SPSTEAMPULSELIVE ANALYTICS
The Elf Maiden

The Elf Maiden Steam metadata

Derek Duong | May 24, 2022 | game

Released

0players observed · 23 September 2026 - 02:02:45 UTC

ActionRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)60
  • Revenue (VGI)$190
  • Review scoreNot available

The Elf Maiden metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)60
  • Revenue (VGI)$190
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMay 24, 2022
  • DeveloperDerek Duong
  • PublisherDerek Duong

Genres: Action, RPG, Early Access

Company pages: Developer: Derek DuongPublisher: Derek Duong

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Elf Maiden Steam metadata

The Elf Maiden metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1989230/metadata
Steam Storehttps://store.steampowered.com/app/1989230/
Steam Communityhttps://steamcommunity.com/app/1989230
PCGamingWiki search
IGDB searchSearch IGDB for The Elf Maiden

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 24 May 2022

Latest Steam announcements

  • Sept 10 2026 - Small Update - 10 September 2026

    hit boxes from weapons should properly turn off after whirlwind when two handing a weaponfixed a bug where the character would not transition into the swimming animation when two handingthe player should be able to properly stun a target mid animation when depleting poisethe parry effect should properly play and can now damage surrounding enemies, projectiles caught in the effect will also reflect back in the direction of the ownerbecause of the fact that you can now strike targets while unarmed, you may now also parry while unarmedSome additional music has been added to the dungeon delve, thank you to Indie Dev Nation for providing some amazing tracks.

  • Update Preview September - 28 August 2026

    Hi everyone,I appreciate everyone for sticking around. My last contract is up and now I'll be able to work a lot more on the project.Here's a small list of things to come in September.Fixed an animation issue when trying to swim while holding a weapon with two hands. Hrist should finally swim properly when this occurs.Whirlwind while holding a weapon with both weapons should properly cancel the weapon's hitbox when the player stops.You should now be able to interrupt an enemy mid swing with an attack that puts the target into stun, UI elements for the enemy's stun bar coming soon.The weapon class system has seen some work done, mostly in the animation department and attribute classification. The first usable class after rifles is fist weapons. Not only that but the character pawn itself has seen some added components allowing for unarmed combat. Being completely unarmed or dual wielding…

  • Small Update - Dec 13 2025 - 14 December 2025

    Holiday Decorations are up, Merry Christmas everyone! Outside of that, the new slime king is still being worked on along with some new dungeon mutators to mix things up each run. Stay warm and take care.

  • Hotfix - Oct 15 2025 - Unity Security Vulnerability - 15 October 2025

    - Rebuilt game client with secured unity client from vulnerability CVE-2025-59789

  • Oct 04 2025 - Small Update - 4 October 2025

    - various conditional spawners have been added to the dungeon tileset - moved towards a general pooling system for certain spawning elements to optimize memory and improve performance - oil spills have been added to the dungeon tile, using any form of fire projectiles will light these on fire so be careful

  • Small Update - August 01 2025 - 2 August 2025

    Hi Everyone, I hope this message finds you well. - More work has been done in regards to pooling enemy logic, this should result in less stuttering overall. More works need to be done in order to make the overall system thread safe. - A new rare enemy spawn has been added to the table, this is a high level mob that has access to all spells that the player can currently wield. This is part of a new nemesis style spawning system. Although there is no unique drops from this mob, it will drop a large number of items on death. - Enemy casters now have the ability to pull from a pool of spells rather than being stuck with only one option The current beholder boss on the second level is a store asset that I purchased, with my new seraphim model it makes sense to redraft this boss so it's in line with the overall art style of the game. I am currently drawing this and hope to showcase some conce…

  • July 09 2025 - Small Update - 9 July 2025

    - Laid down ground work and some multi threading capacity to environmental interaction - Small updates to the lobby - Implemented ground work for utility items that can be looted from slain enemies - Laid down ground work for puzzle interaction Work on the game has slowed a little bit (due to the fact that well, the Canadian economy is effectively collapsing along with the sky but it is what it is). Outside of that, work still continues and I look forward to getting some things done. As always thank you guys for your time.

  • May 29th - WIP new Slime Models - 30 May 2025

    Some new models are on the way for slimes along with some specific game mechanics associated with them. On death, there will be a chance to drop the weapon or the skull itself as a temporary usable item which can then be picked up by the player to be used. The skull when thrown will explode like a grenade dealing damage based on the elemental attributes of the original slime and will compound on the original throwing system that was worked on a few months ago. This will add some emergence game play elements that will enhance the immersiveness of the game itself as more interactables are added to the game and I hope to get these implemented soon. The new version of the Slime King will draw emphasis on environmental interaction that will be dynamically be taught to the player when they encounter slimes. Thanks again everyone for your interest in The Elf Maiden and I look forward to finali…

  • May 20 - Small Update - 21 May 2025

    - Laid down some primary systems for NPC pathing in town. Eventually some town NPCs will have a day/night cycle. - The dungeon will now reset on death - The third wave based dungeon level will reset upon exiting the encounter, this is to un-brick the encounter if the player accidently leaves. Various animations and art based assets for npcs in town are more or less ready to be implemented, eventually they'll have behavior states based on time of day.

  • March 30 2025 - Small Update - 30 March 2025

    - Player should no longer turn when in menu or dead. - Disabled the room blocker in the 3rd level when starting the waves Throwable objects have been giving the ability to damage enemies. Although there is none currently littered throughout the tileset, these will eventually be placed as I do a pass across the room sets and add different mobs that will encourage environmental interaction.

  • March 10 2025 - Small Update - 10 March 2025

    Implemented some multi threading to some parts of the character controls and certain other behaviors (known issue, the player will continue to rotate when sitting down). The third floor of the first tileset has been placed. This is more of a single room wave survival format. Going forward, different levels of a tileset will generally have a different game mode theme and we will be moving to the actual tileset boss as the 4th floor before moving onto the next tileset. This will be more of a marionette style encounter and I hope to show this to you guys soon.

  • Small Update - Jan 07 2025 - 8 January 2025

    - Added Draugr Shadows to some of the rooms on level two. - Added two new rooms to the tile deck of Catacombs level two - Mobs should now cull when moving far enough away from them in an attempt to salvage performance for those who like to run past everything to clear the tile faster (like myself)

  • Devlog Jan 03 2024 - Introducing the Sun Priests - 4 January 2025

    Happy new years everyone, I hope you guys had a wonderful holiday. Later during last year I was able to find more time to spend on the project and have been working on introducing some new content and the overall story/lore of the game. Lore books will be dotted around the maps which will give insight to the events of the game The main undead faction of the game now has a name. They are known as the Sun Priests. The Sun Priests are devout followers of the "All Seeing Sun", the benevolent being that gives all life. After the collapses of the civilization of the ancients, the Covenant of the Sun was formed to ensure that the mistakes of the past would never be repeated. A caste of the Sun Priests had ventured down into the catacombs in order to quell the unrest spirits and bring order to darkness but have yet to emerge from the shadows. Many have gone mad, others have lost their lives. As…

  • Small hotfix Dec 07 - 7 December 2024

    - Fixed issue with chestbands not properly culling when equipping chest armor - Fixed an issue with hit boxes from enemies not properly triggering - Made some small optimization changes when despawning enemies that are too far away

  • Nov 28, Update Notes - 29 November 2024

    As the holidays come to pass so does the seasons. Lobby area updated to reflect the current season, more decorations to come as time passes - fixed line of sight issues, mobs should no longer see the player through walls - enemies should now lose track of the player when breaking line of sight and will pursue towards the last known location of the player - field of view for enemies has now been added to the map allowing the player to navigate more strategically (or you can just shoot fireballs at everything, that's fine too) - field of view on the map will change to red if the mob is aggroed - mobs will patrol or wander randomly, providing a more dynamic encounter range. - the player should now be able to sneak up on enemies to deal bonus stealth damage greatly increasing the amount of damage and stagger damage done to an enemy. - implemented different flickering shaders to the map to a…

  • Nov 13: Devlog, Introducing Zombies - 14 November 2024

    Hi everyone, I hope that your Halloween has been an enjoyable experience. The dialogue system and quests are under way along with a few more tid bits that we will see in the coming months. As you can see by the title, we have a new faction in the works. The Undead. They will feature a procedural tactical AI model along with the ability to cast spells and utilize weapons of various sorts. They will be replacing the Slimes as the introductory enemies for the game and will feature various archetypes that will require the player to think tactically about engaging them. As this is an in house model, I'll be able to provide for them custom procedurally generated armor and weapons along with matching personality profiles to give them a more dynamic edge. The dungeons will become darker and spookier as development moves forward and I hope to provide much more engaging content as time passes. Th…

  • October 23, Bug Fixes - 24 October 2024

    - fixed some issues with not being able to sell to vendor - fixed issue with HotBar not loading initially with the first file load - fixed issue when mid cancelling whirl wind that the hit box would stay active

  • DevLog June 22 2024 - Mounts, Day/Night Cycle, New Weapon Types - 23 June 2024

    I would like to thank you all for your continued interest in The Elf Maiden. As you can see by the header image, we have a fully functional mount system, something I've been wanting to add for a while. The catch? Simply defeat the first boss of the game and the mount is yours. Once I've finished laying down the rest of the quest system, being able to mount a noble steed in many environments will be the first real reward of the game. It has it's own hitbox and damage components allowing you to run over targets and as far as current testing is concerned, works quite well with the current tileset (A little too well, I think I've spent the last week just running over mobs with it but I guess that's a good thing). Hand Guns will also be making an appearance in the game along with a few other weapon types that will help diversify combat. We now have a fully functional Day and Night Cycle. To…

  • Small Beta Update - May 19 2024 - 20 May 2024

    - Implemented internal mechanics to pick objects up in the environment (more implementation to follow) - Implemented rarity test art for item descriptions.

  • March 04 Small Update - 5 March 2024

    - Inventory should no longer scramble (hopefully) as that was a known issue, - Weight will now effect certain parts of gameplay including movement speed and stamina cost on swings

Patch notes and updates

S.noRelease datePatch nameGID number
110 September 2026Sept 10 2026 - Small Update1843481262693673
214 December 2025Small Update - Dec 13 20251818752592130818
315 October 2025Hotfix - Oct 15 2025 - Unity Security Vulnerability1813674388889460
44 October 2025Oct 04 2025 - Small Update1811772772551349
52 August 2025Small Update - August 01 20251806698490731981
69 July 2025July 09 2025 - Small Update1803527891919986
721 May 2025May 20 - Small Update1800357164357097
830 March 2025March 30 2025 - Small Update1795283637909964
910 March 2025March 10 2025 - Small Update1793384379511367
108 January 2025Small Update - Jan 07 20251788311418970063
117 December 2024Small hotfix Dec 071785321795682992
1229 November 2024Nov 28, Update Notes1784506359037543
1324 October 2024October 23, Bug Fixes6212245217911805357
1420 May 2024Small Beta Update - May 19 20245747233970431668481
155 March 2024March 04 Small Update5688680204386915860
162 March 2024March 02 Small Update5688680204378807145
1717 October 2023October 16 - Live Patch Notes6438516944137154515
1810 January 2023Jan 10 2023 - Beta Branch Update5035620387705319452
192 September 2022Sept 1 - Beta Branch Update4621277624692906738
205 July 2022July 4th - Beta Branch - Optimization, Hub area adjustments4474904295772093042

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1989230
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateMay 24, 2022
DeveloperDerek Duong
PublisherDerek Duong
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1989230/

Short description

You are the Fair Maiden. Walk upon the lands to gather the souls of fallen warriors from past events and escort them to the Holy Land. Fight to gain power and free the fallen who deserve rest and peace.

About this game

PLEASE READ: The Elf Maiden is very bare bones at the moment. ============================================= Elf Maiden is an isometric hack and slash RPG that implements WASD controls. As The Elf Maiden, you are able to wield any weapon at any time and custom tailor your play with no class restrictions. Dual wield any weapon out of the box as you see fit or hold any weapon in both hands for extra power. The Elf Maiden is a Single Player Action RPG. Explore a dynamically changing dungeon filled with danger, adventure, and loot! Complete and repeat dungeon instances for more loot and exp. Crush mobs, blow bosses up with cool builds and claim your prize! Customize your play with different weapons. Slice, Chop, or Bash your way with various different weapon classes in innate properties. Discover The Depths of Transmutation as the dungeons procedurally change with each run!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Nudez
steam germany16Drastische Gewalt
igrsBANNEDKekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

The Elf Maiden's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Elf Maiden's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Elf Maiden at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$3.99$3.99No discountSteam Store

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