- Important update for Crystals Of Irm Release Date! - 10 September 2026
Hello adventurers! We (Deck13 and David) have some important news, and since we value our community, you definitely deserve an honest talk, so that’s our approach for this announcement. We’re not too sure if you’ve heard, but there's a guy with a Master Sword and green hat coming around very soon, taking you on his adventures once again. Unfortunately, it turns out, this little guy will pop up the same day we wanted to release Crystals Of Irm, November, 5th 2026. We’re not even joking. That was the plan. We wanted to reveal the exact date in early October. We had found the perfect spot between all the AA to AAA releases and GTA. And now we’ll have to play Zelda ourselves. Q3 and Q4 2026 are already super packed, so balancing and finding a proper release date is not an easy task. Since we want to make sure that the largest possible number of adventurers discover and hear about Crystals O…
- Mechanics! - 8 September 2026
Hi and Hallo, Heroes of Irm!Have you ever wondered what my favourite mechanic in my upcoming title is?Well, for me, it practically fell into my lap. The switch between the 2D world and the 3D perspective had me hooked right from the start – I love immersing myself in the world.The 3D scenes have a different rendering setup, and thanks to a cool transition, the switch has turned out really well, don’t you think?So, why is this my favourite? I want to get to know the world. Every little nook and cranny. I want to make my own decisions and be able to knock over every little stick, no matter how small… and that’s exactly what this lets me do. I can really get to know and enjoy the world.Back to the rendering - of course, that didn’t go without a few hiccups. At first, the UI didn’t distinguish between 2D and 3D, so I had to tweak it. Also, the pixel effect from the 3D world was simply carri…
- Release Window Timeframe Revealed And Demo Update! - 11 August 2026
Dear heroes and relentless explorers of Irm, gather around the bonfire and listen carefully! Today, we bring you the long-awaited confirmation! That’s correct, you guessed right - Crystals Of Irm will graciously open its vast and unique world to Steam and Console gamers later this year!We ask for a little bit more patience, as we still have to stir the pot a bit and add some delicious berries to it, just to make sure we serve you the experience you deserve. But to make sure you are not left empty-handed, have a look at our fantastic Release Window Trailer!Some of you have probably noticed that we added additional localizations for regional Steam Pages and finally updated their look! But more importantly, there is a new version of the Demo waiting for you - make sure to give it a shot and let us know what you think!We are also thrilled to announce that our friends at Drillhounds are offi…
- Polishing! - 13 June 2026
Hey and Hallo!And here we are again in June! But that’s okay, because I'm making great progress!They always say that the last 10% of game development takes forever and is just as exhausting as the 90% before it! I get that now. But I think it’s really worth it.Going over everything again, tweaking it, changing it so it feels right that’s really fun right now, and every day the game looks and feels a little more polished!The battle system and the various boss fights in particular have received a lot of polish; all visitable areas now have their own quests and content; there’s a wide variety of items and equipment to buy and find; and the labyrinth dungeons have now gained a lot of new levels and can be found throughout Irm.The demo will also get an update soon to reflect this progress!So much has really, really happened!To wrap things up, a few words to those who’ve been following the pr…
- Onwards! - 6 May 2026
Hey and Hallo!Time sure flies!I’ve been so busy that I sometimes forget these posts are here to keep you updated! A quick apology for that, but I also just want to show you Crystals Of Irm, and that means I have to finish it first!And it’s coming along nicely! Right now, I’m looking at the game with a bit of disbelief and am surprised myself at where I’ve ended up after all this time. The three dungeons are done, the overworld is done, and there are plenty of places to explore. There are various weapons, skills, and spells to learn and discover. A wide variety of enemies will attack you with all sorts of patterns and moves.Crystals Of Irm is finally where I wanted it to be, and I really like it! I hope I can convey that to you when the time comes!I’d like to take this opportunity to once again sincerely thank you for the feedback from the playtest! Most of it has been implemented by now…
- Playtest has started! - 26 March 2026
Travellers of Irm!The time has come. We have just sent out the invitation to 200 Playtesters. Depending on the amount of Feedback we'll invite more and more people into the Playtest. Keep in mind, the game is a solo-development-story with just a very small publishing team backing it, so we need to make sure we can handle the amount of Feedback. We plan to run the Playtest till Monday but depending on the need we can and will extend it.What can you expect in the playtest version?The start of the gameMiris - The capital of IrmThe forests of Ulum and the rangers' campThe green dungeonVarious side questsTwo labyrinth dungeons with different levelsHow can you give feedback?There are various channels in the Crystals Of Irm Discord where you can report feedback and bugsThere is a a questionnaire, which you can also find on the Discord (In Germand and English)There is a tool in the game for rep…
- Playtest start date - 21 March 2026
Hey & Hallo!As you know, preparations for the playtest are in full swing. We now have a date for when it all kicks off. The playtest starts next Thursday, March 26, 2026. That’s when the playtest version will be unlocked to all registered users.Quite a few of you have already signed up for the playtest, and we’re not quite sure yet whether we’ll be able to invite everyone right away or if we’ll do it in waves. We’ll see!The playtest will run throughout the entire weekend so you’ll have plenty of time to explore everything I’ve prepared for you!So there’s still time to sign up for the playtest!Take careDavid
- Playtest Of Irm - 11 March 2026
A big announcement! Let's go!Here it comes - Drum roll! Are you ready?There will be a public playtest for Crystals Of Irm!!! You heard that right - a public playtest for Crystals Of Irm. This is a unique opportunity to check out the game before its release, play the first act, and experience the first dungeon in the game.And, of course, it's also a great chance to give feedback, share your opinion about the game, and maybe just have fun with the first section of Crystals Of Irm!What can you expect in the playtest version?The start of the gameMiris - The capital of IrmThe forests of Ulum and the rangers' campThe green dungeonVarious side questsTwo labyrinth dungeons with different levelsHow can you give feedback?There will be various channels in the Crystals Of Irm Discord where you can report feedback and bugsThere will be a questionnaire, which you can also find on the DiscordThere is…
- May the Crystals shine upon you - 7 March 2026
Hey and Hallo!The year has already started, and I've been a bit lax in communicating with you. So today, I'm finally back with a dev update and a little sign of life from me. I'd also like to prepare you for some really exciting news coming from me in the next few days, giving you the opportunity to take a closer look at Irm! But more on that when everything is ready – it won't be long now. So keep your eyes on Irm!That's that, so let's move on to the current status of the game. A lot has happened since the beginning of the year and Crystals Of Irm has once again taken a big leap forward. Actually, it's not just big, it's gigantic.Everything is in place and a lot of testing is being done. Things that didn't fit were discarded and the focus was placed on the core of the game. In my opinion, this core now works really well. The gameplay is fun, there are many things to discover, the battl…
- Battles of Irm - 17 November 2025
Hey and Hallo It's time for a new dev update! As expected, I'm still on the coast of Kalldor and will stay that way for the whole month of November! After that I'm going to the north of Irm and finish the main quest there. I'm on schedule!In this dev update I would like to introduce you to the battle system of Crystals Of Irm again. Unlike the usual RPGs, this one is not turn-based, but runs in real time and adds a bullet hell mechanic. To get your heroes to throw attacks onto the field, you have to keep moving. As soon as the blue bar and the portrait of your heroes fills up, they throw their equipped weapon onto the field. Now you have to stand next to them and activate them. Of course, you should try to get hit as little as possible in the meantime - these are the basics! There is also a magic system and different equipment, as well as different attacks from the opponents.Feedback of…
- Coast of Kalldor - 10 November 2025
Hey and Hallo new week new dev update - I'm really wading knee deep through Irm right now, much more the coast of Kalldor, home of the blue mages and their observatory headquarters and trying to make this place as fancy as possible for you. I'm also working on the Main Quest and making good progress here. I can't wait for you to experience the observatory and the other places on the coast of Kalldor for yourself. I would also like to recommend a Let's Play video from IndieZenGames to you this week! It's really well made and offers a great overview of what Crystals Of Irm is! So, be sure to check it out! The Dev Update is slowly developing into some sort of magazine, I like it and I hope you do too! Feedback of the weekThe feedback of the week goes to a user on the Discord of Irm! " Having to take my right hand off the mouse to access the menu with M is quite awkward and breaks the flow…
- Land of Crystals - 29 October 2025
Hey and Hallo finally here comes a new dev update. Please forgive the short break, but I have moved house and this has demanded all my attention! But that's done now and I'll continue with the dev updates.At this point I would like to show you Irm in all its glory! I have created this map showing all parts of the country. I'd like to know which place on the map you find most interesting and which one you'd like to see in-game?The land of crystals is waiting for you! At this point I would like to introduce a new section - the feedback of the week! You guys keep sending me feedback and I really appreciate it! That's why I want to highlight one message every week.Feedback of the week"What is that symbol in MANA? I cant cast spells"You can also cast spells in the demo! To do this, however, your Mage needs the appropriate staff or skill that casts mana instead of attacks on the field. You ca…
- Adventure Guild - 14 October 2025
Hey and HalloThe Adventurers' Guild in Miris has opened its doors, and the expedition leaders have a quest for you right away - at least that's how it is in the new version of the demo. Later in the game, you'll return to the guild again and again to receive various quests. In addition, the guild members have helpful tips for your adventures in Irm. My favorite bug report this week - fell in the tavern and got stuck - That's how it works in a tavern, right? But joking aside, this will of course be fixed as soon as possible, and thank you so much for reporting it. You're really helping me to make the game better. Weekly TaskThis week, and actually the whole month, I'm dedicating myself to the Ulum Woods and the ranger camp located there. That means I'm knee-deep in production again and Crystals Of Irm is getting a little more complete. In the near future, I'll be primarily building conte…
- Spindle is out NOW! - 13 October 2025
Greetings everyone!Our friends from Wobble Ghost have just released their first game and we've played it on the last convention we visited some time ago. And if you are looking for an oldschool (and yet somehow modern) interpretation of the Zelda-Formula (especially the Phantom Hourglass one), you really should take a look at this one. It shares the same idea as Crystals of Irm basically. Bringing back was lost among modern games. Give that oldschool feeling, just how you remember games.
- Demo Patch Notes - 0.7.8 - 27 September 2025
Patch notes - 0.7.8- New item - healing potions that can now be used in the inventory to heal the party- Fruits can now be eaten in the inventory and heal a little bit- Dynamic crosshair that shows possible interactions- Adventure Guild in Miris- UI adjustments for skill check- Adjustments to the controls- The world map in the menu can now be closed- Character menu improvments- New cutscene in Miris- Dialog system- Fixed music bug- Fixed dialog got stuck bug- Minor bug fixesA big thank you to everyone who gave feedback!
- Onwards - 23 September 2025
Hey and hello!Guess what - Crystals Of Irm is part of this year's “No Time to Loot” festival - woo-hoo! Feel free to check it out - there are lots of great games there.Today's update will be a little shorter than usual because I've got my hands full right now. But despite all the tasks I have to do, I'm making good progress and the game is coming along nicely again.Weekly TaskAs discussed last week, the new internal version is ready and I'm waiting for feedback on it. The newly implemented dialogue system and my cutscene system work wonderfully together and give me the opportunity to communicate the motivation or necessity of various quests much better! The demo update will give you a first little taste of this!Demo StuffI'm currently in the final stages of completing the demo update. As already mentioned, some of the bugs you reported will be fixed, and Miris will be expanded to includ…
- Community - 17 September 2025
Hey and Hallo!First of all, sorry for the delay this week! But now we're finally ready with this week's update! Now that Gamescom is over, I'm continuing my work on Crystals. What has become even clearer to me in recent weeks, and was really evident with the release of the demo, is how important your feedback and your voice are in the process. That's why, in addition to the feedback tool, which you can use directly from the demo and which is already being used extensively, I've expanded the Discord channel in this direction. You now have the option to send me feedback and bug reports directly from there. You can also contribute ideas, which the community can then vote on directly. If enough votes are cast for an idea, I will be notified and can discuss it with you directly. At this point, I would like to say a big thank you to all of you. Your input, whether on Discord or via the feedba…
- New Chapter - 2 September 2025
Hey and Hallo!Something fundamental has changed this week - I've made it and am now working full-time on Crystals Of Irm. It's been a wild ride to get here, and I'm really excited about this new chapter. It will also be really good for the game that I can now invest much more time in its development. A big thank you to everyone who has been with me this far.At this point, I would also like to say a big thank you to everyone who uses the feedback tool in the demo and shares their ideas with me, reports bugs, and actively helps me make the game better! Thank you! I have also decided to structure these weekly posts a little better. The idea is to use the beginning for general information - what's going on with me, what's happening, etc.This will be followed by a section on what I'll be working on during the week and finally a short section on planned demo updates. Weekly TaskThis week, the…
- Demo patch notes - 0.7.7 - 30 August 2025
Patch notes - 0.7.7More Input HintsWeapon stats ATK / DMG or DEF for equipped items now visible in character menuMake damage when no weapon is equippedAll items are now sellable at the different merchantsStarted with switching to flat item & skill spritesLocalised input hintsOnly one battle can be active Save game & continue game for demo Fixed feedback tool cancel buttonCurrent HP cannot be higher than MaxHPFixed some bullet hell attacksA big thank you to everyone who gave feedback!Know bug - Sometimes the music is not played during or after battles
- Gamescom roundup & What's Next - 27 August 2025
Hey and Hallo! Gamescom is over, I'm back home, and what can I say - it was simply amazing! A huge thank you to everyone who stopped by the booth for all the kind words and great feedback. It was truly wonderful to meet you all! Since I'm working on this game mostly on my own, it was really great to see that you enjoy Crystals Of Irm! The best part, though, was having the opportunity to talk to you a bit about your experiences. That was incredibly valuable, and I learned a lot.The demo will remain online from now on and will be updated with new features and bug fixes. In addition, the feedback tool will remain active, allowing you to send me direct feedback or bug reports. This means that even after Gamescom, you can continue to explore Crystals Of Irm and actively participate in its development. This way, I want to stay in touch with you and discuss your feedback. In addition to the fe…