RETOOLED news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews28
- Release dateSep 25, 2023
- DeveloperSwarm Creations
- PublisherSwarm Creations
Company pages: Developer: Swarm CreationsPublisher: Swarm Creations
RETOOLED Steam news
RETOOLED news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Masters Of Destruction update is now out! - 17 April 2025
With the Masters Of Destruction update comes plenty of new stuff and improvements! It did take me longer then expected to finalize this major free update for RETOOLED and I'm quite happy with the results and I hope you will enjoy it as much as I have. GL&HF wrecking havoc in RETOOLED! NEW - MASTER LEVELS (10 of them!). Fight your way through the story with this refreshed experience! - TALES, level POWER STATION: SKY's call for destruction will not go unanswered. - Subtitles now exist! - Level Overwatch received major arena level design updates. - New challenges, all counting towards unlocking progress. - Player impact VFX. Updates: - Lightning updates to levels Parabellum, Overwatch, Icarus, RE-Watch, Cooldown, Gatekeepers, Horizon, Terminus and Apex. - VFX updates to Plasma Rifle, Minigun, Railgun and ESD Grenade. - Minor menu updates, trying to make it cleaner. - Level design tweaks t…
- Update 1.1.5 is now out! - 11 July 2024
Development update: Hello everyone! I hope summer has been treating you all well, for myself, I have managed to get a week off to recover but now I'm back to work on RETOOLEDs next content update Masters Of Destruction. The goal is to have it finished and released in Q4 2024 :). Meanwhile I decided to release a smaller update 1.1.5 which is out now! Levels - Icarus got some level design changes, mainly platforming sections. - Icarus has also recieved a new lighting pass. - Gatekeepers, fixed several AI navigation issues. - Gatekeepers has also recieved a new lighting pass. Have a great summer! /Swarm Creations
- TALES OF DESTRUCTION update is now OUT! - 26 February 2024
The TALES OF DESTRUCTION update is now out! This update brings plenty of new content, so let me highlight the major features :) A high score and rank system have been implemented on each map as well as an overall Story, rank and high score. Learn and earn the score multipliers to go from NOVICE to the rank LORD OF TOOLS. TALES: A new game mode has come with its first level, Distribution Hub. Experience RETOOLED turn up to 11. :) Weapon alt fire: Each weapon has received an alternative fire option. Expanding the way you wreck your enemies. With weapon alt fires, new weapon combos have appeared as well as a new crosshair system that will more efficiently display weapon information. It has been a lot work getting this update ready for release, and I hope you all like it! The full patch notes are below. As a final note, I just wanted to say thank you all taking a chance on RETOOLED and look…
- Tales Of Destruction - preview build OUT NOW, full release late february :) - 29 January 2024
Hi everyone! I hope you all had a great start to the new year, I've been productive myself :) Today I'm releasing a preview build of the upcoming update, Tales Of Destruction, Feel free to opt-in for the beta branch on steam and let me know what you think. I aim to fully release Tales Of Destruction in the end of february with the final additions that didn't make it into the preview build. The main addition that is missing is alternative weapon fire for each of the weapons. Have a great week! Swarm creations, Oliver Lagerblad
- RETOOLED : Dev Update - 15 December 2023
Hi everyone! I wanted to give you all an update on the development of RETOOLED and what to expect for the future. First of all, today I'm releasing update 1.0.8 which contains: New melee attack, camera shake overhaul, new enemy death animations, QOL features, HUD updates, more help menu entries and a few bug fixes and balancing. Work is progressing on the big 1.1 update, now called Tales Of Destruction. I'm aiming to release Tales Of Destruction early Q1 2024 and for FREE. :) I will take more about what to expect from this update early next year. I can also announce Tales of Destruction won't be the only addition next year, the prep work has already begun on 1.2, Masters of destruction which I hope to release the first half of 2024 and for free :D I hope to see you all in 2024 and remember, keep wrecking those bots! / Oliver - Swarm Creations Patch notes for 1.0.8: NEW - Melee attack, y…
- Hotfix patch #2 for New Tools Of Destruction - 24 November 2023
Hello everyone! Small hotfix patch. - Fixed the equipment progression that got broken by the previous patch. - HUD changes to improve readability. I'm extremely sorry about the progression being broken, and want to apologize for any inconvenience. Know that I have now changed up my patching process to avoid something like this to happen again. I wish you all a great weekend, /Oliver - Swarm Creations
- RETOOLED IS NOW 25% OFF! :D Vote for RETOOLED in the 2023 steam awards! - 21 November 2023
The holidays are fast approaching and it's time for sharing, caring and so RETOOLED is now 25% off! 2023 Steam awards are now so why not cast your vote on any of the smaller titles releasing this year? I would greatly appreciate any votes for RETOOLED :). Development is continuing to progress well over here in Gothenburg, Sweden on the next big patch, 1.1 untitled so far. Want a peak behind the curtain? Well then.. development of RETOOLEDs future content happens over on Youtube and Twitch. Feel free to follow along! :) Keep wrecking those bots! /Oliver Lagerblad - Swarm Creations
- New Tools Of Destruction - Hotfixes - 4 November 2023
A hotfix patch just released fixing some new bugs introduced in the New Tools Of Destruction build. Level outro menu visibility bug is now fixed. (Was introduced the in latest build) Gatekeepers: Flawless challenge now correctly checks its condition. Equipment presets now have the correct requirements for its equipment. Cluster Grenade explosion sound distance increased. Nano bots boost ability activation sound increased. Omni bot, boss version got a health increase. The development process is being streamed on Twitch and Youtube, work on the untitled 1.1 patch continues. Have a great weekend!
- New Tools Of Destruction update is now OUT! - 2 November 2023
The New Tools Of Destruction update is out now! This update massively expands the arsenal in RETOOLED with 9 new abilities and 4 new pieces of equipment. :) Your preference of destruction gets expanded by completing level challenges. But that is not all! Movement : These adjustments are made to make you feel more in control of your movement. Base top speed increase from 1200 - 1300 Acceleration increase from 11250 - 15750 Uniformed the air control amount, no longer varies dependent on z velocity. Slightly increased air control in relation to top speed. Perch radius lowered from 70 - 40. This allows you to stand closer to ledges without falling off. Travel mode now also affects your acceleration and deaceleration making you more agile than before. Lv. Parabellum has gotten a reinforcement update. 2 arenas have been reworked Overall art polish Lightning update Boosted jump mark indicators…
- REINFORCEMENT update out now! - 10 October 2023
Hi everyone! The REINFORCEMENT update is now live! Changelog: - Overwatch arena A-N2 got a overhaul, several additional paths added making the arena flow better. - The MELTAGUN got a rework, its projectiles now bounce upto 5 times and increases its damage after each enemy hit by 20%. Base damage was lowered to 150. - Wask tank enemy got an additional attack option while in defensive mode. - Disrupter bot rage mode VFX pass and animation adjustments. - Omni bots laser hit VFXs was added. - Ambience music fixes on RE-Watch and Cooldown levels. - Orb Launcher VFX timings got tweaked to align more with its functionality. - Ability cooldown adjustments. - Omni bot Elite versions got a health increase. - PAI VFX optimizations, should remove stutter on it's core explosions. Check out the video patch log here!
- Hotfixes n Balance changes + Ability Notifications - 28 September 2023
Hi there! I will talk more about the future content of RETOOLED in the coming weeks but for right now I've a small patch with some fixes, balance changes and a few quality of life features. Fixes: - ICARUS top floor was missing collision near roof beams, now fixed. - ICARUS objective display, destroy fuzes will now displayed correctly on phase 3. - RE-Watch, you can no longer skip the fight after the meltagun pickup. ESD Grenade, increased the energy gained from it, as long as its not overcharged. Ingame menu now features an "Restart lv." button. Feature/QoL - Ability Ready Notifications - Default On Added a Ability Ready Notification pop up just below your crosshair as well as a sound effect. This should allow you to more easily determine when Dash has recharged or any of your other abilities.
- RETOOLED is now available! - 25 September 2023
The day we've all been waiting for has arrived—RETOOLED is officially out and ready to redefine your FPS experience! A heartfelt thank you to each and every one of you who has joined us on this incredible journey. Your support, enthusiasm, and feedback have made this moment even more special! I've teased you with mini-trailers that showcased the arsenal, the arenas, and heart-pounding combat. Now it's time to dive in and live the action yourself! RETOOLED promises a unique blend of momentum-based gameplay, strategic thinking, and intense combat puzzles. Experience the rush of high-stakes combat puzzles! Navigate through race track-like arenas designed to challenge your quick reflexes and strategic thinking. Take on a wide roster of enemies, each playing a unique role in pushing you into the 'fun zone'. Experience the "Arena Master" systems that adapt the gameplay based on your actions a…
- Deep dive #4 - What is easy and what is hard? - 20 September 2023
Salutations! It is time for the fourth post in the deep dives series, today we are looking into how RETOOLED is handling difficulty levels. To start off this deep dive I would like to explain my view on difficulty levels and their goal in RETOOLED as I believe the perception of what a certain difficulty level should be differs a lot from gamer to gamer. It is important to me that I do not alter the core gameplay DNA when creating different difficulty levels in RETOOLED. I do not want RETOOLED to go from a momentum shooter to a cover shooter, instead the idea is to increase the pressure on the player. To achieve this: I have created an “attack token” request system for AIs where they have to ask for permission to attack. This gives me greater control to not only make sure there aren't too uneven difficulty spikes within a map but also establish the baseline pressure for each difficulty l…
- 7 days to release! - 18 September 2023
Hey everyone, Only 7 days left to release of RETOOLED! I'm very excited and I hope you are too! I'm already working on the first content patch for RETOOLED and streaming some of the process on Twitch. If you are interest in whats being worked on and a behind the scene look at game development be sure to give me a follow. https://www.twitch.tv/swarmcreations And remember, join the Discord to discuss the game and find out about the latest updates: Discord Twitter Facebook https://store.steampowered.com/app/1997590/RETOOLED/
- Deep dive #3 - The colosseums - 8 September 2023
Back again! For the third post in the deep dives series we are taking a look at the process of creating an arena you fight in. There are quite a few steps creating an arena for RETOOLED and very deceivingly time consuming. Flow structure First step is to think of a flow structure that is unlike a previously created arena and then draw it on paper. This process is very iterative and works like a check gate to whether the initial idea has some flow structure problems in certain areas of the arena and if the idea is actually worth continuing working on. With comment underneath: “This step requires a bit of imagination, if the player is at position X, what possible paths exist? From experience, a good design is having at least 3 paths available at most times.” Blockout Next step is creating the blockout of the arena in Unreal Engine. Testing the feeling of running around in the arena, tryin…
- Deep dive #2 - The anvil - 27 August 2023
Hello again! For the second post in the deep dives series I want to talk about the enemies, the anvil that you will test your metal against. I previously mentioned enemies being designed for certain roles, like different chess pieces but in a FPS format. When designing enemies there are 2 vital areas I need to figure out and that is how do they fit into the “play space” and where in “screen space” do I want them. Let's start with “play space”, the first question might be what even is it? Well.. let me show you! With a top down overview you can see where in “play space” the enemies aspire to be positioned along with some of their characteristic elements. This “play space” chart is quite a useful tool to not only identify which “play space” areas could use more enemy types but also how to combine the different enemies to make compelling and varied arena fights. “Screen space” is.. well..…
- RETOOLED available September 25th - 18 August 2023
Hey everyone, RETOOLED WILL BE RELEASING SEPTEMBER 25TH 2023! With a bunch of improvements, polish and some other surprises RETOOLED is now ready for you - the fans & players. In the coming week RETOOLED will join the Dreamhack Beyond Summer Indie Showcase and then continue to steaming ahead towards the release on September 25th. https://www.youtube.com/watch?v=LDYjP3b8EKw And remember, join the Discord to discuss the game and find out about the latest updates: Discord Twitter Facebook https://store.steampowered.com/app/1997590/RETOOLED/
- Deep dive #1 - The vision - 13 August 2023
Hi everyone! Today is the first post in a series of deep dives on RETOOLED and we are starting it off with the vision for RETOOLED. The vision for RETOOLED is to build a momentum based FPS that emphasizes quick thinking and strategy in high stake combat puzzles fought in race track like arenas. Each arena in the single player is designed to test and challenge you and be reactive to your actions and position to keep it dynamic each time you fight in it. Each player action in RETOOLED is designed to interplay with others with the goal of nudging the player into using the entire assortment of weapons, abilities and movement actions without forcing a specific playstyle. All of this while facing a wide roster of enemies, each one taking on a specific role like a chess piece. RETOOLED isn’t an imitation of past experiences but meant to deliver something new and stand longside its peers in the…
- The road ahead - 28 July 2023
Hey everyone, I'm delighted to give you the latest on RETOOLED, the fast-paced FPS that's been my labour of love. Since the last update, I've made significant progress, releasing a substantial update to the demo in May, all driven by your invaluable feedback. I've been honing the enemy mechanics, finalizing the boss battles, and enhancing the level designs to create an even more engaging gameplay experience. Your input continues to shape RETOOLED. As we approach the release, know that I am committed to considering all your feedback and consistently refining the game. In the coming months my plan is to shed some more light on the development side of things, and show some more in-depth about certain areas of the game. A big thank you to everyone for your ongoing support and enthusiasm for RETOOLED! Remember to stay connected: Discord Twitter Facebook
- Massive Demo Update - 24 May 2023
The update is now live, here are the highlights! New enemy: Wasp tank The most complex and advanced enemy I've designed so far. Beware of this mobile hover tank. Updated the new player experience - The order and locations of the abilities you unlocked has changed, improving the progression. - Made several level design changes to Awakening and Parabellum to improve flow and add complexity to some arenas. - New and improved tutorials. The HUD has been cleaned up and changed to increase the readability. Graphical Improvements - Every enemy has received texture reworks. Some even received new meshes and new animations. - Every weapon have received updated meshes and textures. The railgun got updated animations and changes to it's SFX and VFXs. - Jumppads, lights and several other objects have received new meshes and textures. - New lightning pass on every level, improving readability and im…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 November 2023 | Hotfix patch #2 for New Tools Of Destruction | 5382426458980198514 |
| 2 | 4 November 2023 | New Tools Of Destruction - Hotfixes | 5288974951213455178 |
| 3 | 10 October 2023 | REINFORCEMENT update out now! | 5220292521197900086 |
| 4 | 28 September 2023 | Hotfixes n Balance changes + Ability Notifications | 5220291886486095607 |
| 5 | 5 January 2023 | STEAM NEXT FEST Demo version now LIVE! | 5000716037492883646 |
| 6 | 13 September 2022 | Welcome to RETOOLEDs demo release! | 4606641560266102909 |
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