Limbus Company news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players30.3K · 6 October 2026 - 18:57:30 UTC
- SteamPulse tracked peak157,444
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews114,065
- Release dateFeb 26, 2023
- DeveloperProjectMoon
- PublisherProjectMoon
Company pages: Developer: ProjectMoonPublisher: ProjectMoon
Limbus Company Steam news
Limbus Company news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Early Closure of 5F Boss Difficulty Survey for Chapter 10 - Part 3 - 6 October 2026
Hello, this is Project Moon. On Oct. 2nd, we launched a survey regarding difficulty adjustments for a certain boss. A total of 49,678 Managers have participated so far. As we have collected sufficient meaningful data regarding the boss difficulty adjustments, the survey will close earlier than originally scheduled. - Before: Responses accepted until Oct. 8th (Thu), 10:00 (KST) - After: Responses accepted until Oct. 7th (Wed), 00:00 (KST) We will provide further details regarding the specific adjustments and survey results through a separate notice before the update. We sincerely thank all Managers who participated in the survey and shared their feedback regarding the difficulty adjustments. Thank you.
- 2026, Oct. 8th Scheduled Update Notice - 5 October 2026
- Preliminary Notice: Oct. 8th Mobile Platform Optimization Update - 2 October 2026
Hello, this is Project Moon. With Ver. 1.116.2 Scheduled Update, which will be deployed on Oct. 8th, 12:00 (KST), we will be implementing the following memory-related optimizations. Please refer to the information below. ■ Improvements 1. Main Story Chapter 10 - Combat / visual effects resource optimization - We have improved the compression method for resources in Shadowed combat, characters, E.G.O, and various other resources. - The affected resources will still maintain the same resolution, so it will not affect the effective visual quality. 2. Resource reset after unique cinematic and combat resources are used - We have identified and fixed an issue where certain unique visual resources in Main Story Chapter 10 - carry over to the following scenes. - We have identified and fixed an issue where relevant cinematic resources after finishing an Encounter in the Shadowed would carry over…
- Notice: Chapter 10 - Part 3 The Shadowed Boss Battle in 5F Difficulty Survey - 2 October 2026
Hello, this is Project Moon. After monitoring various feedback following the Oct. 1st Scheduled Update, we decided that Main Story Chapter 10 - Part 3 The Shadowed Boss Battle in 5F needed certain difficulty adjustments. In order to determine the specifics of the adjustment, we will be conducting a combat difficulty survey. - Limbus Company Main Story Chapter 10 - Part 3 The Shadowed Boss Battle in 5F difficulty survey - Survey period: Until Oct. 8th (Thu) 10:00 AM (KST) ※ Please note that the contents of the survey may contain spoilers for players who have not accessed that battle yet. https://forms.gle/ZyNvgKVZrL5SaJix8 We will review potential difficulty adjustments based on the submitted responses. We ask that Managers answer as candidly as possible regarding their experience while progressing through the Story. To collect and review the responses promptly and make adjustments for a…
- (AOS, iOS) Notice: Ver. 1.116.1 Update - 2 October 2026
Hello, this is Project Moon. Ver. 1.116.1, which fixes the known issues identified in Ver. 1.116.0, updated Oct. 1st, will be deployed soon. Please refer to the information below for more information. ▶ Fixed an issue where, in Main Story Chapter 10, Meursault could die when using "The Prince of La Manchaland" Identity against a certain boss unit. ▶ (The Shadowed) Fixed an issue where restarting the stage under certain conditions could cause the game to become unresponsive ▶ Fixed an issue where, when Excision Coins or Erasure Coins deleted Unbreakable Coins, the game would become unresponsive - After 10.2 (Fri) 11:30 (KST) - There may be a delay of approximately 10 minutes. ※ Please download the Ver. 1.116.1 update through the AOS Play Store or iOS App Store. Once the update has been applied successfully, the version number displayed at the bottom right of the title screen will show 1.…
- (Steam) Notice: Ver. 1.116.1 Update - 1 October 2026
Hello, this is Project Moon. Ver. 1.116.1, which fixes the known issues identified in Ver. 1.116.0, updated Oct. 1st, will be deployed soon. This update will be deployed to Steam first. As mobile platforms (AOS, iOS) require the update to go through each market's review, the same update cannot be deployed simultaneously across both PC and mobile environments. Until the update is applied to the AOS and iOS platforms, we would like to ask our mobile users to access the game on Steam if possible. We will inform you via a separate notice as soon as updates become available on each AOS and iOS platform. Please refer to the information below for more information. ▶ Fixed an issue where, in Main Story Chapter 10, Meursault could die when using "The Prince of La Manchaland" Identity against a certain boss unit. ▶ (The Shadowed) Fixed an issue where restarting the stage under certain conditions…
- Hotfix : "The Symbolic" Difficulty Nerf & "The Shadowed" Boss Text Improvement - 1 October 2026
Hello, this is Project Moon. The hotfix described in the notice has finished deployment. Please refer to the information below. ▶ (The Symbolic) Simplified the conditions for triggering the event where a special assistive item can be obtained, and added an additional effect to the said item - Before: The event would be triggered after dying 3 times. - After: The event is triggered after dying once. - Additional Effect: In the Symbolic, Damage Dealt +350 ※ Even if you have refused the item the first time, you can talk to the relevant NPC again to receive it. ▶ Main Story Chapter 10 - "The Shadowed" 5F Boss Passive text intuitiveness improved New Texts: - When the Sinner who has a certain buff wins a Clash against a certain Skill, the boss unit gains 1 unique status effect - When the boss unit reaches 5 Stacks of that unique status effect, it gains a new pattern; winning the Clash against…
- Notice: "The Symbolic" Difficulty Nerf & "The Shadowed" Boss Text Improvement - 1 October 2026
Hello, this is Project Moon. We have received much feedback regarding the difficulty of boss units that can be encountered in The Symbolic gamemode. To alleviate this issue, we intend to buff the effects of the special item that can be obtained when the player is defeated. In addition to the above, this hotfix will improve the Passive description of a certain boss unit fought in "The Shadowed" to make the Encounter gimmick more intuitive to understand. We will inform you via another notice once the hotfix has been deployed. Please refer to the information below. ▶ Simplified the conditions for triggering the event where a special assistive item can be obtained, and added an additional effect to the said item - Before: The event would be triggered after dying 3 times. - After: The event is triggered after dying once. - Additional Effect: In the Symbolic, Damage Dealt +350 Added: - When t…
- Notice: Known Issues After the Oct. 1st, 2026 Scheduled Update - 1 October 2026
Hello, this is Project Moon. We would like to inform you of the known issues identified following the Oct. 1st, 2026 Scheduled Update. Any additional issues identified will be continuously added to this notice so that Managers can review the relevant information. We will also provide another announcement once the hotfix schedule has been finalized. Please refer to the details below. ▶ (The Shadowed) An issue where, under certain circumstances, battle progression becomes impossible ▶ (The Shadowed) An issue where part of a certain unit's name is incorrectly formatted as a Keyword and displayed as "UNKNOWN" ▶ Certain text errors identified following the update ▶ An issue where certain voice lines and subtitles do not match or are not played or displayed following the update As stated in our previous notice on Sep. 24th, regarding difficulty adjustments, we intend to monitor gameplay trend…
- Notice: Sale End Time Change for New Limited Packages - 1 October 2026
Hello, this is Project Moon. We would like to inform you that the sale end time for the 2 new limited Packages scheduled to be added on Oct. 1st, 12:00 (KST), has been changed from the information provided in the "Oct. 1st Scheduled Update Notice" posted on Sep. 28th. ※ Sale End Time Change → Relevant Packages: Target Extraction Pack, Identity Growth Pack - Before: Oct. 15th, 2026, 10:00 (KST) - After: Oct. 15th, 2026, 06:00 (KST) Please note that the sale of Target Extraction Pack and Identity Growth Pack will be closed at 06:00, Oct. 15th, 2026 (KST). We sincerely apologize for any confusion caused by the change to the Packages' sale end time. Thank you.
- Additional Notice Regarding the Oct. 1st, 2026 Scheduled Update - 29 September 2026
Hello, this is Project Moon. We would like to provide additional information regarding the "Oct. 1st Scheduled Update Notice" posted on Sep. 28th, as we have identified several additional matters. Please refer to the details below. Additional Bug Fixes & Improvements have been implemented. ※ Please note that the following improvements will be deployed with the Oct. 1st Scheduled Update. ▶ Fixed an issue where, after "Weakpoint Attack" was activated against a certain unit in the Symbolic, its HP would remain reduced upon entering the Shadowed ▶ (The Shadowed) Fixed an issue where the game would not progress after using the "Stage Continue" function with certain Identities deployed → Relevant Identities: Dawn Office Fixer Faust, Dawn Office Rep Gregor ※※ Please note that the 40 Lunacy spent on Stage Continue will be returned normally even if the player exits the application after this iss…
- 2026.10.01 (KST) New Identity Preview - 28 September 2026
- 2026, Oct. 1st Scheduled Update Notice - 28 September 2026
(18:55) ※ Added an item omitted from Target Extraction : - E.G.O : Move-in Reg. Gregor
- Notice: Ver. 1.115.0 Known Issues Hotfix & Save Restoration Added - 24 September 2026
Hello, this is Project Moon. A hotfix for some of the known issues in ver. 1.115.0, shared in our last update, will be deployed. We will also implement a "Save Restoration" function to help users resolve any soft-locking issues that may occur or have occurred. Please refer to the information below. ▶ Fixed an issue where maps on certain floors would be partially cropped when playing the game at a resolution with a narrower aspect ratio ▶ (The Symbolic) Fixed an issue where entities belonging to a certain faction could neither attack nor be attacked ▶ Fixed typos and text errors identified following the update ▶ (The Symbolic) Fixed an issue where unintended text would be displayed when interacting with a certain object during the early portion of the content ▶ Fixed an issue where certain unintended text would be displayed in the main story ▶ Fixed an issue where the Panic-state flavor…
- Known Issues in Ver. 1.115.0 After the Sep. 24th Update - 24 September 2026
Hello, this is Project Moon. We would like to inform you of the known issues identified in Ver. 1.115.0, released on Sep. 24th, 2026. Please refer below for further details. ▶ An issue where, on certain devices, the game does not function smoothly during a certain Combat Encounter in Main Story Chapter 10 ▶ (The Symbolic) An issue where, under certain conditions, the screen fades to black and held Items are lost ▶ (The Symbolic) An issue where quest progression becomes impossible if a certain unit is defeated first while the quest is in progress ▶ An issue where, under certain conditions, game progression becomes impossible upon obtaining a certain item ▶ An issue where maps on certain floors are partially cropped when playing the game at a resolution with a narrower aspect ratio ▶ (The Symbolic) An issue where game progression intermittently becomes impossible after a death sequence in…
- Additional Details on Sep. 24th Scheduled Update - 23 September 2026
Hello, this is Project Moon. We would like to provide additional information regarding the "Sep. 24th Scheduled Update Notice" posted on Sep. 21st, as we have identified several additional matters. Please refer below for further details. 1. Due to an unintended issue identified under certain environments with one of the "Main Story Canto 10 Control Scheme & Feel Improvements", the following improvement has regrettably been excluded from the Sep. 24th Scheduled Update: ▶ Expanded object interaction range so that the player only has to be near the interactable object, and no longer has to look directly at it ※ We will provide another notice once this improvement is ready to be implemented. 2. We would like to inform you of 2 items that were omitted from the Bug Fixes & Improvements: ▶ (The Symbolic) Fixed an issue where the corpse sprite would not appear when a certain unit died ▶ (The Sy…
- 2026.09.24 (KST) New Identity Preview - 21 September 2026
- 2026, Sep. 24th Scheduled Update Notice - 21 September 2026
- Notice: Additional Upcoming Control Improvements for Main Story Ch. 10 - 18 September 2026
Hello, this is Project Moon. On Sep. 17th, 2026, we shared with our users. Today, we would like to share additional quality-of-life changes that are coming to the game. - (Steam - PC Only) Keymapping/binding function For managers playing on PC, we are adding a keymapping function for Main Story Chapter 10. With this function, you can customize the game's controls to the settings that are most convenient for you. This function applies only to a certain stage in Main Story Chapter 10, and will not affect keyboard shortcuts for the rest of Limbus Company. The keymapping/binding function will also be updated with the Sep. 24th Scheduled Update. Please check the upcoming Scheduled Update notice for more information. Thank you.
- Notice: Hotfix for Issues in Ver. 1.114.0 - 17 September 2026
Hello, this is Project Moon. We would like to inform you about the upcoming hotfix addressing the known issues identified in Ver. 1.114.0. Please refer to the information below for more details. ▶ Fixed an issue where players may unintentionally be moved to a different area → Relevant Content: "Enter the Tabernacle" ※ If you were previously unable to progress due to being moved to a different area prior to the hotfix deployment, interacting with the object inside that area will allow you to proceed normally. ▶ Fixed an issue where selecting the "Return to Window" option in a certain stage shows the incorrect pop-up text ▶ Fixed minor typos identified after the Scheduled Update - Sep. 17th (Thu), 21:00 (KST) - There may be a delay of approximately 10 minutes. ※ The Hotfix will be deployed upon restarting the game, and does not require a separate client update. However, please note that a…
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