- Warlord: Awaji Now Available - 9 September 2026
Warlords,Warlord: Awaji is now available! Thank you all for the support! I can't wait for everyone to experience this next evolution of the Warlord franchise.Darkmatter
- Unity Engine Vulnerability Patch - 6 October 2025
Legates,Please read here for information regarding the recent Unity Engine vulnerability. This morning I patched both Warlord: Britannia and Warlord: Awaji's Demo. Thank you!Darkmatter
- Warlord: Awaji - Demo Update 2.0 - 17 June 2025
Legates,Please see below for news regarding Warlord: Awaji! I have prepared a new demo showcasing cavalry and ranged combat.Thank you all for your support!Darkmatter
- Warlord: Awaji - Next Fest Update - 14 October 2024
Legates, Please see below for news regarding Warlord: Awaji’s Demo! I have prepared one final update to kick off the game’s participation in Steam Next Fest. I am counting on your support during the festival! https://store.steampowered.com/news/app/3123060/view/4526772059600278940 Until next time, Darkmatter
- Warlord: Awaji - Playtest Released! - 28 September 2024
Legates, The time has come… Warlord: Awaji’s Playtest is officially live! If you already signed up, you should be receiving an email and playtest access from Steam. Players signing up going forward should have immediate access. As a reminder, the Playtest will be replaced by the Demo on October 14th so the game can join Steam Next Fest. Be sure to download and try the Demo app too, so Warlord: Awaji can stand out in the festival! Thank you all for your support. Enjoy the game! https://store.steampowered.com/news/app/3123060/view/4663004408903278132
- Warlord: Awaji - Demo Trailer - 21 September 2024
Legates, The first gameplay reveal of Warlord: Awaji is here! Check it out now on Youtube, and get ready for the Playtest starting on September 28th! Join the Playtest first, then continue your experience in the Demo version during Steam Next Fest, starting October 14th. The Playtest and Demo versions will be largely the same. Player progression carries over seamlessly. https://store.steampowered.com/app/3123060/Warlord_Awaji/
- Warlord: Awaji Announced! - 17 August 2024
Darkmatter Games is proud to reveal Warlord: Awaji! Warlord: Awaji is the second entry in a series of immersive strategy games created by Darkmatter Games. Step into the shoes of a samurai warlord, given special command and covert orders from the Emperor to conquer an entire island and recover a legendary treasure. Sign up now on Warlord: Awaji’s store page for the Instant Action Playtest starting this September! Also, don’t forget to add the game to your wishlist and share with your friends. I can’t wait for you all to dive into the visceral world of samurai warfare I have created, this will be a truly unparalleled experience. https://store.steampowered.com/app/3123060/Warlord_Awaji/
- Warlord REVEAL - 4 August 2024
Legates, Thank you all for your patience. After 6 months of continued hard work following The Crater demo, I am happy to announce the wait is finally over! Tune in to the Darkmatter Games Youtube channel on August 17th at 1PM US-EST for the live global reveal of the next Warlord title! The end of this reveal video will contain a surprise message I think everyone will be extremely excited about. I can’t wait to introduce you all to this new world.
- The Crater - Tech Demo - 18 January 2024
Legates, Greetings! I hope you all had a relaxing holiday. I have some exciting developments to share regarding the next Warlord game (yet to be officially announced). Last night the Discord community and I watched the premiere of The Crater, a new tech demo environment built to showcase the latest engine advancements coming to Darkmatter Games. Since the completion of Warlord: Britannia, I have been hard at work on this with the idea to solidify and hone underlying engine features before starting development on the next title itself. As the new Warlord release starts to take shape, The Crater will act as its test bed, so make yourself at home! This iteration of The Crater focuses on new vegetation, terrain, lighting, water, atmospheric sounds, and graphics options. It also has a brand new localization system. If your country is not represented, please let me know right away! Try out Th…
- Update 7.04 - 15 October 2023
Legates, Just some minor fixes and tweaks. Thank you all for playing and reporting bugs! In other news, I have officially begun the new project. It has been refreshing to work with updated software and hardware for a change. There is a lot of new things to learn and master, but I am starting at a much higher skill level and have a large library to pull from, so I am very optimistic about making quick progress. I hope to release some information in the coming months or early next year. Stay tuned! Update Log: Fixed cavalry follow behavior when formation is moved via arrow keys Fixed archer 2 quest not unlocking for players who were given the quest prior to the last patch Fixed guards not throwing pila at single enemies
- Update 7.03 - 2 October 2023
Legates, Just some minor fixes and tweaks. Thank you all for playing and reporting bugs! In other news, I have ordered all components for my new workstation, everything will get here on Thursday. I may post some images on Discord for those interested in PC building. Believe it or not, I have been using the same PC since 2016! I upgraded some components as they broke, and added more storage space over the years, but the core build is the same. I am very excited for this fresh start. There is a lot to look forward to in this next adventure... Stay tuned! Update Log: Fixed braziers turning off periodically like campfires Fixed praefectus castrorum and engineering prefect not detecting in quests Fixed archer II quest archer recruit count Changed primus pilus promotion requirements from 18 kills or 10 days to 16 kills or 9 days
- Update 7.02 - 17 September 2023
Legates, As a final surprise touch to the game I have added a hand made version of the game's world map! This was created by Irlander Romero, Armchair Historian's artist of choice. He did a wonderful job. I hope everyone enjoys it! Apart from that I have fixed a few more bugs and oddities with the new update. UPDATE: The cavalry not appearing/mounting bug introduced in this patch is fixed. Your version number should read 7.021 in the main menu! Update Log: Added new hand-drawn map Added shadows to map icons Improved resolution of map labels Fixed mounting another horse when already mounted Fixed legate’s horse duplicate spawning on camp relocate Fixed roman horses not spawning by their masters Fixed legate’s horse not respawning at camp if player died while dismounted Fixed some convoys not giving loot when defeated Fixed thrown pila occasionally showing spear model
- Update 7.01 - 16 September 2023
Legates, Just a couple quick bug fixes for the 7.0 Cavalry update! I also tracked down the bug causing the Relocate Camp button to malfunction. Let me know if you are still experiencing this issue! Update Log: Fixed player respawning imbedded into the ground if dismounted at time of death Fixed player horse not returning to camp flag when player dies Fixed relocate camp button not working
- Cavalry 7.0 - 15 September 2023
Legates, At long last! The time has come. Trade in your gladius for a spatha and lance, and mount up! The cavalry has arrived and Britannia awaits! As the Roadmap promised, this final update's main feature is Roman and Barbarian cavalry units. Your legion will be bolstered by the addition of two new groups, the Equites Legionis, and the Cohors Amicorum. Horsemen are fast and deadly, armed with spears and longswords capable of quickly dispatching foes underfoot. Barbarian forces will also be strengthened by the legendary chariots of Britannia. Although considered antiquated at this point by the Romans, they will nonetheless demonstrate their timeless superiority in the open fields and rolling hills of Britannia. Another new change in this update is an almost full rework of the legion's high command. Now, special standard bearers, such as the Aquilifer will be integrated directly into cen…
- Development News - 8 September 2023
Legates, Greetings! It has been a while since the last official announcement. In fact, Steam (as opposed to Discord, where my announcements are more frequent and less formal) has not been treated to any news since Animals and Ambience, before my trip to Greece, my apologies for this. Well, I have been back in the States and hard at work these past two months! After a series of delays, it became very hard to pinpoint an exact date for the Cavalry update, but things are finally coming together! I am happy to announce Cavalry will be launching next week, Friday the 15th, alongside a 20% discount! Not only has this update taken the longest to finish, but it also contains the most new "things," and the largest file size increase to date. Both Roman and Barbarian forces are getting big upgrades, the conflict over Britannia will ratchet up even further. Get ready to trade in your gladius for a…
- Animals and Ambience 6.0 - 2 June 2023
Legates, Greetings! I am happy to announce the release of Animals and Ambience! This is the 5th roadmap update released thus far, and while tamer than others, should bring some pleasant life to the world of Warlord: Britannia! This update contains two main additions, domesticated farm animals which populate barbarian settlements, and some new camp decorations and tents. Unarmed convoys have also been expanded with new wandering shepherds and goatherds! New camp structures include the frequently suggested Legate's tent, supply tent, and servant's tent. The supply tent does not add to your storage, but instead provides an organized and covered space to place storage structures, which have been expanded upon with amphorae, grain sacks, and packing gear. Update Log: Added sheep Added goat Added pig Added cow Added chicken Added goose Added animal sounds Added new exploration soundtrack Adde…
- 1-Year Anniversary - 25 May 2023
Legates, I am happy to announce the 1-year anniversary of Warlord: Britannia and the foundation of Darkmatter Games! To commemorate this event I would like to share some interesting details about the game's origins, early scope, development cycle, and the launch last year. Darkmatter Begins Since middle school I have been interested in making games (I am almost 23 now). I started dabbling in 2D games with Scratch, a web-browser program designed by MIT to introduce visual coding to kids. After graduating from Scratch I picked up the basics of coding with Game Maker Studio by creating an Asteroids clone. This concept of Newtonian-physics was so interesting to me I decided to take the plunge into 3D development with Unity, which is still my engine of choice. In Unity, I worked on a multitude of smaller projects while in high school, some more feature rich than others, but all the while bui…
- Update 5.22 - 2 May 2023
Legates, Another bug fix for the latest 5.2 Update. There were two serious issues I have resolved. First, command staff not following the formation correctly, and second, outposts not functioning correctly. These should both be squared away now. If you built an outpost in 5.2, you may need to re-assign groups to them, as they might have been reset with this patch! Update Log: Fixed units going to the wrong outposts or to the homebase instead of an outpost Fixed command staff not working in formation when changing to battle mode Fixed auxiliary helmet feathers not removing when promoted to optio Fixed outposts refunding for wood Lowered minimum enemy-nearby amount to throw pilum Thank you all for your patience and for the helpful bug reports!
- Update 5.21 - 28 April 2023
Legates, Just a quick bug fix for the latest 5.2 Update. There was an issue with the updated Help Menu that prevented Auxiliary recruitment for some players. This has been fixed!
- Update 5.2 - 26 April 2023
Legates, I am excited to deliver one more unannounced update before moving to the next major addition, Animals and Ambience! This update brings a huge improvement and expansion to the base building side of Warlord: Britannia. The first and most immediately noticeable change is the new Build menu, accessible with (B). This menu organizes the game’s structures into a number of lists, which are then internally traversed using the mouse scroll wheel. The second main improvement is true grid rectification. Before, palisades and gates did not align exactly when using the grid and angle snapping options. Now, palisades and gates have been resized and adjusted to fit perfectly with 6 meter (long) and 3 meter (short) lengths. Tent placement stakes have also been updated to coincide with this new system, where tents now take up 6 meters in width (conveniently the same size as the long walls, or t…