- Feedback Features 6 - Summer Delivers Speed and Statistics! - 28 July 2023
You expressed a desire for a more comprehensive overview of each round - well, here it is: At the end of each run, the game now offers a wide range of statistical data. This includes everything from the number of monsters you've vanquished - be it regularly or using your Ultimate, the total damage dealt and taken, among many other details. Many of you - and let's be honest, us too - found the recurring time spent opening chests a bit lengthy. Here are the changes we've made: We've overall shortened the animation duration. You can now end the entire animation by simply pressing "E". Rest assured, you will still receive all the contents of the chest, including all the gold and items. With the Portal-Master Perk that you can acquire from the blacksmith, you even have the option to disable the chest opening pause for each run before the start. The information about the won chest contents wi…
- Summer in the fields - 6 June 2023
You've been wishing for longer runs to take advantage of all the level-ups you've collected! Your wish has been granted, because from now on MIGHT'N MOW'EM has a new game mode! With today's patch we introduce the Endless Mode, so that your round never ends or lasts as long as you manage to survive. You can find the mode before the start of each run in the settings, but only if you have learned the correct perk 😉 But that's not all! You always wanted to get the first place in the ranking? Then now is the right time for you. With the recently released new balancing MIGHT'N MOW'EM plays a bit different and better. Consequently we have reset all rankings. Just a small question on the side... Did you notice the two new perks in the last update? We were curious how many attentive players we have.... So that you can use a 6th weapon slot and 6th item slot in the future, they are now unlocked…
- More Fire, Mobs and Risk - 23 May 2023
May Mayhem: More Fire, More Foes, More Challenge In response to your suggestions, our Firemage now packs double the firepower, hurling fireballs horizontally and vertically, doubling your destructive capabilities. This firepower comes just in time, as we've thoroughly restructured the game balance, redefining attack levels for monsters across all stages to amplify variety and escalate the challenge. Speaking of challenge, let's talk about Ultra-Nightmare – our brand new hardcore mode. Play whenever you wish, for as long as you desire, but be warned: the first loss of any run, even an early exit before the scheduled completion, results in the ultimate price. Your character (and save game) will be rendered unplayable, with all Perks lost forever. RIP! This mode is for the bravest daredevils and is designed to be tackled alone in Single-Player mode only. To assist new players, we're now pr…
- Diabolic Week-End With New Stage: Hellfire Hills! - 17 March 2023
Diabolic Week-End With New Stage: Hellfire Hills Now, that we have mowed a total of 200 million monsters together, the time has come for even more devilish action in our latest map. Hellfire Hills is not quite so cosy, but the most evil of landscapes you are being called-in to repel the invading hordes of fearsome creatures, spearheaded by You-Know-Who.... Congratulations, JoKeR! (well picked Nick for this occasion btw) You have just mowed monster # 200,000,000 and have thus earned your place in our Hall of Fame as our second 100th Million Mower! Talking about fame and glory, our HoF has a new addition: A list in honor of those finding the fiercest of enemies: game bugs. Please continue to support our development with providing your revealing remarks, rewards, resentments, requests and especially reviews here on Steam - many thx! With the help of Saint Patrick, we shall prevail! Say hi…
- Bug Fixes & Technical Update - Part 2 - 16 February 2023
While we continue to work in the background on the new character class and the new map, we have made some new bug fixes. In this update we also improved the network performance in multiplayer mode and made some updates to the in-game graphics. Visit us in our Discord for new ideas, feedback or bug reports - we always have an open ear and eye! Have fun mowing monsters! Your ELEET GAMES Team
- Bug Fixes & Technical Update - 7 February 2023
We've been busy fixing bugs lately, while in the background we're continuously working on the new character class and new map you chose in our last poll. Visit us in our Discord for new ideas, feedback or bug reports - we always have an open ear and eye! Have fun mowing monsters! Your ELEET GAMES Team
- Feedback Features #5: Progression and Pace - 5 January 2023
Happy Mow Year 2023 Everyone! Truly hope you spent enjoyable holidays and maybe even found the time to mow together with your friends. For our part we continued to have close look at your kind (and sometimes not so kind 😉 ) feedback and are happy to roll out the first patch for this year – which includes: Movement Speed Increase: Now all characters move 20% faster which should help to make the game feel less slow in the early game even without respective upgrades. But beware! Also enemies move 10% faster now. Early Weapon and Item Unlocks: With the latest patch all weapons and items are available from the get-go without the need to unlock the associated class. This should help new players to experiment with different builds early on. Yet, ultimates, characteristics, and buffs are still bound to the respective classes. Standard Playtime Increase: The time for a standard run is now set t…
- Coop Survivors - Might'n Mow'em Multiplayer Stream - 28 December 2022
Join us for some Might'n Mow'em Survivors Coop Multiplayer!
- 100 Million Mowed! v0.250: Controller support! - 19 December 2022
Congratulations Asurasa! You have just mowed monster # 100,000,000! You are our Million Mower # 100! You have pushed open the doors to a whole new area… with you and all others’ mighty mowing, we are now feeling encouraged and empowered… to try out some… Controller support, again. Listen, we know, how much many of you want it to work ideally, but given that there is’ quite some choice of controllers and possible constellations, we will not claim that it’s working yet as might be desirable. Simply, we have tested it and it worked for us with Xbox One, PS5, and Xbox 360 controllers. At least fully in single-player experience. Not in all cases, navigating the different UI menus for setting-up the multi-player matches. Patch Notes v0.250 Controller support update (Xbox One, PS5, Xbox 360): In the main menu, you no longer get stuck when opening and closing dialogues (exception: credits). In…
- New Class: Stormbringer - let it snow, ah, rain! - 15 December 2022
As the nights are getting especially long, hope comes into sight: Our 7th class adds new possibilities to mow invading monsters! With its mastery of the natural elements, the Stormbringer’s might includes lightning, thunder and rain. Meet your latest hero in the tavern today and be the first to experience his unique skill and item on the battlefield in single- and multiplayer. Also Daisy learned something new and randomly gives out a new category of daily quests now. Patch Notes v0.249 New Class: Stormbringer: High attack speed, low health. Weapon: Thunder Book drops lightning bolts on arbitrary enemies, more so when levelled up. Item: Magic Rune increases damage. Ultimate: electric field deals damage over time and increases attack speed. Multiplayer buff: increases attack speed of nearby allies. Max level Thunder Book to trigger environmental rain effect. Thunder Book Weapon Mastery at…
- Feedback Features #4: Daily Quests & Lvl 10 Weapons - 1 December 2022
Bye bye Mow’ember, good morrow December! It’s this time of year… time of caring and giving… Care for our world and you will be given! Wait no longer, our Daisy is now ready to chat with you! Daisy Grind’alot, our formerly taciturn Quest Giver, is now starting to hand out a small selection of different tasks on a daily basis – complete any single one of them alone or as a team in multi-player, and she’ll reward you with plenty of Gold. Feel invited to use your new extra gold with EMCEE Hammer, our blacksmith: He has brand-new Perks for you to enjoy the mighty Level 10 weapons of any specific of our currently 6 classes - regardless of your initial character selection. Patch Notes v0.244 Daily Quests: selection of 3 Mow’em Kill Quests resetting at midnight UTC+2 – Single- or Multi-Player (Team), stage-specific, gold rewards dependant on quest difficulty, one active quest at any time. Weapo…
- Small Update to v0.235 - 21 November 2022
Please update to latest version to avoid potential issues in multi-player sessions. Patch Notes v0.235: Leaderboards entries now update according to Difficulty level Dark Knight ultimate shall now again be visible to all clients in MP Removal of info on controller moves in village , as we are not (officially) supporting controllers yet Bugfix for negative amount of gold after char-purchase in tavern AFTER reset of perks at blacksmith Edits regarding size of text windows in various spots to improve readability
- Feedback Features #3: Difficulty Levels & Mightscore - 18 November 2022
Good mowing! Have you ever wondered what the “MIGHT” stands for in our mow’em all title? Well, wonder no longer – we have just rolled out various new options around your Might in the game. With v0.233 we are introducing the following: Difficulty Level: Several of you have been commenting: the game is too easy, others too hard. You know what? We feel you – all of you! From now on, you’ll be able to adjust the difficulty level yourself before you start any run, the 5 levels range from Easy all the way to Nightmare. Mightscore: All your permanent Perks (purchased at our blacksmith, EMCEE Hammer) are now granting a specific score that adds up. The Mightscore gives you info on how juicy your char already is - so to speak the value of your skill, all the way to a specific maxxed out number. Recommended minimum Mightscore: Any stage and its respective Difficulty Levels are from now on ear-mark…
- 50 million mobs mowed – and counting…! - 18 November 2022
50 million mobs mowed – and counting…! Mightily done, Mowers of the world. And special kudos to “Sin” – our 50th MillionMower! In addition to your “50 millions of fame” (elsewhere known as 15 mins of fame), we are happy to invite you into our ELEET GEMS program on our Discord. You have just won 1,337 ELEET GEMS and thus earned yourself the rank of ELEET Alpha. Feel free to check it out or just ignore – both is fine 😊 Congratz! Your ELEET GAMES team
- Feedback Features #2: new mobs & MP lobby - 10 November 2022
We are about to be 2.5 weeks into Early Access, and for this end of week, we have the following for you in our brand-new v0.222 - inspired by your feedback. New Monsters in the dozen We have added various new types of mobs to each of our 3 stages, starting with their visual appearance (let’s see which functional activity they might learn over time, those stupid guys). We hope that you’ll like them, ah no, quite the opposite: mow these ill-favored invaders mercilessly! The new diversity comes with our initiative to extend the possibilities to play longer than the standard 10 minutes per run. In our conducted poll, concluded on Sunday, you clearly opted for a prolongation to 15 or even 20 minutes. With the help of the perk “Portal Master”, you can adjust accordingly, not only for yourself, but also for those who are joining your multi-player run. Meet other players in our new lobby system…
- Feedback Features #1 - 4 November 2022
Thank you all form your valuable feedback over the course of our first 1.5 weeks in Early Access! You guys rock 😊 We´ve studied all your comments and have tried to align our development pipeline with your constructive remarks – happy to share the results in form of our first Feedback Features update. Session Length With the recent patch we´re introducing the “Portal Master” perk. Unlocking it will give you the access to the session settings which let you modify the overall length of a run. Available settings currently include 10, 15, and 20 minutes. Once unlocked you will find a formerly grey button on the upper left of the stage select UI turned green. Click it and modify the settings to your likings before you select a stage. It is worth noting that we´re currently running a poll on our Discord, asking you for your preferred session length. It is still opened and you can still partic…
- Real-Time Statistics Stream - 1 November 2022
For those who like to track community progress - millions of enemies mowed already. How far can we push the numbers?!
- HAPPY MOW'EEN - 29 October 2022
What better way to celebrate the scariest day of the year than with your friends in a game of MIGHT'N MOW'EM! Exterminate thousands of monsters in online multiplayer with your friends and protect the village from these monstrous invaders! Don't have MIGHT'N MOW'EM or one of your friends doesn't have it yet? Don't worry, WE HAVE THE SOLUTION! Come join us on our Discord server (https://discord.com/invite/mDDQMceFE7) and participate in our HAPPY MOW'EEN event to try to win one of the Steam keys we'll be giving away that will allow you to get MIGHT'N MOW'EM for free. Hurry up! You only have until November 1, 2022 at 10:59 PM UTC to participate! HAPPY MOW'EEN to all!
- Feedback Fixes Day 3.5 - 28 October 2022
We´ve been carefully reading all the feedback that reached us and have continued to tweak things accordingly – many thanks for all the encouraging words and to those supporting us in a constructive manner! The following changes are a direct result of your input: Multiplayer Portal Stone pickups should now count for all players AOE indicators of bosses should be visible for all players All items and weapons unlocked by any player can now drop in a run (formerly it was depend on the host’s unlocks only) Bosses should have red outlines now Further optimizations should now prevent players with lower-end internet connections from a desync UI Luck Perk description corrected (5% per rank) Resurrection Perk description corrected (1 additional live per rank) Tavern now also indicates that new classes can be bought inside (should help players who did not notice that there are more than the 4 star…
- Many thanks for all your feedback! - 26 October 2022
We have just released v0.190 which reacts to your good comments as follows: Progression reduced unlock costs of Stage 2 (East Bridge) and Stage 3 (Icy Fields) reduced HP of the Portal Imp (dropping the Portal Stones) players do no longer lose their progress when quitting a game intentionally (although the message still says so, that will be addressed soon) Characters and Items Priest should now start with more HP for more sustainability in an early run Shield does now also appear next to the character and grants temporary invincibility when triggered Sword cooldown upgrades should now reduce the cooldown correctly Perks Focus should now grant the correct amount of crit chance Greed should now grant the correct amount of extra gold GoldMagnet and PotionMagnet should now work correctly Multiplayer optimizations that address latency issues some players have been facing. Especially, Unity R…