Legend of a Soul Hunter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1989870
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperMicha Schmid
- PublisherMicha Schmid
- Parent gameNot available
Genres: Action, Adventure, RPG
Company pages: Developer: Micha SchmidPublisher: Micha Schmid
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Legend of a Soul Hunter Steam news
Legend of a Soul Hunter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Update - 9 September 2022
For video-based devlogs see my YouTube channel. The updates will also be published in written form here in Steam. These updates follow approximately every 4 weeks. New Features Camera Shake First, I want to briefly cover what you may have already seen on my channel. I have implemented Camera Shake in the game. It's about the camera having a movement next to the character. The goal is to clarify the current animation or what is happening. If you are more interested, there is a detailed tutorial about it on my channel, which I have linked to you here. Camera Shake Tutorial Ryan’s Soul Another completed theme is now Ryan's soul, which is his teacher in a separate world throughout the game. In the background you can see a rendering of him. He is tall and mysterious. By the way, this is the first character I've rigged with Auto-Rig Pro. I finally have a better basis for the animation than wi…
- Development Update - 13 August 2022
For video-based devlogs see my YouTube channel. The updates will also be published in written form here in Steam. These updates follow approximately every 4 weeks. New Features Scene Manager I have been working on a new system that helps me manage scenes. Automatically a loading screen is switched in between and the resources are loaded in the background. I had to search a bit to find out how to load stuff in the background in Godot 4, since it has changed from Godot 3. Namely, I implemented three methods. The first and simple one is to switch from one scene to another. The second is that when switching to another scene, a cutscene is played in between. The third method is that a cutscene is played, the current scene is put into the background and after the cutscene it continues where you left off. The technique implemented here is not to be confused with streaming 3D models. I would li…
- Development Update - 16 July 2022
For video-based devlogs see my YouTube channel. The updates will also be published in written form here in Steam. These updates follow approximately every 4 weeks. New Features Old Library Dungeon I have been actively working on the dungeon since the last devlog. From the planning the dungeon is finished and I started with the effective implementation. As you can see in the background, I started with all the details and the implementation of the concepts. It is planned that except for the main room and the entrance, the complete layout of the dungeon can be changed by the player. The player is also given the opportunity to activate and deactivate energy fields using special crystals. This gives the opportunity to explore new areas. The boss of the dungeon is roughly sketched, but not yet final. What do you think could be a typical boss for the dungeon? I can't and don't want to spoiler…
- Development Update - 19 June 2022
For video-based devlogs see my YouTube channel. The updates will also be published in written form here in Steam. These updates follow approximately every 4 weeks. New Features] Old Library Dungeon I continued to work on the second dungeon. Unfortunately, I didn’t get as far as I wanted because I had to implement some important things you can see that later. But I made good progress with the concept of the dungeon, which plays with magic and has many special puzzles. In addition to the fact that some things can be shown and hidden, a very large part of the dungeon can also be influenced. Despite the fact that the concept of the dungeon "only" has 4 levels, but actually plays in a large tower, it has the feeling of being in a tower through the many stairs. With the dungeon item, you will be able to unlock even more special puzzles. I got a lot of inspiration from Ocarina of Time and the…
- Development Update - 26 May 2022
For video-based devlogs see my YouTube channel. The updates will also be published in written form here in Steam. These updates follow approximately every 4 weeks. New Features Main Island The main island of the game is created, it is the largest island the game will have. It will be a hub of the game, as many activities are linked here. As you can see, the Great Tower is the library, the second dungeon in the game with a cool new item. Why this library is so important is due to the history of the game world. You can experience them in the game and I will not reveal them during the devlogs. In the game, some characters are robbed of their souls, which has demanded that both a hospital and, unfortunately, a graveyard must be available. This is also the reason why some things are not available at the beginning. As a player, you gain the power to heal individuals, which unlocks further act…
- Development Update - 9 May 2022
Devlog and current status For video-based devlogs see my YouTube channel. The updates will also be published in written form from now on here in Steam. These updates follow approximately every 4 weeks. Current status All these features have been implemented so far: Starter Island Soul Hunter Island Mine Dungeon Sky Dungeon Statue Main Character 9 enemies (4 fully completed) 1 Boss A large number of assets, some of them decorative and others interactive The journey with the ship Full UI including settings, inventory, map and tasks Full controller and keyboard support Some helper classes like State Machines, Hitboxes or Loottables Working sword fight and explosive Previous improvements: Wind Shader Reworked textures and masks More modular elements for reuse Lots of bug fixes
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