- MinorFix 1.1.2 - 16 June 2026
-Fixed missing fonts in Asian languages.-Fixed Linux build for possible loading error when starting a new game
- MinorUpdate 1.1.1 - 18 May 2026
- This update adds three new languages for testing (Simplified Chinese, Japanese, and Korean). - Several stability issues when working with multiple monitors or switching between windows on the same monitor have been fixed. - Bugs present in levels 3 and 4 have been fixed (related to mission initiation and the electrical system), as well as a bug that caused a save window to open even without a save computer in mini-level 3. - Two audio tracks have been optimized. - A new accessibility option for scaling the minimap is available in the settings. - The minimap now also displays the above-ground power grid (showing its construction status, not whether it's active or inactive).
- Trading cards for Beacon of Neyda - 17 January 2026
Hello everyone, Christian here, and I have a new announcement for you.Starting today, by playing Beacon of Neyda, you'll have the chance to earn trading cards, badges, emoticons, and backgrounds for your Steam profile. We're very excited to add this little bit of extra content to Steam.More news coming soon!
- MinorFix 1.0.5 - 28 December 2025
- Fixed some visual glitch in level 3. - Electric generator readjustment at level 3 (they are no longer affected by the main core when it shuts down, causing visual glitches and possible saving bugs) - *Adjustments were made to the positioning of elements in Level 3, primarily in the first and second undergrounds levels. - Fixed a possible silent bug where the main tower repair order loop would break - Text adjustment in consoles at level 3 *(These adjustments may not be compatible with saved games. If you recently started a game on Level 3, we recommend restarting it. If you are at an advanced point in the game, be aware that some visual glitches may occur when reloading the save file.)
- MinorFix 1.0.4d - 16 December 2025
- Fixed visual glitch in the left elevator area of level 1. - Fixed missing animation of large scrap piles. - Fixed sensor error in level 1 that caused certain sprites to move in the Z direction, resulting in a visual glitch. - Fixed memory leak related to the green ammunition crafting forge.
- Beacon of Neyda Dev Diary #13 - 2 December 2025
Welcome to a new development diary—that's right, there's still plenty of work ahead. My name is Christian, and I'll be sharing our future plans for Beacon of Neyda. Development Status The game is currently at version 1.0.4c (on PC). Since its release, we've been working on various fixes and general updates. You can check out the different hotfixes and patches we've released on the meeting point, where we addressed some initial save issues, added support for new languages, balancing, visual tweaks, and more. Right now, aside from minor visual and functional adjustments, our focus is on: First, making the game more accessible. We're working on adding a new difficulty option in the game settings, as well as a permanent outline feature to highlight both the player and enemies separately, with different color options. And finally, we're adding key rebinding for keyboards only for now—control…
- BoN Patch 1.0.4 - 29 October 2025
It's been a couple of weeks since the launch, and after the general fixes of the first week, the first planned update is here. With this update we aim to lay the groundwork for future updates and game modes. Gameplay -The range of the rifle, mini gattling gun, and mini cannon laser have been adjusted, increasing their range by 13%. -The rifle can quickly switch between ammo types while firing. (It's no longer necessary to stow the rifle to change ammo types and fire.) -Added new icon when the player runs out of ammo. -Moving combat drones now stop and attack enemies in their path. -Combat drones that don't have a barricade to retreat to will now fight to the bitter end, holding their ground against enemies. -The drones' general sensor has been adjusted to prevent them from leaving the power grid and stopping working. -Changes have been made to the tutorial to make it easier to understan…
- HotFix 1.0.3 - 14 October 2025
Last hotfix before moving to a more normal update process. -Fixed the save system for Linux systems. Balance changes: -Structure recycling values are now adjusted, giving more scrap back. -The values for enemy robots to drop scrap have been doubled (this especially affects robots between waves during tower construction). -Adjusted drone behavior to prevent "suicidal" behavior by causing them to disconnect from the power grid. -General adjustments to collisions between towers that the player can build. -Fixed a save error that caused the level to load incorrectly. -Updated the sound engine for improved performance. -Added all PS controller icons for gameplay.
- HotFix 1.0.2 - 12 October 2025
A new day, new fixes. In this hotfix, we focus on fixing: -Video format fixes for Linux compatibility. -Changed the behavior of collectors drones; they now search for the spare part closest to the base, not the one closest to their position. -Fixed bug that showed only controller icons in certain places -Fix for a bug where a spare part could get stuck in a position near a cargo elevator if it was moved by drones while the elevator was moving. -Now certain elevators on levels 1 and 2 when receiving energy from the surface remain permanently charged (this is indicated by a new graphic indicator), in this way possible very specific softlocks will be avoided. -A difficulty balance was performed on all levels, this balance is designed for long matches where the power of enemy robots is not overwhelming within a reasonable amount of time. -New wave indicator, a timer was added that shows the…
- HotFix 1.0.1 - 11 October 2025
In this hotfix, we focus on fixing: -Vsync issues (when using it, it no longer locks at 30 fps) -Unity Security Update, this fix is a general fix where we update the engine used to improve general security for new builds. -Added experimental support for PS controllers -New experimental build for Linux. -Gameplay adjustment at level 2, storms take 2 minutes longer to activate. -New addition, drone stations now visually show when a drone from that station was destroyed and can be rebuilt. What's next? Full support for PS controllers Fixes for the Linux version. Gameplay balance adjustments.
- Release Day! Beacon of Neyda is now available! - 9 October 2025
Today is the day, we are finally releasing our game Beacon of Neyda!From the entire Ghost Creative team, thank you very much in advance!It’s now officially available on Steam. The game has different regional pricing.in case you didn't know Beacon of Neyda is our side-scroller micro-strategy game where you survive waves of enemies while creating your base and exploring a post-apocalyptic world to uncover its history and save humanity.Inspired by the gameplay of the Kingdom series and Until We Die, among others, Beacon of Neyda combines vertical exploration and free building, making it not only a tower defense game but also a survival action game.And now what?This isn't the end of the road for us, it's just an intermediate checkpoint. In the next updates, we plan to add support for more languages (initially four more; if you'd like to help us with the translation, we invite you to join…
- Beacon of Neyda - Release Date Announcement - 9 September 2025
Survival is no longer guaranteed, and it's time to send the signal.Beacon of Neyda, coming October 9th.Build. Survive. Discover.It's been a long time, but we can finally announce the release date. Don't forget to add the game to your wishlist so you don't miss out.The game will not only be available on Steam but also on multiple platforms, including Xbox consoles.Thanks to all our fans and everyone who has supported us along the way. See you on October 9th!JOIN THE COMMUNITYFollow us in our Discord community for more news and development progress.
- Beacon of Neyda Dev Diary #12 - 17 March 2025
I'm back with possibly the last dev diary before launch... Christian here, and you can't imagine how long I waited to say this. Development Status Since the last post, there have been some changes that made the process of finishing the game slower. The reality of being an indie game can be complicated at times, but we've reached the stage where we're starting to add final translations to the game while doing the necessary revisions to make sure everything is running smoothly. We're fine-tuning mechanics, fixing bugs, and making some changes to the game art. This allows us to move on to the next stage, which is inviting you to fill out the form HERE for a closed test (we will select about 20 or 30 people only). We hope it will be one of the last tests before launch. I have to warn you that people who support us or supported us at some point on Patreon have a separate reservation for the…
- Beacon of Neyda - Demo update - 6 December 2024
As we announced earlier this week here is the new Demo update. Gameplay: - Improved upgrade menu, UI changes for better understanding when an item is purchased. - added improvement to the recycling menu, now it can be opened at any time and automatically takes the building that needs to be recycled. - Improved player and drone repair time. - Adjusted +4% chance of scrap drop from enemies. - Added immediate objective notifications for better player guidance. - Added loading screen tips in multiple languages. Minor visual updates: - Minor general adjustments. - Innocent robots have the on-hit effect now. - Improved fusion core explosion. - General animation timing adjustments. - More subtle creation and destruction transitions. Experimental: - Added Italian and Turkish as selectable languages. Sounds: - General sound balancing. Bugs: - Fixed possible crash when using the roof cannon. - Fi…
- Beacon of Neyda Dev Diary #11 - 3 December 2024
After a couple of months, I'm back with a new development diary. My name is Christian, and I'm here to share the latest updates and a special announcement at the end. Last Months of Development That's right, we’re finally in the last stage of development. This means we are focused on balancing the game, testing the different levels and mechanics. We're also fine-tuning various art assets and working on a small introductory animation for the game. This was reflected in our participation in LevelUY and CONAVI, an event in Uruguay where we reached the finals in several categories. The Demo As we mentioned in the previous development diary, the demo is not a priority since all our efforts are directed at finishing the main game. The demo will receive two more updates: the first one will happen this week to integrate some visual and translation adjustments already present in the main game. T…
- Beacon of Neyda Dev Diary #10 - 5 September 2024
It's been a while since the last dev diary, Christian here I am to clear up some doubts and announce a few things. Let's deal with the elephant in the room first. So yeah, we did a Kickstarter and the game didn't meet its goal. Does that mean the game isn't going to be made? Of course not, the production and development of the game continues as we had planned. But some extra things we would have liked to have in the game at launch aren't going to be present. Maybe we can add them later via updates. Not meeting the goal means there is no audience for the game? Again, no, the failure of the Kickstarter is due to several factors, the main one being the poor publicity it had, since not having a marketing budget for the game and not being able to reach more people was very likely to end with that result. Another important factor is that we couldn't give all the time necessary to be behind th…
- A little history about the rusty ones - 15 August 2024
"When the Artificial Intelligences tasked with terraforming the desert world rebelled against their creators, the world’s settlers were forced into war with the machines. With all communications lost with Earth, the people of Neyda fought alone to reclaim their world." Who are the rusty ones? For decades, various models of robots played crucial roles in the terraforming and construction of Neyda's first city, and you’ll find them in the game. The most widespread and numerous model before the great disaster was the humanoid robot, designed primarily for service tasks. These robots were integrated into every aspect of life in Neyda with different variants of which we can find some in the game, because not all of them worked connected to the main network, thus avoiding infection of their systems, allowing them to continue their original duties even decades later. Another prevalent model is…
- Gameplay Possibilities for Beacon of Neyda! - 6 August 2024
After our recent exclusive update for Backers in our kickstarter campaign, many of you expressed a keen interest in learning more about the gameplay possibilities of our game. Today, I am excited to share some additional news and insights. The Player Firstly, there are several ways to alter the gameplay, with the most basic being through changes to the player's abilities. For example, we are introducing a new special weapon that functions almost like a portable cannon. This weapon, like all others in the game, adapts to the type of ammunition used, offering different effects depending on the ammunition type. Progression Trees and Resource Management Another significant aspect is the progression trees for each structure. In the demo, resource management is designed to be straightforward, but in the final version, resources will be more limited. Therefore, you will need to strategically d…
- Beacon of Neyda Kickstarter now LIVE! - 30 July 2024
Hi everyone! Christian here! One of the big days has arrived, our Kickstarter campaign is now live!. 🎉 The campaign First of all, from the following link you will be able to go to the Kickstarter campaign. Remember that if you share and spread the word, it also helps us a lot. 🌟 What about rewards? Rewards range from Early Bird discounts! to access to our previous versions of the game or the current versions with exclusive access. You can also leave your mark or messages within the game among other rewards. 🏆 Why Kickstarter? If our Kickstarter is successful, we will be able to carry out the base vision we have for Beacon of Neyda, without major worries. But once our base funding goal is reached, any additional funds will be used to expand upon the base game through stretch goals. These come in the form of additional features that will enrich the gameplay, giving players more to expe…
- Play Beacon of Neyda Demo as part of PixElated Festival! - 25 July 2024
We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 We’re super excited to share that Beacon of Neyda joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place! There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games. Check out the official line-up and more information about the event here: http://pixelatedfest.com/ Don't forget to follow us on our Kickstarter, which will be launched in a few days. JOIN THE COMMUNITY Follow us in our Discord community for more news and development progress.