Snipe Hunt news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score44% positive
- Total reviews36
- Release dateOct 24, 2022
- DeveloperFlux-Soul
- PublisherFlux-Soul
Genres: Action, Adventure, Indie
Company pages: Developer: Flux-SoulPublisher: Flux-Soul
Snipe Hunt Steam news
Snipe Hunt news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Lighting Bug Fix - 28 November 2022
I finally managed to track down the lighting bug and traced it to the volumetric clouds. I have temporarily disabled the clouds in the main menu which will fix it until a more permanent fix is found.
- Physics fixes - 24 November 2022
Today I have a small update. - Fixed an issue that caused the left hand lantern to jitter. - Fixed an issue that cause players to launch into the air when walking over certain rocks.
- Fixes and translation imrpovements - 24 November 2022
Today I have a small patch that fixes the following. - Made it more difficult to escape the playable area. - Fixed an issue with direct connections via steam invites. - Improved German translations with the community feedback.
- Lighting and Localization Fixes - 23 November 2022
Today I have a few fixes. Fixed: - Fixed an issue that rarely caused missions to be too bright. - Fixed several missing localizations. - Fixed several incorrectly sized localizations.
- Steam Achievements - 22 November 2022
Today I have a patch that adds steam achievements. 10 new achievements to get.
- Perf and Audio Settings Patch - 22 November 2022
Today we have some more fixes and improvements. Changes: - Fixed an issue with some player desyncs. - Fixed the green trees in the main menu. - The locked UI in VR in the main menu is no longer locked. - Greatly boosted performance as it was before. - Improved Dynamic Resolution stability. - TAA upscaling. - Implemented basic audio settings.
- Dynamic Resolution re-fix - 20 November 2022
Seems the last patch introduced a perf issue, that's been hopefully fixed. In addition there was a bug for users with powerful GPU's not having dynamic resolution scaling down when CPU bound. This has been fixed.
- Graphical enhancements, stable framerates, co-op fix, and more. - 19 November 2022
Today is a much welcome change. Fixes: - Items no longer desync when dropped in co-op. - Fixed bug where monster would sometimes trigger a chase but not actually chase. Enhancements: - Change the dynamic resolution upscale method to TAA for improved image quality. - Underlying engine upgrade which will boost the overall visual fidelity across the board. - Stabilized the FPS for a smoother experience. - Improved vegetation animations. Other: - The monster is now more obvious about when it's warning you to keep back. - Monster speed boosted during prowling. - The delay from the monster warning you and deciding to chase you is now reduced slightly with a further reduction based on stress level.
- Dynamic Resolution Fix - 17 November 2022
Fixed an issue where dynamic resolution might downscale when it shouldn't, needlessly lowering the image quality.
- Graphical Enhancements - 16 November 2022
Today I bring to you another patch with graphical enhancements and bugfixing. Enhancements: - Improved shadows across the board. - Improved lighting in the main menu and the lobby. - Blended the visibility boxes better inside the maze walls. - Fixed another screen tearing issue. - Reduced noise on volumetrics. Bug Fixes: - Fixed a material bug causing pink texture to display near the secret room on John's Corn Maze. - Fixed a bug that rarely caused the rune to spawn at the entrance of the maze. - Fixed a bug that caused the Bamboo Thicket map to not correctly reset the round timer. Other: - The cryptid and music box can now be heard from further away. - The music box now fades in volume quicker to be much more subtle at a distance. Up next is more co-op improvements and bug fixes. In addition, co-op voice will be added, which was the main reason audio settings were not yet implemented.…
- Bamboo Thicket Update, State of Snipe Hunt and future plans. - 13 November 2022
Today I have the Bamboo Thicket Update. Introduced is a new map with new theming. The Bamboo Thicket is the next step up in the map progression and is sure to give you more spooks and thrills. It is now added to the random rotation of maps on the job board. In addition to the new map we have the following bug fixes and enhancements: - Player no longer spins when UI becomes locked such as when entering a menu. - Fixed an issue that sometimes caused some objects to pop into view around corners. - Improved the visuals on the main menu. - Added a size rating mechanic for maps. This indicates how large the maze is in the mission and adjusts the stress gain rate to compensate fairly. Larger maps build up stress slower. State of the Game: Currently the main breaking bugs have been dealt with in singleplayer outright. If there is still a major bug in singleplayer that hasn't been addressed, ple…
- Direct Invite Hotfix - 9 November 2022
Today's patch fixes an issue that caused direct invites through steam friends to not work correctly and leave the game in an invalid state. Direct steam invites should work properly now.
- Tearing fix and more - 7 November 2022
Today is a small patch. - Fixed a rendering issue that caused screen tearing. - Tweaked the lighting some more in the lobby house. - Changed it so the tutorial is automatically started upon the first time playing. - Reduced the local fog in some places. Co-op fixes coming soon.
- Hotfix patch. - 6 November 2022
Today is a smaller hotfix. Fixed: - Fixed an issue with rune always being visible. - Fixed bug with pickup of item already placed on trap. - Fixed issue with reticle sprites not clearing sometimes when inventory items lost. - Fixed an issue with mouse sensitivity not being maintained between scenes. The primary bug fixes are nearly coming to a close and soon new content will be able to be added. I hope to see you there.
- UI Layering, Lighting and VR Door Hotfix - 5 November 2022
Today I bring to you a fix and an improvement. - Fixed UI Layering bug that sometimes caused UI elements to incorrectly render in front of other objects. - Last patch that introduced the door as an interactable item had a bug in VR preventing entering missions. That has been fixed. - Lighting has been improved in most scenes.
- Training and Co-op Fixes - 4 November 2022
Another batch of fixes and improvements. - Fixed the training mission's erroneous footprints signs. - Added signs to training mission to make it more clear that not all bones/footprints will yield evidence. - Made hover text more readable. - Improved item highlight effect. - Replaced knife model. - Fixed issue with job board items not displaying the correct text. - Fixed issue with job board items not synchronizing to co-op clients. - Changed lobby door to be an interactable. - Fixed issue with monster not spawning where it should. - Fixed bug with footprints and remains not spawning the correct number due to player count.
- Monster VFX - 3 November 2022
The monster has a new and improved look.
- Evidence hotfix - 2 November 2022
A small hotfix today. - Fixed an issue causing more bones and footprints to spawn than should. - Reduced bird volume a bit. - Reduced menu music volume a bit.
- Cauldron and Training Hotfix - 1 November 2022
Today we have a hotfix with the following changes. - Cauldron can no longer trap the player in a softlock. - Training is more clear on how to use goggles and what to do to catch a cryptid.
- Performance and Visual Fidelity Patch - 1 November 2022
Today's patch brings much needed performance and visual fidelity improvements. Changed: - Dynamic Resolution and DLSS support. - Reduced performance impact of volumetrics. - Reduced performance impact of trees. - Optimized terrain performance.
Patch notes and updates
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