- Version 0.83.5 - Fixes and Auto Refueling - 14 September 2026
Hello! Arriving today with a long requested feature and some bug fixes FEATURE: The refueling interface on the station now has an option to turn on Auto Refueling. Each time your return to a station your freighter will auto-fill. BUG FIX: Jumping to empty space near Cube Corp station would cause a soft lock trapping players in an endless hyperjump. KEYBINDING: Added Reset Controls button MAIN MENU: Fixed Noblecore news item COMPACTOR: Fixed Data View showing Compactor contents ECONOMY: Correcting Consumer Goods Cube Credit value from 0.5 to 1.0 (All items produced in Constructor as well as Purified Water and Diesel) As always Cube Corp wishes you a prosperous day! -hube
- Version 0.83.4 - Hotfixes - 8 September 2026
We continue fixing up issues as they arise. Here's another set of fixes SHOPPING: Purchasing a replacement Command Bot doesn’t load the bot onto the Shuttle SALVAGE & REPAIR: Commandbot salvage corrected SALVAGE & REPAIR: MK2 Commandbot salvage now restores the correct version of bot KNOWLEDGE BASE: NC2 was showing as Carbonite in KB but is actually Metallic SHOPPING: Players reporting starting a new game doesn’t refresh blueprints DATA CUBE DELIVERY: Additional fixes to Data Collector interactions with Data Cubes that are dropped with it then removed SALVAGE: Battery option now working As always Cube Corp wishes you a prosperous day -hube
- Version 0.83.3 - Hotfixes - 4 September 2026
Hello again. I return with more hotfixes to address the various reports we've been receiving.MANUFACTURING: Moving manufacturing machine during the molten animation no restarts correctlyMANUFACTURING: Recipes now have tabs to filter by machineSHUTTLE DELIVERY: Fixed side Equipment Hatch freezing in an open state and causing workers to malfunctionVACUUM: can now be toggled on/off correctly; status light added to show current stateVACUUUM: will no longer cause interference if disabledUI: Fixed Q Radial menu displaying text for last selection upon re-openingSTATION: Salvage functionality fixedRESOURCES: Fixed invulnerable resources that cannot be broken into chunks Still a few small things on our radar which we will deliver as fixes are put in place Cube Corp wishes you a prosperous day -hube
- Version 0.83.2 - Hotfixes - 3 September 2026
We arrive with another batch of fixes to improve your Noblecore experience. NEBULA: Fixed nebula cloud remaining visible after hyperjumping out of nebulaVACUUM: Greatly reduced penalty for adjacent vacuumsLOCALIZATION: Workerbots show up as Mining Turret in purchase confirmation and salvage/repairLOCALIZATION: Salvage item name does not display in Credit Balance change pop-upKNOWLEDGE BASE: Removed "Unknown resource" itemKNOWLEDGE BASE: Equipment view not showing Command Bot MKII iconKNOWLEDGE BASE: Manufacturing view will no longer show items that you haven’t purchased a machine blueprint forBALANCE: Lowered Fuel costs past TW Gems regionCONTROLS: Launch parameter -resetControls now resets controls to defaultsMANUFACTURING: Recipes with 2 outputs have broken UI and TitleWe continue to make improvements so look forward to another set of hotfixes coming in soon! Cube Corp wishes you a pr…
- Version 0.83.1 - Hotfixes - 30 August 2026
Hello! Here is a summary of hotfixes to address issues reported after Noblecore's launchVACUUM: Fixed not reacting to Power On/Off toggleVACUUM: Fixed issue with not resuming after Gravity Well effectASTEROID MAP: Fixed issue with ground visibility on asteroids with large vertical spanUI: Fixing transparency in Pause MenuMANUFACTURING BAY: Fixed bug letting players build blueprints they don’t ownMANUFACTURING: Fixed sleep not progressing manufacturing by 60 minutesMANUFACTURING: Added modified loading screen informing of manufacturing while you sleepMANUFACTURING: Fixed issue where cancelled jobs did not return resources correctlySTORAGE: Jettison now handles values above 5000UI: Fixed Descriptions for Freighter Storage UpgradesUI: Fixed Descriptions for Manufacturing Bay UpgradesUI: Fixed text alignment on Freighter Upgrades viewMANUFACTURING: Fixed issue where cancelling a new buildin…
- Noblecore Region is Live! - 28 August 2026
Welcome to the Noblecore RegionWelcome to Noblecore AG ("Noblecore") - an exploration and production firm dedicated to the extraction of natural gas. As a subsidiary of Cube Corp, they are responsible for all matters related to the production of gaseous resources. The Nebulae that started showing up in the last Navigational Update are now becoming large resource centers for your operation. Catch Asteroids passing through Nebulae and watch as the space rocks start cutting through the clouds. New Blueprint: VacuumThe new Vacuum blueprint will allow you to build collectors on the asteroid. Aim to place them in unobstructed locations and face them towards the direction of travel for optimal resource capture. You can also build them directly in a gas pool on any asteroid surface. New Blueprint: Gravity SinkSimilar to the Gravity Well the Gravity Sink harnesses powerful Black Hole technology…
- Version 0.82.6 Hotfixes - 7 August 2026
We arrive again with some patches fixing bugs and improving the Asteroid Map. CATAPULT: improved functionality, worker queuing, and reliability DATACUBE: fixed crash that could occur when Datacube delivered to Scanner WORKERS: prevented workers getting stuck on transit if leaving/returning to an asteroid GUI: fixed construction button prompts being off-center in ultrawide resolutions MINIMAP: fixed some objects lacking minimap icons (like the monorail rails) Cube Corp wishes you a prosperous day! -hube
- Version 0.82.5 - Hotfix - 3 August 2026
Hello, We arrive today with another set of quality of life improvements. MAP: fixed Ping button also closing map on controller GRAVITY TETHER: fixed frame-rate dependence bug GRAVITY TETHER: dampening effect added to prevent overshooting target position GRAVITY TETHER: equipment rotation no longer requires waiting for prior rotation to end GRAVITY TETHER: fixed beam disconnecting from target object at faster rotations CATAPULT: reworked for more efficient operation and better queuing ORDER QUEUE: Improvements and bug fixes Cube Corp wishes you a prosperous day -hube
- Version 0.82.4 - Workerbot Improvements Continued - 24 July 2026
Hello! We have some additional improvements for you on the Workerbot front: EXPEDITION LOADOUT: Fixed equipment icons failing to click if mouse moving slightly SHUTTLE EQUIPMENT: Fixed icons appearing for equipment not brought on shuttle MAP: fixed wrong button prompts appearing mid-hyperjump WORKERBOTS: less likely to clump up when returning to shuttle WORKERBOTS: improved order delegation RESOURCES: Fixed underground deposit visual staying active after emptied Cube Corp wishes you a prosperous weekend! -hube
- Version 0.82.3 - Workerbot Hotfixes - 17 July 2026
Hello! We have been chasing down Workerbot bugs that have recently been reported in droves and I'm happy to report that we did replicate some of your reports and have fixes! Here's the list of changes in this hotfix. CC3 and TW1 grass update to improve performance Improved Workerbot order queue Fixed issue where Workerbots would ride Monorails up and down on repeat Fixed issue where Workerbots were being lost when accidentally loaded into storage along with the item/resource they were carrying Fixed issue where Workerbots would sometimes vanish when approaching the Monorail Fixed Workerbot engine sound that would not stop playing when worker was picked up by Commandbot Hiding Commandbot outline when on ship Cube Corp wishes you a prosperous day -hube
- Version 0.82.2 - Bug Fixes and more Collectathon - 4 July 2026
Hello! We arrive with a whole list of improvements today with the most notable being the change to how resources are tracked on the Navigational Map and Knowledge Base. You will now see a full list of undiscovered / discovered resources for each Asteroid Class and have the opportunity to discover them all (as jumping into a liquid or gas pool also discovers the resource). Hope you enjoy! Along with a bunch of other fixes and improvements. Overworld Map: Adjusted Map Info Panel to now display all resources on an asteroid Overworld Map: Improved Phenomena notice on Info Panel Overworld Map: Scanned asteroid stats will now still be visible even if asteroid moves out of range Knowledge Base: Increased asteroid resources ignored (all salvage, all storage) Knowledge Base: Fixed Esc key not properly backing up through knowledge base menus Knowledge Base: Can now swap asteroid region displayed…
- Version 0.82.1 - Hotfixes - 26 June 2026
Hello! As often happens here at Numizmatic HQ a larger update is followed by some hotfixes! Fixed asteroids being selectable before scan Reduced windspeed effect on grass outside of nebulas Fixed wrong skybox showing on minimap after closing world map Fixed shuttle loadout info panel not showing after re-opening screen Fixed shuttle loadout info panel having wrong information Fixed overlapping info panel data after hyperjumping to station Fixed info overlay appearing when not controlling command bot Fixed asteroid tag not updating after arriving at unknown asteroid Switched minimap button prompts to right side of screen Added minimap prompt on players HUD that disappears after first use Fixed softlock scenario when players open minimap while the Toolwheel is opened Cube Corp wishes you a prosperous day! -hube
- Navigational Update - 25 June 2026
Hello! It's the Steam Summer Sale and we're here to give you an update on development and release some parts that are ready to go! We're calling this one the Navigational Update as we've made some very cool changes to how you navigate around your Mining Claim. New Perspective First off the Navigational Map has a new look to give it some more depth and make navigation a little more exciting. New Scanning MechanicYou can now manually trigger a scan (Default: spacebar) which will reveal points of interest in your mining claim. Placing your cursor over them will reveal what they are. This makes exploration a little more interesting and the Mining Claim itself a little less cluttered.Fixed Pirate BasesThe Pirate Outposts previously loaded into the Mining Claim at random shifting positions each run. As of this update they are fixed locations in the claim and once uncovered they will remain re…
- Version 0.81.5 - Repair tool repaired! - 14 April 2026
The repair tool has been repaired and should work a lot more consistently as well as provide information about things it cannot repair (as it can only repair things you built with Molten Iron) Along with this fix is are some quality of life improvements! Main menu controller bumper button null ref fixed Fixed flicker when pirates damaged Improved collider on Monorail Visual effect added to constructs when repaired Repair tool adjusted to hit targets more consistently Warning added when trying to repair Equipment with repair tool Fixed aim adjust not triggering when cursor over valid targets All aiming now accurately follows cursor Controller aiming substantially improved Controller construct/equipment placement changed to more precise method Pirate lock-on option now triggerable over a wider area Lock-on now snaps the cursor to the target Controller lock-on target switching reworked to…
- Version 0.81.4 - Hotfix for Liquid Crashing - 2 April 2026
Hello! We have finally replicated and found the bug that was causing the game to crash to desktop when harvesting liquids. Thank you to everyone who sent in their player logs and reported how they encountered the crash and a special thanks to discord user Taedian who really dove into this puzzle and got us some good data to help isolate the problem. Shipping this hotfix is a tremendous relief. Thanks for enduring the turbulence this issue caused. Cube Corp wishes you a smooth prosperous weekend -hube P.S. this is not an April fools joke - we did actually manage to replicate and solve the bug.
- Version 0.81.3 - Hotfixes - 31 March 2026
Arriving today with one BIG FIX which we hope will improve performance and solve some of the crashing to desktop we've seen on liquid asteroids. Fixed triangulation errors with liquids causing crashes, and performance issues Fixed missing tooltip in bot inventory, fixed tooltip stretching bug Fixed Workerbot audio when riding on monorail Cube Corp wishes you a prosperous day -hube
- Version 0.81.2 - Hotfixes - 27 March 2026
Hello! We are rolling into the weekend with another round of hotfixes. Add map toggle to tutorial steps Updated all equipment to use consistent materials Made performance improvement to construction placement Made cosmetic fixes to turret, storage crate, monorail, toolbox, catapult Fixed bad colliders on Relay & Worksite Fixed pump being able to extract liquids below the end level of the pipe Added back status lights to the pump All equipment & constructions now flicker when damaged Fixed another softlock bug that sometimes prevented cancelling construction Corrected typo in Earn 250 CC Contract Added destination station to Pirate Core contract descriptions Cube Corp wishes you a prosperous day! -hube
- Version 0.81.1 - Hotfixes - 24 March 2026
Hello! We have a hotfix patch to address some issues reported since Combat Update launched! Fixed issue that would soft lock shuttle on takeoff sequence Added in pirate visor flash sound Fixed issues with pirates alerting nearby allies Fixed Lightning Strike framerate bug, improved warning static effect Fixed liquid impact/jump framerate bug, added audio for petroleum fires Reduced laser damage at extreme ranges Fixed incorrect ‘equipped tool' display when lvl 2 Blaster equipped Fixed Pirate Turret shock defense system still firing from destroyed barriers Increased Pirate Turret collider height slightly Reworked heat gain by lasers & other sources, toned down heat damage from pirate miners Pirate cores now pop out with an upwards force Pirate Miners will now correctly hit overturned equipment Fixed tool hit detection when intersecting an object Improved repair tool hit check Improvement…
- Combat Update - 19 March 2026
Hello! We come to you today with a whole new set of updates and improvements all wrapped into a nice package that we have decided to call the Combat Update. Ever since the Pirates moved onto bases sprinkled through your mining claim we've heard a lot of feedback about them so we have taken some time to clean some of those interactions up. Some spring cleaning just in time for the Steam Spring Sale. Let's dive into it!The Defensive EmplacementThis one has gathered a whole list of feedback from players primarily the complaint about its accuracy and ability to hit moving targets. It has been polished up (check for the new build animation) and now fires from both barrels (It always had two barrels but only fired from one) but most importantly it has improved aim and tracking letting it snipe incoming threats very effectively. It has been known to take out pirates on pods before they even la…
- Version 0.80.3 - Crane softlock and resource gravity - 20 February 2026
Hello! Another day another hotfix but this time we bring some improvements along with it. Fixed issue with Crane / Monorails / Catapults freezing during construction or transit point placementResources/Equipment will (mostly) no longer float in the air if on top of a rock that gets removedFixed issue where Workerbot were not correctly detaching from a Monorail on destructionFixed issue where rebuilding broken Monorail blocked transit in one directionTag symbol above deployable equipment stays at correct distance when equipment upendedFixed bug where tooltip couldn’t fit full description for salvageable equipment on a single lineImproved visual for salvageable equipmentFixed bug that prevented users from purchasing Freighter / Shuttle upgrades that cost ZERO Cube Credits when their credit balance is negative Looks at those resources fall when things below are picked up! No more hovering…