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HACKERGAME

HACKERGAME Steam news

Vance Studios | To be announced | game

Coming Soon

GameSteam Store content

IndieSimulation

  • Steam app typegame
  • Steam App ID1974060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperVance Studios

HACKERGAME news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1974060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperVance Studios
  • PublisherVance Studios
  • Parent gameNot available

Genres: Indie, Simulation

Company pages: Developer: Vance StudiosPublisher: Vance Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

HACKERGAME Steam news

HACKERGAME news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • You can give us an idea! - 2 June 2024

    Hello Everyone, we want to take your suggestions for a website in HACKERGAME. To give you an idea, this is a semi-professional hacking forum with a social feed and job posts from individuals or competing corporations. You can submit your name ideas with the link below. https://forms.gle/jDgibkeNbwriQY9e8 If we decide to put it in the game or inspire from your suggestion, we will also add your desired username to the game. Thanks!

  • Devlog #4 - From the DEV - 20 May 2024

    Hi, this is the developer of HACKERGAME. I would like to give you those who are interested in the technical side of the job, unlike this designer guy I don't have fancy words and banners. We used to use Unity as a game engine but as we continued in the development process, we came across a lot of roadblocks and challenges posed by Unity, this is why we are going to switch to the unpopular way of creating games. We are going to develop our game based on Electron with React, .Net API with SignalR, Mediator and SQLite. I know it might sound crazy to do that but some of the biggest challenges were reactivity, styling and maintainability of the code, I wasn't able to deliver applications as they were in designs or I would have to spend a lot more time than I should. Skill issue I guess ¯\_(ツ)_/¯ You might think why .Net though, isn't Electron and React enough but there is a reality that .Net…

  • Devlog #3 - Breacher Framework - 26 June 2023

    The backbone of the toolset. Breacher Framework. Breacher Framework, or BRC for short, is one of the main tools that you will be using in the HACKERGAME to perform cyberattacks. I mostly inspired it from Metasploit Framework and made it highly simplified. At the current state of BRC, there are two modules. These are; porthack - Deploys a reverse shell on vulnerable targets. uploadx - Generates an exploit for file upload vulnerabilities. I plan to add more modules further into development. The one module I planned to add right now is Remote Desktop Control. We haven't designed or coded it yet. But when it's added, you will be able to connect target computers, see its desktop and control it from the screen. (Hopefully) For now, let's focus on the existing modules. Starting with 'porthack', if you have played Hacknet -which is our main inspiration to make HACKERGAME- It will sound similar…

  • Devlog #2 - A Digital Nightclub - 3 March 2023

    Electronic music, data trafficking, and unfiltered chat. Welcome to the Club Decagon. I'm trying to create a little nightclub-themed illegal chatting platform just like you see in the movies, where two guys talk in a loud club about some shady business. In Club Decagon, you will be doing similar things, talking about some stolen data or a hacked server, or you will be the one who recieves the mission and going after the targets. Even tough Club Decagon won't be a big part of the game, I still think it's a great little idea to add into the HACKERGAME universe. Let us know if you have any questions or suggestions for HACKERGAME. You can also reach us from Discord.

  • Devlog #1 - Network Analysis Tool - 30 January 2023

    Hello and welcome to HACKERGAME Devlogs. I've been wanting to share some of the development processes of HACKERGAME with those who are curious about the game's current status for a while. I am hoping that this devlog series will satisfy you. So let's begin; The first network analysis tool we created was also used to hack the target networks, which was almost 70% percent of the game. Even though HACKERGAME is an arcade experience, we didn't want all the hacking to be done through one single software. If you've seen the old screenshots of HACKERGAME on the steam page, then you've probably seen the old TARGTR interface. For those who have missed it, here is a photo of it: TARGTR's purpose was to both scan the target ports and attack them with built-in exploits. Like Nmap combined with Metasploit. But as I said, this gameplay mechanic was way too arcade and wasn't fun at all. So we've remov…

Patch notes and updates

S.noRelease datePatch nameGID number
126 June 2023Devlog #3 - Breacher Framework5124581515270095804
23 March 2023Devlog #2 - A Digital Nightclub5070528176565036526
330 January 2023Devlog #1 - Network Analysis Tool5035622109522433025

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