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Spectral Showdown

Spectral Showdown Steam news

Tinkering Studios, Matthew Bullock | Aug 15, 2022 | game

Released

0players observed · 25 September 2026 - 11:26:21 UTC

ActionFree To PlayIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive

Spectral Showdown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive
  • Total reviews40
  • Release dateAug 15, 2022
  • DeveloperTinkering Studios, Matthew Bullock
  • PublisherTinkering Studios

Genres: Action, Free To Play, Indie

Company pages: Developer: Tinkering Studios, Matthew BullockPublisher: Tinkering Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Spectral Showdown Steam news

Spectral Showdown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Looking for feedback! - 15 January 2023

    Hi everyone, Before I start, If you want to jump straight to the bit about feedback, scroll until you see a header saying "Feedback" I've been gone a while, not made an update, not said anything. I've been active recently in the discord (which if you haven't joined yet then click here to join) but still not on steam. However, that's changing. I want to do an update for Spectral Showdown, an update that will change the game and make it much better, an update that will (hopefully) get the game away from being buggy and a mess. I need your help though. As a developer, I can tell a lot about the game, but I'm also blindsided by my own mistakes and little things (and can also just miss details), I'd love to be able to not be biased in any way and I always try to, however I still need other people to give their thoughts to make sure I don't end up creating an update that doesn't make the game…

  • v1.4.0 - QoL Update - 9 October 2022

    Hey everyone! I'm excited to bring you all a new update which brings more optimisations, bug fixes and new features! Change log: Changed a lot of models for optimisation purposes. Any models not listed further down were done in the previous update. Some models have also been completely redone and have visual changes. They will be listed as well. Fixed an issue where AoE attacks were not launching creatures. Fixed an issue where AoE attacks (offline) were only occurring if you were standing right next to the creature (virtual inside) you wanted to attack. Fixed an issue where the minimap was updating slowly. Fixed an issue where the Show Minimap setting (online) wasn’t working. Fixed an issue where you couldn’t join games directly from inviting from steam. Added Keybinds. Added a Time Multiplier. Added a Speed Multiplier. Now, let's talk about model optimisations and the list of models o…

  • v1.3.0 - Combat Balancing - 25 September 2022

    Hey everyone! Today I'm here bringing you a new update! I've overhauled AoE combat to balance the game out. If you want more, stay around til after the change log! Here's the change log! Lowered all default volume sounds to .5 Fixed an issue where attacks occurred twice from the client. Fixed a fatal issue crash on creatures death (if possessed). Fixed an issue where you could activate the Main Menu UI before the Main Menu loads. Added a Public Experimental Branch. Added a complete rewrite of AoE damage. Added some slight optimisations. So, there are two things I want to talk about here. 1) Public Experimental branch. This branch has now been made to release experimental updates to everyone, meaning I can do public tests! 2) The AoE rewrite. I spent a week writing all the numbers in an excel document and creating graphs to see damage and stamina compared to other creatures. This data di…

  • Reuploaded v1.2.0 - 10 September 2022

    Just done a quick reupload of v1.2.0 because it seemed to be on the development branch.

  • v1.2.0 - Networking fixes! - 10 September 2022

    Hey Everyone! Today I'm bringing you all another update! This update is to fix some networking issues and bring some security to games! Along with some bug fixes. Let's get straight into the change log! Chicken attack stamina is no longer 2 (meant to be 10) and is now 15 Dog attack stamina is no longer 15 and is now 10 Fixed an issue where the Sheep (and possibly more creatures) would freeze after their attack. Fixed a potential issue where the Ghost Player wouldn’t load in. Creatures now deal damage in offline games as the previous update broke this. The minimap toggle is no longer broken in offline games. Reduced network lag with rotating in Online games. The cursor no longer stays on screen after resuming the game. Creatures can now attack each other in offline play and on the menu screen. In offline play, player two no longer moves forward when trying to move backwards. Optimised th…

  • v1.1.2 - Bug Fixes & QoL features! - 4 September 2022

    Hey Everyone! Today I'm bringing you all a huge new update that should fix a lot of issues with Spectral Showdown! Before I get into the changelog, I just want to apologise for how long this took and how broken the game was on release. This is not a common theme of mine and I tend to release updates pretty quickly. Spectral Showdown is a multiplayer game so it is significantly harder to test, reproduce issues and make sure it's all working. I am working on making sure I can make the process easier and faster so please do bare with me for a few updates! There has been a HUGE redo of some features to crack down on bugs, resulting in a lot of bugs cracked down and a bit of a performance increase. There have also been a few networking optimisations added to try and make multiplayer feel smoother and some QoL features to make the settings and the match settings feel a lot more customisable.…

  • Post-Release News & Upcoming Update - 21 August 2022

    Hey everyone! Thank you so much for the support and love for Spectral Showdown, It's our first game on steam so hearing such great things about the game really means a lot. 750+ downloads (at the time of writing this) is amazing and I couldn't be happier! It really does mean a lot! Anyways, today I wanted to discuss some issues and upcoming features for Spectral Showdown! The issues So, quite a few bugs have appeared (to my surprise), and some of them are pretty game-breaking. Obviously, If these bugs came up in testing then I would have delayed, however, they didn't. This has left Spectral Showdown in a bit of a buggy state (which is not what I intended) and that's not good. I won't list the bugs but there are definitely more than there needs to be (and quite an embarrassing amount) but they seem to be very random on when they happen so there are quite good chances you can have a nice…

  • Spectral Showdown will be released this monday! - 12 August 2022

    Hey everyone! I'm happy to announce that Spectral Showdown will be released this Monday at 10am PDT | 6pm BST! This news is a bit delayed (people in discord knew about this for a while, join using the link below) so this comes at short notice, however, I'm pleased about Spectral Showdown releasing and I can't wait for everyone to play! I hope you're all excited and continue to share this game with your friends! I'll see you all on Monday for the release of Spectral Showdown! See you soon! - Archie. Join the discord! Visit the website!

  • Spectral Showdown is releasing in August 2022! - 11 July 2022

    Hi everyone! Spectral Showdown has been in the works for quite some while, and today, I can finally bring some amazing news that I know you've all been waiting for! On May the 24th (2022), I took over the game to publish to steam (as we previously worked on the game as a college project). At first, we were just going to publish it to itch, but I wanted to take it further and put the game on steam, even if it's not the best of games out there. So, I've been hard at work getting multiplayer working and making sure that the game is fun and enjoyable. It's my first steam game so there's quite a lot of pressure but I'm handling it pretty well! I'm confident the game is getting close to being in a release state so, today, I'm proud to announce that... Spectral Showdown will be released in August 2022! I'm extremely excited about this and I can't wait to bring you all an amazing game. I hope y…

Patch notes and updates

S.noRelease datePatch nameGID number
110 September 2022Reuploaded v1.2.04606641560256629593

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