- Devlog #1 - A Journey Forged by Your Feedback - 7 November 2023
Greetings, VergeWorld enthusiasts! We're excited to take you on a journey through the upcoming improvements and new features we have planned for the next phase of VergeWorld’s development. Your feedback from the alpha version has been instrumental in shaping our vision, and we can't wait to share what's in store! Over the coming weeks, we'll be unraveling the details of these enhancements in a series of posts, each delving deeper into how various aspects of VergeWorld will be improved to create an even more immersive gaming experience. For those who are new to our community or may have missed out on our initial alpha version, allow us to provide some context. VergeWorld has always been a product of passion, a game designed to immerse players in a unique world teeming with challenges and adventures. Looking back, we conducted numerous playtests, both within our internal team and among ou…
- New Gameplay Trailer is here! - 30 September 2023
Pilots! The brand new gameplay trailer for VergeWorld is here! Check it out for a glimpse of upcoming features, environments, ships, and weapons! Make sure to check out the VergeWorld demo here on Steam! Wishlist now: https://store.steampowered.com/app/1975790/VergeWorld/ https://i.imgur.com/TjjZ5Vp.png Connect with us on our official channels: Follow VergeWorld Developer on Twitter Follow Retrovibe on Twitter https://i.imgur.com/XxEN88d.png Visit Retrovibe Publisher Page
- VergeWorld is coming to Realms Deep 2023 - 28 September 2023
Hey everyone! We're excited to let you know that VergeWorld is coming to Realms Deep 2023! Join us this Saturday, 30 September at 8 PM CEST / 2 PM ET / 11 AM PT on twitch.tv/3drealms! Make sure to grab snacks and drinks, and get ready for one of a kind show! We hope to see you there, Bad Bones and Retrovibe
- Big update to our demo version! - 13 October 2022
We’ve made a significant update to our demo version (0.1.15), so it now represents the current state of the game and includes all the feedback we got from you so far. What can you see and play in the updated demo version? An improved set of four tutorial missions that introduce you to the game’s mechanics more smoothly A playable part of the first biome with access to the game map, missions to choose from, and upgrades for your airship Updates and changes in the Easy and Hard difficulty modes Easy difficulty now has the auto-aim and dead zone at aiming options switched on by default You no longer get killed by colliding with canyon walls while playing on Easy Updated in-game economy and simplified hangar menu Updated gamepad controls - barrel rolls on the d-pad, brake and boost on LB and RB Fixed issues with widescreen displays We’d like to invite you to try the updated demo of VergeWor…
- First look at the underground gardens and city biomes - 18 August 2022
So far you’ve seen screenshots and videos from the first, desert biome that you’ll fly through while playing VergeWorld. Now we’d like to give you a glimpse of two other biomes. Let’s start with colorful and wild underground gardens. And now let’s visit the grim postindustrial city. Every canyon and track in VergeWorld is procedurally generated from a set of various building blocks. We want to make them visually distinct between the biomes but also include unique threats and obstacles to overcome, like crystalline structures, falling buildings, laser turrets, etc. We hope you like these new screenshots and GIFs. Join us on Discord, wishlist the game, and recommend it to your friends!
- From Amiga demoscene to your PC - the retro roots of VergeWorld - 14 July 2022
We’d like to share with you a bit more about the very retro beginnings of VergeWorld. The idea for the game sparked back in 2018 at the head of Amiga demoscene enthusiast, Arek Kwaśny. He wanted to fulfill the childhood dream of creating an Amiga game, a retro sci-fi project inspired by the likes of Rescue on Fractalus and After Burner. The first step was creating a brief adventure game prototype using modern software. Unity seemed to be a natural pick as it was supposed to revolve around rendering 360° panoramas in real-time. It provided relative freedom of movement in the 3D world. The second step was creating a voxel game prototype. It lacked the ability to turn in order not to overwork the Amiga 500 system. Left: poster designed by Gary Winnick, one of the creators of Maniac Mansion Right: artworks made for the Amiga prototype Then it was time to code the game for the actual Amiga h…
- Demo update - slow down and aim at the enemies! - 15 June 2022
Thank you to everyone who already played the VergeWorld demo! We really appreciate your feedback and decided to implement some of it right away. We’ve updated the demo with an option to slow down your airship, so you can aim and shoot at enemies more precisely. To slow down hold the bottom D-pad button / Left Ctrl. We recommend that you boost up by flying low in order to regain your speed after this maneuver. Other things added to the demo include additional tunnels added to the procedurally generated levels, tweaks to weapons (balancing the damage and cooldown times), as well as particle effects fixes. Wishlist and Follow our game to keep track of its development! https://store.steampowered.com/app/1975790/VergeWorld/
- VergeWorld demo gameplay with developer commentary - 15 June 2022
A playable demo of our sci-fi combat racer VergeWorld is now available during Steam Next Fest. Try it for yourself and check our broadcast with Dawid, the game's designer, as he plays and tells you more about its development. Wishlist and Follow our game to keep track of its development! https://store.steampowered.com/app/1975790/VergeWorld/
- VergeWorld demo gameplay with developer commentary - 13 June 2022
A playable demo of our sci-fi combat racer VergeWorld is now available during Steam Next Fest. Try it for yourself and check our broadcast with Dawid, the game's designer, as he plays and tells you more about its development. Wishlist and Follow our game to keep track of its development! https://store.steampowered.com/app/1975790/VergeWorld/
- Demo is now available! - 13 June 2022
You can now play the demo of VergeWorld, our retro-fuelled fast-paced roguelite combat racer. The demo introduces the game’s protagonist Nix and presents the backstory of the planet Gh2040-B, where mankind engages in one thing it knows best - war. It features 4 flight missions that give you a glimpse of basic gameplay mechanics ending with a mini-boss battle. You can also customize your airship while visiting the city hub. Be sure to check the game’s settings and try different CRT filters and see how they modify both the visuals and your gameplay experience. Wishlist and Follow our game to keep track of its development! https://store.steampowered.com/app/1975790/VergeWorld/
- Hello from the VergeWorld crew! - 10 June 2022
Hey everyone! We’re Bad Bones and together with Retrovibe, we’re bringing you VergeWorld, a retro-fuelled fast-paced roguelite combat racer in which players fly through procedurally generated canyons, shoot enemies, gather resources, and complete challenges. Established in 2017, we’re a small team of ambitious and experienced individuals who worked on games like the Amiga classic Cytadela, Sniper: Ghost Warrior, and The Witcher: Monster Slayer. Our aim is to combine elements of retro and modern games into a completely new fun and unique experience. VergeWorld started as a fan-made retro project developed for Amiga and Sega Genesis. These prototypes are free to download. Their creators remain involved in the making of the game while still working on the full retro versions. The PC version of VergeWorld will mix high replayability with the nostalgic retro feeling of PSX-era 3D visuals, pi…