SPSTEAMPULSELIVE ANALYTICS
House of Necrosis

House of Necrosis Steam news

Warkus | Oct 6, 2025 | game

Released

1players observed · 25 September 2026 - 15:00:48 UTC

RPGSteam Store

  • Latest observed players1 · 25 September 2026 - 15:00:48 UTC
  • SteamPulse tracked peak191
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

House of Necrosis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 15:00:48 UTC
  • SteamPulse tracked peak191
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews547
  • Release dateOct 6, 2025
  • DeveloperWarkus
  • PublisherWarkus

Genres: RPG

Company pages: Developer: WarkusPublisher: Warkus

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House of Necrosis Steam news

House of Necrosis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update Notes for Nov 5 - 5 November 2025

    Hello! This is a small update that fixes some minor issues. Here's what has changed: Fixed an issue with the Steam API integration Fixed an issue where pushing Mystics would not interrupt their casts Fixed some typos Thanks for playing!

  • Update Notes for Nov 1 - 1 November 2025

    Hello! Here it is, the bigger update I mentioned previously, addressing the feedback I've received since launch. Here's what has changed: Added additional save slots Added 28 Achievements (some of them will unlock when you load a prior save) You can now decide to only pick up some amount of a stacking item from the storage Elixir of Vitality will now increase HP by 50 Changed the color of a tileset in the Ancient Depths to make the slimes more visible Reduced selling price of cursed ashes to 100k coins Added new trait "Golden", which increases amount of coins dropped The gear leveling recipe for Gluttons will now only accept upgrade kits The max level of dropped gear will now be level 30 Added new dialog after the first ending to better indicate that the game is not over yet Added a new Glutton recipe to create dream pills Added a new Glutton recipe to create special candies The Music B…

  • More Update Notes for Oct 11 - 11 October 2025

    Hello! This is just another small update that fixes some urgent issues. Here's what has changed: * Stolen items from thief traps will now be dropped on a random position of the current floor I'm still working on the bigger update that addresses a lot of the feedback I've received since launch. Thanks for all the support so far and thanks for playing!

  • Update Notes for Oct 11 - 11 October 2025

    Hello! This is just another small update that fixes some urgent issues. Here's what has changed: * Fixed an issue where gaining multiple levels at once wouldn't grant you the right amount of max hp I'm still working on the bigger update that addresses a lot of the feedback I've received since launch. Thanks for all the support so far and thanks for playing!

  • Update Notes for Oct 9 - 9 October 2025

    Hello! This is just another small update that fixes some urgent issues. Here's what has changed: Fixed an issue where some spells could trigger the "Godslayer" trait I'm still working on the bigger update that addresses a lot of the feedback I've received since launch. Thanks for all the support so far and thanks for playing!

  • Update Notes for Oct 8 - 8 October 2025

    Hello! This is just a small update that fixes some urgent issues. Here's what has changed: Fixed some typos Fixed an issue where the game could crash or soft lock when having the "change" trait on a ranged weapon Adjusted version formatting to avoid confusion about the state of the game I'm currently also working on a bigger update that addresses a lot of the feedback I've received since launch. Thanks for all the support so far and thanks for playing!

  • House Of Necrosis is a Resident Evil Mystery Dungeon RPG in which you can accidentally level up the zombies - 7 October 2025

    I was rubbing along pretty well in House Of Necrosis before I hurled a vial of unidentified black serum at a squashy purple Devourer. I was hoping the serum would be some kind of poison - I mean, come on, an unidentified black serum? You wouldn't pour that on your chips. It turned out to be an XP potion, which transformed the Devourer into a Foul Devourer - still squashy, still purple, but with much sturdier defence. I managed to recover some of the accidentally donated XP by lobbing a cheeky hex, but not enough to boost the stopping power of my homely pawnshop knife and pistol. So down I went in a pool of that special red serum the billionaires like to drink when they're feeling mortal. Read more

  • Mixing retro Resident Evil vibes with a mystery dungeon, House of Necrosis arrives in October - 17 September 2025

    Looking like a classic Resident Evil game but switching things up to be turn-based, with dungeon exploration - House of Necrosis looks genuinely very cool. Read the full article here: https://www.gamingonlinux.com/2025/09/mixing-retro-resident-evil-vibes-with-a-mystery-dungeon-house-of-necrosis-arrives-in-october/

  • Release Date Announcement - 16 September 2025

    After 3,5 years, the doors to the House of Necrosis will open soon! 💀Experience a Mystery Dungeon-style game inspired by Survival Horror and RPG classics of the 32bit era.House of Necrosis launches Oct 6 on Steam (Windows & Linux). Wishlist now!

  • Demo Update for Apr 05 (DEMOV.050425) - 5 April 2025

    Hello! This is yet another update that addresses some issues. Here's what has changed: Fixed an issue where throwing an Escape Hex would always throw the whole stack Fixed an issue where the visual effect of the Escape Hex would stay visible Using an Escape Hex to swap positions with an enemy will now interrupt special attacks Fixed an issue where "Foul" enemies would not grant the correct amount of EXP Increased maximum inventory upgrades to 39 entries (full 3 pages) Fixed an issue where the message telling you that you can't upgrade your inventory any further wouldn't fit into the text box Increased item drop chance of "Foul" bosses Item names will now have the same color in the message log as they have in the inventory Thanks for playing!

  • Demo Update for Apr 02 (DEMOV.020425) - 2 April 2025

    Hello! This is another small update that addresses some issues. Here's what has changed: Added the ability to skip a turn (check controls) Fixed an issue where the first person camera mode could be used to skip turns Reduced throw damage of armor items slightly The game now saves on player death instead of after the run result screen Thanks for playing!

  • Demo Update for Mar 19 (DEMOV.190325) - 19 March 2025

    Hello! Here's another demo update, bringing some more bug fixes and adjustments. Here is what has changed: Using spell books and elixirs won't cost a turn anymore Fixed an issue where you could dodge the "End run" damage Fixed an issue where you could get status effects like bleed even when dodging the attack Fixed a rendering issue on older / integrated GPUs Thanks for playing!

  • Demo Update for Feb 26 (DEMOV.260225) - 26 February 2025

    Hello! Here's another demo update, this time focusing again on some general bug fixes, adjustments and balancing tweaks. Here is what has changed: Using a "Vitality" elixir when at full health will keep your health at max now The vendor will now always sell a box item Adjusted the damage calculation of the "Whirlwind" spell some more Changed the text of the "Quit" menu entry to "Save & Exit", so that it indicates that the game is saved before exiting The first boss now commits to its special attacks, making it more clear where you can stand without taking damage Trying to level up an already leveled up monster now prints an info message stating that it can't level up any more Fixed an issue where Hounds would not always target you with their special attack when you're invisible Fixed an issue where poison could trigger the "Bloated" trait Fixed an issue where poison could be dodged Fixe…

  • Demo Update for Feb 18 (DEMOV.180225) - 18 February 2025

    Hello! This is the first update since releasing the demo on Steam! This first round of adjustments is meant to mostly tweak balancing stuff but there will be a couple of surprises as well. Here is what has changed: Added a new dialog scene with the vendor after dying You can now talk to the vendor to get some tips and tricks. Nihihihi! Increased damage of ranged weapons Increased the base damage of the spell "Whirlwind" Special attacks of enemies are now telegraphed by an indicator on the floor tiles, which should make it a bit easier to avoid them Being confused doesn't prevent the usage of items anymore Reduced the chance of enemies hunting down the player Reduced the attack speed of Zombies to two turns per attack Added a chance for standard Zombies to become severed on death Added a chance to dodge attacks even without having the "Evasive" trait, the "Evasive" trait now increases th…

Patch notes and updates

S.noRelease datePatch nameGID number
15 November 2025Update Notes for Nov 51815580768240211
21 November 2025Update Notes for Nov 11815034432937197
311 October 2025More Update Notes for Oct 111813041031282322
411 October 2025Update Notes for Oct 111813041031272386
59 October 2025Update Notes for Oct 91813041031217517
68 October 2025Update Notes for Oct 81813041031178584

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