- Termination of Service Notification - 5 May 2024
hello everyone we are here to notify you that ProjectSundown will be leaving steam as we no longer have the source code to provide patches or updates moving forward we want too thank you for joining us in the journey to make this game and wish you all the best moving forward Retired games will remain in players' Steam libraries. Those players will continue to be able to download, install, and launch the game. The Steam Community remains visible and accessible for players to post and share in. The store page for the game remains accessible, but is removed from listings in the store.
- ProjectSundown plans to become Free To Play - 9 November 2022
hello there! project sundown started as a game project i worked on in my spare time i became bored/unhappy with games i was playing previously so i wanted to create a place where my imagination was the limit originally there was no plans to share the project with anyone but i became happy and proud with what i accomplished on my first attempt at making a game. so i decided to share my progress on steam ^_^ now that time has gone on and of course life has come knocking on the door i do not have as much time as i previously could invest to work on the project and release frequent updates. Because of this i do not wish to charge for the game going forward i feel that the project could be in a much better state if only i had the time so going forward will be planning to make the game free to play so that more people can experience the game without the need to pay Questions and Answers Q: wh…
- new pistol type and damage changes - 27 September 2022
changed Falcon base weapon damage from 12 too 15 changed Falcon Bling weapon damage from 15 to 23 changed Falcon Radioactive weapon damage from 90 to 95 added new pistol type corrupter damage 40 fire rate 0.1 fire type : automatic cost $12,200 reduced cost of random weapon boxes too $6500
- New map, Threat Type Boss, New perk Upgrade, and gameplay changes - 25 August 2022
New map, Threat Type Boss, New perk Upgrade, and gameplay changes Added a new map Sewer this map is a larger sized map added a new threat type boss Abomination with two variations Abomination Mele can slow you has AOE basic mele Abomination Ranged can slow you has AOE basic ranged attack Adjusted the feeling of being slowed as the previous version in gameplay testing felt way to over punishing changed the Fire Aoe on tyrant and other threat type bosses as it was too bright and out of place Player perk Update added a resistance perk card - while active makes you immune to slow effects Gameplay changes increased zombie required kill count to complete a wave slightly increased zombie density and spawn rate added ammo icon above ammo crates to make them easier to locate increased the free kill streak power up drop chance from 2.5 percent to 3.0 percent
- Player Perks Update - 15 August 2022
Added three obtainable Upgrades these will expand and change over time if you have ideas you'd like too see please let me know via steam community discussion board twitter etc! Player Perk upgrades are currently obtained by defeating threat type enemies and have a 3.0 percent drop chance you can view what perks you have equipped on the bottom left of your UI near your health Second Wind - every 10 seconds second wind will activate giving you a burst heal regenerating your health back to full gradually Double jump - increases your max jump count too two +1weapon slot - increases the max amount of weapons you can carry from 2 too 3
- Small Update Too add Gore effects and bug fixes - 11 August 2022
resolved a issue causing the Basic-Shot gun not being interactable on Hospital Map Added Blood gore effects to Damage impact on enemy's
- New enemy animations and boss attack states bug corrections ETC - 9 August 2022
New Threat Boss Animations and attack states Reworked the attack animations of the threat tyrant boss Tyrant new attack's Slow- Tyrant may now slow the player by 30 percent this will greatly affect move and turn speed Slows will last 5 seconds and deal damage based on the wave the player is in Fire-AOE tyrant will now be able to throw AOE projectiles that will burn the player and other zombies this damage will scale based off the wave the player is in All Threat boss Type's will have a chance to explode on death causing aoe damage to anything around it Reimplemented the Female-Runner as i have corrected the performance issues caused by the actor New walk-Run-attack animations of Runner's to give non threat system type enemies more life i have added new animation states new walk, sprint and run animation's two new attack animations New powerup Drop Enemies now have a 2.5 percent chance t…
- New Map - Mall - 27 July 2022
Hop into the fun in a new playable level -Mall
- New Weapon's And New Basic Starting Weapon Option - 21 July 2022
New Weapons and Starting weapon Added Weapon Type UZX 3 Variation's UZX-Basic ( New Starting Weapon ) Cost$ FREE Damage: 15 Fire Rate: 0.05 UZX-Bling Cost$: 5,000 Damage: 25 Fire Rate: 0.05 Defiler Cost$: 20,000 Damage: 45 Fire Rate: 0.05 Added Weapon Type BR-50 1 Variation Seeker Cost$: 40,000 Damage: 150 Fire Rate: 0.2 Added Weapon Type Q-87 1 Variation Neutralizer Cost$: 30,000 Damage: 110 Fire Rate: 0.07 Added new Variation of the MPK Gun Venom Cost$: 32,000 Damage: 55 Fire Rate: 0.06
- Small Hotfix and Changes - 13 July 2022
Resolved a unusual Bug that would cause damage immunity to randomly toggle on or off during gameplay Repositioned some Gun Purchase Points in the Tunnel Level Removed visibility of the Exit portal when leaving the Equipment Loadout Lobby Updated the Load screen Given when selecting main menu
- Equipment Loadout Selection bug fixes And Controller QOL Updates - 12 July 2022
Added Pre Game Equipment Selection Lobby Players now have the option to setup there loadout before the Action Begins When You Load into a level you will be Put into a Lobby themed around your Respective Level (Note that this will change and expand as time goes on if you have ideas or feedback let Me know via steam community hub twitter ETC) Four total weapon selection options TSR9 - Basic Damage: 15 Fire Rate: 0.08 MPK-Basic Damage: 15 Fire Rate: 0.06 Shotgun-Basic Damage:25 Fire Rate:0.2 M4A1-Basic Damage: 15 Fire Rate:0.085 Three Total Equipment Selection Options Stun Claymore Throwing Knife CONTROLLER FORCED FEEDBACK ADDED Rumble Feedback Response to gameplay elements to improve controller experience ADDED Rumble to Insta-kill Pickup ADDED Rumble to Grenade detonation ADDED Rumble to Flash/stun Detonation ADDED Rumble to Claymore's Detonation ADDED Rumble to Barrage/Vortex/Fire-Hound…
- New Gun's And Gameplay Updates - 6 July 2022
Added two new weapon types Five Total Variations PAS12- pump shotgun three variations Patriot PAS-12 Damage : 100 cost $50,000 Punisher PAS-12 Damage: 40 cost $8,000 Bling PAS-12 Damage: 20 Cost $5,000 MPK Two variations Purifier Damage: 35 Cost: $10,000 Cobra Damage: 20 Cost: $5,000 Gameplay Changes Changed the Cost to Open Mystery Crate to $8,000 From $10,000 Changed the Reroll Cost For Mystery Crate to $500 from $1,000 Added Red Outline on Many Enemy's Too Make them easier to track / notice in darker areas when not using the Flashlight Resolved Bug that would sometimes cause the camera to respond Awkwardly when reviving
- New Boss Enemy's And QOL Changes - 29 June 2022
TWO NEW THREAT BOSS TYPES Two new threat bosses named Crawler have been added these are infected Spider bosses that are faster then Tyrant/Hound's and come with both a Mele-Range and Ranged-Type variation QOL CHANGES As a Additional Revision to the Revive System Update I have added additional functionality to (extra) revive Power Ups If player's already have a Revive Active picking up a additional Revive will now also Restore 50 HP Increased Hit box Recognition on Hounds and Fire hounds mob types as they are smaller and sometimes hard to hit when Grouping (Runner's)
- Revive system changes and minor bug corrections - 27 June 2022
REVIVE SYSTEM CHANGES after some play testing i found it is more enjoyable if you withhold your current purchased weapons as a result you will no longer respawn with a base weapon TSR-9 and Falcon if you have replaced those weapons in there respected slots BUG CORRECTIONS fixed Falcon-Bling weapon not displaying proper cost Fixed Music settings not adjusting volume within the Hospital level
- Revive Update hotfix - 21 June 2022
just a little hotfix to fix a bug giving players two extra arms after reviving
- Revive Update - 20 June 2022
players now have the ability to to obtain Revives as Drops from Threat Type enemy's Tyrant have a 30 percent drop rate for revive power up Hounds have a 30 percent drop rate for revive power up players will start with 1 free revive active per level when players die it will automatically search for revives you may only carry one at a time You may tell if you have a revive active located above your health icon bottom left of your UI
- Train Station HotFix - 14 June 2022
small hotfix to correct some out of place Assets
- New Map! And Enemy Bug Correction's - 14 June 2022
Added new Map to the game Train Station Map has been added to the game this is a larger map compared to the Hotel or Hospital level's Enemy Bug Fix's Fixed a issue where Enemy attacks would be delayed and still hit you after moving out of range Reduced All Runner Enemy's Attack Delay Reduced All Runner Enemy's Type's Attack Range Reduced All Threat Spawn Enemy's Attack Delay Increased Threat Enemy Hound's Attack Range to prevent stacking on players Feet
- UI/Option changes And quality of life - 12 June 2022
UI CHANGES Reduced and repositioned UI elements to prevent screen clutter and over lapping Reduced All Killstreaks UI Elements size Reduced Threat Enemies UI Elements size and moved its location to the top left of Screen Fixed Spelling Error's in some in game Prompts Added High Scores to also be visible From Main menu Not only Map Select Added Time Dilation When the sensitivity Options are open GAMEPLAY CHANGES increased Collison box on Mele weapon to prevent overlapping causing player to miss when enemies are in corners or by walls Increased Amount of cash Granted By Pickup's from 100 too 250 AUDIO CHANGES Option's Changes separated Master volume to give players control over Music, SFX And master volume Fixed Bug that caused Volume Slider's not to Update based off saved setting's MAP / OPTIMAZTION CHANGES redid all foliage in Town level and added extra measures to resolve performance i…
- Killstreak Update And Optimization changes - 10 June 2022
Hello everyone there was a few bugs brought to my attention by some community members with the Town Level This Bug caused performance issues even on low settings the solution i have implemented is temporary But the plan is to give it a overall makeover Performance in this level has increased and should be resolved Added Kill Streak Functions into the game! after 10 kills players may activate a random kill streak by pressing F or the right analog stick Fire Hound's - Deals damage in the spawned area and Spawns 3 special hound enemies that drop more Cash and have a higher chance of dropping special powerups Vortex - Spawns a Fire tornado near the player that launches enemies in the air dealing damage Barrage And nova have been removed from the threat system and added too the Killstreak system Barrage - spawns multiple explosions around the spawned area dealing large amounts of damage to e…