- EA 1.2.65 Build menu - 14 April 2026
Update NotesNew FeaturesBuild Menu: Spend Story Mode resources to deploy units directly onto the battlefield. 4 Units are available now, they will be deployed in the upper atmosphere above the player. Unit UpdatesMobile Cannon: Improved AI navigation; units now maneuver and pursue enemies automatically.Balance & PolishMission 1 Drone: Reduced health and increased health bar size for better visibility and a smoother introductory experience.
- EA 1.2.50 Spear - 24 January 2026
Update: The SpearThe latest update for The Siege of Brimir introduces the Spear to your weapon arsenal. Now available via the transformation menu, this weapon offers two distinct playstyles:Close-Quarter Combat: A full set of new animations and combos for melee engagement.Ranged & Tactical: The spear can be thrown for different effects. Aiming at the ground triggers area-of-effect damage, while the lock-on feature allows the spear to track and strike specific targets.Tracking Display: A dedicated sub-screen on the interface allows you to monitor the spear’s trajectory and impact while it is in flight.
- EA 1.2.35 Bug Fixes & Grassland Arena Improvements - 5 December 2025
This update focuses on improving stability, refining gameplay systems, and expanding both ally and enemy options within the Grassland Arena.🐛 Bug FixesFixed an issue affecting tank steering, in some previous update it was disabled.Corrected a problem in the Grassland Arena enemy selection where the chosen number of enemies did not always apply properly.⚙️ Performance ImprovementsTSR (Temporal Super Resolution) Enabled TSR is now used for image upscaling. This technique allows the game to render at a lower internal resolution while reconstructing a clearer final image.The default resolution scale is now 80%.Visual quality remains very close to 100% thanks to TSR’s reconstruction.These changes provide better performance without noticeably affecting image quality.🛡️ New Ally OptionsA new Ally submenu has been added to the Grassland map. At the start of the level, you can now choose betwe…
- EA 1.2.29 Quick Fix – Cutscene Bug & Visibility Improvements - 23 November 2025
This small update addresses a reported issue and improves gameplay visibility.🎬 Valley Map Cutscene FixFixed a bug reported by a player on Discord where, after the ambush cutscene in the Valley map, the screen remained black instead of returning to gameplay.🔥 Improved Visibility for Explosions & FireAdded automatic fading to explosion and fire effects when they appear between the camera and the player.These effects will now fade out instead of blocking the view, making combat and navigation clearer.Comparison.
- EA 1.2.16 Options Menu Fixes & New Loading Screen Info - 20 November 2025
This update focuses on fixing several issues with the game’s settings menus (Audio, Video and Gameplay) and adding a bit more content to help players understand the world better.🛠️ Options Menu Fixes Several problems with the options menus have been resolved:Settings were not loading previously saved valuesSome settings were resetting to defaults when reopening the menuAudio, Video, and Gameplay settings now correctly save and persistShow HUD toggle in Gameplay settings now works as intended📘 New Loading Screen Unit DescriptionsPlayers can now read short, helpful descriptions about different units while transitioning to the next level.For now superhero, drone, attack helicopter and tank are present. I will add more descriptions and some tips in the futue.
- EA 1.2 Update to Unreal Engine 5.6 and performance boost. - 17 November 2025
This update brings a significant upgrade to the game’s performance and stability.🔧 Engine Upgrade to Unreal Engine 5.6 The project has been updated from UE 5.4 to 5.6, resulting in smoother gameplay, better stability, and improved overall performance.🚀 Performance Improvements In addition to the engine upgrade, many internal optimizations were made:Tweaked multiple project settings for better efficiencyReduced VRAM usage on various assetsGeneral cleanup and optimization passes across the projectIn my tests, these changes resulted in 15% to 30% higher performance, depending on the scenario.🐛 Bug Fixes & StabilityFixed the issue where you could… grapple the Moon.Resolved several crashes caused by too many destruction elements spawning in a single frame⚔️ Gameplay AdjustmentsIncreased plasma projectile speed — in the final level they can now properly keep up with (and hit) the Eurofight…
- EA 1.1.x Quality of Life Update - 9 November 2025
The Siege of Brimir EA 1.1.X — Quality of Life Update A new update is here! This one focuses mainly on quality of life improvements, especially around character progression.🧩 Character Progression Overhaul I’ve completely reworked how you improve your character. The old system is gone — now you’ll use new Hex Trees with unlockable cells that offer more flexibility and depth to your character choices.🎨 UI Improvements The user interface has been redesigned with a cleaner layout and more detailed character stats, making it easier to understand your character.📜 Tutorial Expansion The tutorial has been extended to better guide new players through the main mechanics and systems.🗺️ New Top View Mode You can now switch to a top-down view of the map, giving you a new tactical perspective on your surroundings.💥 Damage Indicator Added a damage indicator for locked enemies so you can clearly…
- EA 1.0.x hotfix - 30 September 2025
Hotfix addressing some issues that have been reported by some users, among other things. When playing cinematic scenes the player cannot be damaged, this was done only in some scenes before. There is also a 5 seconds cooldown after the scene, where the player cannot be damaged.Disabled mothership button in pause menu until developed further for conquest mode.Disabled arena 1 and arena 2 since the landscape got destroyed when updating to new Unreal Engine version.Reduced textures of a lot of the assets use in the first level of the conquest mode.Bug fix where first time the conquest mode was started the level Valley was available. The intention is that this level is unlocked after completing the first one "Crash site".
- Version EA 1.0.x The conquest - 28 September 2025
First of all, I want to apologize for the delay in bringing this update. This project has been more challenging than I expected, and as you might have guessed, there were months when I couldn’t work on it. Even though the default branch hasn’t been updated in almost two years, I’ve been actively working on the beta branch, trying to find a path to prepare the game to leave Early Access. It became clear to me that the Open World game I originally wanted to make was too ambitious for a single person. It was difficult to keep the world consistent, track progress, and make it playable in a way that felt engaging. That’s why I decided to switch from the Siege mode to what I now call Conquest mode. I believe it still provides the feeling of a semi–Open World, but within more manageable, level-based environments. In this new mode, you’ll find a lobby with a planetary view from space, featuring…
- New update coming soon - 31 May 2025
Stay tuned, the new update will be landing here in a few weeks.
- Beta branch update to Unreal Engine 5.4, performance improvements. - 25 November 2024
Updated the beta branch to Unreal Engine 5.4 , in my tests it gives better fps.
- Story mode in beta branch - 2 March 2024
I want to share with you that the beta branch is being updated with a new story/conquest mode that will replace the Siege mode. I realized that I cannot do what I want to achieve with the Siege, having a gigantic map with all the missions when also the character can fly everywhere. So I decided to take another approach, In the story mode there will be some in game cinematics that will drive the story. The "lobby" will be the planetary view where you can go to different locations that will be unlocked, each of them is a level, where there will be 2 or 3 missions. In general one of them will always be to capture or destroy the location/town. If the location is captures the population there will be force to provide resources for you, then you can use the resources to buy support troops or different items. There is a negative side of capturing a location is that the population can rebel and…
- EA v0.38: close combat - 22 November 2023
In this update I focused in improving the close combat with heroes. I added more attacks, and also a sequence you can continue. It will show you a message with the option to use a finisher or to continue to the next movement. Be aware that the enemy will counter attack some times as well. Some other additions: Fixed weird teleportation when using grapple sequences. Added an extra camera gameplay options. You can choose the side and the default arm length. Visual effect, the player lighten up when using a skill.
- EA v0.37 : Camera - 16 November 2023
In this new update I focused again on improving the feeling of the game. In this case I did quite some work with the camera, now it is a bit on a side depending on the speed/mode and I have to say it looks much better. I also added a few more effects to the super speed while flying, like the underdust scales with the speed and it leaves a trail, it also has some sound to give a better feeling. As the last thing I improved the auto aiming when using the melee attacks, now the enemy that will be attacks will appear with a read overlay, once the melee attack starts, the player will move toward it. Some other minor fixes: improved super punch attack slow motion. Added random slow motion while in hiper speed. When sprinting and the player gets too close to the enemy the lock-on will be disabled.
- EA v0.36 : new locomotion and flight - 14 November 2023
Major update that improves the control of the player greatly. In this update i focused on the locomotion and flight system to make it feel better. Now the player will face the direction of the movement unless is targeting someone, also the flight animations and camera spring have been tuned. Added a new falling animation depending on the speed, skydive or divebomb. Speed now is controlled pressing multiple times the sprint button. Much better melee connection, now the player will dash at a greater distance and where the camera is facing even when an enemy is not locked. Bullets have reduced their damage and the effect on impact has been improved. Added voices to soldier and superhero. They will play different sentences depending of damage, if they have seen you or if they are killed.
- EA v0.35 : Lock-on rework and optimizations for The Siege - 12 November 2023
Update mainly focused on the lock-on system, it was causing some issues with reticle staying in the map and I saw it had an impact in the performance. From the player point of view it is pretty similar, except the reticle is different. I also did some optimizations on The Siege level, now it should run better, that map is the one that right now is most demanding.
- EA v0.34 : Spanish support and audio settings - 8 November 2023
I added support for different languages to the game. They are under Options -> Gameplay/Languages, for now only English and Spanish are supported (since I am Spanish). This will allow the game to reach a wider audience. In addition to that I fixed the issues with the audio settings, they were not doing anything, but now it has been fixed, you can control music, sound effect or general audio levels from the menu. Another small addition, I increased the default defense that the character starts with, with this I am trying to avoid that when you play the game for the first time you just get knocked out constantly.
- EA v0.33: Sandbox mode and swimming - 2 November 2023
New update with some requested features. The new sandbox mode will allow you to play without having to focus on HP, mothership or protecting anything. Just you and unlimited number of enemies in a map. If you die, you will just respawn again. There will be no XP gained in this mode. Other additions: Swimming ability for the player. Now the ocean will not be as if it was air. You can always press the jump button for a while and start flying again. Added buoyancy for some objects. Added guided missile to attack helicopter and altitude control now takes the water into account. Reduced some textures. Gameplay video, let me know what you think about this new level.
- EA v0.32.1 - 16 October 2023
Small patch: Tutorial was missing from packaged game Fixed LCAC buoyancy
- EA v0.32 - 10 October 2023
Small update with quality of life improvements. Improved soldier AI. It will move around you in order to shoot. Soldier CPU optimization Improved punch connection, now the player will automatically move next to the enemy that is in front or that is locked. This make melee fighting better. Reduce hover acceleration, so the animation does not look too clunky.