- R48 is live! - Release Notes - 16 September 2026
R48 brings new creatures, resources, equipment, decorations, and quality-of-life improvements, alongside a new way to clear grass from your plots and the next step in our ongoing UI revamp.Redeeming Queue ImprovementItems sent to the Redeeming Queue when a plot expires will no longer be locked to their original home valley. You’ll be able to reclaim them from any home valley and any Province within the same world, making it much easier to return and resettle elsewhere. Lyonesse remains an exception, and its current rules will not change: Items from an expired plot in Lyonesse can only be reclaimed within the same valley as the expired plot.Items from an expired plot outside Lyonesse cannot be reclaimed from within Lyonesse.Market items: Items returned to the Redeeming Queue when you manually cancel a Market sale will also remain locked to their current zone. This change applies specific…
- R48 - Patch Notes - 16 September 2026
New ContentImproved the Redeeming Queue so you can now reclaim items recovered from expired plots from any zone within the same world, with Lyonesse as the exception.Added the Radiant Hart, a new creature found in the Wildlands and Lyonesse.Added Radiant Hart Antlers, a new resource used in several new recipes.Added Blessed Sevenfold, a new flower found in the Wildlands and Lyonesse.Added the Shepherd's Hushed Canopy, a new Shepherd Hat available from Tier 2 to Tier 4.Added the Ancient Sylvan Staff, available from Tier 2 to Tier 4.Added three new decorations: Ward of Demira, Trophy of the Radiant Hart, and Chandelier of the Radiant Hart.Added Cleared Ground, a new grass-removing building piece available in two sizes.Added 70 in-game Achievements as Steam Achievements.Revamped 'Claim a Plot' menus.Combat & AbilitiesPlayers can now refresh consumable buffs when they have 30% or less durat…
- R47 - Patch 1 - Version 47.17.2962 - 21 August 2026
Bug FixesBuildingFixed an issue where players could not destroy or use most crafters placed very close to the plot border.Fixed issues where players could not destroy crafters, building pieces, or containers on a frozen plot.Fixed an issue where workbenches and props placed outside of plots would not become public or be destroyable after the plot was released.Fixed an issue where Garden Set recipes were available in the Tier 1 Carpenter Workbench.Fixed an issue where the Ceremonial Pyre flame would appear ‘flat’ if it was rotated before placement.UIFixed an issue where a placeholder message could briefly appear in chat after loading into the game.Fixed debug texts appearing in the Redeeming Queue and Market Stall filters.Fixed an issue where the Party menu could lose functionality when the Party was full.Fixed issues where text would not fit properly in some UI elements in certain langu…
- Pax Dei 7-Day Trial Is Now Live on Steam - 16 July 2026
Hello everyone,We’re excited to announce that the Pax Dei 7-Day Trial is now available for free on Steam. This Trial is not a limited-time event like a Steam Free Weekend; it is intended to remain available over time.New players can now experience Pax Dei for 7 days and discover everything the game has to offer, from building and crafting to exploration, PvE, PvP, trade, and community life.What Does the Trial Include?The Trial grants access to the full Pax Dei experience for 7 days.During that time, players can:Explore the world freelyBuild their own homeCraft and gather resourcesJoin a ClanTrade with other playersParticipate in PvE and PvP activitiesProgress their character without gameplay restrictionsAs part of the Trial, players also receive a temporary Plot that allows them to claim land and establish their own home.In short, the Trial is not a separate version of Pax Dei. It is th…
- R47 is Live! - Release Notes - 6 July 2026
Hello Paxians!The R47 update is now live across all shards. This content patch introduces:birds to hunt, a revamped Fletching and Archery experience, New bows, archery targets, an Achievement system,the first step of our permissions revamp, several chat improvements, a few new props, and some balancing changes. Let's dive into the details.BirdsSeveral bird species have been added across the different biomes of Pax Dei: Grouses, Ptarmigans, Pheasants, Geese, Vultures, and Eagles.Birds roam on the ground and react to nearby players. When disturbed, they will take flight.They can be hunted both on the ground and in the air, though they are especially challenging to hunt without a bow.Birds provide feathers, which are used in Fletching for advanced arrow crafting.BowsAdded a new family of Recurve Bows, ranging from Tier 2 to Tier 4.Recurve Bows provide increased accuracy, faster arrow speed…
- R47 - Patch Notes and Known Issues - 6 July 2026
Here are the Patch notes for the R47 content patch.The Known Issues are at the bottom of the Patch notes.If you want more details on the new content, head to the Release notes article. New ContentArchery & HuntingReworked archery gameplay, balancing, and animations.Added Recurve Bows.Updated bow progression and visual models.Bows now require Bow Strings.Refactored the Fletching profession and added new recipes.Reworked arrow progression and balance.Added new huntable bird species.AchievementsAdded the Achievement system.Added nearly 300 Achievements.Added the Journal Achievement page.Added the HUD Milestone Tracker.Achievement progress is shared across all characters within the same region.Added claimable Achievement rewards.PermissionsAdded the Homesteader clan membership rank.Added the Villager & Up permission level.Homesteaders cannot destroy building pieces placed more than 36 hours…
- R46 is live! - Release Notes - 11 June 2026
Hello Paxians!After a successful testing period on our Public Test Shard, Arcadia, we're happy to announce that R46 is now live on all shards.If you want all the detailed changelogs, be sure to check out the patch notes. /!\\ IMPORTANT NOTEPlease update your graphics drivers to the latest version. Some Unreal Engine 5.6 improvements may not work correctly with outdated drivers.General notesThis update is mostly focused on improvements and fixes under the hood. Much of the work has gone into addressing long-standing bugs, improving overall stability and performance, and laying the groundwork for faster development.One of the biggest, though less visible, parts of this update has been the upgrade from Unreal Engine 5.4 to 5.6. This transition brings a wide range of stability, performance, and engine-level improvements, many of which are listed below. While this kind of work is not always…
- R46 Patch Notes - 11 June 2026
Here are the detailed patch notes (changelogs) for the R46 update. For a more comprehensive list of content, see the R46 release notes.NPC Behavior & AggroFixed an issue where NPCs were aggroing each other endlessly when standing nearby.Fixed an issue where Zebians would lose aggro if they could not reach the player.Inquisitors no longer have a weird walking animation after an aggro loss.Fixed animal NPCs losing aggro when fighting on land covered in dropped items.Consecrated Ground produces significantly less aggro than before.CombatFixed an issue where the Windlash spell causes the wielded weapon to be invisible in some instances.Fixing a bug where using a bow was not interrupting the emote state - it was possible to lie down and shoot with a bow.Fixed a rare issue that prohibited player movement for a brief moment after heavy spam of short-cooldown spellcasting and LMB while already…
- What we’ve been working on - 24 April 2026
Hello Paxians,We’ve seen your feedback regarding the recent lack of communication, and you’re right, it’s been quieter than it should have been. So, let’s take a moment to walk you through what we’ve been working on over the past few weeks.Following the Spring update, a significant portion of the team shifted its focus to debugging and stability. Some of you encountered issues, notably around building collapse, and addressing those required more time and resources than initially expected. These kinds of problems aren’t always quick fixes, but they’re critical to ensuring the game remains stable and reliable.At the same time, we’ve also been working on something less visible, but just as important: upgrading the game engine. Pax Dei has recently been moved to Unreal Engine 5.6, up from the 5.4 version currently running on the live game.This kind of upgrade brings long-term benefits, but…
- Patch Notes - Spring Update Hotfixes [Updated May 11] - 2 April 2026
Bugfix - May 11Several fixes related to NPC spawning issues, where NPCs would only spawn once and not respawn in the same location when not killed. (As before, NPCs like animals and wandering humanoids will move to a new spawn location when killed, which may be near or further away in the same zone.)Bugfix - April 29Fixed a new issue that caused NPCs to accumulate over time, requiring daily zone server restarts.Bugfixes - April 24Fixed two separate issues causing Zone server crashes.Bugfixes - April 21Fixed issues that could lead to the unexpected destruction of building pieces, including cases where building decay could incorrectly destroy connected structures that should not be affected.Fixed an issue where the map would load slower than expected, regardless of graphics settings.Fixed an issue where sunlight was incorrectly visible inside enclosed buildings that have no windows or ope…
- Spring Content Update is Live - 30 March 2026
Hello Paxians, After two weeks of successfully testing the new content update on our test shard, Arcadia, we’re excited to announce that the spring content update has been deployed to all live shards. This content update adds quite a few new features, among which are:Dueling,Map improvements, with a new legend,Hide helmet option and sheathable weaponsChanges to failed craft and material recovery,Take-all and Quick-stack buttons for all containers. Take-all is also available for processing crafters,Bow improvements,More graphical settings (lower and higher options available)And much more. You’ll find the complete release notes in a previous article. Pax vobiscum,The Mainframe Team
- Spring Update, Release Notes - 13 March 2026
Hello Paxians,Here are the full release notes of the Spring update patch. This new content and fixes were first deployed on Arcadia, the Public Test Shard, two weeks ago, and are now live on all our shards.Check the complete Patch Notes for the detailed changelog.Inventory Management\PTS Phase]Added “Quick Stack” action to containers. Moves items from your inventory into the container if the container already contains that item, making it faster to stack and organize resources.Added “Take All” action to containers and processing crafters. Attempts to move as many items as possible into your inventory from a container (starting from the bottom slots) and collects all completed items from processing crafters.New Feature: Player DuelingPlayers can now challenge each other to friendly duels, allowing consensual PvP combat anywhere in the world without the risks associated with full PvP. Due…
- Patch Notes & Known Issues - Spring Update - 13 March 2026
This patch was deployed on Arcadia, the Public Test Shard, about 2 weeks ago and is now live on all our shards.Check the complete release notes for more details on added features and changes.GameplayDuelling is now possible in Pax Dei; you can provoke another player in a duel from the overlay menu when in front of them or from the chat with /duel \.Bow combat should now feel more responsive. If you hold LMB while drawing a new arrow after firing the previous one, your character will seamlessly transition into aiming and shooting once the draw is complete. You can still cancel before the aim circle appears.Added “Quick Stack” action to containers. Moves items from your inventory into the container if the container already contains that item type, making it faster to stack and organize resources. Added “Take All” to chests and processing crafters. Attempts to move as many items as possibl…
- Patch Notes – Verse 5.1.2 Hotfix 1 - Build Version 44.16.8191 - 27 February 2026
UIFixed an issue where the settings shortcut \ key was unresponsive in the General tab of the Chat menu.Fixed an issue when the "Equip" button for wearables in equipment would be greyed out when at least one item in the category could be equipped.Players no longer need to manually select an item even when there is only one to choose from.Made changes to how mining works in an attempt to fix the reported mining issue.GameplayFixed a recurring issue with a duplicate “ghost corpse” being summoned instead of the proper party member corpse.PerformanceFixed performance issue when equipping some wieldables in densely built areas.LocalizationFixed various localization issues.
- Patch Notes - Verse 5 - Patch 1.2 - Feb. 20 - 20 February 2026
Patch Notes Crafting XPWe’ve made a major pass on crafting XP across Blacksmithing, Weaponsmithing, Armorsmithing, Tailoring, and Leatherworking.Crafting XP is now based on the materials and effort required to make an item, resulting in more consistent XP gains across all recipes within a profession.Finished items now grant significantly more XP than before.Component crafting often grant less XP than before.Additional XP changes:Failing a recipe now grants up to 4× more XP than before.Trivial recipes now grant 3× more XP than before. (Applies to all professions.)RecipesArmor recipe difficulty has been rebalanced within each Tier to provide meaningful crafting choices for multiple equipment slots throughout progression.The difficulty gap between Common, Uncommon, and Rare armor pieces now scales more smoothly at higher Tiers. Early Tiers retain larger difficulty differences, while higher…
- Future of Pax Dei - A Letter From the Team - 13 February 2026
Hello Paxians,Given recent news about the MMO industry, it’s completely understandable that some of you may be wondering what the future holds for Pax Dei. We’ve seen your questions and concerns, and we feel it’s important to address them as directly and transparently as possible, while also sharing where we’re headed.“Are you going to shut down as other studios have recently?”No. We still have a small, but very passionate, hard-working team working on Pax Dei, and we intend to continue delivering updates regularly.Let’s be transparent: yes, we’ve had rough moments. Being an independent studio means we rely on a mix of external investment and, increasingly, revenue from the game itself to pay for the ongoing development of Pax Dei. We’ve had to adjust our team size and limit our scope accordingly.Since we left Early Access, we’ve been balancing our long-term vision for the game alongsid…
- Upcoming Crafting XP changes - AMA from Discord - 2 February 2026
Hello Paxians,As mentioned in the Master Crafting post, we’re now sharing the answers regarding crafting XP changes that will go live with Verse 5.1.2, and that will affect: Blacksmithing, Armorsmithing, Leatherworking, Tailoring, and Weapon Smithing.Crafting XP rebalance - Core philosophyWill crafting XP be directly proportional to the total material cost of a recipe (including sub-components like charcoal, oil, padding, etc.)?Yes. At a high level, crafting XP now closely tracks the true cost of a recipe, including sub-components and intermediary materials. If a recipe is expensive to make, whether because it requires rare materials, multiple steps, or significant preparation, it should feel meaningfully rewarding in XP. The goal here is simple: if you invest more resources, you should get more progress in return. One important consequence of this approach is that many sub-component cr…
- Upcoming Master Crafting - AMA from Discord - 30 January 2026
Hello Paxians,Thank you for your participation in the AMA thread on our Discord server. We received quite a lot of questions, and have decided to split the answers into two parts so as not overwhelm you with information. The first part will focus on Master Crafting, and the second part, which will be published early next week, will be about Crafting XP changes. Let’s dive in!Mastercrafting - Mechanics & chancesWhat exactly qualifies as a Master Crafted item? Required skill level? Must the recipe be trivial/mastered?To answer all of that, an item will become Master Crafted if you roll a 95% success or higher when making the item. This means you have a chance to make an item Master Crafted regardless of your skill level. Still, the probability of Master Crafting an item is heavily dependent on the difference between your skill level and the recipe difficulty level. For a recipe that’s con…
- Small Update with a Big Impact - 26 January 2026
Hello Paxians,We’re hard at work on the next content update, which we already teased in our retrospective. We plan to deploy it on our Public Test Shard, Arcadia, in the next couple of weeks. Rather than introducing entirely new systems, this update refines how existing features feel, look, and connect, to make everyday play smoother, more readable, and more expressive. Let’s dive into the details.Crafting with Better ProgressionTwo of the most requested features from our latest poll relate to crafting, and we’ve already made good progress on both. Work is still ongoing, however, and these changes may not be included in the first round of testing on the PTS.Crafting is being refined to feel more rewarding and better balanced. With Master Crafting, exceptionally successful crafts on items with Item Power can permanently boost that item’s power and record your name as its master crafter,…
- Play Pax Dei for Free with the Steam Free Week (Jan 19–26) - 20 January 2026
Curious about Pax Dei?Try it for free on Steam during our Free Week, running from January 19, 6 pm UTC to January 26, 6 pm UTC.During this time, you’ll play on the live worlds, alongside the whole community, with temporary access to the base game, including:● A Token for one plot, to start building your personal home● Premium Status, granting XP and Grace boost● 100 Grace, in-game currency used to cast miracles (temporary buff and travel) or maintain a plot for one-month (400 Grace)Build your home, explore the vast land of Gallia, craft gear, and join other players just like regular adventurers.Accessing Pax Dei and playing for free during the Steam Free Week is pretty easy: just select the free version of the game from our Steam store page, available from January 19 to January 26.If you like the game, it’s available at a 40% discount from January 19 to February 2. Pick it up to keep pl…