- Beta Build 1 Announcement - 17 May 2024
Hey guys, if you go into the game options, you can see a new branch called public-beta. If you enable this, you can try out the new combat system. Please report any bugs in the forums, link is here or on the discord here. Currently, to exit that version requires you to alt + f4 the game, but next update will include the menu option. Try out the game with controller too, see if it works well for you.
- WestFallen Update - Devlog - 10 May 2024
Progress has been slowed down a lot because of school and work, but now that I have a lot more free time, I have been working on the game, so take a look below at the latest devlog! Stay tuned for more updates!
- Patch Notes 1/9/2023 - 1.0.6 - 9 January 2023
-Fixed collision on secret room box -Added some more environment dressing -Fixed ground collision for enemy spawners -Filled collision underneath landscape to avoid spawning underneath -Fixed bug in death system causing enemies to stop spawning -Fixed bug in animation blueprints causing enemies to error and potentially interfere with the wave system -Increased skeleton and undead knight damage
- Patch Notes 1/4/2023 - 1.0.5 - 5 January 2023
Added ability to skip intro cutscene Hotkeys added next to abilities Fixed bug with the pause menu not pausing when called more than once Patched a problem with waves not progressing correctly Added music to the arena Added description for abilities in the tutorial card Fixed a bug where the pause menu thought you had a controller even if you did not Fixed rolling during the intro cutscene Removed the ability to move your view around during the intro cutscene Added loading screens
- Hotfix for 1.0.4 - 28 December 2022
Fixed the undying bug fully Removed the ability to play the game during cutscenes
- Patch Notes 12/24/2022 - 1.0.4 - 24 December 2022
Removed arrow from all spells Removed video from start of the arena (temporarily while working on a fix) Added sounds to the obelisks Fixed the spawns of enemies so they would not spawn in the air Wave system tweaked to be smoother Fixed bug with obelisks double counting fills, so instead of 3 at the first, it is now 6 as was intended Improved the visibility of some of the interactable points Adjusted health bar of NPCs to be smaller, more readable, and exit the game better Fought more with the undying enemy bug, hopefully it is fixed due to changes made to the way enemy health changes Lightened the arena a bit
- Patch Notes 12/23/2022 - 1.0.3 - 23 December 2022
Fixed bug with the third obstacle Fixed spawns in the final area Adjusted main menu Changed levels on mobs to be more consistent Rounds should no longer be separated by so much time after everything is dead Keybindings have been updated Added and adjusted sounds that enemies made
- Patch Notes 12/20/2022 - 1.0.2 - 21 December 2022
Tweaked death screen Fixed some lighting Fixed outro video not playing right
- Patch Notes 12/20/2022 - 20 December 2022
Bug involving Tormented Souls fixed (I hope) Shortened attack range for some enemies to light up better with animations
- WESTFALLEN OUT NOW! - 20 December 2022
WestFallen is out now! I just want to say thank you to everyone who supported the journey thus far, and we look forward to the future of this game alongside all of you! What is the Early Access? The early access version of the game is a story driven, wave based, melee combat (for now!) arena, almost like a vertical slice of what the game has to offer. It is meant to serve as a way to start getting into the story and to test the combat out rigorously, to get feedback on what works, what doesn't, what feels good, and so on. So please do leave a review or a comment or email me your feedback so I can fix imbalances and bugs as fast as possible. I would recommend only buying this game in the state it is now if you are happy with the state it is in or if you want to support the development and the future of this game. What's Next? After a day or two to play around with what I can do to make a…
- WestFallen Launches Into Early Access! - 9 December 2022
Before we begin, here is the cinematic trailer for WestFallen Early Access! Go ahead and subscribe there to stay up to date with the devlogs, trailers, and other videos that we do about the world of indie games! As well, here is a shameless plug for our Discord! Release Date...Sorta The plan is to launch the game as soon as possible, hopefully sometime either on the 12th of December, or sometime in that week, seeing as the game is fully ready to launch, minus the final approval from Steam. All that is left is to remove the partial controller support check box, since that feature does not yet feel consistent with the gameplay as of now. What is Coming Next So you might remember in a previous announcement a roadmap to the release of the arena/early access. From that roadmap, all that is really left is to improve some of the voiceover work. Some of it does not capture the feel, but that is…
- State of WestFallen - 10/9/2022 - 9 October 2022
Hey all! So, the last announcement posted had a roadmap that listed several things that had to be done before the arena could be launched. Both fortunately and unfortunately, there has been a big change to that. First some positive news! I have been very busy creating new enemies, and finding ways to make them exciting and fun. Since this early access portion is mostly just a horde mode, I have been able to have a lot of freedom with the kinds of enemies I create. Below are some images of a few of the enemies you will face in the game. As well, the enemies all have something that differentiates them from the other ones, giving you a unique challenge depending on the mix of them in front of you. Secondly, work has been progressing well on the redesign of the arena map. While currently I do not have anything really worth showing, the redesign is adding some new elements and features to th…
- WestFallen Road to the Arena! - 28 July 2022
Roadmap! Hear ye! Hear ye! This is all that is left until the game can be released! As we come down to these last few weeks, a release date will be finalized as soon as the game is in a state that can actually be played from start to finish. For quicker updates, small gameplay tidbits and teasers, please consider joining the Discord here! Once this roadmap is cleared, I have a few things I would like to touch up while I wait for Steam to approve the game's build, but those will not affect the release of the game or the roadmap. We look forward to finishing this part of the game for you all to play! ~Ninja Software Studio
- State of WestFallen - 7/27/2022 - 27 July 2022
The last week weeks... The last few weeks have been filled with work on the arena experience. What's that? What have we done? Well I am so glad you asked, dear hypothetical reader. First things first, the combat! https://media.giphy.com/media/l9FHVArCHkfVV6a3Ur/giphy.gif Isn't she just stunning? I know, I know, that looks like a mannequin slapping another, more colourful mannequin. Well, it is...soooooo... In all seriousness, the combat system is taking shape, currently the player is able to chain together a combo which is based on the weapons currently equipped, which for the arena is likely to be just the classic sword and shield. As you saw, the enemy takes damage, updates the health bar, and after losing all their health, dies. The other system that has taken shape has been the arena mode, which is comprised of a wave system controller and spawners. To skip over all the techno mumbo…