SPSTEAMPULSELIVE ANALYTICS
WTP Story 1

WTP Story 1 Steam news

Andrew Joseph Smith | Feb 4, 2023 | game

Released

0players observed · 15 October 2026 - 21:28:14 UTC

AdventureRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

WTP Story 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateFeb 4, 2023
  • DeveloperAndrew Joseph Smith
  • PublisherAndrew Joseph Smith

Genres: Adventure, RPG

Company pages: Developer: Andrew Joseph SmithPublisher: Andrew Joseph Smith

Top Steam chartsTop 100 gamesGame directorySteam Store page

WTP Story 1 Steam news

WTP Story 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.9.1 - 8 August 2026

    Update attempts to fix a Steam-specific crash due to a stale bitcode file.

  • Version 1.9.0 - 17 July 2026

    Version 1.9.0 Introducing the Arcace!This update polishes all of the minigames and adds a menu option to the main menu to let you test out some of the minigames hidden throughout the game.Mini-game Refinement Audited all active mini-game entrypoints and kept their public labels compatible.Rebuilt blackjack around a shuffled 52-card deck, ace-aware scoring, dealer hole card, naturals, double down, clear outcomes, and safe round/exit state.Rebuilt slots around one non-recursive controller, seven-reel reveal, visible pay table, retained last-spin state, refunds/repeat wager, and a cleaner Seven Seas presentation. Calculated RTP is about 89.47% with a payout about once per 6.19 spins.Fixed combat flee result propagation; clamped and clarified the health HUD; disclosed action odds/damage; bounded disarm and finisher odds; gated the finisher; and moved actions into readable two-column panels.…

  • Change Log for Version 1.8.75 - 16 July 2026

    Change Log for Version 1.8.75 •Fixed legal/prison, lab, inventory, relationship, research, and chapter progression bugs. •Fixed recursive call loops that could continually grow the stack. •Fixed a number of Incorrect branches, stale flags, no-op assignments, off-by-one bounds, division-by-zero paths, timing calculations, and minigame logic. •Fixed dialogue typos, invalid escapes, and accidental Ren’Py text substitutions. •Fixed a Save/state integrity issues • Rebuilt blackjack around a shuffled 52-card deck, ace-aware scoring, dealer hole card, naturals, double down, clear outcomes, and safe round/exit state. • Rebuilt slots around one non-recursive controller, seven-reel reveal, visible pay table, retained last-spin state, refunds/repeat wager, and a cleaner Seven Seas presentation. Calculated RTP is about 89.47% with a payout about once per 6.19 spins. • Fixed combat flee result propa…

  • Small Update - 19 February 2026

    Fixed bugs: “Close Inventory” no longer Jumps (which prevented the later Show("inventory_button") from running); it now reliably unlocks, hides the screen, and restores the button. Also fixed a dozen or so misc bugs.

  • Routine Maintenance Update 1.7.9 - 12 December 2025

    Update 1.7.9 A comprehensive fix has been implemented to address a significant bug that could potentially disrupt text rendering within the game. Additionally, another bug that could cause the game to crash in rare edge cases has been resolved. Furthermore, various minor issues have been rectified. Changelog - 1.7.9 fixed a misindented else dialogue line and a missing ] in a substitution string that could break text rendering. corrected a real logic bug in rendering for one of the shaders and added guards so nslices, ncols, nrows, and squareside can’t hit zero/div‑by‑zero edge cases. Fixed a logic bug in the tag handling Fixed a few minor bugs Rebuild on Ren'Py 8.5.0 (updated steamwork SDK)

  • Bug fixes in new version 1.7.8 - 9 April 2025

    Bug fixes in version 1.7.8 Admin Login Error: The variable name mismatch in game/prolog/prolog_school_paa_chat_talk.rpy has been corrected by changing prolog_school_paa_chat_admin_login_attempt to prolog_school_paa_chat_admin_login_attempts. Student ID Input Error: The toint function in game/functions/string.rpy has been modified to handle empty strings and invalid inputs by incorporating error handling. Save/Load System Issue: A new config.load_failed_label setting has been added in game/options.rpy to point to a designated label. Additionally, a new after_load_fix label has been created in game/script.rpy, which prevents rollback when loading a save. This ensures that the game does not revert to previous events. NEW saves in the prologue should actually work as expected now.

  • Hotfix for version 1.7.1 - 13 February 2025

    Resolves issue preventing the game from launching after installing or updating it.

  • Version 1.7.1 - 13 February 2025

    Bug fixes, one critical bug fixed, and updated game engine to current.

  • Update notes for version 1.5.4 - 15 May 2023

    1.5.4 - Now using a universal binary built for Apple Silicon and 64-bit Intel Lots of minor bug fixes Adds a little bit of new content, Expands some existing content that needed it at a few points and Refines the conditions for one of the endings, and fixes misc bugs.

  • Minor update - 15 February 2023

    * New train day and night backgrounds in chapter 1 * Misc clean-up and bug fixes

  • Launch delayed - 13 October 2022

    While the game is now completed content-wise, we are at the stage of having finished major development operations months after originally planned. This is the result of a couple of technical issues that came up and had to be figured out as well as the addition of a couple of late-stage features that were added as the result of feedback from testers. Unfortunately, this has thrown off our beta testing, copy editing, and QA timeline by months. Our beta testers have done a great job and I am very happy with what they have accomplished so far. Our copy editor has been doing a great job and working hard to deliver excellent results. This delay is NOT the fault of the QA team. At its core, it's because we expanded the scope of the game by expanding features, adding some entirely new features, and adding more content. I think these additions were worth the delay and resulted in a much better g…

Patch notes and updates

S.noRelease datePatch nameGID number
18 August 20261.9.11840310314348414
216 July 2026Change Log for Version 1.8.751838407329255960
319 February 2026Small Update1825093633183815
412 December 2025Routine Maintenance Update 1.7.91818752592127620
59 April 2025Bug fixes in new version 1.7.81796551539173158
613 February 2025Hotfix for version 1.7.11791580425973188
713 February 2025Version 1.7.11791580425966775
815 May 2023Update notes for version 1.5.46557848386954984102
915 February 2023Minor update5059267908809911071

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.