- Do you know the way? - 3 November 2022
Wacky Hedgehogs DLC is out now!!!!!!!!
- Dress up for Halloween with the brand new Wacky Hedgehogs DLC! - 30 October 2022
Dress to impress as one of two meme-themed Hedgehogs! DLC is not yet live on Steam, I will post an update when it goes live. NOTE: Event date starts Oct. 31st, but the release of said DLC is not yet confirmed, sorry for any confusion this may cause.
- 1.5.1 - 29 October 2022
added backend support for new DLC.
- DEV BLOG #9 - 28 October 2022
Hello again, it would seem that a new game is on the horizon! A new game made by yours truly will be released in 2023! It centers on the Cambrian Period of earth's history, so check out my Youtube Channel for more details on its development! development on Wild Europe is officially finished! Have a blessed weekend! ːsteamhappyː
- Update 1.5.0 - 25 October 2022
Added AI to Wallolann Removed startup movie Various fixes
- DEV BLOG #8 - 13 October 2022
Hello again, its been a while. While the continued development cycle on Wild Europe is still uncertain, I thought I would touch up on what things I'm planning on doing later on. Firstly, I'm planning on doing other forms of content in the form of Books and (possibly) Boardgames! I also by no means have given up on game development. I feel that I overworked myself during the creation of Jacob Larkin's Wild Europe, and after a long time away I started to lose some interest in the project. I hope that this explains some of the lack of communication and updates. Finalizing Wild Europe's development early has indeed crossed my mind, and I will be sure to keep everyone up to date on this. Until next time, and have a blessed day.
- DEV BLOG #7 - 18 September 2022
Hi all, Its been AGES since my last post. To cut to the chase, I'm working on the creative process of making a new game. This time around there will hopefully be more work going into the marketing aspect. For those concerned about the game's development, I'm planning on wrapping up development on Wild Europe by the end of the year. I initially promised myself to develop the game for at least a few years, but due to various factors I've managed to come to this decision (after all I am a solo developer with minimal resources at my disposal). Future titles are likely to be singleplayer only (but multiplayer titles are still under consideration). Until next time, and have a blessed week ahead.
- New stuff on the way!/Dev Blog #6 - 18 August 2022
Long story short I had taken a breather from Wild Europe and I'm now looking into making new games. Don't worry though, wild Europe will still be in development! In the time I've been away I have discovered a wealth of info on how to create flying/swimming AI, so you can expect flocks of birds and schools of fish coming soon! In other news, if you didn't know already I am a huge dinosaur/prehistory geek. so future titles might include a blast from the past!
- WATERS OF WALLOLANN! - 28 July 2022
Waters of Wallolann Update is here! Explore the depths of the wetland's rivers as an Otter, Beaver, or a Fish! Soar above and on the water as beautiful waterfowl! Enjoy the game's new flight controls and take to the skies!
- 1.4.0 Waters of Wallolann - 28 July 2022
Added 5 new species. Added Wallolann map. Improved flight controls and water-related physics. Added gravity to carcasses. Note: Wallolann currently does not feature any AI. This will be addressed in another update soon.
- NEW UPDATE NAME ANNOUNCED! - 28 July 2022
Hello friends! The next major patch for Jacob Larkin's Wild Europe is scheduled to release with the title "Waters of Wallolann"! The update will feature: Vastly improved physics for birds and aquatic animals. A new wetlands-inspired map "Wallolann". Various new species, including Ducks, Otters, and Fish to name a few. Until next time, God bless and have a wonderful day!
- DEV BLOG #5 - 26 July 2022
Hello friends! In today's developer blog I'd like to tell you that there is a major patch in the works. While it does not yet have a name, it includes a new map! The new map is a massive marshland with rivers and forests. Within its lands you will find a huge amount of new species to encounter and play with. The game has also been going through various bug fixes and improvements regarding the water physics and carcass physics. Animals now float to the surface in deep water; furthermore, carcasses now fall to the ground upon an animal's death. while these might not sound like much, they are major steps towards improving the game's realism. I have also been hard at work at ironing out bugs and issues with the code (its a never ending struggle). In other news: I've been not only juggling work on the game, but also in taking care of a new puppy at home! Until next time, God bless and have a…
- Its been a while - 24 July 2022
Hello! I know, I know, its been a while. Long story short, I have been taking a well-earned break the past few weeks. Recently I've started working on the next major update to the game... which isn't ready just yet. No teasers at the moment, but in the meantime here are a few hints at the upcoming content: It swims It flies It travels in large groups It is colorful Any guess as to what it could be???
- 1.3.0 New Achievements - 3 July 2022
Added 2 new achievements.
- Quick fix 1.3.0 C - 3 July 2022
Removed internal achievement ledger as it wasn't working with multiplayer.
- Quick fix 1.3.0 B - 3 July 2022
fixed achievement that wouldn't load (hopefully) fixed internal patch number
- Quick Fix 1.3.0 A - 3 July 2022
Fixed an achievement not loading when achieved. Forgot to update internal game version, will fix next patch.
- Update 1.3.0 ACHIEVEMENTS! - 3 July 2022
Added 2 brand new Achievements to the game! Many more are well on the way...
- 1.2.2 - 26 June 2022
1. Added various new AI birds. 2. Added Stoat pouncing and Weasel speed buff. 3. Added fall damage. 4. Various corrections and fixes.
- 1.2.2 Live on Testing Branch - 23 June 2022
To access the new features and to test them: go to the game in your steam library > right click the game > properties > betas > testing branch. Once you select it the download will begin automatically. Me and my team will be testing for bugs over the next several days before making the patch live on the primary default branch of the game. Feel free to test it and give feedback if you find anything!