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The Idle Undead

The Idle Undead Steam metadata

OLIVERJM GAMES | Coming soon | game

Coming Soon

GameSteam Store content

ActionCasualStrategyFree To PlaySteam Store

  • Steam app typegame
  • Steam App ID1975650
  • PriceFree to play
  • Release dateComing soon
  • DeveloperOLIVERJM GAMES

The Idle Undead metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1975650
  • PriceFree to play
  • Release dateComing soon
  • DeveloperOLIVERJM GAMES
  • PublisherOLIVERJM GAMES
  • Parent gameNot available

Genres: Action, Casual, Strategy, Free To Play

Company pages: Developer: OLIVERJM GAMESPublisher: OLIVERJM GAMES

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Idle Undead Steam metadata

The Idle Undead metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1975650/metadata
Steam Storehttps://store.steampowered.com/app/1975650/
Steam Communityhttps://steamcommunity.com/app/1975650
PCGamingWiki search
IGDB searchSearch IGDB for The Idle Undead

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

Free to play

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Custom Volume Controls, Mouse Only Option, Save Anytime, Touch Only Option

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 2025 Update - Full Revamp! - 17 November 2025

    Hey it's been a.... while!The last post here was in 2023, which was a while ago, Here's what happened!I was pretty busy with University and generally had a lot going onThe original version of the game was started in college and didn't have much of a plan or direction which meant a lot of bad code and features stacking on top of each other, that it ended up being a really big mess...So at the start of this year I decided to start again from the beginning with an actual plan and goals, This versionIs a lot more organized, documented and focussed and a lot easier for me (and importantly, other people) to look at and work on without worrying if it'll break some other thingI'm generally bad at art and if you look at some older blog posts there was a lot of badly made 3D backgrounds and stuff that had no place, This is more focussed on gameplay and has a more basic 2D styleWith that out of th…

  • Weekly Update - 30th August 2023 - 29 August 2023

    Hello! Welcome to another Weekly Update, Before we start next week’s goals will be the same as this week's! Today I’ll show the progress I’ve made in remaking the game’s HUD! Here’s the concept I made for the new HUD, It’s supposed to look nicer, be more customizable with themes and such, and show more/less information if you want it to! The right side would be a “Widgets” section, Where you could pin various information you want to see! The concept shows Active Effects, Notices, Wave Information and Daily Tasks! (Daily Tasks don’t exist yet) You could also add these currently planned optional ones: - Stats (Total Enemies Killed, Clicks, Kills per Minute etc.) - Quick Buy (Favourite Upgrades will show up allowing you to quickly upgrade them without opening the shop) So far I’ve implemented all but the widgets section into the game, which will be the main focus of this next week as well…

  • Weekly Update - 23rd August 2023 - 23 August 2023

    Is this a Weekly Update?? oh… must have forgotten about that part, sorry! Welcome back to another “Weekly” update which if not for my massive general laziness problem, would be an accurate title. This last week I worked on adding Themes to The Idle Undead which currently only applies to the Main Menu, Which is the only part of the game that has had its UI revamped so far, This week the main HUD will be reworked! Themes Cause I like being able to customize the colours of buttons and stuff, I’ve added Themes to The Idle Undead! Currently there very simple and change the accent colour of certain parts of the UI, Later I could expand it to add different designs to menus and add stuff like a Light Mode! These are the current colour options I’ve added! More will be added and some will be changed slightly for reasons such as readability, or cause I have a bias over Orange and Green. I also pla…

  • Weekly Update - 8th August 2023 - 8 August 2023

    Hi there! Last week I planned to work on a remake of the Save Management System, Continue Work on the Settings Menu and do additional work on the Background Remake (I won’t be talking about that last one still, Big Secret) To quickly get one of the 2 out of the way, I finished moving all the old settings over to the new settings, Settings Cloud Sync is all planned out and I should be able to get it working in a basic form today, as I’m a day late! (Expect a post on my socials later in the day, or early tomorrow) Custom Keybinds have been delayed for now, But it’s still planned, there’s just stuff I want to do first! Before I get into this last week's work, I have a few topics I’d like to discuss! MacOS Support Macs cost a lot of money and as much as I’d like to buy some fancy M2 whatever just for The Idle Undead, I just can’t and I’m stuck with an old insanely slow Mac Mini made sometim…

  • Weekly Update - 31st July 2023 - 31 July 2023

    Hello there! This is the first of hopefully many weekly updates on the development of the games I’m working on, as well as general stuff! So far… the only game I’m working on right now is The Idle Undead, So let’s talk about that! These weekly updates will release every Monday, Detailing what I worked on for the past week! After that, I’ll give my plans for the current week! Settings Menu Redesign The new Settings menu shows a new UI that I plan to bring to the rest of the game, At the moment the game’s UI is all over the place and looks different from one menu to the next. Over the next few weeks, I will be redesigning the UI of most (if not all) of The Idle Undead to match a similar theme and style to the Settings menu. This settings redesign also includes a rewrite of the old crappy code that was used to manage the game’s settings and replaces it with new slightly less but still crap…

  • Developer Update - April 2023 - 24 April 2023

    Introduction I keep delaying writing these dev updates, so they are not really as monthly as they should be… But hopefully, I’m going to write these more frequently now, despite saying this every other update. A lot has been added since the last update though! Notices These “Notices” are basically notifications that will appear in the bottom-right to show you smaller events that happen in the game, like the reward you’ve gained from defeating an enemy… which surprisingly you have not been told since I added this. You also get notices for when the wave resets back to Wave 1 and loads of other stuff! Enemy Grades As you progress in The Idle Undead you’ll probably find that some of the enemies introduced near the start of the game are a bit too easy… so I’ve added Enemy Grades! What are Enemy Grades, you ask?? (asked no one) At the start of the game, you’ll only have Grade 1 unlocked, whic…

  • Monthly Update - January 2023 - 23 January 2023

    Hey there! This month i've been pretty busy but i've managed to work on the cards system quite a lot over the past few days among other things! Recently i've made the decision to make the "Cards" i've been talking about for a while "Skill Cards", and making all the other upgrades like Boosts and Survivors also cards, like "Survivor Cards" etc. This is so I can make a menu that displays all the 'Cards' you've collected throughout the game, giving you a basic idea of where your at and how much you have left to unlock everything! So I have a screenshot or two of this menu to show: I've also redesigned the design for a few things like the Game Icon and parts of the loading screens and main menus with new animations and such! I've also added some icons that show when your playing with a keyboard to show any shortcuts that are available to open something instead of having to press the button…

  • First Trailer Launched! - 4 January 2023

    Hey there! Quick Update to say I've released the first trailer for The Idle Undead! Currently this trailer is based from the 0.0.13 version, So it doesn't include some newer features like Cards and such yet! I plan to make trailers every few versions (I make around 1 version / month) so the trailer is up to date with the latest features in the game! I'm also planning to do update videos where I describe the changes I've made every month alongside the update posts here!

  • Plans for 2023 - 1 January 2023

    Firstly, Happy new year! I started development on The Idle Undead near the end of 2021, So this month will mark a year and 2 months probably that i’ve been working on the game! Last year I had some trouble with getting the motivation to work on the game and combined with starting university I had not done as much development as I had hoped for that year, but the hope for 2023 is to put a lot more time into development! With that here are some of my plans for this year: Focus on the Art side of the game Although this point is very vague at what the “art side” means I’m going to be focussing less on adding new features and a lot more on the appearance of the game as well as aspects like accessibility and such You might have noticed in game screenshots and such but the zombie clicker game has a lack of zombies, this is because I wouldn’t exactly describe myself as an “artist” and my pixel…

  • Monthly Update - December 2022 - 14 December 2022

    Hey there! As you can see i've added 4 new survivors!! welll.... you can only SEE 3 but that's not the point... But i've finally decided to go back and add some new upgrades, and played the game for about 5 hours from a new save to see how the game works with the new survivors! It now takes about 2 hours to unlock everything i've added so far, and cause it's so easy to go back and add new content I can stretch that for much longer. From doing this i've learned a few things: - The first 20 minutes of the game is pretty slow, this is because you've only just started and the game doesn't pick up as fast as it should do. - After this the game is pretty fun for 2-3 hours, and you can see your progress and how the zombies are being defeated faster which is pretty satisfying! - After this it's a bit TOO easy, this will get harder if i add more content but i've noticed the game needs more input…

  • Monthly Update - October 2022 - 18 October 2022

    Hey there, This is a small update to announce that progress has been slow since the start of September and not much work has been put into the game during this time while I adjust to being at university. So for this post I'm going to say what I'm planning to add for the remainder of this month and the next month, as there will be no update for November and possibly December. The main goal at the moment is to fill the game with content, as the base features have mostly been implemented, this includes: Adding More Enemies & Upgrades Adding more content to the current map I'm currently planning to scrap the map system and keep 3-5 background maps that rotate to a new one every day. Currently I want to work on the existing one to add more content to it, as well as some animations, sounds and objects. Recreating Game Mechanics This includes going back and recreating some older code, and mech…

  • Monthly Update - August 2022 - 22 August 2022

    Hey there! It's the 2nd monthly update and a lot has changed this month! Firstly, The "Shop" has been reworked to allow you to filter and customize what upgrades you want to be displayed! As you can see the Upgrades now also have icons with them, And a filters button! Pressing the Filters button opens the above menu providing many options, for example: Hiding / Showing Different Categories Only Showing Upgrades you can currently afford! Being able to favorite upgrades, and filter to only show those You can also combine all of these options, to only show the exact upgrades you want and only the ones you can afford! There's now also the option to have multiple save slots, As I plan to have different features such as difficulty selection and custom modes, it makes sense to allow more than 1 save! Currently this goes up to 100 saves! For the next month of September I plan to do a lot, hopef…

  • Monthly Update - July 2022 - 27 July 2022

    Hello! This is the first of many monthly development updates where I will showcase all the changes I've made and have planned for the remainder of the month! Remade Enemy System This month I decided to take a look at the Enemy System and decided to revamp how this system works! Previously, Enemies would spawn in 3 slots, and once one of those enemies died a new one would instantly take it's place. Now, Enemies spawn in waves, there are still 3 slots enemies spawn but if one enemy dies another one won't take it's place until all the enemies have been killed. This would be considered clearing a wave. When the Player reaches wave 1000, a boss enemy will spawn that take over all 3 slots, once defeated the wave will go to Wave 1. Bosses though will be worked on next month. New Enemies & Upgrades Currently I have a small amount of upgrades and enemies in game, this is because the act of addin…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1975650
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateComing soon
DeveloperOLIVERJM GAMES
PublisherOLIVERJM GAMES
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1975650/

Short description

The Idle Undead is an Idle Clicker game set in a Zombie Apocalypse - Upgrade a base, recruit survivors, play minigames to boost your damage!

About this game

Overview The Idle Undead is an Idle Clicker game set in a Zombie Apocalypse! Click to defeat enemies, get loot and cash and spend it to upgrade your base and recruit survivors to help you in your survival. Gameplay The Idle Undead is a clicker game where you recruit survivors and purchase various upgrades to progress, You start by clicking on the screen to earn points, that you spend to recruit fellow survivors to defeat the enemies around you! Enemies drop various rewards, such as XP and Resources you put towards levelling up to unlock new areas and upgrades, with more advanced features unlocking the further you progress. Minigames - Play fun small minigames to give a boost to your damage and defeat the zombies faster! Recruit Survivors - You can level up your base with various upgrades to help you in-game! Cards - Open crates dropped after bosses to earn cards, These cards provide an effect when used and are then destroyed, You can strategize when to use these to help you in difficult situations Unlock Skills - Progress through the game and unlock Skills to help you fight back, Unlock cool mechanics to make the Idle gameplay more fun as you play!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
76Mouse Only Option
79Save Anytime
77Touch Only Option
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

The Idle Undead's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Idle Undead's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Idle Undead at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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