SPSTEAMPULSELIVE ANALYTICS
Forest of Tails: Arena

Forest of Tails: Arena Steam news

Day Lawn Games | May 2, 2024 | game

Released

0players observed · 25 September 2026 - 11:30:14 UTC

ActionRPGFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Forest of Tails: Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews71
  • Release dateMay 2, 2024
  • DeveloperDay Lawn Games
  • PublisherDay Lawn Games

Genres: Action, RPG, Free To Play

Company pages: Developer: Day Lawn GamesPublisher: Day Lawn Games

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Forest of Tails: Arena Steam news

Forest of Tails: Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • May 14 2024 Update Notes - 15 May 2024

    Hey all, Here's what's been changed this update: Steam Cloud has been enabled for windows users Fixed the final boss pushing players under the map Fixed the final boss teleporting randomly while using a certain lengthy attack Fixed key rebind text to show properly on the prompts at the top of the screen Fixed the camera randomly jittering while the player is dashing Game will spawn a random 1h weapon if the player loads with no weapons equipped Fixed bug causing character customization to not apply to new characters beyond the first Added the ability to delete save files Fixed bug causing enemy to jump out of the map Enemy colliders now disable when they die, allowing the player to move through freely.

  • May 8 2024 Hotfix Notes - 9 May 2024

    Optimized and fixed missing textures Reduced second boss wind attack pushback to reduce wall clipping Implemented fixes to reduce chance of enemies falling through the map Enemy can no longer block poison or bleeding damage Tutorial can now be sped through slightly quicker by pressing the menu or jump button in the inventory tutorial section Equipping items now pushes the old item out of the slot instead of stacking

  • May 2024 Update - 5 May 2024

    Hey arena fighters! As you know, the game has finally launched! With that, I just want to say a tremendously huge thank you to everyone who's played the game. As hard as the mosquitos fought to keep you all down, you fought back harder. It's been amazing to see people play. You all continue to amaze me with unique builds and playstyles. Seriously, from the bottom of my heart, thank you. Overall the game has shown to be pretty stable. A few outlier bugs (hehe) remain, but for the most part, it's been solid. I will be looking into these bugs and trying to fix them in an upcoming patch. A few bugs of note: Enemies falling through the map - I've known about this for a while. It's just a big task to fix, honestly. Character customization bugs on characters made beyond the first Texture issues for a few weapons Clipping through the map due to specific enemy attacks Camera bugs with specific m…

  • Forest of Tails: Arena Release Date Announced! - 4 April 2024

    Hello, everyone! I'm beyond excited to announce that the game will be launched on May 3rd (Yes! Next month!) To make things even more exciting, I'm happy to announce that I will be releasing the game completely for free. No microtransactions, no ads, no game passes, no curveballs, nothing but gas. It's a simple game that I put together and it would mean more to me for people to play it, have fun, share their experiences and enjoy the game. Leading up to the launch, you'll see plenty of social media posts showcasing elements of the game so make sure you follow all my social media outlets: https://www.instagram.com/daylawngames/ https://www.facebook.com/DayLawnGames https://twitter.com/DayLawnGames

  • March 2024 Game Update - 27 March 2024

    Hey all, Just giving a quick update and some great news overall. As always, thanks for taking the time to read and follow the updates. Development THE GAME IS DONE. Yes you read that correctly. Development of the game is totally complete. The game goes all the way up to wave 200 and includes several bosses with a big finale at the end. There are a few tweaks and changes I've been making as I've been doing some balance testing for the game. I'm pretty happy with where it stands now. So what does this mean? Next steps: I have some internal testers going through the game to see if there are any more glaring issues. As with anything, there will always be some minor issues but overall I don't think there are any game-breaking issues I have to worry about (Fingers crossed). I have internal builds loaded into Steam that are working great, so I just need to set up the release date and make the…

  • February 2024 Game Update - 15 February 2024

    Hey Everyone, Decided to post my updates for the game here. Figured it's the best place for transparency and helps communication as I'm pretty bad at it. This will be brief I promise! Development It's coming along really well. The goal of the game has been to reach 200 waves with a final boss. My original timeline was to launch for last Christmas but I extended the deadline to add more bosses and to expand on the enemies to make them more fun. I'm now at Wave 180 and all I need to do is finish one more enemy and them put together the last boss of the game. Very excited to get this into everyone's hands! This likely means I'll be releasing in the next two months if all goes well. The game looks relatively more polished than the trailer but for the sake of time, I won't be updating it to showcase the updated graphics. My last thought is about adding an endless mode after wave 200 for play…

Patch notes and updates

S.noRelease datePatch nameGID number
115 May 2024May 14 2024 Update Notes5747233970413398946
29 May 2024May 8 2024 Hotfix Notes5768625435394095869

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