Endless Bullet Heaven news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews39
- Release dateMay 9, 2022
- DeveloperDracoraz
- PublisherDracoraz
Company pages: Developer: DracorazPublisher: Dracoraz
Endless Bullet Heaven Steam news
Endless Bullet Heaven news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.14.3: Another Inventory Bug Fix - 4 July 2026
Thank you for playing Endless Bullet Heaven! This is a very small patch which fixes another niche crash that could happen in the inventory.The long and short is that you used to be able to sell/use/toss items while still carrying said item with your cursor, which would then leave an invalid null item held by your cursor if it was the last one in the stack. If you were to then click another item slot, it would delete the item in that slot (if any) and crash the game. This is now fixed.Also made a slight improvement to the render order (layering) of the inventory as well. Items held by your cursor now display above the item description UI box.If it wasn't already apparent I'm a bit of a perfectionist when it comes to bug fixes, so don't hesitate to reach out if you find any more bugs. You can still find me on twitter ( @Dracoraz ), bluesky ( https://bsky.app/profile/dracoraz.bsky.social )…
- Version 1.14.2: Attempted Bug Fix Followup - 28 August 2025
Thank you for playing Endless Bullet Heaven! This is a followup patch to the previous patch addressing an inventory crash, as unfortunately it didn't fully fix the issue. However: this time I'm quite confident it should work, so hopefully this is the last patch that has to be pushed for this issueIn order to fix the inventory bug, this patch also adds some internal extra steps to the saving/loading. This should have no effect on gameplay whatsoever and serves purely to prevent the aforementioned bug, but as a safety measure in case anything does go awry the game now generates a new backup when first loading into this version of the game.Should data loss occur and you want to load your backup:Search "%appdata%" (without the quotation marks) on your PC and enter that folder. At the top of your file explorer, go back a folder to "AppData", then go into the folder named "Local".Find the fol…
- Version 1.14.1: Attempted Bug Fix - 25 August 2025
Thank you for playing Endless Bullet Heaven! This small patch adds a fail-safe to the inventory in an attempt to fix a very niche but game-breaking crash.As usual, If you want to reach me about any other bug fixes (or anything else really) you can find me on twitter ( @Dracoraz ), bluesky ( https://bsky.app/profile/dracoraz.bsky.social ), or send an email to [email protected] !
- Version 1.14: Return to Sender! - 1 February 2025
Thank you for playing Endless Bullet Heaven, and for your patience since the last update! Update notes below: 1.14 Return to Sender: Final boss, dialogue, new bullet patterns, and more! New trailer, in case you missed it initially! Additions - Added 2 new bosses! This includes both the final boss of the main story (encountered at round 100) and a postgame secret boss! I've chosen to exempt the boss designs themselves from the above image to keep the surprise. Have fun! - Added dialogue to every main game boss! - Added 6 new bullet patterns: "Cherry Blossoms", "Bananas!", "Clouds", "Delectable Fruit!", "Tomes", "Stars!" - Added 18 new achievements! Take a look: - Added dresses! This was a player-requested expansion to the cosmetics and there are 6 to collect, each with matching head attire! Misc Changes - Huge main menu overhaul! As stated in the initial 1.14 progress update, this was an…
- Update 1.14 is coming February 1st! - 26 January 2025
Thank you for playing Endless Bullet Heaven! After nearly a whole year in development, I'm pleased to announce that Update 1.14: Return to Sender will be releasing February 1st! That is: February 1st at 7AM ET/12PM GMT (or whatever that converts to in your local timezone, of course!). With this comes a new trailer for the game, featuring a mix of new content and older content that wasn't in the existing release trailer. Feel free to take a look! What this means development-wise is I'm essentially in the final testing phase to stress-test and try to find any undiscovered bugs. Otherwise, all the new content is already implemented and in a good state! I'm confident I'll be able to make the release deadline as long as nothing catastrophic happens (fingers crossed!), and I really look forward to finally getting the update in other people's hands! See you then! As usual if you want to reach…
- Progress Update on 1.14! - 20 October 2024
Hi everyone! I'll cut to the chase: As you may have seen, I've been working on the game's final major update for a while now. Release is still quite far away, as there's much more to do than I initially expected. In the refactor hotfix you may have seen the "mid July" estimate, which obviously didn't work out. Most of the hold up ended up being technical difficulties in making the game's final boss. I'm happy to say that the boss is now finished, and is easily the most fleshed out and interesting boss in the game. It's a spectacle, and a huge step up in quality! I hope you'll look forward to it! I've learned my mistake from last time and I won't be giving a new release estimate, not even a rough one. It'll be finished when it's finished, and I find it much more important to focus on quality rather over rushing a deadline. Still, there's a few more cool things I can show off now ahead of…
- Small refactor - 18 May 2024
Changes: This update is just a small refactor to save files and some changes to in-game text. Let me know if anything goes awry! (Email [email protected] or just yell at me on https://twitter.com/dracoraz ) To give a small status update: I'm still working on the game's final update (1.14). If you've seen my updates on my twitter sub-account ( https://twitter.com/DracorazVT ) you may have already seen some of the new content in development! I've been streaming some of the work for it, so feel free to check that out if you want (or don't, that's fine too) Still can't give any finer details on a release date but I'm hoping it will be out some time before mid July. Thank you for your patience!
- Version 1.13: The Early Year Bargain Bin Update - 9 February 2024
Thank you for playing Endless Bullet Heaven! It's been a while! Update notes below: 1.13: Inventory, new attacks, and other improvements! (But before that) BUG WATCH There has been a reported case of having all items erased from a save file. This has only been reported one time so it's possible it was a user-side issue but I want to take precautions just in case. If anyone experiences this bug, please give as much detail as you can on when/how it occurred. Just in case this does occur - and due to some save file format changes from this update - the game now generates a backup when first loading into this version of the game. Should data loss occur and you want to load your backup: Search "%appdata%" (without the quotation marks) on your PC and enter that folder. At the top of your file explorer, go back a folder to "AppData", then go into the folder named "Local". Find the folder named…
- Version 1.12: The last major update for now*; Holiday Update! - 23 December 2022
*More info on the future of this game's updates are detailed in the "Closing Notes" section at the bottom Thank you for playing Endless Bullet Heaven! Update notes below: 1.12: Holiday Update, new boss, and a lot of misc updates! Additions: - Added presents! These are unlocked after beating the new boss and they gives some small boosts or currency This feature is something I still want to do more with. It's admittedly a little barebones right now - Added a new boss: Pandoria! She appears at Round 80; Beat her with easy mode off to get her bio, weapon, special, and item! - Added a new bullet patterns: "Bouncing Fireflies", "Ornaments", "Icicles" - Added 2 new dress cosmetics! One is based off of last update's Halloween art and is unlocked after beating Griffith. The other is a new holiday look and is unlocked after beating Pandoria! - Added 2 new achievements! - Added 2 new tips! - Added…
- Version 1.11: Spooky-ish update! New miniboss, overhaul of specials, and more! - 21 October 2022
Thank you for playing Endless Bullet Heaven! It's been a while! Update notes below: Version 1.11: Spooky-ish update! A lot of new things and changes! Additions: - Added pumpkins! These are a new currency that can be bought with points or dropped by bosses after beating Griffith for the first time - Added a new miniboss fight: Griffith! She appears at Round 60; Beat her with easy mode off to get her bio, weapon, and item! - Added new alternate specials! After getting Griffith's item, you can go to the "Weapons" menu to find a new tab with the specials. Unlocking them requires pumpkins - Added hats to the points/cosmetics shop! There are currently 11 hats to acquire In the spirit of the season, these are bought using pumpkins too! - New unlockable item: Flyer's Feather! Obtained by reaching round 51 or by beating 3 bosses total (including repeats). Allows you to start from higher rounds t…
- Version 1.10: More achievements, small fixes and changes - 30 August 2022
Thank you for playing Endless Bullet Heaven! Update notes below: 1.10 (Smaller update, more achievements and small fixes) Additions: - Added 10 new achievements! This is in light of the recently added practice mode! You can get all of these by doing them in practice rather than having to throw real runs. Misc Changes: - Changed the menu buttons and gave them a mouseover effect - Fixed a bug that had round interval achievements (for example, reaching round 20 or round 40) still enabled in practice mode Achievements related to getting hit are still enabled, which is intentional. - Hopefully fixed a rare bug where the game window would go above the top of the monitor, making the window unmovable Shoutouts to my friend that brought this to my attention, understandably panicked - Other minor changes and fixes Closing Notes Obviously this is a much smaller update than usual, but unfortunately…
- Version 1.09: Practice Mode, New attacks, Visual changes, etc! - 18 August 2022
Thank you for playing Endless Bullet Heaven! Update notes below: 1.09 (Practice Mode Update! Also some other additions and changes) Additions: - Added 3 new bullet patterns: "Spinning Axes", "Go Fish", "Binary" (all of them also have some minor variations) - New Feature! Practice Mode! You can now practice any bullet pattern you've seen from the main menu! Replay your favorite bullet patterns, re-fight bosses, etc! You earn no points, but achievements related to getting hit by a certain bullet type are still enabled in this mode. This fixes a long term game design issue (which really bothered me) where in order to get all achievements, it was most efficient to purposely throw runs. Thankfully, that is no longer the case! (Expect a big achievement update in the near future thanks to this change!) - Added an additional music track to the random selection Misc Changes: - Made some fixes to…
- Version 1.08: Huge Content Update! Lore, Weapons, New miniboss, and much more! - 27 July 2022
It's been a little while! Thank you for playing Endless Bullet Heaven, and for your patience! Update notes below: 1.08 (Tons of new stuff; overhauls, fixes, etc) Additions: - New feature: Bios! Finally got around to writing/implementing the lore! (there might be slight changes throughout development). Lore is unlocked by reaching certain rounds/beating minibosses. It's probably unnecessarily detailed for a silly little bullet avoidance game but it's completely optional to engage with! I hope it's enjoyable to those who take interest with that sorta stuff - New miniboss: Yatanosoy! A half crow girl that brings a flying arsenal to battle! She appears at Round 40, where getting past her will also unlock her bio. - Gave Cherb a second attack, and adjusted some stuff with her - Another new feature: Weapons! Unlocked after getting past Yatanosoy! Weapons are pretty self explanatory: they modi…
- [Small News Update] New content coming soon! - 18 July 2022
Hi all! It's now been almost 3 weeks since the last release so I wanted to give a small update on the status of the game. Good News The good news is that things are going smoothly! Well, as smoothly as they could be anyway. As a beginner developer there are some hiccups and hurdles but mostly there hasn't been anything that has me stuck, so to speak. Progress will be slow at times, but still constant. Especially, writing all of the lore takes a while to get right; and this is on top of other things being added this update such as a new miniboss, several new bullet patterns/variations, and plenty more small details. It's a lot to get right but I think it'll be worth it. This upcoming update will be by far the biggest one yet, already having longer patch notes than all the other individual updates. If I had to give a realistic estimate, the features I stiil have planned might take a littl…
- Version 1.0777: New Content/Mechanics! - 29 June 2022
Thank you for playing Endless Bullet Heaven! Patch notes below: 1.0777 (Content, new mechanics, etc) Additions: - Added 3 new attacks: "Wrenches", "Uh oh! Legally distinct pipe attack!", "Crow Dive"! - Added a new cosmetic type: Cursor Skins! Basically, before you could only change the color of your cursor. You can now unlock alternate sprites to be used as the cursor too. You can have a color and a skin equipped at the same time. There are 6 of them currently: - Also added 3 more colored sets of mouse color/shoe color on top of this, bringing the total customization items to a total of 24! - New mechanic: Bonus! You can now occasionally find a gold target in addition to the regular target. Click enough of them and perhaps something cool will happen? - Added 4 new achievements! Misc Changes: - Small optimizations - Adjusted point shop prices - Added an "Exit Game" button in the main and…
- Version 1.06: Fixes, and polish - 15 June 2022
Thank you for playing Endless Bullet Heaven! Patch notes below: 1.06 (Back from break; fixes and polish) Additions: - Added a new attack: "Bullet Crows" - Added several new cosmetics! (Also lowered some old point shop prices to reflect the higher volume of things to buy) Misc Changes: - Re-introduced large shop numbers having commas and did the same for most other number displays Initially this was cut because I lacked a script that could convert a number to this format automatically. I finally stopped being lazy and made one. Yippee! - Improved more user interface stuff - Reworked "Fireworks!" -> More consistent explosion timing - Slightly nerfed "Confetti" -> Less projectiles - Fixed a major issue where you could use your special infinitely after getting far enough in Easy Mode Easy Mode was not meant to be that easy - Fixed an issue that would cause the blacklist unlocked popup to ap…
- Version 1.05: New mechanics and some important info - 5 June 2022
Thank you for playing Endless Bullet Heaven! Patch notes below: 1.05 (Mechanics/Content Update Followup) Additions: - Added a new mechanic: Blacklist! Basically, you get 3 slots to blacklist bullet patterns. You can press at any point during an attack to skip and banish that bullet pattern for the rest of the run. Your blacklist will reset at the end of your run. Cannot be used on the miniboss. Unlocked by defeating Cherb (the Round 20 miniboss) - Added a full Easy Mode! (Don't worry! High score stats are tracked separately between modes and some achievements are disabled while this mode is active) This mode does a bunch of things: You have a smaller hitbox, 5 starting HP, can use your special twice as often, and have double the immunity frames after getting hit As mentioned before, certain achievements are disabled while Easy Mode is active. However, all achievements related to getting…
- Version 1.04: New bullet patterns and the like - 31 May 2022
Thank you for playing Endless Bullet Heaven! Patch notes below: 1.04 (Content Update) Additions: - Added 6 new bullet patterns: "Inwards/Outwards Barrage", "Cursed Eyes", "Bombs!", "Chains", "Payday", "Falling Forest" Some are shown below! Payday Chains Bombs! - Added a new variation of "Knives!": Knives! (Cursed!) - Added a slight variation for "UFOs" - Added 5 new achievements (seen below!) - Added sounds to a few bullet patterns that made sense I'll be doing more of this in the next update. I started to realize there were attacks that sounded odd without any unique sounds for them such as the volcano or the new bomb bullet pattern. Both of these specific cases have been done in this update. Misc Changes: - Nerfed "Bubbles!" pattern - Gave the angry bubbles a better sprite, also fixing a color issue - Buffed "Confetti", gave it a slight variation, and fixed a consistent safe spot - Pr…
- Version 1.03: A little spring cleaning - 22 May 2022
1.03 (A little spring cleaning) Additions: - Added a new bullet pattern: Bubbles! (also has a variation) - Added 2 new achievements (both related to the points shop) - Added some sounds that I forgot to add in the last update - Added a proper options menu Currently the only settings are to toggle VSync or enable "Simple Background Mode", which dulls and darkens the avoidance backgrounds for visibility Misc Changes: - Buffed/reworked Heart Hurdles Has the potential to go faster horizontally. Vertical gaps are much closer but horizontal gaps are a bit more lenient now - Redrew some more sprites that had inconsistent pixel sizes - Nerfed Leaf Storm (again) - Player hitbox is now visible over bullets, making it easier to keep track of where you are in a pinch - Made save files more consistent I literally had to revise code for almost every save file call in the game. Which meant manually ch…
- Version 1.02: Miniboss, new player mechanics, and lots more! - 16 May 2022
Thank you for playing Endless Bullet Heaven! Patch notes below: 1.02 (Miniboss, Specials, and Cosmetics Update) Additions: - Added 5 new achievements - Added a miniboss at Round 20, which also gives you an extra hit point on defeat - Added a cosmetics menu! Points have a use now! NOTE: The cosmetics menu is very early in development and may have problems. It shouldn't break your save but I'm not making any promises. Use at your own risk. - Added 2 new music loops (one is for the miniboss) - Added new attack variations: Slimes (Huge)!! Solar Flare (Top Left) Orbitals (Leftwards) - Added a new player mechanic! You now have a right click which works as a "force" that temporarily clears bullets around you. (You may be familiar with the term "bomb" in the context of danmaku/bullet hell games. It's effectively that) Misc Changes: - Changed the game logo! (The store page and other related imag…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 July 2026 | Version 1.14.3: Another Inventory Bug Fix | 1836506165571809 |
| 2 | 28 August 2025 | Version 1.14.2: Attempted Bug Fix Followup | 1809235871585631 |
| 3 | 25 August 2025 | Version 1.14.1: Attempted Bug Fix | 1808601382573093 |
| 4 | 18 May 2024 | Small refactor | 5747233970424608127 |
| 5 | 30 August 2022 | Version 1.10: More achievements, small fixes and changes | 4514316500019752976 |
| 6 | 11 May 2022 | Version 1.01 (Hotfix) | 4288001105330433478 |
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