- New Sticker Feature, Loans and Market Share and new Neon Signs! - 27 February 2023
Greetings Metalheads! It’s with a great amount of joy that I offer you today the Vintage Records from Hell update! And with this update comes a new feature : Metalheads Stickers!(tm) THE NEW FEATURE Metalheads Stickers are a way to give personality to your store! These stickers can be found when doing the “Work on Financials” task which consists of looking between couch cushions for coins, raiding the laundromat, recycling cans… The game features 100 unique Metalheads Stickers for you to collect and stick on the wall of your heavy metal record shop. Note: I've also added a new Character scene where you get introduced to the Metalheads stickers. NEON SIGNS! I always wanted to update the wall logo and the window decal and finally, I took time last week to do so. I’ve also added an extra update level to each and now, both end with a nice red neon pentagram! NEW ACHIEVEMENTS • A new achieve…
- Vintage Records from Hell is now Released! - 31 October 2022
Straight out of Early Access and into the real world. Today, we officially released Vintage Records from Hell!! We also now offer a free demo where players can experience the first 6 days of the game! ...and we published the new trailer! We truly hope you enjoy this unique game we’ve created for you all. With that, I wish you all a fantastic Halloween day and night!
- Steam Achievements, World Market and a final cutscene. - 28 October 2022
Hi all, I managed to get a build ready just in time for the weekend! As you will see there is now a new icon on the top menu bar, a little devil face which represents your followers and the world markets. More on that below. Steam Achievements The Steam achievements are finally in the game! ( if you played this week, you might have caught a few of them already) .So far, there are 13 of them, if you think of new and interesting ones, please send those ideas my way, it might make it into the game! World Market The game now features a world market where you can see your impact on the heavy metal market share. Gather followers by offering customers a nice experience and dominate the industry! On day 5 I added a short tutorial to explain how it works, so it’s a good idea to start a new game. ( As usual! ) A final cutscene A final cut scene has been added when you complete the Sigil of Baphom…
- Queuing, The Exorcist and the two last customers. - 24 October 2022
Hi all, Let’s start the week with an update! Vintage Records from Hell has been in early access all summer and should officially be released Friday! The release version is almost ready...I just have a few adjustments and story text to add here and there. Which means I’m going to have a hell of a busy week! Here’s what you can find in this update : Queues. Awhile back I designed two queuing system in the game. A queue for the clients in line at the cash register and a second one that is used when manually filling up the record racks. Both of them had issues. This weekend, both got optimized/redesigned to work properly. The Exorcist Skill 7 – The Exorcist never really worked. ( Yeah, I know right!) It was finally properly implemented over the weekend. Fixes • Client Cash register Queue has been optimized/redesigned. • Record Rack refill Queue was optimized/redesigned. New Stuff! • Two las…
- Open Store Actions, more Tooltips and Sound Design. - 22 October 2022
Hi all, The last few days have been mostly focus on getting the game ready for a larger audience. This means revisiting some tooltips, creating new ones and adding better visual cues to help navigate the player in the early stages of the game. Open Store Action You can now see all the store action before opening the store and each one has a text explaining how to unlock it or what it does. Sound design We are doing a final push on the sound design which includes new sounds and adjusted old sounds. It’s still not perfect, so if you have comments or suggestions, send them my way. Additional game sounds. Tooltips A few tooltips adjustments have been done to the game and question marks have been added to the interface so the player can learn more about the mechanics of the game. art • Shadows added to the record racks • 1 new customer character Fix and Tweaks As always, a few fix and tweaks…
- New Weather and weather forecast + more UI updates. - 18 October 2022
Hi all, I wanted to give you all a chance to experience the new weather system as soon as possible so today we have an update dedicated to this new feature. New weather system. The game now has weather...and if it rains, you will have fewer customers. You also have a 4 days forecast to help you plan ahead. Story News Events{/b] While news events have been implemented for a long time, now some news feature part of the game story. ( More to come. ) Tooltips and the interface. Some tooltips and part of the interface have been updated. Store popularity tweaks. The fine balance between well-paid staff, marketing, occult skill bonus, billboards and prestige points to attract customers is still being tweaked, but, with each update we are getting closer. If you have feedback and comments on this, please send those my way! Fix, additions and tweaks. • Vintage record collection amount interface d…
- Vinyl Junkies Story Tasks, Simulation Tweaks and Occult skills. - 14 October 2022
It’s Friday and I wanted to give you all an update before the weekend. As always, tons of work made it into the new build and while a lot of testing has been done, testing remains ongoing. Store Simulation The store simulation is getting a fairly large update and I am in the middle of it. So there is more to come but for now here are some of the new adjustments. • The popularity impact on the customers coming to the store has been adjusted. • The process time at the cash register has been adjusted to be quicker. • Default search time at the record racks has been reduced. • Store was limited to 6 clients at a time, now the limit is 8. ( Note : The number of racks also limits the number of clients willing to shop. Too few racks and too many clients overcrowds the store.) There is still an issue with the store getting overcrowded due to too much marketing in the late part of the game. This…
- Story, Task system and UI - Major update - 7 October 2022
Hi all, A few players mentioned the latest update made the game quite difficult so it was important to update it as soon as possible – which means today! On the downside, a few of the items which will be present in this build are very much work in progress. On the upside, this will give you all a chance to try the new tasks system, experience some of the story and conversations and enjoy the new enhancements! Story and conversations • An intro cinematic has been added to the game. • Each candle you place on the pentagram now unlocks a story conversation. • Conversations regarding collecting vinyl records have been added. Additionally, a bunch of interface enhancements have made it into this build. UI enhancements • Bulk record view is now smaller. • Tabs have been adjusted in Finances and Graph view to give better visual feedback + smaller. • The Graph view now has proper toggle buttons…
- Marketing Guru, Information Field and Simulation Actions. - 4 October 2022
Hi all, A lot of tiny changes and enhancements have gone into the build since last Friday and as the official release date for this game is getting closer and closer, today felt like the right time to share them all with you. In no particular order...here is a list of them : Marketing Guru. You now have to hire a Marketing Guru to handle your marketing tasks. Information Field. The information field was mostly used by the tutorial sequence but now it also plays an important role during the simulation. This first integration will display : New customers and what they are doing, things like Browsing, Queuing, Buying...It will also display when your have priced your albums too high. Insufficient funds The information field will now display insufficient funds. I’ve also added a neat little Cash Register animation and a sound to make things clearer. Simulation Actions Now each Action needs t…
- Interface changes, fixes and tweaks. - 27 September 2022
While the Task system is still incomplete and the story aspect of the game is still being written, lots of things are getting adjusted under the hood and it now feels like a good time to push a new update. Here is a list of all the new stuff you will find in this update. Main Menu Took some time to tidy up a bit the main menu. Interface changes As you start the game, you will notice some new changes to the interface. The Build button, the Cellphone button, the Marketing button and the Finances button are gone! They have been replaced by scene elements. ( Diegetic ) The Cash register now opens the Finances view. The Architecture plans turn on the building mode. The flyers open the marketing view. ...and the cellphone opens the cellphone view. ( Bonus : the cellphone now blinks and shakes when you have a message! ) Simulation Actions The simulation action interface has also changed to be…
- Full screen, new characters and a few adjustments! - 12 September 2022
Hi all, Despite spending most of my time in coffee shops writing more story for this game, I did find time over the weekend to prepare a new build! First, The game now has Full Screen support and now supports many 16:9 resolution. Thanks for your patience on this one, it was a long time coming. Second, During the last update, changes in the Tutorial broke some of the interaction during the buying phase of vintage vinyl records. ( Thanks thebluesbaker for the info! ) This affected the Buy and Skip button. This is now fixed! Some changes… The Candles on the Sigil of Baphomet will now only appear once you unlock the skills themselves. New art! We now have 4 fully rendered customers! What’s coming next? • Story and dialogs. • Game Tasks and Achievements. • Fully rendered Day and Night cashiers. • The last two sellers also need to be drawn. • ...and more. that’s it for this week! Have a grea…
- Tooltips, Seller Roster...and lots of Karma – mid week update! - 31 August 2022
Finally, tooltips were added to the build! Much of the button behavior had to be adapted so this took quite a few days to properly integrate but the basic functionality is now present and we now have something solid to continue to build on. But more importantly : Karma. Karma Affinity/Karma has been added to the game. Now when conversing with a seller, your choices matter. They will influence if the sellers enjoy your company or not. The higher Karma you acquire from a seller, the more open they will be to bargain prices of vintage records with you. Also, giving a seller a good deal will result in more karma for you and trying to low ball a seller will result is loss of karma. Seller Roster. You will notice on the Top menu bar a new icon – The Seller Roster. This new view displays all the sellers that show up to your store. It also shows you the Karma they have towards you. Conversation…
- Stock and Record Rack Refill – Update! - 18 August 2022
Hi everyone, It’s time for the latest update! First, When you start the game, you will notice that the top menu bar now displays your current Stock. ( Finally! ) This makes it way easier to keep track of your subgenre albums. To be able to fit this new section, I had to move around a few buttons. Consider all this work-in-progress. Additionally, the Record Rack Refill system is now in place. This works in conjunction with the new Stock section and will appear each time you open the shop. Now you will see the effects of pressing those little red ( ! ) exclamation mark icons! Tutorial has been updated to include information about the Stock and Record Rack refills so it’s worth playing the tutorial, but you can easily manage without the tutorial. New features Stock display on Top menu bar. Record Rack Refill system. Fixes and adjustments Top menu bar reorganization. Fixed the situation whe…
- Game loop update and...a few days off. - 27 July 2022
Hi all! I’ve been wanting to put the Sigil of Baphomet in the game loop for quite some time and this last week it was finally implemented! Midnight Sequence Once you paid your bills, the clock turns to midnight, the store becomes dark and eerie, particles float over the Sigil of Baphomet and then you can engage with the dark forces. • Added particles effects. • New floor design. • New record rack positions. ( to fit the new floor design.) • New sound FX. • New Room color transition. Cashier Chit-chat. I’ve prepared the ground work for the cashier chitchat so they can give us some advice or opinions on things. Tutorial. Tutorial update ( yet again. ) to include the Midnight Sequence in the game loop. A bunch of fixes • Inaccurate client number display after paying for overtime. • Issue with record rack banner interaction during tutorial. • Loan window missing update on load. • Loan windo…
- Selling vintage records via in-game text messages. - 21 July 2022
Hello everyone, This update introduces a brand new feature : Selling vintage records via your in-game cell phone. Since this is now an important part of the gameplay and a great way to earn money, I highly suggest you start a new game and go through the updated tutorial. Selling vintage records via text messages. Once you have albums in your Vintage Record Collection, you can put them up for sale. Buyers will then contact you to acquire the records. Each time, you will have the ability to set the asking price of the record and try to make a good profit. The vintage record prices fluctuate with the subgenre trends, so before making any decisions, make sure you are up to date with the current trends. The Tutorial The tutorial has been updated to include the new feature! UI enhancements. New Vintage Vinyl Collection browser. Some enhancements have been done to the record collection so it's…
- A new Store Simulation and Universal Render Pipeline integration. - 14 July 2022
I’ve been working on two large updates for the last nine days. A major update to the store simulation and integrating the unity universal rendering pipeline. The Store Simulation One major part of the game is the story simulation and as the game evolves the store simulation has to adapt to take into account the news features that are being introduced. As a result, the code can begin to look quite messy. During these last few days, the simulation code got cleaned up and some new code was introduced to make the simulation results more accurate. The Universal Rendering Pipeline. To create this game, I am using a real-time development platform called Unity and to access newer functionality, the whole game rendering pipeline had to be updated. This is now completed. User Interface. With more and more information getting added to the interface, it’s time to slowly move away from the original…
- Loans, salaries, bankruptcy, fixes and a brand new turntable! - 5 July 2022
Hi everyone, With additional players picking up the game, I am also getting more feedback which is truly great - so kudos to all the new players who reached out and contribute to the ongoing development and success of this early access game! Here are the release notes for the newest update! Data management / Scene management • New persistence check at start up.( Testing compatibility of your previous save file.) • New Splash screen scene. • New variables added to the save system. The Sigil of Behemoth ( Still work-in-progress ) • Worship the devil button persistence fix. ( Wasn’t getting saved. ) • Sorcerers deal bulk price fix. ( Was reapplied each time the Bulk menu was accessed! ) Interaction / User Interface • Fix issues with the ESC key when in simulation. ( Menu buttons would appear when they are not supposed to.) • Corrected a few typos. ( like sujbect and bacic...) • Clients lin…
- Mid week update – Tons of little things. - 22 June 2022
Hi everyone! We have a small update for you today! I’ve been mostly working on small enhancements here and there like planning the night and day cycle, testing the night staff mechanics, doing art tests for the background, trying out different turntable style, adding a new counter, tweaking some simulation, changing the employee salary, adding a new splash screen setup. ( To be enhanced later.) I’ve also been working on some new core elements which will be featured in a later build. ( I have a good list of things I want to add to the game once the game loop feels more solid. ) The most noticeable addition today might be the subgenre selection menu which now displays the stock amount. Still, here is a list of things you will find in this build. - Tweaks in the simulation. - Fixes in the loading and saving system. - Night Staff adjustments. - Night and Day cycle ( the sun goes down, etc..…
- Mid-week game update – Your progress is now being saved! - 15 June 2022
Hi all, this midweek update features our biggest code addition yet : a fully functioning auto-saving and loading system! Here it is in detail, everything featured in this new build : Saving system. While this new saving system has been tested and should work perfectly, it still needs some testing to make sure the code works 100% of the time. This should take an additional week. Please note : • Issues can only occur over multiple sessions and not during a single play through. • At anytime you can use the reset button to start a new game. Progress Graphs. Graphs have been added to keep track of your customers, profits and album sales. This is a great way to visually see the results of your marketing efforts / spending. At the same time, we took the opportunity to tweak the marketing so the results are more visible. Daily Results. The Daily Results page has been redesigned to be easier to…
- Mid-Week Game Update with more songs to headbang to! - 7 June 2022
Hi everyone, As you will see from this list, lots of work has gone into this new build...and this is the perfect time to thank those players who reached out to us with feedback. It’s appreciated and it really helps us focus on the features ( or tweaks ) that truly matter to the players. Here is what new in the build : • Better Over all client simulation in the shop. • Re-order customer simulation actions ( search album, check price, queue ) • Album Selling price range fix. ( Customers never paid more than 12 bucks. ) • Selling price vs prestige is now balanced. ( With high enough prestige you’ll be able to sell albums at $20..even $22 ( with Sigil Skill )! ) • Daily Actions mouse over button overlapping issue is fixed. • Helping cashier now starts immediately instead of waiting until the current client interaction is completed. ( Hooray! ) • Daily Result interface cleanup phase 1. ( it’…