- New playtest version available soon - 13 September 2026
Hello,a new version of the current playtest will be soon available for testing. The playtest will soon be offline for some time, starting 16 September 2026 in order to do a full reset.Planed date for the restart of the new playtest is 24 Septmeber 2026.What will be new::Level 4 will be availableArcade modeReworked Gore-SystemSome minor, mayor changes and bugfixes.A full list of what will be new added and/or changed will be published with the starting of the new playtest.Here you can see a short, first glimse of Level 4.Stay tuned for more informations.
- Playtest v. 1.2.0 available - 25 June 2026
Changes with the new versionFixes::Traps (Level 5 at gamestart) now apply damage as intendedLevel 2:: Headshots now count for Challenges and StatisticsNew:Steam Leaderboards:: We added Steam online Leaderboards for all available levels. Normal and Hard difficulty have seperated Leaderboards. Implemented for testing at the moment (still WIP).Achievements:: 9 Achievements added.Tweaked achievementsAdded a function to reset the combos if you take damageHave fun hunting highscores.Important Note:We removed one of the two versions that used different starting methodes. The only Path that is used now is:: „Starting Path:: /Die to Survive Playtest/DieToSurvive.exe“If the game do not update, the game is probaly installed at Path:: /Die to Survive Playtest/Windows/DieToSurvive.exeIn this case you maybe need to uninstall and install the game again. If you run into problems with this, just reach o…
- Playtest v 1.1.3 available now - 18 June 2026
What changed with playtest version 1.1.3:More missed Localization added (English, German, French)UI improvements/changes for better display of localizationChallenges for level 2 are adjusted (changes for other Levels coming soon)Calm and silend background music added to the main menuAdded some Sound/FX to response to system settingsChanged Level EndResult Widget (Experimental)Removed the "Resume" Button from the Widget the will be displayed after "Level End"Have fun.
- Playtest version 1.1.0 out now - 11 June 2026
A new version of the playtest is now available.A new level (lvl 2) being added. This level now includes path selection through the level for the first time.Overview:Path selection: 3 paths trough level 2Challenges activeHave fun.
- New playtest version coming soon - 3 June 2026
Hello all, a new version of the current ongoing playtest will be available soon. Planed eta for the new playtest is june 11, 2026. The new version will include a new level i wanted to add. Because of the size of the level it will still take a while to be finished. It will be the first level with included selectable paths trough the level.Basicly with the added path selection this level will be the size of 3 levels in one.Here is a first glimse of the upcoming level (2 minutes of gameplay): Stay tuned.
- Playtest version 1.0.12 now available - 26 April 2026
Hello all, Playtest version 1.0.12 is out now.Includet in the new version::Hotfix:Fixed a bug where bird enemies are sometimes add damage to the player after being dead.Level:Level 6 being lenght expanded and populated with enemies to be more close to the final version.Note:Still working on a more advanced version of Level 6. So it is still not ready (new enemies still needs to be finished) but i wanted to include it for testing purposes as it is right now. This way you can hopefully have fun with it till the level is finished.The only new enemies included with level 6 are the yellow color coded ones. They act like normal zombies at the moment (for testing) as they use a updated version of the gore system.Have fun and stay tuned for more updates very soon.
- Playtest Version 1.0.11 is now available - 20 March 2026
Hello together,the new version of the ongoing playtest is now live and ready to play.We hope you have fun testing the new version.This version include the following:Reworked and improved splatter effectsActivated calculation for dismemberingCalculated point display at impact point1 new enemy model with variationsA tiny part of a new levelNotice:Sadly the announced new level did not get finished in time.The full level, also with more new enemies will be added at a later time.However a small part of the level is playable right now. But it is more a short fly through a part of the level with only a few active enemies at the start.The new level will be updated as soon it is ready. Stay tuned, the updated version will arrive very soon.
- New playtest version available soon - 12 March 2026
Hello together,A new version of the playtest will be available at saturday the 20th of march 2026.The next version will include the following:Reworked and improved splatter effectsActivated calculation for dismemberingCalculated point display at impact pointSome new enemy modelsA new levelHere is a first glimse of what you can expect from the next version:
- Hotfix - Playtest v 1.0.9 - 4 December 2025
Bug::The game sometimes crashed if an enemy was hitted into the belly.(the new implemented gore-system caused this)The bug is fixed.Changes::Playtest is now Version 1.0.10Added a few new enemy models (Lvl 5)
- Playtest v. 1.0.9 is now available - 2 December 2025
Playtest v. 1.0.9 now availableHey Everyone,a new version 1.0.9 for the ongoing playtest is now available.This time It is meant to test the following:Fully reworked gore systemPerformanceNotes:The gore-system now includes headshot damage states (devil enemies lvl 5 only).Headshots are now based on weapon damage. Example:The standard pistol (not upgradet) will need two hits in normal game mode and three hits playing on hard mode.The shotgun will kill instant on headshots.Have fun
- Playtest v. 1.0.8 now available - 27 November 2025
Playtest v. 1.0.9 now availableHey Everyone, the new version 1.0.8 for the ongoing playtest is now available. This time It is meant to test the following: Reworked gore system (new enemies from lvl 5 only at the moment)ChallengesPerformance Update Notes Playtest Version 1.0.8:: Fixed:: Challenge (Enemies Killed): The ammount of killed enemies now counts for the challenge Activated new challenge: Limbs(Dismembered body parts)
- Playtest v1.0.7 now available - 14 November 2025
Hey Everyone,the new version 1.0.7 for the ongoing playtest is now available.This time It is meant to test the following:New enemy archetypesFast paced gameplay passagesMusic selection (Jukebox)PerformanceColor coded enemiesUpdate Notes Playtest Version 1.0.7::The jukebox is now available based on a community suggestion.Jukebox:Added a Jukebox:: " Select a song you want to hear as background music "Notes (Jukebox):The jukebox can be found within the "GAME SETTINGS"To play the selected song in any level, you need to press "SELECTED SONG"Level:Added a new level (5)New enemy archetypes (randomized)Faster paced gameplayNotes (Level):This level is available as normal and hard difficulty. But at the moment the hard difficulty only change the amount of health you collect and the challenges.The enemy count does not change at the moment, this will be updated later after reciving some feedback ab…
- A new level for the playtest will be available soon - 11 October 2025
Hey Everyone,a new level for the current ongoing playtest will be available soon.This time It is meant to test the following:New enemy archetypesFast paced gameplay passagesNew trapsMusic selection (Jukebox)PerformanceHere is a short video of what is coming next:Stay tuned and have fun.
- Update Notes Playtest Version 1.0.6 - 21 September 2025
Update Notes Playtest Version 1.0.6The following new selectable option is now available based on a community suggestion.UI / Gamesettings:Added a new selectable option for Crosshair:: " None+Hitindicator "(If you want to play without an visible crosshair, you can now see, in case you missed the target, how far away the last shoot was)
- Update Notes Playtest v. 1.0.5 - 18 September 2025
Update Notes Playtest v. 1.0.5Fixes::System message "ray tracing geometry over budget" should not apear any longerChanges::Weapons balancing::Rifle -> Damage increased, Ammo increased (+1 Bullet), Reload speed slightly increasedEnemies:Size increased (available as selectable option: Arcade/Standard)UI / Gamesettings:Added selectable option within Gamesettings menu. Arcade and Standart sized enemies.(As this is experimental at the moment, it only effects Level 1 for testing purposes first)
- Hotfix #1 Playtest v. 1.0.4 - 11 September 2025
Hey Everyone,Hotfix #1 is out for the current Playtest v. 1.0.4Fixed:- Graveyard level: Common Zombie enemies are now stopping as intended after taking damage.
- Playtest available - 11 July 2025
This first playtest is basicly to help us identify problems early, that may come with the newest changes and the current state of the game.It is a short first test to gather some feedback about the following topics:GameplayDifficultyBugsPerformanceLightguns Settings (does the build in Rumble/Recoil work) General Feedback & SuggestionLevel lenghtWe are aware it is a little overtuned for the standard pistols. But we did this on purpose.All weapons and upgrades are available for you to test. Automatic weapons for example will make the level much easier to play.The playtest will be extendet very soon.We hope you enjoy this first playtest, have fun and we look forward to your feedback.
- Playtest delay - 9 June 2025
Hello together,A short update about what happends and why we thought it is better to delay the planned playtest.We added a new feature to the game we wanted to test.It is about traps, in the short video you can have a first glimse of the new feature.The playtest level is almost finished, but still needs some rework. We will announce when the playtest be available for you to play very soon. So stay tuned.
- Playtest in preparation - 25 May 2025
We are currently preparing a first playtest. It should be finished within the next 14 days. For this first test we will make one playable level available. More levels will be added in later playtests. Why we do this playtest? test gameplay finding bugs Performance Lightguns Settings (Rumble/Recoil) Feedback We will inform you the moment it is finished and available. So stay tuned. A sneak peek for the upcoming playtest:
- Small update, Demo version 3.0.2 - 15 September 2024
Fixes: Leaderboard: Fixed display name of the sort method Splash Screen: Now displays the correct version number of the demo Changes: System Settings: Set the standard alternative reload function to middle mouse button Lightning: The first entrance hall is now a little brighter New: Added: Endless Continues Added: Version number is now displayed in the main menu