SPSTEAMPULSELIVE ANALYTICS
Madcap Mosaic

Madcap Mosaic Steam metadata

1classydude | Aug 15, 2022 | game

Released

0players observed · 24 September 2026 - 06:33:11 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)2,280
  • Revenue (VGI)$12,311
  • Review score95% positive

Madcap Mosaic metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)2,280
  • Revenue (VGI)$12,311
  • Review score95% positive
  • Total reviews73
  • Release dateAug 15, 2022
  • Developer1classydude
  • Publisher1classydude

Genres: Indie, Strategy

Company pages: Developer: 1classydudePublisher: 1classydude

Top Steam chartsTop 100 gamesGame directorySteam Store page

Madcap Mosaic Steam metadata

Madcap Mosaic metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1964330/metadata
Steam Storehttps://store.steampowered.com/app/1964330/
Steam Communityhttps://steamcommunity.com/app/1964330
PCGamingWiki search
IGDB searchSearch IGDB for Madcap Mosaic

Reviews, pricing, and metadata

Review summary

Very Positive

95% positive, 69 positive, 4 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

31

Platform releases
  • Steam 15 August 2022

Latest Steam announcements

  • Singular bug fix - 12 August 2026

    Fixed Dirgist so you can random get it as a trait.

  • 7/3/26 - 3 July 2026

    Last patch had some serious issues and was reverted. This is reverting that reversion. I changed a few things, so please get in touch if this breaks anything for you! Steam forums or the discord on the steam store page.

  • Bug fixes, 6/25/26 - 26 June 2026

    Just knocking out a couple minor bug fixes. No little sneaky adds this time or anything. Constructive trait gave somebody one shrine only. I thought that seemed pretty foreseeable that shrines could double up, but when I dug into it I learned that I had foreseen it. It was actually my work around for if the trait enshrined the home tile that malfunctioned. Fixed. Continuance trait and 'continue moving' stuff was a little confusing. And Magnetism was especially weird feeling. When Continuance ticks all the way down, shuffling replaces your movement. Typically you still have your move after because you, well, didn't move. But when it replaces a 'continue moving' effect, you just lose out and it feels bad. I think I fixed this, hopefully without adding too many new bugs for gran to find. And that's that!

  • Bux fix 6/13/26 - 13 June 2026

    Fixed a few bugs brought to my attention on Discord (thanks gran). Previously enemies of the same type would have the same first turn (and potentially subsequent turns depending on outside rng). Same attack/defense, same tiles transformed, etc. This should be fixed. Seeding and enemy turns and all that are not really perfect still, but that's only really noticeable in sharing seeds with someone now (and even then I don't think it's that noticeable- tile selection and enemy lineup are the same so the runs are close enough). If you run into 3 Giants in a row you won't (probably) get all 20/0 first turns on each and feel weird. I think I finally fixed what was causing Take Cover to do weird things in the lattice if you picked one and there was another. I'm honestly not sure if I fixed it, but I noticed something weird in the code and tweaked it. I'd spent a lot of time trying to resolve th…

  • 9/17/25 - 17 September 2025

    Fixed cooldown bugs. Redid the system, let me know if you encounter any weird cooldown stuff!

  • 9/12/25 - 13 September 2025

    Minor bug fixes and minor art tweaks. Chaos Portal is now less consistent. It was creating the same tile and is now more random. It may be less consistent for seeding, but realistically the random tiles were not providing everyone the same stuff in 99% of scenarios anyway, and I'm sure no one will notice or care. You could somehow search with the enemy queue open and screw stuff up. Instead it will just close the queue now. Arsonist + Smith removed. I think. I went to change this interaction because while it made sense to me, it really made no sense to someone without behind the scenes info. Anyway, it was already changed and just never uploaded. Tweaked the Drifter trait. It now gives you 3 malignancies. It's just too strong, and frankly I think this isn't even close to enough. If you hate this change, come complain on the discord- I don't hate that some traits are better than others,…

  • Minor bug fix - 27 September 2024

    You should once again earn tokens for defeating the first boss.

  • 9/16/24 - 16 September 2024

    Some minor updates here! Added seed control. A few caveats- you need all tiles/traits unlocked and it only controls enemy queue, traits, and lattice. Other random effects will cause variance throughout the run beyond those things. You can see your seed while paused in the combat rooms, and you can see and copy your seed from the post game history (they'll start to appear there for normal runs once unlocks are done). Access this option from the acorn sprite in the unlock area. Added another minor player aesthetic option just for fun. I was thinking these would be good uses for tokens once you've unlocked everything, but frankly I didn't feel like coding that in, so no need to unlock! Added a tile. I don't plan to add many tiles, obviously there hasn't been an update lately. I think to keep some strategies possible I don't want to dilute things too much, but since I was pushing an update…

  • Minor bug fix 8/4/23 - 4 August 2023

    The Scrappy trait was not functioning quite right. It would not trigger in the top right corner, and may have had other issues. This seems to have fixed it. Also, the achievement for using Obliterate twice in one turn was being a bit too lax in its determining success and has been adjusted.

  • 6/27/23 - 27 June 2023

    This update is small- I flipped a switch in Gamemaker. I suspect it will increase FPS for most people by a bit. Please get in touch if this patch causes any issues for you. You can respond here or get in touch via the discord link below, or by email to [email protected]. https://discord.gg/g7zr28Cs8

  • 5/5/23 - 5 May 2023

    I changed a few visual items in the menu. Nothing groundbreaking. The icons for each area no longer stretch, I separated the actual sword/key/quill from the background and stretch just the background and word instead. The key/chest areas were changed to a solid brown background, chest art was slightly improved. That whole area looks a bit more interesting when the chests are still closed, but is still fairly underwhelming in totality. However, two more traits made it in with the change of the randomize button allowing room for them. One changes some fundamental mechanics (more like Edgewalker or Thrifty perhaps), and I've locked that one away. Rather than ruining the symmetry of the unlock area, I've unlocked the Scrappy trait and swapped that out for the new Nomad trait. The new Bellringer trait introduces a new tile that is only available if you get this trait and can be built around.…

  • 3/30/23 - 30 March 2023

    Fixed a few bugs and tile descriptions. Added a new tile, Encamp. The design behind this tile may be a bit transparent- I'm looking to shore up the End Adjacent to and On Drain synergies. Added two new traits for fun. Added a new enemy in the tier before the first boss. Tweaked some enemies slightly. The troll will offer less powerful turns just a little more frequently. Lowered the hp of the void demons noticeably (the later stage fog-adding enemies). A couple other numbers were very slightly tweaked. Added some bugs very probably. Have any feedback regarding this patch or in general? Let me know in Discord.

  • 3/5 Catchup - 6 March 2023

    More of the same here. To catch up on the last bunch of descriptionless updates- bug fixes. Mostly. I also added a few reskins for stuff this time and a new player icon. I was having fun goofing around in my sprite editor and tweaked a few of the more boring images. May be a few more of those coming down the pipes still, as it's been an enjoyable simple task lately. Someone also pointed out how obviously abusable Cannibalize is against the Crystal. For now, it's capped at 4 triggers per battle. It's still very good in that battle, and really capping healing in the game is generally going to be healthier so I don't feel too bad about it. Things will generally still function as expected, though give something a reread if you're surprised. For the most part though, eventless updates are probably just me cleaning up some unusual scenario that had been playing out unpredictably.

  • 12/8 - 9 December 2022

    Hey guys. Been a while, but I've got some changes here for you. Enemy changes. This one may be confusing for the first few runs... I added two new enemies. A third final boss, and a new tier 2 enemy (as this tier was long and had the least diversity). The confusing part? I actually took the enemy that gave you +1 to your hits sometimes and put those on the new enemy. I took the old art from that guy and put it on the new one. It just felt right thematically, but I apologize for the confusion that may cause initially. That is the biggest change for sure, but I have a number of smaller things in here as well. Some of these may be tweaked or reverted or updated, if you strongly disagree with anything here come let me know in the discord or on steam and I'll take everything into consideration. Some minor visual tweaks. I added a new type of visual reminder for the new enemy as well as for t…

  • 11/17/22 - 17 November 2022

    Some noticeable changes here: The game window is now resizable. This DOES cause some minor pixel distortion, if it's noticeable and distracting there are still the pause options which can set you to a resolution that should fix it. This is paired with another change: the basic Sword tile is redone. A big part of the reason the game window was not previously resizable was that the Sword tile looked really bad at a non 1:1 pixel ratio. The diagonal lines of the sword would look really bad. But honestly there is not a lot else that is very noticeable. The skinny fonts sometimes look slightly off and some tiles with thin lines are noticeable here and there, but I think adding this is a net positive. Along with this I tweaked the basic shield slightly, and altered the Smith tile upgraded versions a little. A few new achievements have been released as well, again the focus of these ones is to…

  • 11/10/22 - 11 November 2022

    Added 25 or so achievements. Toss a response here if you encounter any issues. That's the big one. I didn't upload notes last patch, so between that and this, Campfire now is usable again to hit for 6. Still revealed on creation. Also changed Tumble/Fortify/Deadzone wording to 'On creation' rather than the if undrained confusing mess. Hopefully this is a little clearer. Changed Coup de Grace to not drain on trigger. Just a warning, this one is an experiment I wanted to roll out to more people. I wanted to give Adjacent strat another nudge. This may be reverted at some point, but I never find myself taking Coup on purpose, so here we are. Another player icon snuck in last patch. I'd meant to lock it behind something, but it's in so it can stay. Made the 'won at least once' icon better in the "secret" area. Made the player avatar turn into an hourglass between turns. Hopefully this helps…

  • 10/24/22 - 24 October 2022

    Added a button to disable right mouse while in combat (to the pause menu). Sick of accidentally shuffling and eating a bunch of damage? Turn it off and rely on space bar. Quicksilver Vial- changed from 1 use CD to 1 battle CD. Campfire- removed the hit on use, made it reveal on creation. I'm curious how this will play it- it's intended to be a buff for Worldtree strats. Some bugs fixed as well, hopefully fixed a few more really rare bugs that require a mostly or entirely fog mosaic. Reworked the enemy tile replacement system. You probably won't notice much here, but this fixed one of the bugs above. Outside of extreme scenarios, it should make enemy replacements slightly more accurate (sometimes replacements cannibalized each other previously). Added a couple tips. If you turned these off ages ago, most of the newest ones are regarding changes made since then. The save system, the new m…

  • 10/13/22 - 13 October 2022

    Added a save system. You need to be in the Lattice (tile selection) to save and exit, from the menu. When you reopen Madcap Mosaic, it will load directly to the Lattice. I wasn't sure how possible it was, turns out it was possible. I expect some bugs to have gone unnoticed. If you use the save system, you can help by letting me know if you encounter any inconsistencies. It's been working for me in my tests, but with so many tiles and traits it seems inevitable for some oversights to crop up. Limiting it to the Lattice has two effects. One, it prevents scumming. That's fairly minor, but it was something I wanted to prevent if possible. Two, it makes saving possible. It would have been far, far more work to try and save something from the middle of combat. So if you don't like leaving the window open and are concerned you may not have time to finish a run, all you need to do is make it th…

  • 10/10/22 - 10 October 2022

    Small patch, though there a few things you may notice while playing. Added a sprite tweak while the red dragon is limiting your movement, similar to the black dragon's. Changed Research's effect slightly in the lattice. Also, I think I made it more consistent? I noticed it wasn't always unveiling the correct amount of tiles always. Hopefully normalized. Made Witch hit for 0 a little less often. Still possible to get consecutive weak turns, but more likely to offer up some damage now. Made Burning Oil visible from creation. Little bit of a buff there (and helps World Tree out). Spent a while on a save system, but I ran into some issues that look pretty tough to untangle. I'll try, but still no promises there.

  • 10/1/22 Patch - 1 October 2022

    Color coded Fast/Tips being on or off (and fixed the button effect on one so it looks like it becomes depressed). Added hover over tooltips for the exit/home options in the pause menu. Fixed a big Cyclops bug. Vulnerability tiles were spawning close to the player. I don't remember if I changed this to test something or if this was just a typo. He should be a little less simple... Changed the Bard trait. Buffed Black Dragon, partly fixed Acid. It had been making fewer than it should, I still feel like it sometimes only makes 7 but it definitely works a bit better now at least. We'll see how he plays out now. I think I fixed the Lightning Bolt/Take Cover animation issues in Lattice. Changed how the game resets after winning or losing a run. It shouldn't recenter the game window anymore. It will center on opening the first time and stay put thereafter. This did require changing how a numbe…

Patch notes and updates

S.noRelease datePatch nameGID number
112 August 2026Singular bug fix1840944183772801
23 July 20267/3/261836506165571250
326 June 2026Bug fixes, 6/25/261836506165552190
413 June 2026Bux fix 6/13/261835236783566552
517 September 20259/17/251811138915366241
613 September 20259/12/251810503566468027
727 September 2024Minor bug fix6339469370185970000
816 September 20249/16/246250522009529288247
94 August 2023Minor bug fix 8/4/235124585319854144367
1027 June 20236/27/235124581515273832622
115 May 20235/5/235138087875084634921
1230 March 20233/30/236839319551983559459
136 March 20233/5 Catchup5070528176575190086
149 December 202212/84980448574110356255
1517 November 202211/17/224789043687475632218
1611 November 202211/10/226368680725423047944
1724 October 202210/24/224714731755427899393
1813 October 202210/13/226402455182505801118
1910 October 202210/10/224613399405955809200
201 October 202210/1/22 Patch4588629064118648039

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1964330
Live current players0
SteamPulse tracked peak24
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateAug 15, 2022
Developer1classydude
Publisher1classydude
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent95%
Positive reviews69
Negative reviews4
Total reviews73
Steam recommendationsNot available
Achievements31
Average playtime forever4,014 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1964330/

Short description

Carefully craft your Mosaic in this fantasy themed deckbuilding game. Battle by battle, tile by tile, you'll form synergies and build up your Mosaic's combo potential, hoping to beat the curve as you forge deeper into enemy territory.

About this game

"Madcap Mosaic is an exciting fresh roguelike - there are crazy combos, many different strategies to explore, and a wonderful mix of control and uncertainty in play. I believe this game could inspire many others, there are a lot of possibilities with the 'mosaic' approach." -Richard Garfield Madcap Mosaic is a roguelike tile-drafting/deckbuilding game. It takes the cards out of your hand and puts them on the table. Your deck is now the board, and you move your avatar across the board using your tiles as you go. This drastically changes the gameplay and sets it apart from other games of the genre. Classic mechanics of the genre are warped or replaced entirely, and what's left is a game in a genre lots of us love that manages to find its own special niche. A random selection from the 170+ unique tiles forms a tile Lattice each game. Rather than choosing from 3 random tiles each battle, you'll return to this Lattice and branch out to reach farther tiles. This is the drafting segment, and it is a mix of skill-tree, deckbuilding, and drafting. Seeing your options, determining your path, and knowing when to adapt is key! After selecting new tiles, you bring your Mosaic to the next battle and put it to the test. Bolstered by 2 random traits each run (out of a pool of 80+), you'll need to come up with a plan and execute it if you want to survive the gauntlet of monsters. There are many strategies to discover, experiment with, and push to their limits. A wide variety of unlockable tiles, traits, and aesthetic options reward your success, open up new strategies, and deepen others.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Alkohol / Tabak Fantasy-Gewalt
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Madcap Mosaic's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Madcap Mosaic's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Madcap Mosaic at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$6.99$6.99No discountSteam Store

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