a skip tutorial button to the tutorial. The development of the bonus map is going great, though, we are not sure when it will be completed. It will be the game's biggest and most dynamic map yet! Can't wait for you guys to play it! Have fun!
- Last two maps (sort of), a new brick, and roadmap updates - 15 May 2022
The first of the new maps takes place in the hangers and follows the asteroid field map from the previous update. Looks like you may have missed a few bricks the first time around. Don't feel too bad, these bricks are very shy and hide when they think they are in danger. Perhaps the programmable matter experiment was more successful than originally thought. The second new map (level 19) is the final map before "The Factory". It takes place outside on the surface of an alien planet in the dead of night. Without the glow of a full moon, you'll need to rely on the orbs glow once again. Now for the roadmap updates. There are now 20 maps to clear without losing the orb to obtain "Professional Cleaner" status. Following the completion of the main 20 maps, we are planning to have a bonus map unlocked. The only thing we want to say about the bonus map right now is that it will be geared towards…
- New Map! New Brick! and a Bug Fix, oh my! - 13 May 2022
Our new map (Level 18) takes place in an asteroid field. You'll need to utilize good timing and accuracy to take on these new bricks, they may not always be there when your antimatter orb gets there. We also fixed the unstable orb state. The orb will now properly dim when unstable. Have fun!