Mystal Haven news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews12
- Release dateMar 5, 2025
- DeveloperTodd Lucas
- PublisherTodd Lucas
Genres: Adventure, Casual, Indie, RPG, Early Access
Company pages: Developer: Todd LucasPublisher: Todd Lucas
Mystal Haven Steam news
Mystal Haven news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 12.4 Release Notes - 4 August 2025
Added the first iteration of the end dragon “Archie” boss fight in the Mystal Zone after collecting all 9 shards. Fixed a bug where the player would run in one direction. Fixed a bug where, when a remote player disconnects, their wild spawns wouldn’t auto-destroy. Fixed a bug where you could still hear other players’ attacks when not near them (SFX). Fixed a player interaction bug where players would lose the ability to interact with objects. Fixed a bug where the echo orb would respawn you in the sky while in the Nature Zone. Added a failsafe to prevent creature vault spawn spamming (sometimes duplicate creatures would spawn). Added a failsafe to prevent bond spamming and attack spamming. Added bond scroll logic back in. Added world gate hopping counter back in. Death consequences: death timer set to 10 seconds. Made wardens more obvious by adding map icons for their positions in each…
- 12.3 Release Notes (Minor Update) - 25 July 2025
Shopkeepers now sell zone hats, while quest givers grant you a trap of that zone type. If the player has a torch, melee attacks will use the torch instead of the lead pet. Banishing creatures now restores the entire party. Bonding a new creature fully heals it. The overhead dragon will occasionally move toward a random player to make contact more likely. If a remote player has PVP mode active, their map icon is disabled.
- 12.2 Release Notes - 24 July 2025
Added overworld attacks to the overhead dragon shadow. (shoots fireballs at any player directly in front of him) Added Mystal Haven zone, accessed via the giant inactive portal in the Nature zone. Requires all 9 shards to activate (boss fight still in development :/) Added player emotes via the chat function! Type "backslash action", e.g., "/dance", "/cheer", "/sit", "/sleep", "/cry", etc. Added water reflections. Added random chests to each zone. Added scattered trainer camps throughout the world. Added Earth zone point of interest. Added innkeeper secrets/tips. Cleaned up flying mount air jumping a bit. Increased mouse rotation speed (will add option to adjust). Optimized toggling and VFX for each zone (e.g., only run campfires and gate VFX when the zone is active). Improved zone detection logic for traveling over mountains. Various fixes and adjustments throughout the world.
- 12.1 Release Notes - 18 July 2025
Creature Hats! Creatures can now wear hats from your inventory — including a persistent egg hat if you don’t claim it after hatching.Open World The entire map now loads automatically as one giant connected world — no more waiting for world generation. Multiplayer players can freely explore any zone; they’re no longer locked to the host’s zone.Fast Travel Panel Added an in-world Fast Travel panel, accessible through the main menu, to quickly travel between zones.Battle Scaling for Wardens Warden and Keeper battles now automatically scale in difficulty based on your current shard count. Gameplay ImprovementsOverhauled real-time combat: proper armor and deflect stat calculations, plus new dodge and crit chance mechanics.Remote players now correctly sync Parry and Deflect moves.Major backend balancing: higher-level creatures are less likely to die to much lower-level creatures.New Bond Mech…
- 11.1 Release Notes - 30 May 2025
World Collection Update: You can now find and bond every creature in each zone — a total of 513 to collect. The new Vault UI helps you keep track of your progress Vault Update: No longer locks. You can summon and recall creatures at any time Wild Creature Scaling: Wild creature levels now scale based on the first pet in the host’s party. Defaults to the minimum level range if no pets are summoned Zone Selection: Added to the Start Screen – choose which zone you'd like to explore at the beginning Collector and Healer are now combined into Mystic Runaway and Breeder are merged into simply Runaway Merchant and Veteran become Noble Each class now has two model variants and more utility (Don’t worry—any previous class/model save is preserved, and characters also receive the bonus from the newly combined class. For example, if you had a Collector before, your character now retains the Collect…
- 10.2 Release Notes: Player Chat Added - 16 May 2025
Added player chat! (Keyboard only – press Enter to open chat and start typing.) Fixed an issue where quest-giver data wasn’t being initialized for remote players. Updated Collector Elite map icons so they now appear above the map fog. Fixed a bug that prevented dropped items from syncing properly.
- Random World Generation! - 12 May 2025
I’ve been working to make randomized worlds possible so that each play through is fun and different. After a lot of trial and error, I finally have runtime-randomized zones up and running in the game! I’ve also added map fog so you got to explore to discover what’s on the map. Hope you guys enjoy it.
- 9.9 Release Notes - 10 May 2025
Added random matchmaking! I’ll likely need to patch as issues arise. Added an Overworld PvP toggle to the main menu. The player HUD now displays a PvP icon when it’s active—this lets you attack wild creatures with friends without accidentally hitting each other. Added multiplayer lobby types: Open (anyone can join), Friends Only, or Closed (no one, including friends, can join). Added hand equips for players. First hand item: torches. Added an option to release a pet. Your pet remains spawned but is no longer owned by you—it can be attacked or caught by another player (although it’s pretty sad). The game now auto-saves every ~30 seconds. Selecting any one of your pets now selects them all, making healing and pet-management interactions a little easier. Interact options now cycle through the list (e.g., press “up” at the top to go to the bottom), for easier navigation. Added the ability t…
- 9.8 Release Notes - 19 April 2025
Doubled creature spawn rates in each zone to make them feel more populated. Reduced the “Dancing Plague” achievement requirement to 300 minutes (previously 25 hours). This better reflects the historical 60‑day plague, given that each in‑game day is 5 minutes. Fixed an issue where players or pets could occasionally become stuck underground. When inspecting a creature, you can now press ◀️/▶️ to cycle through your party and compare stats more easily. Updated the POV and Battle cameras: you can now rotate and zoom during creature inspections, egg‑hatching, or battles. Removed mesh hiding for pets during battles and while riding mounts, so your pets now remain visible. Added floating damage text in battles to show attack effectiveness. Wardens and Keepers will now acknowledge if they’ve already been challenged. Resolved startup problems caused by weak or missing internet connections—offline…
- 9.7 Release Notes - 4 April 2025
Added the first round of quests. Zone quests are given by the townsperson in each zone. Added hats that can be earned by completing zone quests. Added backpacks that can be purchased from the shopkeeper. Some creatures drop creature-specific loot; for example, Pixsnap Dust can be collected by banishing a Pixsnap. Added new zone music for Basic, Earth, Light, Water, and Wind zones. Added a new basic achievement: Revive another player. Added a new basic achievement: Challenge another player. Added a new basic achievement: Breed two pets together. Added a new legendary achievement: Dancing Plague – Dance for 1,518 minutes without stopping. Lowered the Treasure Hunter achievement requirement from collecting 25 chests to 10 chests in a play session. The zone you start in is based on the secondary type of your starting creature. If you choose "Default," then the starting zone will be Basic. F…
- 9.61 Hotfix - 25 March 2025
Reversed HP scaling with level. This was causing high-level battles to be extremely slow. I will do a proper balance fix as soon as possible.
- 9.6 Release Notes - 25 March 2025
Added a new Wind-type bird Mystling named Squalli, available in baby, teen, and adult variants along with all elemental materials. Find it in the Wind zone. Added a new Basic-type bunny Mystling named Zoezoe, available in baby, teen, and adult variants along with all elemental materials. Find it in the Basic zone. Added new Steam achievement: World Collector - Bond every Mystling at every stage. Added new Steam achievement: Shard Lord - Earn all nine elemental shards. Added new Steam achievement: Treasure Hunter - Open 25 chests in a single play session. Added new Steam achievement: Dance Master - Dance for ten minutes without stopping. Added new Steam achievement: Food Bond - Feed a wild Mystling ten times to bond them. Balanced health stats so that low level Mystlings are less likely to defeat high level Mystlings. Although, it's still possible. New characters now start in a random zo…
- 9.51 Hotfix - 15 March 2025
Fixed a bug that caused players to spawn in the ground after changing zones. Added playtime to the save file. Modified the character select UI to be a bit more clear.
- 9.5 Release Notes - 15 March 2025
Officially added player victory consequences for defeating another player in a challenge: steal all their gold, rename the other player, steal a random shard, or show mercy. Synced pet renaming: other players will now see your pet’s new nickname instantly. Wild creatures will follow you briefly if you feed them. Wild creatures can be bonded by feeding them plenty of their favorite food. Added unique water zones (used to share assets with Frost). Added unique basic zones (used to share assets with Nature). Added unique earth zones (used to share assets with Fire). Added unique light zones (used to share assets with Nature). Modified creature spawns per zone and added a progress bar for each zone so you know when you’ve caught all available creatures before moving on. Added a gamepad UI toggle for the hotkey bar (vault, bag, map, switch). Adjusted the size of some stage 3 creatures (some…
- 9.4 Release Notes Cleaning Network Bugs! - 8 March 2025
Fixed numerous network bugs that were causing game-breaking issues. Hopefully, you won’t run into too many problems! Updated the character select screen to display your pet’s current stage instead of defaulting to Stage 1. Fixed a significant EXP bug. Increased the volume for many creatures with quiet cries. Additionally, added distinct baby, kid, and adult versions for each cry.
- Steam Deck Verification in the Works - 7 March 2025
Hey everyone, I just wanted to share a quick update. I've been testing Mystal Haven on a Steam Deck, and things are looking pretty good so far. I'm in the process of getting the game verified for Steam Deck compatibility by Valve. If you have a Deck, feel free to give it a try. Thanks for all the support, and I'll keep you posted on any updates! - Todd
- 9.3 Release Notes - 6 March 2025
Creatures now grow slightly larger with each level (Level 100 creatures are huge). Dancing now gives you a bit of EXP every 5 seconds. Added a creature feeding system—each creature has a specific food that restores HP and gives EXP (potions still work). Refactored EXP logic so you can level up multiple times in one go (excess EXP carries over). Removed the Gold limit. Created unique Wind zones with a high-mountain setting (used to share zone info with Shadow). All creatures now have a unique cry. Refactored interact logic to prioritize the most-facing selectable over the closest. Added interact highlight for selecting creatures. Added "Q" button visual to toggle the lead pet. Added town music and town names. Fixed map positioning. Fixed a bug that stopped remote players from buying items in the shop. Fixed a volume bug. Fixed pet positioning issues after dodging in battle. Fixed the inf…
- 9.3 Release Notes - 6 March 2025
Creatures now grow slightly larger with each level (Level 100 creatures are huge). Dancing now gives you a bit of EXP every few seconds. Added a creature feeding system—each creature has a specific food that restores HP and gives EXP (potions still work). Refactored EXP logic so you can level up multiple times in one go (excess EXP carries over). Removed the Gold limit. Created unique Wind zones with a high-mountain setting (used to share zone info with Shadow). All creatures now have a unique cry. Refactored interact logic to prioritize the most-facing selectable over the closest. Added interact highlight for selecting creatures. Added "Q" button visual to toggle the lead pet. Added town music and town names. Fixed map positioning. Fixed a bug that stopped remote players from buying items in the shop. Fixed a volume bug. Fixed pet positioning issues after dodging in battle. Fixed the i…
- 8.95 Release Notes - 1 March 2025
Removed the shard requirement for accessing other zones. Enabled overworld PvP. Added player climbing (face cliff and jump to start). Increased EXP gains for early levels. Added an EXP bar with a gain effect in the Battle HUD.
- 8.9 Release Notes - 27 February 2025
World triggers now teleport you to the opposite side of the map instead of loading a new zone. NPC battles have been slowed down a bit. Online join now shows only friends who are in-game and in a lobby. Added Bag, Map, and Vault buttons to the gameplay overlay for easier navigation. Updated the “How to Play” wood background graphic for a cleaner look. Added custom sounds for about half the creatures. Updated the Shadow/Wind zone music to a more upbeat tune. Fixed an issue where some pets would disappear when changing havens. Corrected haven changes so your world position now syncs correctly. Various bug fixes.
Patch notes and updates
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