Collapse Relapse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews6
- Release dateJun 22, 2022
- DeveloperJermrellum
- PublisherJermrellum
Genres: Action, Adventure, Indie
Company pages: Developer: JermrellumPublisher: Jermrellum
Collapse Relapse Steam news
Collapse Relapse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 3.2 Widescreen, resolution settings, button remapping - 26 August 2022
Apparently most people have widescreen monitors and not 4:3 CRTS? Huh, ok. So now there's screen settings within the options. These include resolution settings, so that you can play in a desired resolution when windowed, or in a fullscreen resolution if the auto polling isn't your desired resolution. There's also now a "Fillscreen" setting in there, which will make the game widescreen. Instead of just stretching everything though, it only stretches the backgrounds. Sprites for the player and the items go unstretched (text too, because that looks awful stretched), which might make collision a little worse in the x direction, but it tested fine for me. Though you can still turn stretched textures on too in the options. There's button remapping in the options now too, though it only applies to gameplay. I was afraid letting it affect the menus too would make it so in some case the menu wou…
- 3.1 25% speed increase - 28 June 2022
Upon going back and playing version 2.0 of the game, I immediately noticed the character was faster. I did think my character was going a little slow during dev, but I figured all the jumps were set so there wasn't anything I could do to change this. But upon seeing the character used to go faster, I wondered where I screwed up -- and of course it was in type conversion. Character speed was 2.5, but that was getting truncated to just 2. Not in the most obvious way either -- even looking back at the code it wasn't clear where I made the mistake, but it turns out I was doing an int conversion when I should have been flooring it. I guess when you have code that looks like (float)(int)(px - i), you probably did something wrong. This should make jumps easier, as well as just getting to places faster in general. It probably unfortunately has the side effect of ruining some of my design in inv…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 August 2022 | 3.2 Widescreen, resolution settings, button remapping | 4514316500007550032 |
| 2 | 28 June 2022 | 3.1 25% speed increase | 4474904295746266790 |
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