SPSTEAMPULSELIVE ANALYTICS
Prison Survival: Architect of Crime Simulator

Prison Survival: Architect of Crime Simulator Steam metadata

Baked Games | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureCasualIndieRPG

  • Steam app typegame
  • Steam App ID1983910
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBaked Games

Prison Survival: Architect of Crime Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1983910
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBaked Games
  • PublisherBaked Games
  • Parent gameNot available

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Baked GamesPublisher: Baked Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Prison Survival: Architect of Crime Simulator Steam metadata

Prison Survival: Architect of Crime Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1983910/metadata
Steam Communityhttps://steamcommunity.com/app/1983910
PCGamingWiki search
IGDB searchSearch IGDB for Prison Survival: Architect of Crime Simulator

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, In-App Purchases, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Check our other game: Alaska Gold Fever - Homecoming Update & Bandits DLC - 25 September 2026

    Hello Prospectors! Today is a big day for Alaska Gold Fever! We’ve just released Hotfix #46, the FREE Homecoming Update is now available for all players, and the Bandits DLC has officially arrived! Bandits DLC Is Out Now! 🤠 The Bandits DLC introduces dangerous outlaw gangs to Alaska. Explore new regions and mining locations, discover bandit camps, face armed enemies, and take on new quests connected to the bandits and their influence on the region. The DLC also introduces a completely new business: moonshine production. Take over the operation from rival bandits, gather ingredients, process and ferment them, distill your own moonshine, and build and manage your business. 20% Launch Discount! The Bandits DLC is available with a 20% launch discount for a limited time! If you’ve been waiting to expand your Alaskan adventure, now is the perfect time to jump in. Free Homecoming Update is No…

  • Hotfix #45 For Alaska Gold Fever And Bandits DLC Release Date! - 18 September 2026

    Hello Prospectors! We’ve just released another hotfix for Alaska Gold Fever, once again focused mainly on optimization. We’ve removed unnecessary, unseen rock formations, improved the performance of the streetlights near the Farm, and optimized the mountainous area behind the Farm. But the biggest news is still ahead! Bandits DLC is coming to Alaska Gold Fever on September 25th, 2026! The Bandits DLC will introduce a new threat to Alaska - dangerous outlaw gangs. You’ll be able to explore new regions and mining locations, discover bandit camps, face armed enemies, and take on new quests connected to the bandits and their influence on the region. The DLC also introduces a completely new business: moonshine production. You’ll be able to take over the business from rival bandits, gather ingredients, process and ferment them, and build and manage your own moonshine operation. Free Homecomin…

  • Devlog From Behind The Bars #25 - Props & Objects - 15 January 2026

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! This devlog is all about the 3D objects you see around the prison. You might not notice them at first, but they were carefully crafted so you can notice them… and then immediately ignore them while running from guards. The Steel Locker It started in Blender as a cube. Then as another cube and then finally as a slightly shaped cube. We used classic box modeling, adding cuts, bevels, and details until it looked like something that could actually exist in a prison and not in a sci-fi movie. Here is how it looks in-game: Industrial Lamps The lamps hanging above the platforms were designed to look "industrial". They serve another purpose except lighting: players can hop on them and move away from threats. Here is how it looks in-game: Once props survive Blender, they’re sent i…

  • Devlog From Behind The Bars #24 - Meet the Gym Guy - 9 January 2026

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! Every great prison needs a legend. Ours started as “that guy who teaches you parkour in playtest” and ended up becoming the "Gym Guy", the most shredded inmate in Prison Survival. This is his story. 🏃 The Parkour Era During early playtests, we needed someone to teach players parkour. So we created one prisoner NPC and told him: “Teach a players some moves” In the full game, he now lives in the prison gym, where he helps you train, improve stats, and probably judges your form silently. He doesn’t talk much. He doesn’t need to. 🧍‍♂️ Built Different (Literally) Same guy. New job. Bigger muscles. He just stands there, flexing menacingly. We made him in Blender, starting from a normal human body… and then accidentally pressing scale one too many times ;) Also his head needed…

  • Devlog From Behind The Bars #23 - Characters and their funny stuff - 28 November 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! This week’s devlog is all about characters and funny stuff that we can make with them! Let’s begin. 🧑‍🎨 Making Characters in Blender - The Land of Infinite Undo So, character creation starts in Blender, where we sculpt humans who are supposed to look normal. Supposed to. 👗 Clothing System We’re working on clothes too! We model them in 3D, slap them onto the characters, and hope they don’t explode out of the mesh like they’re possessed. 🦴 Bones in Unity - Welcome to the BONE ZONE Once our characters survive Blender, we bring them into Unity. This is where we set up their bones - the skeletal structure that makes them move more like humans. Ye, you can make atrocities too! For example mix human with other objects. 🧍‍♂️ Pose Testing We test poses to make sure everything…

  • Devlog From Behind The Bars #22 - Ai and other tech stuff... - 21 November 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! Welcome back! Today we’ve got Addressables, experimental AI, and NPCs doing whatever they want (as always). Let’s dive in. 🎒 Addressables in Unity - AKA “Why Your Game Doesn’t Melt Your GPU We finally added Addressables! 🎉 For the non-nerds: Addressables help us load only the stuff the player actually sees. So if you’re staring at a wall (as many of you do), the game won’t bother loading the pack of angry guards behind you. They only materialize when you turn around, like badly timed horror jumpscares. This means fewer memory issues, smoother gameplay, and less crying from our programmer. Its actually in a lot of games... but no one will tell you this and how exactly they work in their projects ;) 🤖 AI Experiments We started testing the AI on a giant green-orange testi…

  • Devlog From Behind The Bars #21 - From Bars to Vents - 20 October 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! Today we’re crawling through the vents (literally) to talk about one of the most exciting - and risky -parts of prison life: sneaking around when you’re not supposed to. 🕳️ The Vent Life Every good prison story needs a bit of air circulation and a lot of bad ideas. That’s why we’ve added vent systems that players can actually use to sneak between areas. They’re tight, dark, and claustrophobic - perfect for late-night adventures or desperate escapes. 🌙 Night Moves But watch out: vents creak, metal echoes, and some guards have ears sharper than your courage. When the lights go out, the prison changes. Patrols tighten up, cameras sweep slower, and if you’re smart (and quiet), you might just find paths you’d never see during the day. 👮 The Snitches & The Watchers You can s…

  • Devlog From Behind The Bars #20 Life Behind polygons and behind bars - 2 October 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! 🧍 Life Behind Polygons Meet the Inmates We’ve started building our prisoners in 3D, complete with unique looks, animations, and a touch of personality. Some are tough, some are nervous wrecks, some… well, you wouldn’t trust them with your lunch tray. 🛠️ How We Made Them Our team’s been busy sculpting, rigging, and animating. Making sure they look gritty enough for prison life, but expressive enough to tell their own stories. You’ll notice scars, tattoos, and little details that hint at who they were before the bars closed in. I think he lost something in priosn riot... 🤝 More Than NPCs Prisoners and other NPCs aren’t just background extras. They’re allies, rivals, snitches, gang members… and sometimes your only friend when things get rough. Each one can change your sur…

  • Devlog From Behind The Bars #19 Concrete Nightmares: Mapping the Prison - 25 September 2025

    Hello Prisoners! Welcome back to another devlog for Prison Survival! This week, we’re zooming out - way out - to talk not about cells or guards, but about the prison itself. The walls, the corridors, the hidden corners where trouble brews… that’s the stage where all your survival stories unfold. 🏛️ Inspired by the "Real Thing" We didn’t just throw some walls together and call it a prison. Nope - we studied real layouts of correctional facilities. From cell blocks to cafeteria lines, our design is rooted in reality. it’s about how the space shapes your choices. A long corridor means you’re exposed. A blind corner means opportunity. And that giant yard? It’s either your playground… or your battlefield. 🏗️ Concrete Nightmares We’re excited to show you some early engine shots of the prison layout. Think of it as a blueprint come to life – blocky, raw, but full of potential. You’ll see how…

  • Devlog From Behind The Bars #18 Guards - friend or foe? - 3 September 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! This time we’re shining the spotlight on the people who make sure your prison “staycation” doesn’t get too comfy… the guards. Guards They patrol the halls, they break up fights, they yell at you for no reason (or at least it feels that way). But in Prison Survival, guards aren’t just background - they’re a whole faction in the prison ecosystem. We’ve added different types of guards, each with their own quirks, routines. Some are strict, some are lazy, and some might even look the other way if you’ve got the right connections. Friend or Foe? Here’s the twist: guards aren’t just enemies. They can be allies too. Sure, they’re the 4th “gang” in our little prison world, and yeah, they’ll happily bust you if you’re up to trouble… …but bribe the right one, run errands, or simply…

  • Devlog From Behind The Bars #17 Prison Cells - 29 August 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! Time for another update straight from the cell block! In this devlog, we’re going behind bars (literally) to talk about… prison cells. Yep, the cozy little rooms you’ll be calling home in Prison Survival. 🛏️ Beds, Desks & More We’ve been working hard on building the furniture you’ll find in your cell. Beds, desks, lockers – all the essential “I-live-here-now” items (no gaming consoles, sorry) And yes… the bed is technically for sleeping, but let’s be honest: it’s mostly for plotting your next great escape. 😏 🧻 The Legendary Toilet Paper It’s not just hygiene - it’s sometimes a currency, it’s treasure, it’s a symbol of hope. Collect it, hoard it, trade it… just don’t ask how it got so valuable. 🎨 How We Made It We put extra love into creating the assets for your prison…

  • Devlog From Behind The Bars #16 Prison Gangs - 21 August 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! Gangs Here’s the deal with the gans in prison: you’ll need to work with other gangs… and sometimes fight them. Maybe you’ll trade protection for favors, maybe you’ll get double-crossed in the cafeteria - but hey, that’s prison life. The balance of power shifts every day, so you’ll need strategy, charm, and a little chaos to make it out on top!! Do you want your own gang? You got it! Wanna take over another gang? That’s on the table too-though we’re still figuring out if it’ll be a feature. Hidden BOSS And speaking of bosses… meet one of our standout characters: Don’t let the silver hair and slick glasses fool you. This guy is the definition of a gangster. He can plan a twisted plan while sipping coffee and making the entire prison think he’s harmless. More screens of how…

  • Playtests are over! Thank you all! - 7 August 2025

    Hello Prisoners! Our Prison Survival playtests have officially come to an end, and we want to give a massive THANK YOU to everyone who participated! Your time, feedback, and bug reports have been incredibly helpful. We've received tons of valuable insights - from mechanics balancing to technical issues, and even smaller details like UI suggestions or atmosphere tweaks. Every comment counted, and we're already working through all the notes you've shared with us!! 👀 What’s Next? We’re now entering a phase of focused development where we’ll be addressing key feedback, implementing fixes, and polishing the game based on your input. Your help is directly shaping the future of Prison Survival – and we couldn't be more grateful. 📝Feedback survey Click the link below to share your thoughts (it takes just a few minutes): 🔗https://forms.gle/LSoQBdu4WsSn47F98 💬 Join the Community Want to keep…

  • Devlog From Behind The Bars #15 - Contraband and trade - 1 August 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! First of all – HUGE thanks to everyone who's currently participating in the playtests! You're helping us a ton, and your feedback is pure gold! Prison trading So yes – in our game, survival isn’t just about keeping your head down and avoiding bad looks. It’s also about making connections. Trading snacks for favors. Swapping meds for smokes. Smuggling in that “very illegal but very needed” item past the guards without getting your face reintroduced to the floor. Trade in real prisons is a whole ecosystem, and we’re building our little prison system too! BUT! In the current playtest, this system is only lightly represented. Think of it as a little teaser - just a taste. The real dirty deals are coming in the demo and the full release, where we’ll be introducing deeper trade…

  • Prison Survival Playtests Has Begun! - 24 July 2025

    Hello Prisoners! We're excited to announce that playtests for Prison Survival are now live! You can join starting today, July 24 at 3:00 PM CEST, until August 7. To join the playtest, simply visit our Prison Survival's Steam page and click “Request Access” - access will be granted automatically. 🔥What is in this playtest? Prison Survival is a first-person prison stealth-action game set in a semi-open prison environment. You’re free to explore – but some areas are off-limits. Enter a Restricted Area, and guards or security cameras will be on your tail. If they catch you – you're sent back to a checkpoint. You can run, hide, or use parkour to escape – climb pipes, ledges, or sneak through ventilation shafts. You can also fight other inmates with your fists! The art style is slightly stylized, but we’re keeping the gritty prison atmosphere: gangs, drugs, fights, foul language, and the dai…

  • We’re looking for fan translators! Help us localize Prison Survival! 🌍 - 18 July 2025

    Hello Prisoners! We're hard at work on our upcoming game Prison Survival playtests, and we want to make sure it's accessible to players all over the world. That’s why we’re currently looking for community translators to help us localize the game into the following languages: Languages we're looking for: 🇩🇪 German 🇪🇸 Spanish 🇷🇺 Russian 🇨🇿 Czech 🇯🇵 Japanese 🇰🇷 Korean 🇮🇹 Italian 🇨🇳 Chinese 🇹🇷 Turkish 🇵🇹 Portuguese (EU) 🇧🇷 Portuguese (Brazil) 🔹 What we offer in return: ✅ A guaranteed spot in our exclusive playtest 🎁 Free Steam keys to our other games 🎮 Free full version of Prison Survival once it's released 📝 Credit in the full game as a contributor If you're fluent in one of the listed languages and would like to help us bring Prison Survival to your community, we’d love to have you on board! 📩 Join our Discord and contact our staff if you wanna help with transla…

  • Devlog From Behind The Bars #14 "Free-man" in prison?! - 3 July 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! We’ve been cooking up some new inmates for Prison Survival, and today we want to share a behind-the-scenes look at one of our most unexpected creations... The Birth of Morgan Jailman So, one of our talented artists was sculpting a new inmate in Blender. Things were going fine - until we zoomed out and realized... HE LOOKS LIKE SOMEONE. The resemblance was uncanny - calm expression, wise eyes, and that unmistakable character. Naturally, we did the only logical thing: We named him “Jailman.” Sculpting In the process, we experimented with different hair options - fully bald? Short curls? Gray sideburns? We even made a before and after comparison image we call. 3D Details On the technical side: -Facial rigging for realistic expressions -Blendshapes for aging effects (wrinkles…

  • Devlog From Behind The Bars #13 - Built to Intimidate: Guards and Inmates - 27 June 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! Today we’re taking you behind the scenes - into the dark art of making mean faces in Prison Survival. “Ugly face? That’s by design!” We spent the last few weeks refining the look of our prison population -adding more grit, more personality, and more attitude. And the guards? Well, some of them really enjoy their job a little too much. Maybe they should switch places? (ever heard of DAS EXPERIMENT?) Our goal was simple: Make every inmate instantly memorable. Make every guard either feared… or mockable. Here are some progress and inspirations. "Speed and weight" Ah yes. Officer "Fatty". Wide shoulders. WIde range of INTERACTIONS. The kind of guy who chews gum like it owes him money. He’s not the final boss. But he can (and want to) get to your a$$. He is a bit slow, you can…

  • Devlog From Behind The Bars #12 - Traversal shenanigans - 11 June 2025

    Hello Prisoners! Stand up! Be quiet! Your fav CO is speaking! ;) Welcome back to another devlog for Prison Survival! Eyes up! No, seriously - look up! Because you're gonna need those reflexes sharpened! We've been busy upgrading the ledge-grabbing and pipe-movement mechanics. You can now grip onto narrow ledges like a true escape artist, swing across pipes He’s climbing WHAT now? We’ve reworked the climbing code and polished transitions between movement states. Basically it is: Ledge >> Pipe >> Ledge transitions We even implemented smarter auto-grabs but don't worry: all hard work in moving aroudn priosner is still on YOUR side! "Hands where I can see ‘em!" Fluid jumps between pipes and ledges Jumping from one pipe to another, or from pipe to ledge, now feels much more natural and responsive. In the game ingine environment Well-aimed "prison parkour" move ! How it looks in-game Thanks f…

  • Prison Survival – Sign Up for Playtests! - 27 March 2025

    Hello Prisoners! We’ve got some exciting news - Prison Survival playtests are launching in Q2 this year! If you want to be among the first to experience our new game, make sure to sign up now! 🔑What is Prison Survival?🔑 It’s a brand-new experience that will test your survival skills in the brutal world of prison life. No mercy, no rules – just you, an unpredictable environment, and the fight to stay alive! 📌How to Join the Playtests? It’s simple! Just sign up for the playtests on our Steam page. When the time comes, you’ll receive an invite to try the game before release! 📅When Are the Playtests? The playtests are scheduled to begin in Q2 of 2025. We’ll be inviting players in waves, so the sooner you sign up, the better your chances of getting early access! Stay tuned for exact dates and updates! Don’t miss this opportunity – your insights will help us fine-tune Prison Survival to d…

Patch notes and updates

S.noRelease datePatch nameGID number
118 September 2026Hotfix #45 For Alaska Gold Fever And Bandits DLC Release Date!1844115010495904

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1983910
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperBaked Games
PublisherBaked Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Prison Survival: Architect of Crime Simulator is a sequel to the warmly received Prison Simulator, but with an unusual twist - you're no longer a prison guard. You are the prisoner! Steal, sell drugs make deals with the guards, - whatever suits you, prepare for hardships you have never seen before!

About this game

Prison Survival: Architect of Crime Simulator is a sequel to the warmly received Prison Simulator, but with an unusual twist - you're no longer a prison guard. You are the prisoner ! Life in prison as a guard is hard, but as a prisoner - it's a whole different story. Want to make money? Want a weapon? Want respect? Earn it - steal, make drugs, sell them, make deals with the guards, help with the prison tasks - whatever suits you, prepare for hardships you have never seen before! Features: -Craft your own drugs, smuggle and sell them, trade with various characters and make your own network of business partners. -Get into various prisoner chores: work in the workshop, sort the packages, cook in the kitchen, clean the rooms and don't forget about the toilets! But in the meantime you can expand your business! -Prisoners have lots of free time on their hands - try to learn something, meet the right people, make friends, who will help you at the toughest of times, and enemies, who will make your life miserable. -Make a deals with the guards or join the gang! You need this to survive! -Get a cool unique tattoos! Stylish! -Free the prisoners, bribe the guards, start a riot, overwhelm the other gangs and build your own prison empire! Let the others fear you, as the King of the Prison!

Supported languages

English, French, Italian, German, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Turkish, Traditional Chinese, Czech, Spanish - Latin America, Korean, Romanian, Ukrainian, Hungarian, Spanish - Spain, Dutch, Japanese, Portuguese - Portugal, Thai, Vietnamese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
35In-App Purchases
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência Drogas ilícitas
steam germany16Gewalt Drogen Schimpfwörte
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Prison Survival: Architect of Crime Simulator's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Prison Survival: Architect of Crime Simulator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Prison Survival: Architect of Crime Simulator at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

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