- Update Notes: 3.20 (EA) - Complete Major Overhaul - 10 July 2026
It's almost like playing an entirely new game again: The map has been changed to an infinitely explorable, seamless transition and has been massively expanded. A single map can now contain multiple cities/fortresses. Combat now takes place entirely in real-time directly on the map. Card skills can now be triggered with a single click. You can also use items to heal during combat. All map elements can now be destroyed, including rocks, treasure chests, etc. The old dialogue system has been temporarily disabled and replaced with simple touch-to-interact conversations. Party formation, video, and some other systems have been temporarily disabled. Over 100 new building types have been added. Each race now starts with different buildings. The save/archive system has been completely rewritten. .... Since the changes are too extensive to list every single one, I'll leave it at that. In any cas…
- pecial Fix: Fixed the trial version issue - 26 March 2026
pecial Fix: Fixed the trial version issue, and optimized game resources. The game is now reduced to just over 4GB.
- Update Notes: Version 3.17 (Early Access) - Added Fox Girls' Image Actions - 7 March 2026
Dynamic Dialogue Images: Conversations now feature different high-definition action images of the fox girls based on your relationship with them. This feature will continue to be improved, with more appropriate dialogues to be added in future updates. Bug Fix: Fixed an issue where player follower data was being cleared when opening new maps. New Feature: When starting a new game, the Nine-Tailed Fox本体 (original body) will now spawn in the山河图 (Mountain and River Map). You can chat and interact with the本体, which has a very high level and cannot go外出 (outside/on adventures). UI Improvements: The dialogue interface has undergone significant changes and will continue to be refined. Note: This is a substantial update due to the significant number of new images added.
- **Update Notes: 3.16 (EA) Added Support for Widescreen Videos** - 27 February 2026
1. Fixed black screen bug after combat, which was caused by camera follow errors. 2. Fixed a bug where players would get stuck due to practice map errors. 3. Fixed incorrect transformation proportions. 4. Added support for widescreen videos. Starting from this version, videos in mods will automatically play correctly whether they are in widescreen or portrait orientation.
- **Update Notes: Version 3.15 (Early Access) - NPC Dialogue Normalization** - 4 February 2026
This update addresses several critical bugs: 1. Fixed a bug where NPCs would disappear upon revisiting towns. 2. Added a "Needs System" for all NPCs, which will serve as the foundation for future quest development. Currently, this system primarily expands dialogue options and is supported only in Chinese for now. 3. Fixed a bug where mirrors would appear excessively frequently. This update significantly improves the overall smoothness of the gameplay experience. At the very least, towns and faction areas will no longer feel empty and deserted. As the developer, I am particularly excited about the successful implementation of the NPC Needs System. Each NPC in this game features extensive parameters, and based on these needs, we will now be able to refine quests and dialogue content, as well as begin introducing engaging storylines unique to the world of cultivation. This opens up a realm…
- Update Notes: 3.14 (EA) Fixed a Unity Unity Engine (Unity China) TextMeshPro Bug - 3 February 2026
Update Notes: 3.14 (EA) Fixed a Unity Unity Engine (Unity China) TextMeshPro Bug When using the standard Unity installation with the Unity China Engine's TextMeshPro, the ATPHandleResult file does not exist.
- Update Notes: Version 3.13 (Early Access) - Immortal Class Gains Flying Sword At - 29 January 2026
Implemented combat animations for Flying Sword attack effects. Further improvements are ongoing. Currently, multiple equipped flying swords are deployed simultaneously. Future updates will adjust this so that each weapon in the inventory flies and attacks independently. Improved the attack logic for the Immortal class and fixed a bug where attack animations sometimes failed to play. Adjusted the running animations for female characters to appear more natural. Fixed various bugs, including: Eliminated audio distortion during large-scale explosion effects. Resolved an issue where combat could sometimes fail to initiate.
- **Update Notes: Version 3.12 (Early Access) - Martial Arts Refinements & Numerou - 6 January 2026
1. Adjusted dozens of martial arts skills. Nearly 98% of techniques are now functional. 2. Enhanced the gameplay of Major Breakthroughs by adding item and resource consumption, time extension mechanics, and other improvements to increase engagement and slightly reduce difficulty. 3. Optimized and streamlined game resource files, resulting in a slight reduction in overall size. 4. The number of NPCs in battles has started to increase. 5. Increased battle frequency, and enemies now also utilize martial arts techniques and skills. 6. Partial UI optimizations, including improvements to the chat system. 7.Beast and ghost main skills are reworked,so to other race, main skills cost less than before. 8.Skills and level names are adjusted, now are more accurate.
- Update Notes: Version 3.11 (Early Access) - Bug Fixes and Improvements - 30 December 2025
1. Fixed a bug where towns were empty; heroes now appear regularly in towns again. 2. Added the ability to move buildings. 3. Fixed image misalignment issues on certain maps. 4. Adjusted the dialogue/chat UI, primarily by enlarging the characters on both sides. 5. Minor bug fixes and adjustments.
- Update Notes: Version 3.10 (Early Access) - 26 December 2025
Update Notes: Version 3.10 (Early Access) Fixed a series of town-related bugs: Fixed several major town bugs. Towns can now be saved normally, and cases of towns disappearing have been resolved. Fixed an issue where accessing secret areas from the city map would cause the game to freeze. Fixed a bug that caused the game to freeze during transformations on the town map. Continued optimization of most of the game’s code, resulting in smoother gameplay. Shops will no longer generate additional items if they already have more than 30 goods for sale. Minor bug fixes and adjustments. This update is a continuation of the previous version and is also very important. Some town-related issues will be addressed in the next update.
- Update Notes: Version 3.09 (Early Access) – Optimization for Lag in Wilderness Z - 22 December 2025
Update Notes: Version 3.09 (Early Access) – Optimization for Lag in Wilderness Zones Performance Optimization: Lag has been a long-standing issue in the game. This update delivers a significant improvement—in tests, the game now runs smoothly without stuttering. Enhanced Shop Randomization: The types of resources available in shops now have increased randomness. This means that even early in the game, players may encounter shops selling items such as Spirit Jade or Refined Iron. Area-Based Resource Collection: Resources can now be collected within a certain range around the player. Bug Fix – Enemy Stamina at 0: Fixed a bug where enemy stamina would drop to 0 due to a serialization error. Resolving this issue may require traveling to a new area or starting a new save file. Miscellaneous Bug Fixes: Various other bugs have been addressed. Note on Performance Optimization: Lag has been a pe…
- Update Notes: Version 3.08 (Early Access) - 20 December 2025
Fixes for several common bugs: Fixed a bug where human weapons would disappear during combat. Fixed a bug where map fog would disappear upon reloading the game. Adjusted the size and coordinates of certain building images. Enhanced details for numerous cave and wilderness images. As a result, this update may be relatively large.
- Update Notes: Version 3.07 (EA) Adds Support for Video Mods - 12 December 2025
Update Notes: Version 3.07 (EA) Adds Support for Video Mods A "mods" folder will be added to the game’s root directory. Place video files inside, and the game will read and display them when viewing collected soul fragments in-game. Currently, only vertical screen orientation is supported; horizontal screen support will be added later. Fixed a bug in combat where the five-element mutual restraint system previously caused no HP loss. Soul fragments can now only be obtained after defeating the War Gods and Divine Beings. Added combat animations for the Nine-Tails female character, among other updates. Incorporated related sound effects. Fixed other minor details and bugs. For player-created mods, please check the QQ group for more information.
- Update Notes: Version 3.06 (EA) - 22 November 2025
Update Notes: Version 3.06 (EA) 1.Adjusted the positions of plants to prevent clipping issues when interacting with characters. Since nearly all images have been modified, this update may be slightly larger in size. 2.Fixed a bug where transformed buildings could cause players to get stuck. 3.Addressed several other miscellaneous bugs. 4.Initial support for reading MP4 and other mods has been implemented, though this feature is still in the testing phase.
- Update Notes: Version 3.05 (EA) - Nine-Tails Transformation Now Available - 6 October 2025
Update Notes: Version 3.05 (EA) - Nine-Tails Transformation Now Available 1.Added Metamorphosis Transformation System - Consume a small amount of Mana or Stamina to temporarily transform into a Nine-Tails. 2.Added Running Animations - Nine-Tails and other characters now have running animations. 3.Fixed Map Bug - Resolved an issue where terrain floors could extend beyond the scene boundaries. 4.Various Bug Fixes & Improvements - Fixed multiple minor bugs and improved some system descriptions. PS: Players can currently transform freely in sect and city areas (not available in wilderness). Future updates will expand the metamorphosis system with more variety and scenarios, such as: Gate guards causing trouble Transformation during combat Additional races, especially demons and monsters This marks a solid foundation for the shape-shifting system!
- Update Notes: Version 3.04 (EA) – Major Crypt Fixes - 10 September 2025
Dungeon features such as treasure digging have been restored, with an incredible number of bugs fixed. Some random events are not yet fully functional but will be refined in upcoming updates. No separate update notes will be issued for these improvements. Visual adjustments and enhancements for town buildings.
- Update Notes: Version 3.03 (EA) - Adjustments to Wilderness Hero Structure - 8 September 2025
Update Notes: Version 3.03 (EA) - Adjustments to Wilderness Hero Structure in Game Note: It is recommended to completely delete all old save files before playing this version. Characters will now be generated and stored based on continents, rather than being uniformly generated across the entire world as before. As a result, save file locations have also changed and are not compatible with previous versions. Therefore, players will generally need to start a new game. From now on, issues such as missing characters on the map or empty areas should occur much less frequently. The number of characters has also been significantly increased again. Moving forward, it will be much easier for me to address bugs related to faction wars and dungeon issues. PS: This is absolutely the final adjustment to the data structure. In short, the frequent bugs related to faction wars and dungeons were primar…
- Update Notes: Version 3.02 - 27 August 2025
Removed roads in towns, making the gameplay much more comfortable. Added a feature to quickly store items in storage chests.
- Update Notes: Version 3.00 (Early Access) – Full Pixel Art Overhaul - 12 August 2025
After six months of hard work, we're excited to present the game into full pixel art! Around 80% of the code has been rewritten, and 99% of the artwork has been replaced—it's practically a new game.Due to the sheer volume of changes, this version is currently in a playtest state, with many bugs to fix and features yet to be properly linked. Think of it as a demo to showcase the new direction and art style.Major Changes:Full Pixel Art – The entire game has been revamped with a fresh pixel-art aesthetic.Customizable Home Base – Players can now freely place and build structures in their homestead.Controllable Combat – Take direct control of your character during battles.Expanded World (Three Realms & Six Paths) – More maps, including towns and wilderness areas, are now explorable and saveable.More Hero NPCs – Additional recruitable characters with unique traits.New Loot System – Chests now…
- Update Notes: AI 2.07 (EA) - The Game Finally Embraces AI - 28 January 2025
This update is truly revolutionary. From now on, the game integrates advanced AI powered by DeepSeek—the cutting-edge technology everyone’s talking about recently. Key Highlights: 1.AI Integration Achieved: After overcoming significant technical hurdles, AI has been seamlessly embedded into the game. 2.Smarter Character Chat: A new AI-driven dialogue system is now live! Characters will dynamically interact with players based on their roles and in-game context. Responses may take a moment, but they’re worth the wait. 3.Bilingual Support: The AI chat now handles both English and Chinese. PS. This Chinese New Year’s Eve marks a milestone, Moving forward, we’ll expand AI control to behaviors, scenarios, and even mystic realms, where AI will challenge players with dynamic strategies. Why This Matters: From the start, this game was designed to prioritize emergent gameplay and randomness over…