- Achievements, Fresh Bread and Bug Fixes - 8 September 2026
Changes:Added 34 achievements.Added 10 loaves of bread in every normal race map. (At this time, I do not have plans to put them in the challenge maps)Added Foliage Distance setting options. (This is part of my effort to include lower end hardware)Added more boosts to the "Mines" challenges.Fixed a bug that wouldn't update the title of the "Cups" menu.Fixed some menu focus issues when using a controller.Clicking the background of most menus will go back a menu. This is in preparation for touch support with all menus.Fixed mouse vanishing issues when clicking outside of menus.Removed notification of unlocking the next challenge after beating a challenge series.Updated Circuit Swerve 2 track design.Various particle effect updates, for both performance/efficiency reasons and they just didn't look cool enough.Water System:Fixed some water rendering issues. Some water bodies would provide buo…
- More Boats and 1.0 Release Preparations! - 19 August 2026
Changes:12 new boats big and small have been added.Every new boat will support your color presets.Original 6 boats have had their designs updated to match the 12 new boats.All camera angles have been updated to better match the boat dimensions.All new boats have the same collision used with the original 6 boats.This is to help foster an even playing field for everyone.Updated all screenshots.Under The Hood:With the change of the current and new boats, I just want to reiterate what actually makes up the boats of Jet Rush.All boats are completely cosmetic.In no way does a different boat or skin give you an advantage or disadvantage.All boats have the EXACT same collision and weight.Although the flipper flaps on the existing boats were moved around a bit, they do not impact the weight distribution and buoyancy.Another example, every boat received a water height adjustment (how high they si…
- BIG UPDATE - More GP and Challenge Maps, Track Updates, Performance Updates - 3 August 2026
Big Changes:New maps for both GP and Challenge modesGP Updates(NEW) Cups D and EAll maps are finished and require testingCups A, B and C have been overhauled with the new systems implemented in Cups D and E.Challenge mapsEach series of challenges will unlock a new boat.Mines4 maps in total.Map order has been updated.Bronze, Silver and Gold time requirements have been added.(NEW) Dodge Duck Dip Dive Dodge (DDDDD)Pyramid and Spike levels have been combined here.2 Pyramid maps and 2 Spike maps.4 maps in total.Bronze, Silver and Gold time requirements have been added.(NEW) BowlingKnock over the minimum amount of pins to unlock the finish line.4 maps in total.Bronze, Silver and Gold time requirements have been added.(NEW) GatherPop ALL of the beach balls to unlock the finish line.Bronze, Silver and Gold time requirements have been added.JetsprintNow 4 maps in totalAll maps are finished and r…
- Removal Of Holiday Decorations - 27 February 2026
Updates:Removed Valentines Day decorations.Valentines Day boat skins are still available.Side Notes:Regions translations still need to be updated, so some text may not be translated.Feel free to join us in Discord and thank you for being along for the ride!Fresh Bread Games
- Boat Skin Update And Bug Squashing - 13 February 2026
Big Change:I spent time working on the logic for ALL of the boat skins sooner than I expected. The preexisting placeholder skins were not enough. I think it was well worth the effort. Every texture has been painstakingly updated and modified to look more proprietary to the boat. They are still not final, but certainly something I'm more proud of! Anyway, let me know what you think!Updates:Added "Controls/How-to" to the pause menuAdded a Master Volume controls to the settingsSquashed Bugs:Fix a bug where Arctic Breeze never loadedFixed a bug where selecting "Main Main" when a GP is over did nothingFixed all settings saving issues (Advanced Lighting / Reflections changes will still need a restart of the game after making the changes. Still looking into this issue)Side Notes:Regions translations still need to be updated, so some text may not be translated.Feel free to join us in Discord an…
- Valentine's Holiday and Country Flag Skins - 2 February 2026
Valentine's Day is coming up! Will you be our Valentine?!Why not celebrate with 3 new skins!In addition to the seasonal skins, we also started to add country flags!Each new skin is 1,000 coins.Updates:Added different camera angles to the gallery.Updated the gallery behavior to feel more intuitive.As usual, there has been numerous changes to the layouts of the maps like track angle and items found along the tracks. They are fairly small changes but there is a lot. More then I care to type out!Squashed Bugs:Fixed a bug where the sand would not become wet when the water crashed over it.Fixed underwater lighting caustics not being shown. Ooooo pretty lights.Re-added rain drop visuals on water surface (it's still kinda weird).Changed Render Resolution options to be mathematically correct.Minor weather quality and behavior updates.Updates to water performance.Spent more time on boring stuff l…
- More Bug Squashing - 19 December 2025
Squashed Bugs:Fixed a few residual main-menu bugs.Fixed track buoys spawning along the track when they shouldn't.Fixed a bug (hopefully) that would cause the music to stop playing when the volume was set to 0%Minor before and after race menu updates.Updated some styling for the boat UI and general menu.Updated some minor foliage spawning issues where the grass would grow through objects.Side Notes:Added a spot light to the gallery when viewing the boats and skins at night.Regions still need to be updated so some text may not be translated. Dev Comments:Feel free to join us in Discord and thank you for being along for the ride! Fresh Bread Games
- Boat Skins, Bug Squashing, Performance Updates - 18 December 2025
Let me start off by saying thank you for being patient. I am new to being a father and am still trying to navigating how my time is spent! Without a doubt, time spent with my family is most important to me and because game development isn't my paying job (unfortunately), Jet Rush has been on the back burner.That said... here is an update that I couldn't be more excited to share! I'm sure there will be some bugs or ideas so feel free to join the discord and let me know.Core: Added track buoys to underwater and high above water to help show the track path.Updated how the water get's built/rendered. There should be a large performance boost because of this.Total overhaul of how the menus and how the game recognizes keyboard/Mouse or a controller inputs. This effort took the most time from us.Every level has had the foliage systems worked over. They should now be more formant. (Particularly…
- Early Access!!! - 17 May 2025
The game is live and here's an update! Core Gameplay: There has been updates to the boats density when the boat is at a specific depth in the water. When the boat is at this depth, it will stay at that depth and no longer floats to the surface. This is also the same depth that triggers the headlights to turn on. 9s Boost is now pink. Red is used more for hazards and direction banners. Added red track buoys to help show the track width. Also they float! More work has been done to race time calculations. Still more to come. The beginnings of the GP point system are working now. This is how to calculate what place the player starts in against the AI. More to come. Both Melancholy City and Sunny Valley Coast track designs have changed. Visuals: Checkpoint corners now blink to help them stand out more. Updates to underwater visuals like water clarity in lakes and ponds. Water performance upd…
- Early Access Release May 16th! - 14 May 2025
Finally! Right? A lot has been changing over the past few months and it's finally time to share it! Feel free to join our discord and Instagram for more updates. I am very much attentive in discord about issues and advice! https://discord.gg/pevpZdNB7C https://www.instagram.com/freshbreadgames/ See you in the races!
- New Name, Bug Fixes, Visual Updates and New Content - 2 May 2025
Thanks for being patent between releases. I have been very busy welcoming a new member into my family! With the new little one around, things have been hectic! That said, it's been 4 months so here's a new update. Also... all of the legal stuff has been ironed out and I can finally announce the new name "Jet Rush"! Thank you again for being patent! Core Gameplay: Boost item count has been drastically lowered. They are now permanent in the world and are set to respawn after 1 second. Boat top speed (without using boost) has been lowered slightly. More work has been done to race time calculations. All water zones have been expanded on. It should seem more natural in the way water behaves. A small area like a bay will not have crashing waves. Area's more exposed to the ocean will now have larger crashing waves. Added "Wrong Way" and "Too Far From Track" notifications. This new system is ne…
- Updates Related To The Last Release - 21 January 2025
This update is directly related to the last release. Major Changes: All Boost Buoys have been removed and are replaced by a boost tank that the player can fill as they play. The boost tank can be filled by gathering boost items. The Blue Boost will grant 3 seconds of boost and the Red Boost will grant 9 seconds. The tank can hold a total of 16 seconds. The overall top speed of the boat has been lowered but with boost, anything is possible! Jump is back! It requires you to have boost in the tank and has a 3 second cooldown. Core Gameplay: Boat functionality above and below water has been updated. The boat can now move more freely. While underwater, the boat will pitch up or down based on the general velocity and trajectory it's currently moving in. This lets you dive and rise MUCH faster. You can almost touch the clouds! Sprint Mode has been removed for now. More to come. The checkpoint…
- Maps, Performance, Modes and More! - 6 November 2024
This is a big update for me and I can't wait for everyone to test it! Core Gameplay: More races and modes! Since there's a lot more moving parts, achievements have been disabled temporarily. Currently there are a few easy achievements to get from the main menu but there are no achievements for completing the GP's and finding the bread. More to come. After getting some feedback, checkpoints are now easier to see! The first idea was to make it more of a challenge to try to hit the checkpoints but that just wasn't fun. Now there's a particle effect that wraps the edges of the checkpoint to help define their shape. (This was done to help visibility when underwater) Sprint Mode is now "functional" but VERY far from finished. In this mode we will introduce the doomsday timer. It's max time is set to 5 seconds. In order to reset the time, you will need to hit a Sprint Checkpoint Ring. If the t…
- Small Update - 8 August 2024
Small patch based on feedback from the last update. The beginnings of achievements have been added! More to come on this. Training Mode has been overhauled. It is now required before playing any race. Takes about 1 min to complete. No stopping, just floor it! Added settings to invert the dive and rise controls. Added settings to invert the steering controls when reversing. Simplified overall UI visuals for menus and the UI when racing. Less animation and movement. Updated overall text and artwork found in the world to be more performant and visually pleasing. Backend shadow rendering got a performance boost. Water visual updates. Rain ripples! New decorations like a stadium seating for the fans. Fix a fog rendering bug. Fixed weather loading systems for the main menu and ocean park. I have yet to update regions so some text may not be translated. Dev Comments If you have time, please jo…
- Preparation for Early Access! - 23 July 2024
Race Records and Ghost We are working out a way to track the time stamps all the way down to the checkpoint. With a game like Undertow, knowing how much better or worse you did between two checkpoints is important if you want to improve. This information is provided after the race. You can check your history by selecting "Records" from the main menu. The ghost has been added! At this point, the ghost will record what you did for your last race and show itself next time. AH! Spooky ghost! Bread Added "Bread Under Glass" (no one likes soggy bread) Throughout Undertow, you will have the chance to find 10 loaves of bread in each map. (Hazard maps do not have them. You do not need to find all 10 during a race) You also erase your bread gathering progress from the settings menu. Game Modes Grand Prix: Queues up all races from the cup of your choice. Time Trial: A traditional single race with…
- Core Movement Updates - 26 May 2024
Boat Performance Boat performance has been improved based on the data I gathered. Top speeds with Boost Stars and Cannon are now more consistent. Re-enabled roll and pitch based on turning. Functionality Update Spike Ball now removes all boost when hit. Gallery has been moved to the Main Menu. The Minefield in "Ocean Park" can now be officially played. It will show you your time when completing. Cosmetic Updates The following models got a makeover and a performance boost: Boost Buoy Cannon Moving Pyramid Water Bomb Spike Ball 360Post All menu elements have been updated to reflect the theme of the game. They are also snappier. Dev Comments If you have time, please join the Discord and let us know what you see. When you take screenshots and videos, try and have the FPS in the corner. Please and thank you!!! FBG
- Physics and Rendering Test - 3 May 2024
This is a big/small update. I am trying to gather data about how physics are getting rendered. Unfortunately at this point, velocity is being impacted by framerate. Although coded not to, I am still seeing this issue. Even though it's minor, it's unacceptable to be able to move faster or slower based on someones FPS. It invalidates someone's timestamp during the race. At this point I have enabled analytics when racing. You can't miss it. It's the orange text on the left. If you have time, please join the Discord and let us know what you see. Take a screenshot of the orange text and FPS in the corner. Please and thank you!!! FBG
- Gearing Up For The Alpha Release - 29 April 2024
All UI menu selections have been updated to be more in line with what I plan to deliver for the first alpha test. This includes a reduction of boats to 6 body styles for each class. Locked boat materials are now hidden. All cups but Cup A have been locked down. Special boats have also been removed. Ocean Park now has more toys to play with. More cannons with their ramps. Added a testing area for the Minefield (you can't miss it) Hundreds of Spikes and bombs so far have been performing well. This is also in preparation for one of the modes I am planning to release called Hazzard Challenge. Ambient sounds have been updated to better reflect the water conditions. Updated all maps in Cup A. This includes everything from buoys, ramps and track shape. Boat controls have been change. Dive and Rise have been moved to Y and B on the gamepad. Boat performance has been updated. Rise has been nerfe…
- Performance Updates and New Water Systems - 21 March 2024
Mini-map and Compass Mini-map displays only relevant information like: Boost Buoys, Ramps, Checkpoints, Water Bombs, Spike Balls, Boat Cannons and the Track Path. Water and Weather All water systems have been overhauled to be more in line with the type of physics we are trying to achieve. It's a big update that now includes coastal waves and large ocean waves with greater accuracy! To help give each map a more personal and unique look, all maps (but Main Menu and Ocean Park) no longer have player controlled weather systems. They instead are hard set. All of these water changes are helping us gear up for the new river systems! Boat Updates I know it's drastic but... you can no longer jump. We felt this adds a neat skill requirement. If you want to get height out of the water, you have to dive down and pull up! Buoyancy and thrust have been overhauled to work with the new water. Added new…
- Menu overhaul, checkpoint system and water - 5 December 2023
Numerous performance updates. This includes shaders and models. All UI menu systems are up to date in terms of visuals, design and functionality. (Full controller support has been added) Dear Frosty, You can now press B on the controller to go back a menu