Fever news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1991810
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperFever
- PublisherFever
- Parent gameNot available
Genres: Action, Indie, Simulation
Company pages: Developer: FeverPublisher: Fever
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Fever Steam news
Fever news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devblog #2 - Guns, animations, spawning, and more! - 7 April 2023
Howdy! https://i.imgur.com/HmXUJGB.png Howdy everyone, for the last several weeks I've been working on heaps of things, so I'll just break them up below into their broad categories and touch on each below: Zombies The game now has zombies that can be interacted with, and they animate! https://youtu.be/ivWoyy9e4bE https://youtu.be/a3AyFdJW1vY I've done heaps of work to setup a lot of their basic systems and get them integrated into the gameworld overall - but this isn't nearly finished yet. Lots more to do. Zombies - Gameplay Right now the zombies respond to gameplay in a few ways: They can be shot! They recoil when hit based upon where they are shot (thanks to physical animation), and are incredibly resilient unless you shoot them in the head - in which case they drop dead almost immediately (depending on weapon calibre). They can be shoved! Zombies can be pushed away from the player, a…
- Devblog #1 - Zombies and Inventories. - 5 February 2023
For the last few weeks I've been working a bunch on Inventory management, and a first pass of Zombie behaviour and visuals. Basic Zombie Art! I made a Zombie model for the game! It's nothing really to write home about, pretty simple, just a greyish looking bruised human with blood and tattered clothing. The model in Unreal: https://i.imgur.com/yvJcSjH.png Models in the dark: https://i.imgur.com/fOahgH2.png It wont at all be the final art used for the zombies in the game, but I wanted something as a standin asset that could roughly approximate the costs of the final zombie models. Typically, I try and avoid including any art during the prototyping phase. It's too easy to become bogged down fiddling with art that you've fussed over - but this zombie only took a few hours to make, so as far as I'm concerned it's deposable! The key point is that its a clothed zombie, skeletally rendered and…
- Fever - Changelog - v0.014 - 28 January 2023
v0.014 https://i.imgur.com/UzKnMPU.png Hey everyone! Below you can find the latest changelog for the current Fever build. This is a slightly edited / proofread version of the project's commit history as it appears in the discord channel: 45a3013f: Starting on equipment and weapons d63962f5: UI work to support drag and drop for equipment items b9a407e3: Added equipment replication stuff 95232cb3: Porting items over to UObjects and away from structs 5e7a4a77: commiting random changes to inventory code before butchering it 2cc4d32a: Porting spatial inventory to c++ 048a95ef: More c++ work on spatial inventories 73ef0467: Fixed really weird default items bug a98bf471: Heaps more work on inventory items dfba6491: Cleaning up old junk code 255ea77e: Added “add items at location” inventory functionality 4fc303a6: Fixing bug in move code, wasn't actually implemented … fc951f35: Significantly re…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 January 2023 | Fever - Changelog - v0.014 | 5035622109516879901 |
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