- Small Update (V1.042) - 8 May 2024
Not being able to get any new upgrades after lvl 14 made later loops less interesting. So you can now keep earning gold even after reaching maximum level. This should also make going through new zones more worthwile. Later zones sometimes felt grindy if your build was lacking damage, so i reduced health of some enemies. You can now keep earning gold even after reaching maximum level Increased gold earned when entering 4th loop portal by 2 (when below lvl 14) Bullet upgrades now add special attribute if weapon has less than 2 attributes (previously you only got special attribute if weapon didn't have any attributes) Reduced wizard health from 60 to 55 Reduced ghost health from 60 to 55 Reduced spider health from 85 to 80 Reduced eskimo health from 70 to 65 Reduced penguin health from 80 to 75 Reduced yeti health from 110 to 100 Reduced magmablob health from 110 to 100 Reduced knight heal…
- Small Update (V1.041) - 13 March 2024
Fixed steam community screenshots not working (Screenshots can be taken with F12) Arena bonuses can now appear on multiple items in shop (Previously only 1 item could have arena bonus) Fixed magic staff ammo cost being too low
- Small Update (V1.040) - 8 September 2023
While doing some testing i noticed one more bug so i decided to do quick follow up update. I thought that i might as well give small buff for some of the weaker items. Cockroach felt by far the worst defensive item so i did small rework for it. Fixed arena bonuses not working with Strange Guns Cockroach now gives 20% damage bonus while at 1 health Increased Suspicious Mushroom attackspeed from 10-100% to 20-100% Increased Reload Gloves reload speed from 10-20% to 15-25% (It was actually weaker than intended)
- Small Update (V1.039) - 5 September 2023
Arenas felt somewhat grindy with so many enemies. There was also lot of idle waiting time in earlier arenas, since enemies died so fast. Arenas should now feel lot more fast paced with lower respawn times and reduced number enemies. Reduced number of enemies in arenas from 24 to 18 Reduced starting respawn time from 10 to 6.6 - 9.6 seconds depending on zone Fixed bonus health from cave buff not being calculated when buying Greed (Wizard's exclusive item) Fixed player losing levels when entering second loop portal while above lvl 12 Some other small fixes
- Small Update (V1.038) - 4 July 2023
Wasn't really planning on making any major updates, but i felt like game was lacking those juicy rare items. Once you have beaten zone boss there is now small chance to find arena items from shop. Completing arenas will increase your changes to find these items. This would also make completing arenas feel more worthwhile since there would be permanent benefit. Also this might encourage players to try items they would usually ignore. There is now small chance to get arena items from shop Fixed Loot Box not working with new bosses (Pirate's exclusive item) Fixed grammar mistake in opening story
- Small Update (V1.037) - 18 June 2023
Fixed sawblade sprite in logbook Fixed factory arena boss having wrong sprite Fixed rats being unable to climb walls while frozen
- Small Update (v1.036) - 13 May 2023
Some of the new items were feeling bit underwhelming, so i tried to do some rebalancing. Burn damage from fire weapons was also feeling really weak during later levels, so i did small rework for burn damage. Painfully long animations are finally shortened. This had been on my todo-list for very long time, but for some reason it always slipped my mind. Reduced ninja mask cooldown from 5 to 4 seconds Magic spheres now gain up to +50% attack distance after few seconds (Making them bit more useful against flying enemies) Frost hammer's bonus damage is calculated after frost status is applied (First hit now also deals bonus damage) Magic staff now has new possible stat for spinning speed (maximum +100%) Frost thrower and Iciclegun now deal up to 25% bonus damage based on frost status Iciclegun base damage reduced from 4 to 3.5 Increased travel speed of sawblades Afterburn damage from fire we…
- Struggle Continues! - 8 May 2023
Long waited update is finally here! Whats new? 3 new zones 3 new characters 9 new weapons 26 new items 16 new achievements There is now 1 unique item for each character to further differentiate their playstyles. New item 'Champions Belt' will increase chance for arenas to appear. New arenas are probably going to be hard for most players, but this should help lot if you are going for 100% completion. Note: you will have to complete atleast 1 arena before this can appear on shop. Some changes and fixes for old content: Changes: Increased miner's bomb damage scaling up to 15% Increased shocking lasso damage by 12% Increased cave buff bonus health from +15% to +20% Ratman's flamethrower damage reduced from 2 to 1. Flames now ignite player dealing 5 damage over time. Time limit for unlocking time mod increased from 7 to 8 minutes Completing arena now unlocks arena buff for logbook even if yo…
- Small update (v1.034) - 20 February 2023
Looks like achievements stopped working after i updated to latest version of GameMaker Studio. I have now updated to latest version of Steamworks SDK and steamworks extension so they should be working again. -Fixed steam achievements not working
- Small update (v1.033) - 4 February 2023
After some consideration i decided to tune down some of the harder challenges. Difficulty of fly curse and later arenas should be now more reasonable. Spring gloves are getting small nerf. Bonus melee range ended up feeling bit ridiculous with sheriff's recent buffs. Helicopters have felt like paper considering their massive hitbox, so they are receiving bit more health. -Number of flies from fly curse reduced from 3 to 2 -Maximum number of enemies in sewer arena reduced from 4 to 3 -Maximum number of enemies in city arena reduced from 4 to 3 -Spring gloves bonus range reduced from 30% to 25% -Helicopter health increased from 40 to 45 -Fixed hunter's bonus damage not being applied to heavy bomber -Fixed some ending messages not showing up when using metro
- Small update (v1.032) - 31 January 2023
There is now 1 item reroll after using metro, so player can now get some upgrades instantly. Still working on that bigger update, but since most important hint message wasn't showing up properly i had to make quick update. -Added 1 reroll for shop after using metro -Fixed "Did you know that melee attacks can deflect bullets?" not being fully displayed in speech bubble -Reduced time for first picture of ending animation
- Price permanently reduced! - 9 January 2023
Price of The Struggle of Combat is permanently reduced from $7.99 > $4.99 There had been price differential between Itch.io version and Steam version. This felt unfair for Steam users, so i have decided to reduce price of The Struggle of Combat. Also lot of other similar games have been selling for cheaper, so i thought this might be more fair price. Price might go up for some currencies, since recommended prices have also changed. New update is still in progress, but i have done most of the work for new zones, so it shouldn't take too long. Currently working on new mini bosses.
- Achievement update (v1.031) - 19 November 2022
I felt like there was huge gap between "mid tier" achievements and later achievements, so i added achievements for beating game with each character and completing arenas. If you have already completed these challenges, you should get these achievements just by walking out of prison area. -16 new achievements added -Some of the old achievement icons reworked -Added new ability icon for super slash (Second part of grappling hook) -Item drops that spawn inside side walls now move torwards center (Items would end up floating up the walls so players couldnt reach them) *Hotfix: -Fixed incorrect treasure chest description -Fixed prison shop not having guaranteed weapon during loops -Fixed mutants sometimes getting stuck jumping
- Character update (v1.030) - 13 November 2022
Some of the character bonuses felt bit insignificant, so i decided to give small buff for most of them. This should make each character feel more unique. Also small changes for some of the abilities. Initially i only meant to fix few bugs, but i didn't feel like adding update without any gameplay changes. Character changes: -Increased police's coffee drop chance from 25% to 35% -Increased sheriff's melee range from +15% to +20% -Reduced miners's bomb cooldown from 15s to 13s -Increased hunter's maximum focus damage from +15% to +20% -Increased pirate's special weapon drop chance from +10% to +20% (Bosses no longer double chances) -Increased ninja's movement speed from +10% to +15% -Grappling hook's cooldown now starts after using super slash (Super slash now has to be used within 5 seconds) -Increased soldier's bonus health from +20 to +25 -Reduced cyborg's barrier cooldown from 15s to…
- Small update (v1.029) - 29 October 2022
Very shocking small update! Finally fixed some things that had been bothering me for a while. Shocking laser and flamethrower felt bit underwhelming compared to other explosive weapons. Now their special effects are also applied with shocking effect. -Shocking laser and ufo launcher now applies 50% of damage amplification to enemies hit by shocking effect -Shocking flamethrower not applies full burn duration to enemies hit by shocking effect -Fixed laser's damage amplification being applied to railgun -Increased soldier boss grenade damage from 10 to 15 -All explosion effects now appear in front of enemies -Added light to impact effect -Added light to special weapons and cursed keys -"Cursed key have been dropped!" is no longer displayed in speech bubble when curse mod is active -Fixed shocking flamethrower briefly displayed as explosive flamethrower when exiting level -Fixed 4th loop b…
- Small update (v1.028) - 16 October 2022
Turns out that mouse lock was causing problems with some accessibility softwares, so i added option to disable mouse lock. -Added mouse lock option to graphics options -Fixed Ninja's piercing slash extending further than intended (Super ability)
- Small update (v1.027) - 29 August 2022
Figured that i should start using proper version numbers. (Counting all updates since releasing on itch.io) After doing some further testing with gamepad, i found out that i often ended up accidentally turning while trying to aim up or down, so i slightly increased axis value required for turning. -adjusted aiming with gamepad -fixed "Press 'A' to reroll" text not being visible with some languages -fixed possible freeze with rats (was really rare) -fixed cyborg's shield amount
- Controller Update - 20 August 2022
Controller support is finally here! There is 2 aim modes available. Free aim mode that works similiar to mouse and locked mode where crosshair spins around player at fixed distance. Aim speed can be changed from control options to suit you preference. Selecting shop items will work slightly differently to keyboard controls. Instead of hovering with mouse, description will open soon as you stand under it. Game wasn't originally planned for gamepad controls, so there are some things that might not work perfectly. Some things will require using free aim mode, such as selecting difficulty switches or opening weapon description. -Added Gamepad controls -Added Keyboard & Gamepad tabs to control options -Fixed incorrect information in bullet upgrade descriptions -Fixed watergun having more ammo than intended in first clip -Fixed "Language" text in language options not being visible with some l…
- Localisation Update 3 - 14 July 2022
Translations for Japanese, Korean & Chinese are now available! It might take slighty longer to load game since it has to create new fonts. There might be some graphical imperfections with some of line breaks, since there wasnt enough spaces in Japanese and Chinese texts. Should be fine for most part, but i might have missed few translations. -Added translations for Japanese, Korean & Chinese (Simplified & Traditional) -Reverted font changes from previous update (Now they will only apply for Russian translations)
- Localisation Update 2 - 6 July 2022
Translations for Portuguese, German, Italian & Russian are now available! There is going to be some minor graphical imperfections, since some of the translations didn't fit properly into menus. -Added translation for Portuguese, German, Italian & Russian -Changed some font styles -Fixed there being extra selection in options menu (when using arrow keys) -Fixed some translation mistakes If anyone is interested improving translations, locale file is here: C:\Program Files (x86)\Steam\steamapps\common\The Struggle of Combat\locale If you modify locale file, just remember to save it as CSV-file and use UTF-8 formatting or some of the letters might not work. Also remember to close locale file before opening the game.