- Public DEMO:// 03. Cyberpunk Festival - 3 August 2026
Hey Crew! We are super excited to be able to participate in the Cyberpunk Festival on Steam! You can check out some amazing titles included from August 3rd until August 10th. The Glitch Hunt Demo is still live, so please check it out if you haven't already - and if you have played it, we would appreciate it if you could fill out our feedback survey here. Happy Hunting, The Early Sun Team
- Public DEMO:// 02. Available - 13 July 2026
Hey Crew Members, We have a brand new mission for you - you can now journey to the desert planet, Caleida. The DEMO has been released once again and updated with new content! For those of you that previously explored Port31, you'll be facing brand new enemies and agents - and if you're lucky you'll encounter some exceptional new weapon modifiers. A survey will also be available for you to give your feedback here. Enjoy, and good luck. - The Early Sun Team
- DevVlog001.//10 years in the making | A roguelike adventure IRL - 8 July 2026
From coffee breaks to breakouts: Join George and Tibi on their first developer vlog and find out why these two childhood friends decided to team up and make a game together. Dive into the real-life tale behind the decade-long quest to turn their vision of a sci-fi roguelike adventure into reality, Glitch Hunt. See you for the next one! - The Early Sun Team Join the Discord
- Public Playtest:// 01. Mission Complete - 16 June 2026
Hey Crew Members, We hope you enjoyed the first Glitch Hunt playtest! If you haven't already, please fill in the survey here. Every bit of feedback is very much appreciated and has a chance to help us shape the game! One of our awesome community friends in the Discord, HellMinon, managed to even speedrun the first boss run in under 15 minutes! We will be releasing a limited period demo soon, to show off a whole new planet. So keep an eye out on that. If you want to keep updated on the latest news and chat to the team, make sure to join the Discord channel! Signing off!-The Early Sun team
- Public Playtest:// 01. Date Initialising - 28 May 2026
Hey Crew Members, You're invited to join the first Steam playtest for Glitch Hunt! The playtest will be run from the 5th June - 15th June 2026. If you have played the demo in the past, we encourage you to try out the playtest with new HUD, new tutorial and Port31 as intended. We will only have one character, Tina, available for this session so we can collate some feedback for:Reworked HUDNew TutorialPort 31Tina You can sign up for the playtest now in preparation for the build to go live on the 5th! We have a small survey if you do play the Playtest that would be wonderful if you could fill out here. If you want to come and chat to the team, make sure to join the Discord channel! Signing off!The Early Sun team
- Crew Log 0302: Demo & Playtesting - 3 February 2026
Hello Crew Members, Thank you for all your support so far, we have some more news for you! Demo update: We are temporarily removing the demo from steam and other platforms as we enter a new and exciting phase in the development. We’ve been working hard on fresh content and we cannot wait to share. Playtest opportunity: We are also recruiting players for our first private playtest on February 10th. If you’d like to join, head over to our Discord and check out our playtesting thread to hear more. Signing off!The Early Sun team ⁍ Join the Crew on Discord
- New Year, New Name - Glitch Hunt - 14 January 2026
Happy New Year, crew members!We are excited to announce that the game is now Glitch Hunt. The teams spent a lot of time over the last few months deliberating about the identity of the game. It felt like Sinus didn't represent how we felt about the game properly, so we made the decision to rename. We hope you like it!We have been working really hard in the background on amazing new content - such as new locations, enemies, turrets and balancing! We'll be doing some playtesting in the coming months so please keep an eye out for that in the Discord channel. Your feedback will be much appreciated when the time comes!We're also proud to announce, that we've teamed up with Kando Factory to co-publish the game. This will take some pressure off our team, so we can concentrate on polishing all the content for Glitch Hunt. So if you see some replies and posts from Kando, that's why! Thank you so…
- DEMO 1.6 UPDATE - 22 March 2025
Hello, crew members! It's update time for our demo! This update focuses on balancing, ease of use, and design improvements. https://i.postimg.cc/GmM808mN/10-ezgif-com-optimize.gif 1. Virtualize Stamina We’ve redesigned how turrets are used. "Virtualize Time" has been replaced with Virtualize Stamina, a new system and UI that surrounds turrets instead of being displayed on the control panel screen. Key changes: - Players can now take damage while controlling turrets instead of being teleported back after one hit - Damage is subtracted from Virtualize Stamina rather than instantly ejecting the player - This allows for more turret use and reduces unwanted teleportation across the screen - More UI elements to improve awareness https://i.postimg.cc/vmk4BJ9t/11-ezgif-com-optimize.gif 2. Improved Agent Movement We’ve adjusted how agents position themselves in battle, making hacking and melee a…
- DEMO 1.5 UPDATE - 10 December 2024
Greetings, crew members! It’s update time for our demo, and boy is this a big one. We’ve been working hard on adding new and interesting features that actually change how you play and make every run different. The previous update was the first step in this direction, making every character unique. Here is what the new update brings: 1. PASSIVE ITEMS THAT MATTER We added new mechanics so every passive item can add some kind of meaningful upgrade that can change how you play and approach enemies. These items can also affect your agents and their bullets. Here’s the full list of items you can find in the demo: Vigor Bifocals - See enemy health and level. Observers ST - See nemy state and target. X-Ray Googles - Reveal nearby secrets. Disk-LSR Visor - See invisible enemies. Assassin Shades - See enemy elemental weakness. Heat-R Mask - Burning enemies emit fire sparks, that burn enemies in c…
- DEMO 1.4 UPDATE - 14 May 2024
Hello crew members! We are very happy to be part of the Steam Endless Replayability Festival. To celebrate we updated our demo with a bunch of cool stuff (list below). Thanks for all your feedback! We highly appreciate it, as it helps us make Sinus better. New character: Vex https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExaHFzaTFsOXBsZTBmbnZnanp5eWxyc2hoejgyeTN3Z3d2M3Q3YWNtayZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/b2fqMjf0dIivDgnAZ5/giphy.gif Vex is an elite warrior from planet Wigua. Ability: Acid Barrier - Spawns powerful acid bombs around him, that knockback enemies and deal erossion. Trait: Reptile Flux - Health regen in small doses. New character: Lora https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExb3huY3o1czV2OGQ5bmdtZnMwMTM2ZTlvdXdmMWt4aTljZmgxdzhjYSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/bNQS3RFLWNBUXhWICK/giphy.gif Lora is a scientist from planet Saphed. Ability: Time Wa…
- Demo 1.3 and Versus Mode - 2 May 2023
DEMO UPDATE 1.3 Hello crew members! We are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode. That's right, you can now ruin your friendships with our new VERSUS MODE. Welcome to local multiplayer madness with "Deathmatch" and "Teams" game modes, a new playable character, stats system with end match awards, and a cool new parry mechanic. Hope you guys enjoy it, and please let us know what you think on our DISCORD. A lot of these changes and improvements are a result of your feedback, so THANK YOU for that! https://64.media.tumblr.com/fedf2f96d7434ed40c0e04070306c88c/7fb57dbc318a863e-be/s540x810/005bab1aaa4f6ccd7358a108e6f91b56e9a90c83.gifv NEW: - Versus (local multiplayer mode) - two game modes in Versus (Deathmatch and Teams) - Eki (new playable character available in Versus) - new stats system with end…
- Demo 1.2 and Concepts - 20 December 2022
Season's greetings, crew members! We've put together a series of videos about the main concepts that make SINUS what it is: https://youtube.com/playlist?list=PLHy6BVoZCfHL4Ck8QhWVhY1W4hmVOUZ8e Hope you enjoy! 🎁 Demo 1.2 comes with a number of tweaks and fixes. Added: - new Sinus Space Station animation in galaxy map Accessibility: - health modules give more health - weapons deal more damage - gain 3 skill points from leveling up - redesigned some traps rooms - redid all side missions prizes Fixes - Lec agent gives less health boost - side missions NPCs can no longer appear near gates - agent bullets no longer hit tile corners - tweaked jet pack acceleration - tweaked agent evolution particle system - agent memory module rewrite - fixed semi-auto weapons magazine size upgrade - fixed sell agent at shop while deactivating - fixed auto open orpad if already opened manually - fixed barrel…
- DEMO 1.1 IS HERE! - 7 November 2022
Demo 1.1 is here with a bunch of fixes and shiny new things: - added new low HP effect - added a selected turret indicator while over control panels - added bloom to more orpad icons, and other in game elements - added jump from slide - bigger mission destination flag - smaller tutorial - intro cutscenes can all be skipped - every character starts with some hacking (Nero starts with 6) - fixed simple switch - fixed paused agents after mission cutscenes or chats - fixed infinite electric fences and fire blasters - fixed empty DMA chest - other fixes We also have a DISCORD server up if you want to leave us some feedback, chat or get some useful tips.