- New video player more buggy than i thought? [Added old 2025 branch] - 13 June 2026
Apparently way more people than i thought are having troubles with the new video player. Its hard to nail down the problems since they dont mention the OS they're running. If the current version is broke for you, you can choose the 2025 version. You will only miss out on the random missions features mostly.OSBroke?Windows 11 Worked fine on my Thinkpad and desktopLinux/ProtonNot working (will be added later)Windows 10/8/7UnknownIf you're having problems try to mention the OS and maybe send the Player.log file to me on Discord. (you dont have to tho, dont work hard just to submit a bug)To revert to an older version:Right click the game and select "Properties -> Game Versions & Betas"This is not a permanent fix to the problem, I'll work on making the new video player better in the meantime. Please bare with this mess ːsteamsadː
- Fixed terrible bug... - 22 May 2026
* Fixed the game not not merging new SaveData_Base files with old saves. players dont need to create a new save anymore. Im really sorry, I thought i had this logic added in the original code.If its still broken for you try "verifying integrity of game files" on the steam game settings * If anyone completed the storyline but had to erase their file to play the update: you can copy this save file here: SaveData.json (located in streaming assets/projects/OtakuEngine)modify "playerName" to your liking (SaveData.json){ "gameVersion": "", "shadowIntensity": -10.0, "lightIntensity": 1.7000000476837159, "shadowColor": { "r": 0.0, "g": 0.0, "b": 0.0, "a": 1.0 }, "lightColor": { "r": 1.0, "g": 1.0, "b": 1.0, "a": 1.0 }, "skyboxTopColor": { "r": 0.0, "g": 0.0, "b": 0.0, "a": 1.0 }, "skyboxMidColor": { "r": 0.0, "g": 0.0, "b": 0.0, "a": 1.0 }, "skyboxBotColor": { "r": 0.0, "g": 0.0, "b": 0.0, "a":…
- Free to Play + Side story content + New video player - 19 May 2026
Game is now Free to PlayMaybe a supporter pack will be added in the future. However, its 2026, and everything is metrics. leaving a review would help even if its a negative one lolNew Video Player - MPVThe game now uses MPV for its main video player, since the previous one's was updated to 800 dollars a year. This plugin was made by me just for the game, its probably not as fast as the previous plugin but it will also be updated along the way.On the bright side, GIFs now instantly load and are less buggy! Webm support coming soon too!Map Commissions and Random Maps are back!The game now uses the in-game event system to manage the commission and random map missions, these are related to the workshop and and optional to do.To access random maps, talk to Janny in her officeTo access map commissions find penn-1When a player downloads a random map, that map will be added to a text file, this…
- Heads Up! Game will be transitioning to Free-to-play in the next update - 12 December 2025
This serves as a multiple-month warning for anyone buying.Greedy monetization coming?The oppositeWhy free to play?I don't have time for marketing, and i do this cause i like it."But i bought the game"I am seriously really thankful, along with all the people who played it and have been sharing maps for years at this point. I plan on keeping the game an actual standalone "game/software" and not rely on any items or online-only content. I guess the only way to thank old players would maybe be to add everyone to the "non-free-to-play" club on Discord later."How will the game make money?"Either through a generic supporter DLC or through the usual external ways(Patreon, Ko-fi, etc.). But this is not a priority.Next UpdateNext update wont have a massive story content update, but it will just have lots of improvements here and there. Hopefully out early 2026.
- Bug Fixes - 20 February 2025
- New: Made the show when using the poster click-through event - removed audio source events from PathChild entity - auto resizing of a border frame on empty poster not working on level start. FIXED. - Blocks with “ignore player click” not working on level start. FIXED - Legacy map fixes: Fixed door rotation issue for older maps - Removed openXR and a few more unused addons. This was accidentally left on when I was playing around - poster menu sliding horizontaly (FIXED) - changed max json size from 5mb to 25mb. About Legacy Maps: I still plan on making sure older maps aren't broke. I know theres a few errors when opening up certain older maps. Its not a priority but its important to preserve user creations. I will look more into inconsistencies and fixing them later on
- Hotfix - 6 February 2025
Fixed shadow lighting when loading older maps.
- Added original "toon/cel" shader back. To make old maps work again - 6 February 2025
Shader: "Cel (Legacy)" The reason why it was left out at first: - I wanted to make a toon shader that supports MULTIPLE lights, but its going to take a bit of work. For now only ONE directional light will work, just like before. Also, things like xray and vertex snapping wont work with it. This sorta ruins the consistency of the shader list. Just remember "Legacy" = slightly broke...
- Regional Hotfix #2 - 5 February 2025
Fixed an error certain regions would have when using the "OnClick" event. (or any event that used a "range" of some sort)
- Hotfix - 5 February 2025
Fixed a bug that prevented maps from loading due to incorrect parsing of time zone format. (thank you El gato for helping fix it)
- Major Update: Story + Level Editor Update - 4 February 2025
New Features: * New Level editor features that makes maps "interactive". (similar to Source Hammer editor's events that are easy to learn) * New campaign content (still a work in progress). Visit the website for more details on stuff: https://otakuengine.com/posts/
- When will the next major update release? - 10 June 2023
why bother making this announcement? A campaign and new editing tools are being worked on. It might take a while to release though. Dont expect anything other than important bug fixes here and there until then. New Upcoming Tools. Since the campaign will be built using the in-game map creator, new unique tools are being added to make narrative/story elements possible. Its hard to decide what to add and how simple to make it. If the level editing tools become too complicated, people are better off spending their time in an actual game engine. Anything being added will be more limited than what other engines can do, but the important part is how simple and quickly it will be to create stuff without needing to look something up on a wiki or whatever. It wont be anything crazy like visual scripting. Just enough to create some decent variety/scenarios within maps. The good news. when this up…
- hotfix - 24 March 2023
* Fixed a bug where uploaded videos would not play on materials * Fixed a bug where uploaded gif media would not play on skybox * Fixed a bug that froze the map preparation screen if the user used the same media on the skybox, and on a material. * Fixed bug where "Bot monster" media would not upload at all. (this feature might get removed with the campaign update but will leave it in just in case)
- Workshop - Map Media Packer - 24 March 2023
No more having to use external links. Proper workshop uploads are now supported! (you may still create maps solely out of external links if you want to). A Warning: This feature is meant for creating custom maps and galleries. Any uploads abusing the Steam Workshop file storage will be removed. Workshop Map Uploads Any local media used in map will now be uploaded along with the map onto the workshop. If your map has any local media on the map you picked to upload. ANY valid files in it will be copied from your computer drives, and onto the workshop. Process: Map prepartion screen -> Upload Screen - Success! The current max upload size for now is 1gb(to keep download times low). This is experimental and may be changed in the future. Note: this will not upload any media used in a "random folder path" address. This is done to prevent unwanted images from being uploaded without the map crea…
- hotfix - 22 March 2023
Fixed a bug where old maps saved after the "Level Editing Update" would have their old textures replaced with the default "Basic - Dev" texture. Sorry to anyone who didnt make a back up. These old preset materials are part of the old texturing set up. Its better to use "custom" materials for now since you can easily replace the texturing on blocks.
- hotfix - 17 March 2023
- removed some unused vr libraries. (caused crashes on my end) + added a wheel picker tip about object selection duplication
- hotfix - 9 March 2023
* fixed a problem where changing a custom material url would remove that material from blocks on load
- Level Editing Update Part 1 of ? - 7 March 2023
This update is small in size, but it brings major changes to map creation possibilities. First of all. Thank you for your patience. This is the first major update of many for the game. It was slow to develop because it was very technical for me. This "game" was made to create simple abstract worlds with. The major focus is on the "gallery" building and media sharing. But i saw people having difficulty simply creating a "normal room". Because of this, i worked on adding some tools to make things easier. The game is still meant for building abstract worlds, but these new tools should make some things a lot easier to build Painter Tool Changes: Player can now create custom textures using media You can use images, gifs, and videos(videos will be muted). Players can now re-color and paint the individual faces of a block The painter tool now copy and pastes the UV properties of a face Added t…
- New Video Player - 17 December 2022
Changes Replaced Video Player! You should be able to play most supported videos now without getting codec errors (current supported video is: mp4, webm, mkv). Its not a perfect setup(video looping is a bit delayed) but VLC is very flexible. Im hoping in the future i can get around to fixing some of these issues. Misc. * Skybox video media no longer shows black borders. (should make skybox videos prettier to look at) * Poster video player screen should now auto correct its size while playing video(it previously stretched). * Poster video audio can no longer be adjusted with the "Media Volume" slider in settings. Use the slider in the video controls menu for that. Additions Added simple video controls (hold c). Note: this only works with poster video media. - Play/Pause button - Video Slider - Audio Slider - Subtitle/Audio track picking window * Added .mkv extension * Added credits window…
- Workshop Tags And About Mature Content - 12 December 2022
ABOUT MATURE CONTENT I got a lot of questions about mature content and worked to add age ratings tags ASAP. The rules being applied are very similar to the way other games handle their mature workshop content. IN-GAME WINDOW Mature maps that are not tagged appropriately may be reported. A user may also be banned for repeat offenses of this. Additions Browser Tags Uploader/Updater Window Tagging Random Search (Mature) Hub festive theme. Bug Fixes * Fixed when videos would keep playing after being saved. * Fixed when videos would keep playing after media being changed. * Fixed when videos would keep playing after frame got deleted. * Fixed a problem where player couldn't interact with objects after using the block creator/delete tools. * Fixed a problem where wheel picking menu would be invisible after using the config menu. * Fixed a text formatting problem when the workshop item name wa…
- HotFix ("return" revision) - 7 December 2022
The "return" thing in the spawn area originally worked as a "back button" but for most people it was misunderstood and not very useful. players can create their own "back button" in maps using doors anyways. Walking into It simply teleports you back to the hub now