SPSTEAMPULSELIVE ANALYTICS
Hunt of the Reptorians

Hunt of the Reptorians Steam metadata

Gibbonfiend Studios | Coming soon | game

Coming Soon

GameSteam Store content

IndieStrategy

  • Steam app typegame
  • Steam App ID2003770
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperGibbonfiend Studios

Hunt of the Reptorians metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2003770
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperGibbonfiend Studios
  • PublisherGibbonfiend Studios
  • Parent gameNot available

Genres: Indie, Strategy

Company pages: Developer: Gibbonfiend StudiosPublisher: Gibbonfiend Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Hunt of the Reptorians Steam metadata

Hunt of the Reptorians metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2003770/metadata
Steam Communityhttps://steamcommunity.com/app/2003770
PCGamingWiki search
IGDB searchSearch IGDB for Hunt of the Reptorians

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Captains Guide: How to Defend Your Ship - 4 August 2026

    Hi Reptorian Hunters,We've continued to be busy adding and polishing the game up ahead of the private playtest in the next few weeks.Captains Guide: How to Defend Your ShipWe've started making some videos showing off different aspects of the gameplay. Here's our video going over the different ways you can defend your ship.Right now, you can choose between using:Shields: which block incoming fire directly, but cost quite a lot of energy to maintainPoint defense: which are solid against incoming torpedoes. However, you need to ensure good coverage so that there aren't any gaps in the defense envelope. Also, they don't work against weapons like beam or thermal lasersEvasion: which allow you to evade incoming salvos. This can make them miss entirely. However, at point blank range, you just don't have time to evade.In the final game, there will be even more ways to defend your ship including…

  • We've seriously updated the damage system - 14 June 2026

    Hi Reptorian Hunters, We've been very busy adding loads of new stuff. Today I wanted to talk about the updated damage system. Update damage system We've always wanted to make ship damage feel like a puzzle to solve rather than just being about getting a number down to 0. We want you to find weak spots in the enemy and break through their outer armor to get to their soft underbelly inside the ship. We also want you to be protecting any breaches or weak spots on your ship. With that in mind, we knew we needed a dynamic and granular damage system. When a projectile or laser hits the ship, it will do damage in that precise location, so you're rewarded for concentrating fire on a certain spot. Here's a video showing before, during and after battle. Full YouTube link, with cool space music - You can see how extreme the damage can be - the ship ends up totally unrecognizable! As you go through…

  • Reptorians: Redesigned - 4 May 2026

    Hi again Reptorian Hunters,It's been an eventful few months! We've had our heads firmly down.New team member and redesignAnd I say HEADS because Gibbonfiend Studios has expanded! One of our playtesters, Haybie, was so excited about the game, and had so many fantastic ideas, that he has joined the studio! He's been driving a whole new design and art direction, and it's been genuinely exciting to see. It's also been a wonderful experience to share the journey with someone. He even lives in my little village in the UK so we have real, in-person catchups!There are loads of new things we're excited to show you and I'll leave a lot of this for future updates. However, some of the main changes are:More detailed shipsThe ships have real interiors now that crew can move around freely and you can zoom in nice and close. They feel a lot bigger and homely now (until a Reptorian boarding party start…

  • Playtest survey - 5 January 2026

    Hi Reptorian Hunters,Thanks everyone that got a chance to play the Christmas playtest, which has now closed.If you managed to get a chance to play, I’d be very grateful if you’d complete this short survey to give me an idea of what I need to focus on for the next few months.Now that the playtest is over, I’m planning on going back into my dev hole for a few months to focus on the next version. I’ll let you know when I emerge.I will be continuing to stream progress if you are interested in seeing what we’re up to. Come and hang out on the Twitch stream if you're free!James

  • Christmas playtest is now live! - 20 December 2025

    Hi Reptorian hunters, The Hunt of the Reptorians Christmas playtest is now live!It should be even easier to access this time. Just head to the Steam page and there should be a big button to let you in. Just to set your expectations nice and low: this is still very much an early build. You still have time to turn around and run! There are nowhere near enough cards yet and I still need to add a lot more features to make the experience between the battles more enjoyable. Nevertheless, you should still have a bit of fun with it and see its potential. I'd really like to get a steer from you as to whether it's heading in the right direction and any problems/things you don't like about it.I'll run the playtest for about 2 weeks (ending around 4 January) and then do a quick survey to get some feedback. You can also give feedback in the Discord: https://discord.gg/DxPrqcEQND I hope you have a go…

  • Sign up for the Christmas playtest! - 15 December 2025

    The Reptorians are coming. And they want you to be nice and plump by the time they arrive. So, over the holiday season, please fill up on mince pies, Christmas pudding and mulled wine!While you're digesting, help me test Hunt of the Reptorians! We'll be doing a playtest of the latest build from 22 December. I'd be so grateful to have as much feedback as possible to check we're still on the right path and get as many ideas as possible.Sign up to the playtest here before 22 December!

  • Thermal warheads: time for a Reptorian BBQ! - 3 December 2025

    New stuffJoin me on Twitch to see these features in action, and no doubt some bugs too!CARD OF THE WEEK- Thermal warheadsNEW CARDS- In The Flow - Manuveurs are free for the rest of the turn- Got My Eye On You - Evades 1 projectile from a Salvo per turnNEW STUFF- Reptorian surrender screen- Salvo status effects- New art for 4 more cards- Reload soundUSER EXPERIENCE- Projectiles animate a bit faster. A little more snappy now.- Arrow goes green when you can play it- Card cost and arrow go red when you can't afford it- Structural integrity now has numbers on it- Showing max salvage when intercepting- Can't spam next day buttonBALANCE- Enemy thermals more likely and more deadlyFIXES- Lots!

  • Watch Me Play Hunt of the Reptorians Live - 4 November 2025

    Just a quick one to say that I will be starting to livestream Hunt of the Reptorians on Twitch every Wednesday at 21:00 GMT (16:00 ET / 13:00 PT)I'll be doing a playthrough of the game showing off the latest features (and bugs!) I've been adding and I hope to get some live feedback and ideas from you.Here's a link to the live stream if you want to set a reminder in Twitch 🕹️And here’s a screenshot showing one of the newer features - ship upgrades! Reactors can be upgraded to produce more energy, armor can be upgraded to take more damage, guns can be upgraded to hold more ammo and engines can be upgraded to provide more thrust.There are plenty of other new things and cards to show off too. So, come and hang out on the Twitch stream if you're free!James

  • We've redesigned the Campaign. Playtesters wanted for August 2025 playtest. - 8 August 2025

    Hi Reptorian Hunters,Thanks to everyone that was involved in the latest playtest. The feedback has been great. People seem to be enjoying the combat section of the game. However, the campaign section of the game seemed to bog down the experience and pacing of the game. I had a similar feeling while playing myself. So, we've decided to redesign the campaign part of the game over the last couple of months.Now, the campaign is from the perspective of your bridge, sitting in your captain's chair. The primary goal is then same - to make it back to Earth (with a powerful enough ship to defeat the Reptorian mothership), and you still have to duck and hide from enemy ships and deal with interesting events on your way. But you do so via events that appear on the viewscreen and decisions you make via clicking on the in-game control panels. I think it's looking pretty nice, even in its initial sta…

  • First playtest starting next month (May 2025)! - 19 April 2025

    Hello, I’m excited to announce that the first playtest for the Hunt of the Reptorians alpha is happening NEXT MONTH (May 2025). If you’d like to help shape the development of the game by giving early feedback, then you can sign up now: here When the playtest starts, you’ll receive a Steam key to access the playtest. Feedback will be via a special channel in the Discord. Once you’re signed up, I’ll send more details closer to the playtest. James

  • 30 Minutes Of New Gameplay - 3 February 2025

    Hi all, Just a quick update to let you know I’ve posted a new video of me playing through the game for half an hour or so to show off some of the new stuff. I’m so busy making the game it’s refreshing to actually sit down and play it. It’s even quite fun now (phew)! Until next time, James

  • Beam Her To The Sickbay! - 2 January 2025

    Happy new year! I've been keeping my head down working on Hunt of the Reptorians but I wanted to give an update on some of the things I've been working on. I’ve added loads of new things so I’ll only focus on some in this update. Crew Crew now have a real presence on the ship, rather than being just animations as part of the room. Gunners are required to load the guns and the engineers can be moved to repair damaged parts of the ship. Crew can also be wounded so you will need to make sure they are protected (e.g. flipping your ship when they are making hull repairs) and can be sent to the sickbay to heal. You can, of course, damage enemy crew too and I'll be adding some weapon cards that are great for shredding Reptorians! 🔪🐊 Your crew are your cards You may know from a previous update that each crew member contributes some cards to the overall deck. A big part of the game will revolv…

  • 15 Minutes Of Me Playing (And Rambling About) Hunt of the Reptorians - 2 March 2024

    Hi Reptorian Hunters, Just short (but hopefully exciting) one today. I decided I finally had enough stuff done to feel confident enough to record some gameplay for Hunt of the Reptorians. The biggest victory was that It didn’t crash! 😅. I talk about how the game is working now but also talk about some of my future plans. Here’s a link to the video: See you in the next update. James

  • New Game Mechanic: Your Crew Are Your Cards. Plus New Card Designs 🎴 - 12 February 2024

    Hi Reptorian Hunters, Sorry it’s been a little while since the last update. I’ve been adding lots of things trying to get something playable for upcoming playtests (keep posted for more details on these!). Things are going well and it’s starting to shape up quite nicely. At least the core gameplay loop. Your crew are your cards One big change to the game mechanics is that your crew now have their own cards. But what does that mean? In most other deckbuilders, you have a global deck of cards that you add to, upgrade, and remove from your deck. My general philosophy for Hunt of the Reptorians is to make the cards an abstraction of captaining a ship. I didn’t feel that a global deck fitted well with that abstraction. So, I added crewmembers to the game. Behold! Each crewmember contributes cards to the overall deck. As they gain experience, you can add more cards to them. You will also be a…

  • Updated visuals 👀. New trailer 🎬. Steam Strategy Fest🎉. - 24 August 2023

    Hi again, Hope you are well. Behold the updated visuals in the combat screen! This is by no means the final update to the visuals. But I think it’s a nice improvement. I hope you agree. Added lighting within the ship rooms I think this gives a nice moody feeling to the rooms. Cooler damage effects and damaged rooms We’ve added smouldering effects, new trails and explosions to the projectiles and more shrapnel coming from the ship after impacts. We’ve also added some art for when rooms are damaged. I’m almost starting to feel sorry for the poor Reptorians! Simplified the UI I’ve cut down the amount of UI so that there’s more room to show the action. Still lots of work to do on the UI but I think this cleaner approach is working in general. Let me know if you agree! Steam Strategy Fest and new trailer Hunt of the Reptorians will be in the Steam Strategy Fest starting 28 August 2023. It wi…

  • 🚀 Torpedoes incoming 😱 Evade! Evade! Evade! (dev log) - 20 April 2023

    Projectiles and range (dev log) Hi again! I’ve been working hard on getting some new updates in to the combat system. Projectiles and the inter ship zone A core concept of the combat system is the idea of projectiles. Everything that is fired from a ship (railgun slugs, torpedoes, point defence, chaff, energy weapons, fighters etc.) is a projectile. Projectiles that are fired from the ship must travel through the “inter ship zone” to reach their target. This is an area in between the ships the representing the journey projectiles take to reach their target. Every turn, projectiles proceed across the inter ship zone. Some are fast and some are slow. When they reach the end of the inter ship zone, the surviving projectiles are unleashed on the target ship Range You can collect cards to increase and decrease range depending on whether your deck and the situation favours close or long range…

  • Combat Mechanics: A High-Level Overview (Dev Log) - 16 January 2023

    First dev log: overview of the combat system I'm very excited to start sharing what I've been working on for the last year or so - Hunt of the Reptorians. It's a deck building game where you creatively smash spaceships apart from the outside in. In this first update, I'll give an overview of the combat system. Build a deck to captain your ship I love deck building games. I also love managing spaceships. I felt the deck building model would work well as an abstraction of a ship's weapons and abilities and all the on board activities such as repairing, targeting, boarding, etc. It will also be really cool to experiment with crazy cards and synergies between them. Dynamically carve up enemy ships... and avoid being carved up yourself I always loved making sand fortresses when I was a boy and loved the feeling I got when the fortress was surrounded with water and the waves started breaking…

  • New teaser trailer available - 5 December 2022

    Hi Reptorian hunters! I've very excited to show off the first glimpse of the game in the new teaser trailer - here. I hope this gets you excited and gives you some sort of idea what the game is about. My plan is to update this trailer as I add more features. I'm also going to start posting some more dev updates. Is that something that you would be interested in? If you're interested in keeping up to date you can sign up to my newsletter. Or follow me on twitter. Speak soon, James

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2003770
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperGibbonfiend Studios
PublisherGibbonfiend Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Lock up your loved ones - the Reptorians are coming! Build your ship, build your deck: every crew member, turret, shield and module adds cards to your arsenal. Projectiles close in real time and placement is everything. A sci-fi deckbuilding roguelike where your ship is your strategy.

About this game

Build Your Ship, Build Your Deck Your whole ship must work together to defeat the enemy: Add turrets, shields, point defense and other exotic devices to your hull, which all contribute cards to your deck Level up your crew to get powerful skill cards Install ship modules that provide passive and situational bonuses - the right combination can define your entire run Research and develop - reverse engineer Reptorian artifacts to unlock advanced weapons, defenses and abilities Fire Simulated Projectiles Projectiles cross the void between ships, where you can buff yours and weaken theirs. Then they're unleashed! Projectiles close in real time, and placement is everything: point defense cannons shoot them down, shields absorb what gets through, and a well-placed grav turret can deflect volleys away entirely. Destruction is brutal and detailed, chunks being torn off the hull, bit-by-bit. Once the hull is breached, projectiles wreak havoc in the soft underbelly within. Dissect The Enemy Ships Each part of the ship has a specific purpose. Destroy their weapon mounts and they can't fire until repaired. Take out their engines and they lose the ability to evade. If you spot a gap in their armor or shields, hit that first. Each enemy ship is a different puzzle to dismantle. Move And Manage Your Crew You will have to decide where your crew need to be during combat. An engineer at their post might squeeze some more thrust from the engines, but what if the hull needs repairing? Or there is a fire spreading through the ship? Get Back To Earth Before It's Too Late The Reptorians can't believe their luck after capturing Earth - they find us humans utterly delicious. Millions are being consumed as light snacks every day. Get back to Earth quickly, but make sure you're strong enough to defeat the Reptorian battle fleet when you get there.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Hunt of the Reptorians's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Hunt of the Reptorians's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Hunt of the Reptorians at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.