- Update v1.3.6736 - 27 May 2024
Good afternoon everyone. We're here with a small update to address a couple of balance issues and bugs players have encountered. Please let us know what you think over on our Discord! Balance Updates Commune (Glebsig Ultimate): Changed the price of this Edict to 15 Support + 8 Unity (from 30 Support) to reduce how often it can be played. Nationalistic Zeal (Social IV): Increased the bonus to -75% Support penalty for hostile culture (was -50%). Bug Fixes Fixed the Galactic Sovereign (Social VI) and Ascendance (Social VIII) techs not applying their bonus when traded. Fixed Lodon from appearing in a system with a Proliferator Remote Hive. Stability and text fixes.
- Update v1.2.6731 - 2 May 2024
Hi again everyone. We've just released an update to address a few issues and rein back the Ave'brenn a little bit. Bug Fixes Fixed an issue causing the game to hang on the 'Waiting for voters' pop up in single player. Fixed an issue with Army strength not being calculated correctly if one of your planets is taken on the same turn you try to take someone else's. Fixed an issue that allowed fleets to bypass enemy fleets stationed in a black hole system. Fixed a rare single-player crash. Balance Updates The Ave'brenn seem to have dropped in very strongly, so we're updating them a bit to slow down their Culture spread and XP gain a bit. 'Keepers of Ave'brenn': Increased the cost to trigger the factions Faith ability to 15 (from 12). Fanatic: Decreased XP gained for using Rain Fire to 20 (from 25). Seeker: Reduced XP gain per discovered system to 6 (from 8).
- Hotfix v0.33.6436 - 22 April 2024
Hi everyone. I hope you have all been having fun with the 1.0 release over the weekend. I've uploaded a small update to address a few issues that have come up. Fixed an error with some new players not being able to log into PlayFab correctly. (Server side fix) Fixed a server crash that sometimes happened when using Planet Killer or Graviton Bomb. Fixed player profile stats appearing as corrupted before you have completed a Succession game.
- Nexus 5X v1.0 Release - 18 April 2024
Nexus 5X v1.0 Release Hello everyone. Welcome to the Nexus 5X 1.0 launch! We are super excited to take Nexus 5X out of Early Access. eXplore – eXpand – eXploit – eXterminate - EXPRESS Nexus 5X takes the core pillars of the 4X genre - deep strategy, tense diplomatic drama, and epic military encounters - and distils them into a fast-paced competitive format that is perfect for short-run sessions, allowing groups of up to eight players to complete a full playthrough together in around an hour. If you are new to the game, we at Whatboy Games, hope you will have as much fun discovering and playing the game as we have had making it! Please join our Discord community to discuss the game, arrange games or just to hang out! To those who have been with us through Early Access, a heartfelt thank you from all of us! Much of the quality of the game is built on your feedback and continued support. We…
- Development Diary #5: This is Nexus 5X - 17 April 2024
Hi Everyone As we approach the end of early access and the 1.0 launch of Nexus 5X, we wanted to share a bit of detail about the core design aspirations for the game and the main sources of inspiration for us. Like many of you, we love the different experiences you can get from video games and tabletop games. We love sitting in our bedrooms/offices playing games on a screen, but also sitting down in a room with friends for an epic face-to-face strategy game that could go on for hours. The idea behind Nexus 5X was to combine these two ways to play into a new 5X format. As a video game we can keep all the deep, crunchy decisions, social interaction, alliances and backstabbery from a large-scale, strategy game, but by allowing players to play simultaneously (and having the computer take care of the book-keeping and busy work) we could reduce game times to about one hour! This makes it easie…
- Nexus 5X review - a streamlined Stellaris experience - 16 April 2024
For as much as I love my big, ambitious strategy games, I run into the same problem every time I think about starting up a fresh save: the time investment. Having a limited number of hours to devote to recreational play, I know I'll have to set an entire Saturday aside if I really want to dig into Total War: Warhammer 3 or Crusader Kings 3 beyond the opening few turns or decades. Nexus 5X arrives as the solution to this problem, offering a pared-down, faster-paced version of the 4X experience that nonetheless preserves a lot of the flavor and variety you can get from its full-fat ancestor, Stellaris. Read the rest of the story... RELATED LINKS: Stellaris spin-off gets a new name and a 1.0 launch date on Steam New Stellaris spinoff makes the game bitesize, and it's available now Stellaris Nexus delayed slightly to avoid GTA 6 and The Game Awards
- Hotfix v0.33.6436 - 28 March 2024
Hi everyone. Another small update to address some outstanding issues: Fixed some crashes when zooming in/skipping combat after battles with Space Amoeba. Fixed some diplomacy deals being silently rejected for no good reason. Added the option to accept a diplomacy deal if what you are receiving is no longer available, but with a warning. Fixed some wormhole systems being left with a permanent, but non-explorable anomaly. Fixed 2 rare AI crashes.
- Stellaris spin-off gets a new name and a 1.0 launch date on Steam - 21 March 2024
Stellaris remains one of Steam's finest 4X strategy games, pushing you to explore, expand, exploit, and exterminate across the galaxy. But have you ever wondered if there's room for one more X in there? Our prayers have been answered, courtesy of the fast-paced, Paradox-published spinoff Stellaris: Nexus from developer Whatboy Games. Now given a new name, Nexus 5X announces its 1.0 Steam release date will arrive just four months after its early access launch. Read the rest of the story... RELATED LINKS: New Stellaris spinoff makes the game bitesize, and it's available now Stellaris Nexus delayed slightly to avoid GTA 6 and The Game Awards New Stellaris game finally has an early access release date
- Early Access Update - 20 March 2024
Hi everyone! We've got a big announcement going out tomorrow (21st) but wanted to give you all a heads up before the rest of the world. We've learned a huge amount about the way that gamers play our game throughout the Early Access period so far, and we're pushing hard towards finalizing the game for its 1.0 launch. Early Access is a great opportunity for developers to make changes to their games and to adjust any aspect of the experience that they think could be better. As you all know, we've added new factions, leaders and game systems during Early Access, but from tomorrow one fairly big thing about the game will change - its name. From tomorrow, the game will be renamed from 'Stellaris Nexus' to 'Nexus 5X'. We're leveling up the 4X genre with an extra X, which stands for EXPRESS. We feel that one of the most unique features of our game is that it offers all of the strategic depth of…
- Hotfix v0.32.6334 - 18 March 2024
Hi everyone. Another little update to fix some stability issues. Fixed a crash on going into a ranked game just as someone is using lobby chat. Fixed an AI crash. Fixed a rare, random crash.
- Hotfix v0.32.6299 - 16 March 2024
Hi everyone. Just a quick update to fix a couple of issues spotted in the 0.32 update. Fixed Succession point and Science reward for the Voor Science Nexus. Fixed some players not being able to see bans during Ranked Lobby draft.
- Patch Notes v0.32 - 15 March 2024
Patch Notes v0.32 Hello everyone. Hope everyone is doing well. This latest update introduces a number of updates to core systems to help balance out different approaches to winning the game along with dedicated servers and ranked play for our more competitive players! We’ve also been looking at some balancing issues to keep tech and trait picks healthy. As always, please let us know what you think! New Features Ranked and Dedicated Servers This update introduces new ways to play the game in multi-player. You can now select from 1 of 3 different server modes when hosting a Custom lobby. Local Server: As before the lobby host will host the game locally on their PC. Allows any game settings, save-games and late-joining players. Dedicated Server: Host the game on an official dedicated server. Dedicated servers must feature a turn-timer. Ranked Server: Compete against other players in a rank…
- Hotfix v0.30.6066 - 1 March 2024
Hi again. This update aims to address a number of stability issues players have been experiencing in Custom games. Fixed a major stability issue causing players rejoining a game to crash. Fixed a crash when losing connection with the host. Fixed Empower (Kilik Marshall Ultimate). The edicts created by this effect are now temporary (as intended) and do not go into your Edict queue. (Description will be updated to clarify).
- Hotfix v0.30.6021 - 26 February 2024
Hi everyone. Just a small stability patch to fix some issues tat have arisen in 0.30. Fixed Kilik Ultimates not behaving as Ultimate Edicts. Fixed a hang with Kilik AI faction. Stability improvements for disconnection and host migration.
- Hotfix v0.30.5987 - 22 February 2024
Hi all. A quick update to address a number of issues players have found with the latest build. Fixed Kilik unique fleets not being unlockable. Fixed the Greater Good trait triggering once per card drawn when using Referendum. The Focus and Double Down edicts are now no longer playable when there are no edicts in your queue. Fixed Unique Resource edicts being duplicated when saving a game. Fixed fleet movement preview showing incorrect ETA for certain moves.
- The Kilik Cooperative - 21 February 2024
The Kilik Cooperative Patch Notes v0.30 Hello everyone. Sorry for the delay in getting this update out to the community. We’ve been beavering away, so hopefully it will have been worth the wait. This update adds a whole new playable faction for new and existing players to take to the throne on Nexus. In addition, we’ve added some QoL features to help out players find and complete Custom games with other players online. As always, please let us know what you think! New Features New Playable Faction – The Kilik Cooperative “A traditional, but versatile Empire who can manipulate their Edict queue throughout the game.” The Kilik Cooperative are a new Avian faction joining the struggle for Nexus. The Kilik Cooperative offers the ability to modify your Edict queue throughout the game to focus on the areas you want, however, they begin the game with a much larger and less predictable queue. 3…
- Hotfix v0.29.5859 - 7 February 2024
Hi all. Just a small update to fix a couple of significant issues. New content patch coming soon! Fixed the 'Galactic Social Media' Council Resolution from taking effect before it is voted in! Fixed the end of game stat graphs not showing correctly for AI players.
- Patch Notes v0.29.5773 - 24 January 2024
Hello everyone. Good to be back into it after Christmas, Covid and the New Year. I hope you are all having a fantastic 2024 so far! This update adds a new story mission, as well as adding some new content and balance tweaks to Succession mode. As always, please let us know what you think! New Content Story Mission 5 - Glebsig New story mission focusing on the Glebsig, Diplomacy and Culture. Succession Mode New Titles, Resolutions and Discoveries. Balance Changes Some slight tweaks to some weaker performing Espionage leaders. In parallel, we’re looking into ways to make Espionage a stronger tactic to push for victory. Leaders Ix’Idar Infiltrator: Increased XP gain to 14 (from 10). Roderian Infiltrator: Increased XP gain to 14 (from 10). Roderian Mechanic: Changed agenda to ‘Gain 3 XP for every ship added to one of your fleets.’ Discoveries Updated Precursor Warships to have 10 Strength,…
- Hotfix v0.28.5689 - 9 January 2024
Just a small update to address some serious issues found in playtesting. Fixed an issue where undoing/redoing politics edicts in certain orders could result in the a player getting stuck and unable to interact with the game. Fixed an issue causing crashes and save-corruption for story missions that go longer than 128 turns. Unfortunately, this will not fix existing saves that have been affected by this bug, so you will have to restart the mission if you have a save later than CE 2428. Fixed an issue in Story Mission 1 causing the debrief dialogue to trigger twice. Some more stability fixes. Restricted the new Battleframe Plant project to Industrial planets only (as intended).
- Patch Notes v0.28.5646 - 21 December 2023
Hello everyone. Great to see so many people enjoying the game over the last few weeks! We’ve been busy fixing bugs, listening to everyone’s great feedback and looking at our internal data to put out our first Early Access update before we take a break for Christmas. This update focuses on addressing a few balance issues around Culture and certain leaders, by updating Culture to make its play more tactical, rather than just trying to be the player to spam out the most Culture. We’ve also got some more asynchronicity between the factions with Faction specific pacts as well as some more variety in Techs, Titles and Resolutions. As always, please let us know what you think! Gameplay Changes Tactical Culture Culture is something we’ve wanted to rework a bit for a while and given the dominance of culture focused leaders and strategies since the beta release, we wanted to start this process be…