SPSTEAMPULSELIVE ANALYTICS
Outnumbered

Outnumbered Steam metadata

Amped Horizon | Sep 9, 2022 | game

Released

3players observed · 22 September 2026 - 23:39:55 UTC

ActionCasualIndieFree To PlaySteam Store

  • Latest observed players3 · 22 September 2026 - 23:39:55 UTC
  • SteamPulse tracked peak74
  • Units sold (VGI)7,500
  • Revenue (VGI)No data available
  • Review score78% positive

Outnumbered metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 22 September 2026 - 23:39:55 UTC
  • SteamPulse tracked peak74
  • Units sold (VGI)7,500
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews250
  • Release dateSep 9, 2022
  • DeveloperAmped Horizon
  • PublisherAmped Horizon

Genres: Action, Casual, Indie, Free To Play

Company pages: Developer: Amped HorizonPublisher: Amped Horizon

Top Steam chartsTop 100 gamesGame directorySteam Store page

Outnumbered Steam metadata

Outnumbered metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1976230/metadata
Steam Storehttps://store.steampowered.com/app/1976230/
Steam Communityhttps://steamcommunity.com/app/1976230
PCGamingWiki search
IGDB searchSearch IGDB for Outnumbered

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 195 positive, 55 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

34

Platform releases
  • Steam 9 September 2022

Latest Steam announcements

  • 🚀 Outnumbered V1.0.0 is LIVE! - 4 June 2026

    Hello everyone! Today’s the day, I am happy to announce that all the features and refinements from the public test are officially integrated into the game as the V1.0.0 Update. This version brings new content, a fresh sense of balance and an easier start:🌀 New Mode: EntropyAs mentioned in my previous news post, this is your playground. Entropy gives you freedom to customize your experience, allowing you to tailor the speed, pressure, health, difficulty and enemy types to fit your perfect session. Whether you want a lightning-fast skirmish or a high-pressure survival test, the choice is yours. The Leaderboard focuses on the Default "Hard" Preset, offering a quick, chaotic and fast way to jump straight into the action.⚖️ Balancing & The Great ResetSeveral balancing tweaks were made on all weapons and the Core 4 in the limited Ship Config now provides more Energy, making it much more achi…

  • Update 0.9.0 - 16 May 2026

    Hi everyone! 👋Quick update: V0.9.0 is now available on the public test branch (see the previous News Post for details). After the Early Access release of AI Pals Engine, I have temporarily switched back to Outnumbered to finish the remaining points on the V1.0 Roadmap.This update introduces a new game mode: Entropy. I'll continue patching in balancing changes over the coming days (unannounced) leading up to the 1.0 release, which is currently planned for next month.There's also been a small change to the Roadmap. Instead of adding the Endless Mode, I decided to focus on a sandbox-style mode instead (the runner-up in the survey). I feel the game already offers enough modes with specific goals, while the sandbox mode gives you more freedom to customize the experience and play a quick round that fits your expectations when it comes to speed, pressure, health, difficulty and enemy types. �…

  • Update 0.8.0 - 29 April 2025

    Hello everyone, this update was aimed to be released on Easter, so let's just pretend it's still Easter! The update is now live on the Public Test Branch and marks the start of more TS balancing work. Until the release of V1.0, all changes will be made on the Testing Branch to allow for faster updates, to see the direct impact and easier access for anyone who wants to help balancing. (Note: the leaderboard is deactivated during testing) You can switch to the public test branch by right clicking Outnumbered -> Properties -> Betas -> Select publictest, password: publictesttest V1.0 is aimed to be released later this year, one key precondition for that is the release of AI Pals Engine into Early Access. Balancing is ongoing, and a full summary will be posted alongside the new game mode in the next update: V0.9! Happy Easter, and have fun! Changelog New Active System: Plasma Cannon (Low Ran…

  • Update 0.7.0 - 26 December 2024

    Happy Holidays! Let's continue with the roadmap as announced, until we get to V1.0! Before we get to the changelog, a few words about the next V0.8.0 balancing update, it will be the final balance update for a while, so if you want to see a push for your favorite weapon let me know so I can take a close look at it, also I want to stop introducing new systems for a while so as not to break the balance again. Any new skills/weapons you would like to see in V0.8.0? (Note that they must fit the current weapon style and not break the Time Survival difficulty) The plan is to release the base V0.8.0 update in Jan/Feb and before the release of my new main 2025 project: AI Pals Engine. If you use AI, you might want to check it out, and please consider adding it to your Wishlist. The goal is to build the best AI companion tool - and if you're not using AI, why not?! (srly let me know, I'm very in…

  • Update to where's the Update? (Roadmap Dates) - 19 September 2024

    To answer the one question that remained open in the Roadmap Announcement: Development is expected to resume on December 19th -2024-, barring any unforeseen time-space anomalies! While the focus remains on Project Double Helix aka AI Pals, development will gradually ramp up, with a dedicated push to finalize the new game mode and achieve V1.0 completion. The journey will begin anew, Thanks so much for sharing your thoughts, I can't wait to read through all the reviews and posts in detail once the development starts again!

  • Roadmap and Survey Results - 30 November 2023

    Drumroll, please! Here are the raw summarized survey results of the 69 responses: Survey Result Page Winners of the giveaway will be notified by email on Dec, 02! Now let’s dive right into the new roadmap: Based on the Survey the new Game Mode will be Endless Mode No difficulty progression, just short rounds with different objectives. One for Action Mode and one for Expert Mode. New Community Hub Discussion to gather ideas for this mode: Discussion If we can come up with enough content, it makes sense to have two modes, and hopefully the action mode can be a good starting point for new players, because it's still hard to get into the game (Time Survival is hard, Obliteration needs progression). Huge thanks to everyone for the feedback through all channels! Without you the V1.0 would have a lot less content. The new roadmap does not mean that the sandbox mode will never make it into the…

  • Reminder and end date of the survey - 25 September 2023

    Happy SHMUP Fest! The survey is still open and eagerly awaiting your valuable input. Don't miss the opportunity to influence the roadmap. Simply follow the link in this Survey News Post to participate. Plus, you have a good chance of winning a key! Act fast, as the survey's final day for submissions is just around the corner, closing on October 2. The summarized results will be announced next *month, and your feedback will play a pivotal role in crafting the next roadmap. Thank you!

  • Update 0.6.0 - Achievements, Survey, News and More - 14 April 2023

    Hello and Happy belated Easter, the update brings the promised first batch of Achievements (-> 34). Please let me know if there are unclear descriptions, other thoughts, bugs, or difficulties that are too overtuned.! Additionally, the explosion size of the guided missile and auto missiles got reduced. This is also a good time to thank you for your Pro Edition support! DLC sales will reach 1,000 in the next few months, which enabled me to add all the improvements and new content since the F2P release! The next update will address some backlog items like the Linux controller bug, and maybe it's a good time to add some new UI animations and do some marketing. For the new content, I need your input: Survey I'm working on a new roadmap for V1.0. This time I want to implement exactly what you want, so if possible please take max 5 min of your time to complete the following survey: Google Form…

  • Update 0.5.0 - Mission Bullet Hell - 27 February 2023

    Changelog New Expert Mission: Bullet Hell Short-Session Game Mode similar to Aurora Requires Energy Core 4 New and Old Time Survival Enemies Quicker Time to Action High-Speed A word of warning: This mission isn't about destruction, it's about pure survival (not like Obliteration and Aurora). The Red Orbs return and hopefully, the new Active System will help you show them who's in control. If you want more destruction mayhem, no worries, the next content updates will be more community-driven -> Stay tuned for the survey! Additional Changes New Active System: Electrokinetic Cannon Player Ship Floating Damage Number Hotfix 0.4.0.1: Neverending Aurora Mission Round Hotfix 0.4.0.2: Related to Doomsday Explosions What's Next? Achievements Survey to plan the next updates

  • Update 0.4.0 - Mission Aurora - 27 January 2023

    Changelog New Action Mission: Aurora Short-Session Game Mode Requires Energy Core 4 New Bosses More Colors Quicker Time to Action High-Speed Additional Changes New Passive System: Depredator Drone Renamed Ship Energy Extractor. Additionally increases the energy globe attraction speed. Changed Enhancement Naming Obliteration Mode: Defeating the Final Boss grants 2000 Extra Score Obliteration Mode: Slightly longer endgame, added more intuitive final boss effects BUG: Preconfigured Beacon Detector not correctly applied ingame (> T1) What's Next? 0.5.0: New Expert Mode Mission, New Active System Achievements -> Let me know any ideas! I'm convinced they can enrich the game by giving some cool objectives to play differently than normal (Survive 3 min in Obliteration with 4 Doomsday Mk I :) ). I think the max difficulty should be sth. like the Core4 unlock in Expert Mode.

  • Update 0.3.0 - New Mission - Happy Holidays! - 24 December 2022

    28 Delays Later, finally... the game build is hopefully stable. Changelog New Action Mission: Obliteration New and Old Enemies New Bosses Faster XP globe speed Guaranteed XP globe drop Less Sudden Death Enemies Every enemy except walls destroyable More Explosions! Mk VI to Mk VIII Upgrades Additional Changes Fix: Decreased volume of weapons that fire multiple projectiles at once FX: Added player ship turn rotations FX: Mines are visually more distinct (Utility Color) FX: Decreased laser impact brightness Balancing: Mk V Auto Lock-On Missile Dmg bonus decreased to 1.5x (from 2x) Balancing: Powerup Beacons will now disappear after some minutes Pro: Additional 10k credits bonus What's Next? The following updates need to fix the current issues with the new mission. I did a lot of tests but please let me know if you experience any crashes and/or performance issues (with ship config info!). I…

  • Update 0.2.8 - 12 November 2022

    Changelog V0.2.7.3 Fixed: AutoFire Preferences causing issues with the level-up menu Added: Increased same frame explosion count to a maximum of 4 (missile explosions, scythe, ...) V0.2.8 Graphics: Added Player Powerup VFX and Boss 4B Powerup VFX (indicates the second deadly Boss shield mechanism) Graphics Settings: Added Particle Count Setting Graphics: Further decreased Explosion Brightness Ship Configuration: Usability Improvements UI: Improved Autoscroll to be less confusing UI: Pressing the Cancel button selects the main menu default button Fixed: Wrong AutoFire Preference init of newly acquired active skills Fixed: Certain continuous damage sources doing more damage than intended (e.g. Boss2 distortion field) Fixed: Shield Effect sometimes not disappearing after invincibility fades Fixed: Tutorial default binding text and text blocking behavior Fixed: World End Wall not damaging t…

  • Update 0.2.7 - 28 October 2022

    Changelog Added: Foundation for additional Missions. Added a Tutorial Mission as a first test. Auto-Fire: Settings are now saved for preconfigured slots. Enhancements: Increased T4 and T5 buff to 5% (instead of 2% ) Gravity Bomb: Now also attracts Ascended Orbs (aka death orbs) Railgun: Follow-up hits now do 0.9x damage instead of 0.8x Laser Scatter Cannon: Reduced Mk V Damage from 2x to 1.5x and increased base CD from 1.4 to 1.6 Laser Wave: Increased base damage from 60 to 80 Energy Explosion: Slightly decreased explosion duration Ingame UI: Replaced Main Menu Buttons (new buttons are now redirecting to the pre-start menu) Ingame HUD: Ingame Energy Level bar now shows two decimal digits Fixed: EMP no longer shares player layer (e.g. triggered Boss3 laser to damage the player ship → lead to sudden deaths) Fixed: Drone repair Mk5 and Evasive Maneuver 2 description Fixed: Ascended Orb Wav…

  • Update 0.2.6 - 17 October 2022

    Changelog Color Customization: Added Utility Color (Powerup Beacons, Drones) Color Customization: Main VFX now aligns with the Light Color New Enhancement: Replaced 50% Extra Energy with Evasive Maneuvers Colors: Slightly decreased Lens Dirt and Explosion Intensity Passive Slot System Blocking: Drones will now reset their current target (also recalls them if too far away) Ingame HUD: Added Core Level Info and improved the prestart quicktips LevelUpMenu: Added toggle to show the Ship Stats/Enhancement Tiers LevelUpMenu: Core Overload/Full Hull Repair now adds 50% Energy to the level progress. LevelUpMenu: Reject option now adds 50% Energy to the level progress. Settings: Added more SFX sounds to be affected by the SFX Volume Slider (should be complete now) Settings: Added Green Player Material Toggle Settings: Added Hide Teleport Destination Toggle Fixed: Ship Configuration will now allo…

  • Update 0.2.5 - 9 October 2022

    Changelog New Passive System: Have you ever felt alone or outnumbered? → Get help and try out the new Hunter Drone! New Active System: Laser Pulse Wave Domination Beam: Increased Damage (1.5x) Domination Beam: Triggers Gravity Bomb now Doomsday Missile Explosion: Triggers Gravity Bomb now Shock Charge: Tripled Damage and decreased tick rate Fixed: Beacon Laser is now less likely to disappear (distance-based) Fixed: Reintroduced controller bug → Disable autofire in level-up menu Fixed: Boss 3 physics Improved EMP/Slow reliability Improved the Rear Enhancement description Crash Fix: Domination Beam crashed the game in certain situations (e.g. Boss 3 crashes) What's Next? V0.2.6: New Color Types to modify (Color Customization), open issues and further UI changes. The planned new less competitive game mode requires some additional game core changes: Foundation (→ first step will be an addit…

  • Update 0.2.4 - 1 October 2022

    Changelog Color Customization: Added Background Foundation Audio Settings: Added SFX Volume Slider Graphic Settings: Added Bloom Effect Toggle Graphic Settings: Added Lens Dirt Effect Toggle Graphic Settings: Added Enemy Pulse On Hit Toggle Fixed: Gravity Bomb Mk V Tooltip Fixed: Distortion Field Downgrade Bug (Finally!?) Fixed: Potential Stability Problems with Beacon Detector, Missiles and Domination Beam What's Next? 0.2.5: New Systems 0.2.6: New Color Types to modify (Color Customization) 0.2.7: New Casual Game Mode Foundation?

  • Update 0.2.3 - 24 September 2022

    Another round of smaller changes to improve the game based on your valuable feedback! There's a focus on issues that can get addressed quickly right now. Please let me know if there's still something broken and didn't get addressed yet (Note: Only technically, balancing issues need more time and testing) Changelog Added: Suppress Passive Firing, allows to space out passive firing of e.g. three equipped auto turrets. (How: To suppress passive slot 1 from firing just hold the enable auto fire 1 button and release the button to continue firing, Note: The ingame tutorial/description is currently missing and will get added at a later point) Leaderboard: New Highscores will include and display information about the used active and passive systems. Color Customization: Added Bloom, Anamorphic Flare and Color Grading options. Test: Added basic Steam Stats Settings: Added Mouse Cursor Guide Visi…

  • Update 0.2.2 - 16 September 2022

    Thank you for your support, feedback and bug reports! There's still a lot to do. This week's update focuses on fixing reported issues. Changelog Settings: Added Duplicate Key Binding support Settings: Added Highscore Auto Submit Toggle UI: Added Steam Deck Resolution Support and improved UI Scaling UI: Improved Menu Button Highlighting UI: Added button to switch the level up menu to transparent Fixed: Icons not changing in Cooldown Bar after Ingame Active System Reassignment Fixed: Downgrading Field Bug (e.g. Picking a second distortion field downgrades the existing one) Fixed: Rapid Fire Powerup and System Upgrade Cooldown Resets (e.g. The firing delay between Weapon 1 and Weapon2 suddenly changes) Fixed: Some Controller related glitches Multi Barrel Cannon replaces the Laser Cannon as Starter Weapon Distortion Field now benefits from the Weapon Enhancement Massively reduced the chance…

  • F2P/Beta Launch - 9 September 2022

    Hello everyone! the F2P Launch marks the start of the Beta. The Beta aims to improve the balancing/game in general and find game-breaking Ship Configurations. Changelog Highlights Complete Time Survival Mode New Enemies New Bosses 2 New Active Systems 2 New Passive Systems 3 New Enhancements Unique Active/Passive Icons Cloud Save Controller: Increased low-speed precision Color Editor: Compatible T2 enemies and crosshair color A lot of fixes, smaller adjustments and visual/balancing improvements (based on feedback) Please read in case you've won a free key and you weren't contacted: Hub Post Outlook Next week's update is reserved for urgent fixes. Afterward, there will be improvements to the Ingame-Background.

  • Beta - 2 September 2022

    As announced the Demo was taken offline this week (end of Alpha), but no worries the Beta starts in exactly one week (at least according to the plan). Everything continues as in the Alpha except: Time Survival Mode in the Beta will be complete in terms of structure. More focus on balancing instead of technical stuff. Switch to Free 2 Play -> The Demo will be gone forever. Those who got a free key: There will be a Pro Edition DLC with additional features and bonus things. → e.g. leaderboard (if you think about it, a public leaderboard makes no sense) and a credits bonus I'll contact you soon regarding the Key, please have an email address ready. Why no Early Access? TBH, Right now I have no master plan regarding the game except for finishing the Time Survival Mode (Other game modes are on Hold). Have a nice weekend!

Patch notes and updates

S.noRelease datePatch nameGID number
125 June 2022Next Fest and Update 0.0.34474904295738303681

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1976230
Live current players3
SteamPulse tracked peak74
Live count (today's peak floor)3
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateSep 9, 2022
DeveloperAmped Horizon
PublisherAmped Horizon
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent78%
Positive reviews195
Negative reviews55
Total reviews250
Steam recommendationsNot available
Achievements34
Average playtime forever1,044 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1976230/

Short description

Outnumbered is a mass-enemy top-down shooter with rogue-lite elements. You may be greatly outnumbered, but not outpowered. Evolve into the ultimate weapon of destruction!

About this game

Outnumbered is a game about destruction and battles against overwhelming hordes of enemies. Survive, adapt and evolve your ship to dominate the battlefield. Game Features High-Octane Combat: Fast-paced top-down roguelite shooter action. Deep Customization: Build your ideal loadout using a deck-building and credit system with a wide range of weapons, defenses and enhancement systems. Epic Scale: Destroy massive hordes of enemies and take down bosses. Pure Chaos: More explosions than in a Michael Bay movie! Game Modes Two Ship Configurations define available loadouts per mission: Limited: Expert Mode - Restricted weapon set focused on skill-based survival, movement and positioning. Standard: Action Mode - Expanded weapon set focused on powerful builds and high firepower. Time Survival (Limited): Endure escalating waves and survive for as long as possible. Bullet Hell (Limited): Survive dense, overwhelming bullet patterns in a pure survival challenge. Obliteration (Standard): Push through enemy forces using powerful builds and defeat the final boss. Aurora (Standard): Fast-paced, colorful stages with increasing speed and difficulty. Entropy (Standard): Custom sandbox mode where you choose enemy composition and difficulty.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Outnumbered's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Outnumbered's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Outnumbered at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine69,76623 September 2026 - 08:59:39 UTC150,2711,008,495Wallpaper Engine Team
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Diablo® IV27,70323 September 2026 - 08:59:41 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 413,45923 September 2026 - 06:37:11 UTC96,185193,399Maxis
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn11,80123 September 2026 - 09:11:11 UTC21,01828,570Lavaflame2
Garry's Mod11,26323 September 2026 - 06:26:50 UTC73,7501,258,308Facepunch Studios
Factorio10,50923 September 2026 - 07:39:59 UTC118,166233,918Wube Software LTD.
Russian Fishing 49,96623 September 2026 - 04:56:35 UTC27,90689,773FishSoft LLC

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Wallpaper Engine69,76623 September 2026 - 08:59:39 UTC150,2711,008,495Wallpaper Engine Team
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Slay the Spire 249,51623 September 2026 - 09:09:51 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid28,98623 September 2026 - 08:59:41 UTC122,811467,999The Indie Stone
Terraria23,26423 September 2026 - 08:59:42 UTC486,9181,521,492Re-Logic

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2720,22023 September 2026 - 09:13:57 UTC1,818,3689,826,471Valve
Dota 2448,59223 September 2026 - 09:13:58 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS319,61623 September 2026 - 09:13:58 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™114,19923 September 2026 - 08:59:38 UTC624,4731,047,228Respawn
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Team Fortress 250,37923 September 2026 - 08:59:40 UTC253,2251,230,475Valve
Warframe38,96523 September 2026 - 08:59:40 UTC181,509676,031Digital Extremes
War Thunder37,74023 September 2026 - 08:59:40 UTC125,317781,076Gaijin Entertainment
Overwatch®34,20723 September 2026 - 08:59:40 UTC164,636420,984Blizzard Entertainment, Inc.

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