SHPR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score63% positive
- Total reviews16
- Release dateAug 27, 2022
- DeveloperZokerinoDev
- PublisherZokerinoDev
Genres: Action, Adventure, Casual, Indie, Strategy
Company pages: Developer: ZokerinoDevPublisher: ZokerinoDev
SHPR Steam news
SHPR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Steam SHMUP Fest 2023 - 50% off! - 25 September 2023
SHPR is going to be on sale for 50% off during the Steam SHMUP Fest!
- 50% off for a limited time! - 25 July 2023
SHPR will be on a 50% sale for the next week!
- MAC OS Support - 25 July 2023
Added macOS support for SHPR!
- Summer Sale - 50% off for a limited time! - 30 June 2023
The game will be on a 50% sale for the following 2 weeks!
- SHPR - UPDATE 5.0 - LAST CONTENT UPDATE - 16 March 2023
Hello guys! This is the last content update for this game. Before going into what has been added, I would want to thank you for playing the game! It was an amazing experience to develop this game alongside you guys that provided me with the necessary feedback. It didn't go very well if you compare it to the industry standard, but I am more than pleased with it since it is my first ever experience with publishing and managing a game of this scale. It will definitely not be my last project as I am working on another game at the moment, so stay tuned! NEW ITEMS Engineer - 1/2/3 stationary machineguns will spawn in a random position and will shoot at enemies. The bullets fired by them will apply on hit effects Laser gun - Each time you fire 4/3/2 bullets a laser will hit a random enemy dealing damage to it And as always, see you guys next time! ːCoolRockː Join our Discord server for the lat…
- SHPR 3.0 - small update - 25 December 2022
Hello! This is a very small update that includes the option to unpause the game using the "Escape" key and a countdown to prevent accidental damage since the player would be forced to move their mouse to the center of the screen when resuming.
- SHPR - Version 4.0 - 3 December 2022
Hello guys! This is one of the most extensive updates for this game so far! It includes 8 new items, the option to freeze items and interest for the shop. Income/items cost have changed and the enemies and items received many other balance changes and overall improvements. Some of the levels were redone, some items received small buffs/nerfs so expect a more balanced experience. NEW ITEMS (Level 1 effects for each item) BALANCE CHANGES The HP of some enemies has been modified. Many of the already existing enemies received small changes, including nerfs and buffs. CHANGES TO THE SHOP Multiplied all income and items costs by 10 to allow for easier balancing. Added an option to freeze items and keep them for the next level. Added interest, giving to the player more room to create their own strategy (buying items normally, waiting for gold to pile up and take advantage of that later on or f…
- Update 3.0 - Hotfix - 3 November 2022
This hotfix fixed the following bugs: The high contrast enemies option not working in certain cases The tier of stage 1 bosses would actually be set to the tier of stage 2 bosses, making them harder
- SHPR - Version 3.0 - 29 October 2022
Hello everyone! I am here once again presenting you the changes in the newest update! As most of you already know, the game was in a pretty unbalanced state. A build could easily beat the game within a blink of an eye, while some of them would even struggle to keep up with the basic enemies. All the levels and stages were completely redone, enemies are now more balanced, and items as well. The game has also received many UI improvements, bug fixes and Quality Of Life changes. They include, but are not limited to: NEW ITEMS X is a value that changes accordingly to the level of each item NEW ENEMIES Hexagon - A ranged enemy that will periodically shoot many waves of bullets in multiple directions Lasers - They will spawn periodically starting from the second stage, as shown in the difficulty screen Elites - They are versions of the already existing enemies. They are stronger, bigger and t…
- Early Access V2.0 Hotfix 1 - 21 August 2022
Bugfix: Fixed a bug that made the player unable to shoot when taking the item "Ninja"
- Early access v2.0 - 20 August 2022
A new early access version of the game has just launched!! Due to the recent feedback from reviews and our discord community regarding the slow pacing of the game and the shop, I've decided to make the following changes: A NEW SHOP SYSTEM: A classic approach to buying/upgrading items Added an option to reroll the shop and upgrade the items in the same place If you perform great (not taking damage), you will get more gold to spend in the shop Added a tab that displays gold sources ITEMS BALANCING: Because many players pointed out that the game is very slow and only a few items are viable in the early-mid game, many items received some balance changes (mostly, the items that modify your damage, attack speed, spread, magazine size and even range) OTHER QUALITY OF LIFE CHANGES: STAGES A new way of making the game more engaging After you beat a stage you will be able to progress to the next…
- SHPR is out in Early Access! - 29 June 2022
SHPR is now out in Early acces! Why Early Access? “The base mechanics of the game pretty much done, but they require some testing and feedback from the community. I am looking for feedback not only related to small improvements/bug fixes but also amazing content I would be able to add to the game. (Please take note that the items/enemies/bosses are not yet balanced out, so give us some time on this one)” Approximately how long will this game be in Early Access? “The game is supposed to be in early acces for approximately two months.” How is the full version planned to differ from the Early Access version? “In the final version I plan to add more enemies, items and new boss fights as well as achievements and full controller support.” What is the current state of the Early Access version? “The game is in a playable state and the mechanics are fully functional.” Will the game be priced dif…
- SHPR - Beta Test is now live! - 5 June 2022
The SHPR beta test has just gone live! This test is focused on all the new stuff that have been added in the game during the past few weeks of development, including: a new menu pause screen ~with the ability to see your items mid-game~ quality of life changes a new enemy a few new items performance updates You will be able to send feedback on a special community page, but it I highly recommend you to join our Discord server, for easier communication! ZokerinoDev Official Discord Server See you there! ːCoolRockː https://store.steampowered.com/app/2002510/SHPR/
- SHPR beta test #2 - 3 June 2022
The SHPR beta test is going to start on 05/06/2022 and will end on 12/06/2022 This test is focused on testing all the new mechanics that have been added in the game during the past few weeks of development! You will be able to send feedback on a special community page, but it I highly recommend you to join our Discord server, for easier communication! ZokerinoDev Official Discord Server See you there! ːCoolRockː
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 December 2022 | SHPR 3.0 - small update | 5000716037453073353 |
| 2 | 3 November 2022 | Update 3.0 - Hotfix | 4732747437201905975 |
| 3 | 21 August 2022 | Early Access V2.0 Hotfix 1 | 4584121659791350681 |
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