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Never Ending Beyond

Never Ending Beyond Steam news

One More Dream Studios | Apr 13, 2026 | game

Released

0players observed · 24 September 2026 - 00:04:26 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Never Ending Beyond news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews20
  • Release dateApr 13, 2026
  • DeveloperOne More Dream Studios
  • PublisherOne More Dream Studios

Genres: Action, Adventure, Indie

Company pages: Developer: One More Dream StudiosPublisher: One More Dream Studios

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Never Ending Beyond Steam news

Never Ending Beyond news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bullet Fest Balance Update - 9 June 2026

    Hey everyone, been awhile since the last update. I am not great with balancing so all the feedback has been wonderful!Biggest thing I've been told is that bosses feel too easy and quick to beat. A higher hp pool should feel like a better challenge.There is also a difficulty spike between worlds. Making enemy hp and damage spike up after each level.Balance Updates:Butterfly Boss Hp from 150 + Wave Difficulty Scaling To 500hp Flat.Builder Boss Hp from 250 + Wave Difficulty Scaling To 1500hp Flat.Origin Boss Hp from 400 + Wave Difficulty Scaling To 3000hp Flat.Extra 20 Wave Difficulty Scaling in Prehistoria.Extra 40 Wave Difficulty Scaling in Mythicalis.Bug Fixes:Fixed bug where Technite does not save properlyKnown issues to be fixed in the next updates:Audio playing weirdly on cutscene pauses Lag spikes when too many enemiesArt assets staying on when they shouldn'tI'll be monitoring Steam…

  • Major Optimization Improvements are here! - 24 April 2026

    Hey all, I just want to say thank you to everyone who has gotten the game, played it or reviewed it. I'm so sorry for the lag and softlocks some of you must have endured. Rest assured most of the major issues have been fixed! I'll be monitoring closely as there are over 100 objects changed in total, if you have a major issue feel free to post it on the discord or leave a review and I'll hotfix it immediately.Bug FixesFixed softlock that happens if you collect a food chip and there is no food left to collect.Collected Technite now saves every time you collect a microchip. Not just at the end of runsOptimization ImprovementsThe spawn and disable system for these objects has been completely overhauled and will feel much less laggy. EnemiesEnemy ProjectilesPassive ability projectilesPassive particlesGeneral particles that appear oftenBalance ChangesIn line with performance, the way certain…

  • OPTIMIZATION IS HERE, more optimization to come next week! - 17 April 2026

    Basic optimization improvements, but should have significant impact Pet Info UI blocking petting animations at home Fix for being able to see multiple interact prompts at a time Butterfly boss difficulty slightly tweaked Boss hp scaling is increased the more enemy waves you clear

  • Soft Lock Fixes - 16 April 2026

    Fixed loss of ability to attack in Origin Boss Fight Fixed Chip Pickup softlock issues Added Health Bonus override for garden numbers over the limit. (For demo players save files) Disabled tooltip during cutscenes

  • Bug Fixes. Working on optimization next! - 15 April 2026

    Bugs Fixed: - fixed grid editor ui issues - fixed grid placement movement issues - Prevented soft lock if a maxed out chip is discovered - Grid only auto opens on the first time exiting your house now. It's less disruptive. Balance Update: - Increased default move speed of enemies by 3x. - Twister, Fetch Bone and Shell Shock nerfed on initial chips. - Dig Deeper drop rate reduced.

  • Enemy Wave Difficulty Scaling Increased - 14 April 2026

    - Increased enemy kill requirement by 2 per level - Enemy health now scales by +1 every 2 levels instead of every 3.

  • Launch hotfixes - 14 April 2026

    Fixed issue where Garden doesn't re-appear after a run Slightly increased boss hp Fixed resolution bug on the Steam deck Fixed Dragons Breath and Hells Gate working unintentionally with bosses

Patch notes and updates

S.noRelease datePatch nameGID number
117 April 2026OPTIMIZATION IS HERE, more optimization to come next week!1830163047260801
216 April 2026Soft Lock Fixes1830163047256559
315 April 2026Bug Fixes. Working on optimization next!1830163047254558
414 April 2026Enemy Wave Difficulty Scaling Increased1829528821317594
514 April 2026Launch hotfixes1829528821316980

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