- Post-Release Patch 1.1a - 14 January 2023
Listed below is a couple of changes made after the 1.1 Release based on feedback we've received. General Fixed an issue where the camera would zoom in too far after defeating the Chimera. You can no longer Return to Town when dead. This would have allowed players to keep their currency on death which is not the intent. Fixed two issues regarding the Dash upgrade: Attacking while Dashing no longer locks your controls in an infinite Dash Dashing while using Time Control no longer locks your controls in an infinite Dash Zeus Fight Rework Some work has gone into the Zeus fight to ensure a more fair gameplay experience. The Mine Attack was too heavily RNG based, and it needed to go. What has Changed? I wanted to do two things when reworking this attack: Make sure there is a safe space in the Area that Mines will not touch. Give a visual indication to where that safe space will be. There are…
- Kronos: Titan of Time - 1.1 Release - 13 January 2023
Hi Guys! At long last, the 1.1 release for Kronos: Titan of Time is here! With it, it brings a host of new content for you to enjoy. The update includes: A brand new UI. A brand new level to explore. An expanded storyline that dives deeper into the the world of Kronos and Greek Mythology. Additional characters to interact with, each with their own story to tell. Side quests which award Gold and Ghost coins. Purchasable upgrades which enhance Kronos' abilities. Achievements A stupendous amount of bug fixes. It is recommended that everyone start a new game for the full experience! A Note On Controller Support Controller Support was planned for this update, and I looked extensively into ways to make it work for the game. Unfortunately, due to the initial control system not being designed with controller support in mind, I found that retrofitting it would have required significant changes t…
- Hey Guys! - 31 May 2022
Just wanted to say a quick thanks for the continued support and feedback we've been receiving on the game. Without your bug reports and improvement suggestions, the game simply wouldn't improve at the rate it is. To the small speedrunning community that has formed, you are seen, and are awesome! We have no idea how you've found the things you have, and genuinely hope you continue to enjoy experimenting with the game in the future! Some things you have discovered have been patched, which would not be possible without you. New levels are in the works, which we hope you'll enjoy playing with (and finding new tech) when released. To anyone that would like to try their hand at completing a speedrun, a page has been setup for you to post your times to on speedrun.com by Bintendo and Slysonic. You can find it here - https://www.speedrun.com/kronos There's also a discord regarding speedrunning…
- Post-Release Patch - v1.055 - 31 May 2022
Bug Fixes Fixed an issue where it was possible for some players to lose input control while fighting Zeus. Gameplay Changes You can no longer use the platforms that drop during Zeus' ultimate to jump out of the arena and beat the game without defeating him. Miscellaneous/Quality of Life After dying, Zeus will now teleport to his starting location. Sometimes if the player re-entered the arena too quickly after dying, Zeus would begin his first attack before being able to move completely back to his starting location. All remaining lightning mines now explode on player respawn during the Zeus fight. This ensures you won't accidently jump into old mines upon re-entering the arena.
- Post-Release Patch - v1.054 - 30 May 2022
Bug Fixes Fixed an issue where if you were to take damage during your attack animation, a soft lock would occur. Fixed an issue where if you died during your attack animation, the attack box will stay active (until you attack again). This could cause some whacky collisions. Fixed an issue where the attack box would stay active when attempting to enter or leave the Zeus arena while inside the attack animation (or if the attack box was already active due to the above issues), again causing some whacky collisions (and soft locks in certain cases). Miscellaneous/Quality of Life Moved the platform that allows you to leave the arena after defeating Zeus slightly to the left. This should reduce the risk of getting stuck against the wall.
- Post-Release Patch - v1.053 - 26 May 2022
Bug Fixes Fixed an issue where some players were unable to move during the boss after attacking anything. Fixed an issue with Zeus bullets no longer colliding with walls or the ground after previous patch. Fixed a Zeus animation bug where he would sometimes not default to idle if the player died. Gameplay Changes Decreased invulnerability time (time when you take damage) from 1 second to 0.7 seconds.
- Post-Release Patch - v1.052 - 25 May 2022
Gameplay Changes Upon losing your final life, you will now respawn at the beginning of your current level, instead of at the beginning of the game. If playing with a timer, it will reset to what it was at the start of your current level. This feature was originally implemented as soon you will respawn in the Town instead, having accumulated additional currency through your run where you can purchase upgrades. Without this however, we understand that it may be too unfair to force the player right back to the start for no reason - hence the change. Miscellaneous/Quality of Life Slight change to some water in Level 1. You can now no longer see under it if you fall in.
- Post-Release Patch - v1.05 - 24 May 2022
Hi guys! This is by far the largest patch so far. Having taken into account all the feedback and reviews received, we have done our best to follow them in an attempt to improve the gameplay as much as possible. It still has a long way to go, with many suggestions for improvement yet to be implemented in future patches. This one however, should be a large step in the right direction. Apart from multiple bug fixes (mainly surrounding the final boss fight) and a couple of polish improvements, the focus of this patch has been to improve enjoyment by decreasing multiple instances of 'unfair difficulty'. Ranging from harsh mechanics to over-aggressive enemies. Bug Fixes Resolved an issue where you could walk freely around the boss arena if you jump-attacked into it. Resolved an issue where Zeus' dialogue would sometimes replay a second time. Resolved an issue where the platform that allows yo…
- About RazoSoft and Kronos: Titan of Time - 23 May 2022
Hi guys! First of all, I'd like to thank everyone who has taken the time to download the game. It has far exceeded expectations. A further thanks to anyone who has left a review. I am reading them all and am working hard to implement changes to further improve the player experience. Who is RazoSoft? RazoSoft is a very new (and small) company currently consisting of one developer (me) and one designer. We have been working hard on this game as simply a passion project up until it's initial release. Kronos: Titan of Time is also the first game ever worked on for the both of us. A domain name has been purchased, and a website will be developed as required. It will contain information about this game, as well as anything else we decide to get up to. We both have current commitments elsewhere (jobs, responsibilities) outside of this game, meaning we cannot guarantee timely updates. This howe…
- Change of Name! - 23 May 2022
As some people have mentioned, the original name for this game was shared with another game currently in development. Due to this, it was decided that a slight name change was in order to ensure the greatest success possible for both games.
- Post-Release Patch - v1.04 - 23 May 2022
Gameplay Changes Enemies can no longer attack you while using time control. Adjusted a platform path in level 1 big cave. Adjusted sprite layering of all enemies to ensure they appear above other elements Fixed a clipping issue under the bridge in level 2.
- Post-Release Patch - v1.03 - 23 May 2022
Gameplay Changes Coin balance is now reset when a new game is started. The game will now only save your best time if you have the timer enabled. Updated the timer description to communicate previous change Ability to reset gameplay stats introduced.
- Post-Release Patch - v1.02 - 23 May 2022
Bug Fixes Issue regarding a player's fastest time not be saved has been resolved. An issue where health/lives/time control uses would sometimes not reset to full when a player loses all lives. Miscellaneous Credits page adjusted slightly Dialogue portraits added for guards in boss room.
- Post-Release Patch - v1.01 - 23 May 2022
Bug fixes Fixed an issue where no sound would play (music/SFX) until the UI was displayed when playing through the tutorial. Fixed an issue with the "Return to Menu" button not working correctly in the boss area. Fixed an issue with the game not recognising when the player had lost all lives. Fixed an issue with an incorrectly animated enemy.
- Kronos: Titan of Time has been released! Finally!!! - 19 May 2022
Firstly, I'd like to thank everyone who has helped this project come to fruition. By either directly aiding me in the production/design of the game (looking at you Afraida Burds), to simply providing your moral support, it has all been incredibly appreciated. It simply could not have been done without you, and you all have my sincere thanks. Due to my ever ambitious mind however, this project may never come to a full completion. So many ideas and features were originally planned, and may well still be implemented over time. But to that matter, in the spirit of the Time Titan himself, we can say that only time will tell. For now though; it is time to embark on the treacherous journey of scaling the mighty Mount Olympus, to reclaim your rightful place on the throne!