- Regular Update 1.13.0 - Weapon Visual Improvements & Holiday Content - 7 December 2024
Community Suggested Improvements Happy holidays Barricaders! I have been working on small update lately, this one includes a visual update for some of the lower fidelity guns. Some of the weapons that were created earlier in development had much lower definition as my 3D modeling skills were not as developed. So I have given those weapons a face lift to match so the weapon visuals generally match. Since it is the holidays, I have re-enabled the holiday content. You can find Christmas trees in each level and even the zombies have embraced the holiday spirit, sporting a Santa hat. π
The demo has also been updated to include this content too! See the change log below, and feel free to discuss on Discord! Cheers! -Sockhouse Change Log New Stuff π: Enabled holiday content. π: New models and textures for the Pistol, Sniper, Assault Rifle, Shotgun. Bug Fixes π¦: Upgrading the Pistol after cβ¦
- Minor Update 1.12.1 - Balance Tweaks & Bug Fixes - 29 October 2024
Community Suggested Improvements Thank you all for participating in Next Fest, and your purchase of Barricade. It was great to see all the new faces in the community and receive your feedback. As expected players encountered some bugs that needed addressing, as well as some suggestions for balance improvements. The Demo has also been updated with these fixes / tweaks. See the change log below, and feel free to discuss on Discord! Cheers! -Sockhouse Change Log Balance βοΈ: Upgrading guns will replenish the ammo for that gun. βοΈ: Increased prepare time from 60 seconds to 90 seconds. βοΈ: Increased break times from 30/35/40/45 seconds to 45/50/55/60 seconds βοΈ: Reduced Vendo-Machine weapon purchase time from 9 seconds to 3 seconds. βοΈ: Increased nailing distance by 20%. βοΈ: Increased Medispencer healing rate by 50%. Bug Fixes π¦: Report Bug link was broken. π¦: Double Barrel wouldn't be avaiβ¦
- π₯³ Launch Update π₯³ - 1 October 2024
Release! Barricade will be releasing on October 22nd, 2024. Development started on June 8th 2021, it's been over 3 years of development (on and off), and we are finally putting a nice big bow on the project and releasing it to the public. I will keep the post brief, but just wanted to give everyone who has played the game, wishlisted, and or provided feedback a big thank you. I really hope you will enjoy! What Next? I will still support Barricade as needed, and should it garner a large enough audience, I plan to release more content that I had to cut during development. I take pride in trying to create a smooth bug free experience for the players, so please report any bugs you find and I will try to address them as quickly as possible! Stay tuned for my next game, I promise this time it won't take 3 years to release π Cheers! -Sockhouse Want to contribute to development? Join the Barriβ¦
- Development Update: BETA 1.5 - 21 July 2024
Old Warehouse Level This is the last level that will be available on release, the Old Warehouse offers a 2 entrance hold out room, that allows for multiple barricading possibilities. The hold out room is elevated and allows for long range engagements through the windows. Double Barrel Shotgun What is a zombie game without a double barrel shotgun? This punchy cannon shots in a very wide arc, primary fire allows for two trigger pulls before having to reload. The alternate fire mode shoots both barrels at once with extra pellets. Armored Horkers, and Crawlers The last of the armored variants have been added, similar to the armored Lanker, the armored Horker and Crawler both have a large health pool, and offer increased rewards. Balance Tweaks In preparation for the weapon upgrade machine to be introduced I decided to play with the average time to kill for each zombie. Most guns saw a decreβ¦
- Development Update: BETA 1.4 - 6 July 2024
Revolver Pistol The newest edition to your available arsenal. The revolver pistol is a slow, but powerful weapon with 6 round burst alternate fire mode on a short cool down. Armored Lanker The Lanker is the first to receive an armored variant. The armored zombies will serve as a tankier version of the regular variant. The plan is to add armored variants to the Crawlers and Horkers, these armored variants will spawn after round 10 and spawn more frequently as the rounds progress. Reduced Round Count, and Other Changes Last week I mentioned increasing the round limit to 100. I quickly realized that is bit extreme, and would mean a single session would last hours. I have decided to reduce the maximum rounds to 30, and as of now that would mean a single play through would take ~70 minutes if you never skipped a break. The round times still need to be balanced, but the goal would be to keepβ¦
- Development Update: BETA 1.3 - 29 June 2024
Zombie Spawning Tweaks Since the start of the project deciding which zombie to spawn has been very simple. The game just selects 1 of the currently 4 zombie types and spawns it. This was great for the demo, but was fairly flat in terms of design and challenge. I had no way to control the difficulty curve of the game, or create special waves. For Beta 1.3, I have reworked the spawning system, allowing me to make waves more deterministic, by controlling which zombies can appear, and the percent chance they spawn. As a result I've been tweaking the waves to start simple, and introduce enemies slowly. I can even add waves that only spawn 1 enemy type as a 'challenge' or I can mix n' match zombie types to try and create waves that offer a different challenge. Round Time Changes For the demo, we had long rounds, and long breaks. For a very condensed demo, this was fine. But during my testingβ¦
- Development Update: BETA 1.2 - 19 June 2024
The Burster The Burster is a slow enemy that will explode on contact with props, or when it's toxic sac is shot. Releasing a cloud of harmful gas on death that damages everything in it's area of affect, and provides a smoke screen that is hard to see through. I thought we needed a little more variety to the enemies, something that would provide some utility to the zombies, and hopefully encourage a change in your barricading habits. Further testing is needed to get the balance just right, but hoping this enemy will be welcomed. Repair Limits One of the core problems with balance for a while has been prop repairing. While there has been several tweaks to address this, like increasing prop health, increasing repair rate, tweaking enemy damage ect. It always resulted in the mechanic feel over or under powered. I had toyed with the idea of limiting the amount of repairs each prop can take,β¦
- Development Update: BETA 1.1 - 24 April 2024
DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 Content Complete Demo Hey Barricaders, sorry for the delay with this update. Barricade was entered into FPS fest, and I didn't want to risk introducing new bugs during the festival. This weeks update contains some polish that has been missing for quite some time. Starting with death effects, up until now when the player or the Vendo-Machine died there was no effect or feedback, just a cut straight to the end screen. I've added some simple death effects to flesh out the experience when you are defeated. I have also added stats to the end game screens, this has been a long requested feature of the community. The stats screen will display stats for time played, rounds survived, kills, props destroyed, repairing done, and money spent. Lastly the Sniper Rifle has been made even better. It will now penetrate props and zombies, dβ¦
- Development Update: BETA 1.0 - 7 April 2024
DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 BETA 1.0 & The Road to Release Hey Barricaders, it's time we drop the Alpha tag, and move into Beta! With the introduction of the Prop Generator, more on that below, I feel all of the core mechanics are now in the game. While there are still some smaller additions left to come, the game is in a feature complete state. What does this mean for the future? Well, Barricade will be in the upcoming FPS Fest, after that, there may be a couple updates made to the demo before I finally consider the demo finished. After which it will no longer receive updates apart from bug fixes. This doesn't mean you will have to wait until release. Make sure to join the discord. I will be releasing private test builds for those who wish to be involved with the testing before release. Prop Generator This was a long standing feature that needed toβ¦
- Development Update: Alpha 1.3 - 1 April 2024
DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 Sweeping Balance Changes Hey Barricaders, it's time I listen to the feed back I've received from day one. The game has been too hard, and most of the weapons underwhelming. I forgot what made boom shooters fun, and the potential community suffered as they were met with unfamiliar mechanics in a punishing game. I have made sweeping balance changes, that ultimately make the minute to minute game play easier, and more enjoyable. The guns are now more viable, and the zombies less of a threat. I'm hoping this means new players will have an easier time learning the game. As for the veterans, I think you will appreciate the better weapons, and expect a challenge in the full release. New Weapon: ROPE1954 SMG A super fast firing smg, with a large ammo capacity. The weapon builds up heat while firing which can be released in a coneβ¦
- Development Update: Alpha 1.24 - 18 March 2024
DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 New Level: August Apartments Hey Barricaders, it was time we crawled out of the sewers and into the world above. Welcome to August Apartments, a whole new level that will have you holding out inside an apartment building. The level is untested at the moment, I'm counting on you to let me know what works well and what doesn't. Cheers! -Sockhouse Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday. OR Join the Barricade official Discord Change Log New Stuff π: New level: August Apartments. π: Added more control hints. Changes π : Prevented Pistol from being the first gun received from the Vendo-Machine. π : Players can no longer receive rewards for repairing props they have damaged. Balance β: Increased kill rewards by ~20%. β:β¦
- Development Update: Alpha 1.23.1 - 9 March 2024
DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 Not Much to See Here Hey Barricaders, sorry I don't have much for you this week. I've been working on a new level, but wanted to get a small patch out. I'll check back next week hopefully with some new content! Cheers! -Sockhouse Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday. OR Join the Barricade official Discord Change Log Bug Fixes π: Play time stat on Game Over screens now resets between playthroughs. π: Removed ability to pause the game before the player has spawned. This fixed a CTD error and other graphical issues. π: Low Ammo indicator now should always display correctly.
- Development Update: Alpha 1.22 - 3 March 2024
DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 HUGE Quality of Life Improvements Hey Barricaders, it's time I implemented some improvements to make your experience a lot smoother. My favorite additions are a nail indicator, which shows you when you can place a nail, and a low ammo indicator. Both of these really made my life easier while play testing, so I'm certain they will be well received. A lot of these ideas came from player feedback, I always enjoy listening to what the community has to say. If you want to contribute, make sure you join the Discord Next Week It's time I got to work on a second level, and we need more guns! So I will be doing a lot of modeling and texturing. The game is in a really good spot right now, and I really need the communities feedback on what can be improved / fixed next. Until then, I'll be busy adding new content to keep the game fresβ¦
- Development Update: Alpha 1.21 - 26 February 2024
DEMO UPDATED ON STEAM You can get it here: https://store.steampowered.com/app/2849590 First Regular Update! Hey everyone, hope you have been enjoying the demo. For the first content update I had to focus on getting new players up to speed. The initial tutorial was... doggy doo doo, to put it lightly. I spent the week trying to cram a basic tutorial to the original map we have. Time will tell if we need tweaks, but hoping this helps out new players! I didn't forget about my veteran players though, this update brings some nice QoL changes and requests, as well as some fresh balance changes. Next week I need to work on something fun, there we will new content coming in some form of gun/enemy/ new map? ;) Cheers! -Sockhouse Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. OR Join tβ¦
- ALPHA DEMO RELEASE! - 21 February 2024
DEMO RELEASED ON STEAM You can get it here: https://store.steampowered.com/app/2849590 Future Plans The demo release is a major milestone for Barricade, this will allow me to get more eyeballs on the game and enter it into festivals. The Demo is essentially the alpha version of the game, and will receive FREE weekly to bi-weekly updates until the game goes gold. Will the Demo Gate Content? Yes, but only when we draw closer to release. The demo will not have as many maps, guns, enemies, props, and be limited to 10 rounds. However seeing as I want to test new content for launch, I may be cycling content out until we are in a 'silver' launch state. Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. OR Join the Barricade official discord: https://discord.com/invite/nSGScX9UPs Changeβ¦
- Development Update: ALPHA v1.073 - 22 January 2024
Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. My Comments This was a HUGE update. We worked very hard this week to implement a lot of features that have really improved the game feel. Most of these improvements came from community feedback on Twitch, and Reddit. Over the next 2-3 weeks I will be switching gears to releasing a closed early access alpha build for the community to give me feed back. If you want to participate, join the discord: https://discord.gg/JxGJvqFxVB Change Log New Stuff π : Directional hit indicators. π : Screen shake implementation. π : Prop rotation sensitivity option. π : Health changes colour when low. π : Props emit sounds when colliding. π : Reload indicator for Assault Rifle alt fire. π : Animation to spit splash effects. π : Walk mode foβ¦
- Development Update: ALPHA v1.072 - 17 January 2024
Update: ALPHA v1.072 π§ Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. New Vending Machine: Medispencer It only took 2 years, to allow the player to heal π, the code was there, but we had nothing to execute it. Introducing the Medispencer: A simple vending machine that heals the player in exchange for points. Change Log New Stuff π : Medipencer, vending machine that heals the player. π : Free prop rotation option. Changes π : Improved interactable object prompt readability. π : Audio option slider increments reduced from 0.1 to 0.01. Bug Fixes π: Increased window collider thickness, props should now collide consistently. π: Navmesh tweaks, improving some navigation issues. π: Hammergun primary fire sound only playing the first time it was shot.
- Development Update: ALPHA v1.071 - 10 January 2024
Update: ALPHA v1.071 π§ New Zombie: Crawler https://i.imgur.com/ua36om5.gif This little guy is small and weak, but forces vertical aiming, and changes the way players build barricades. Make sure you allow room so you can shoot them! They don't do much damage, but can become quite the nuisance if left unchecked as they chip away at the bottom props of your barricade. PILE IN For the longest time, zombies would not pile into the barricade as expected. I kept going back and forth between enabling and disabling collisions amongst the zombies to varying success. Then when I upgraded to Godot's 3.5 NavServer, I figured Navobstacles would be the solution. This was also a failure. Finally, after some research into the solution. I came across Minecraft, and how their enemies collide with one another. It turns out they use what's called soft collisions. See when multiple mobs share the same spaceβ¦
- Development Update: ALPHA v1.07 - 3 January 2024
Update: ALPHA v1.07 π§ New Level We were long overdue for a proper level, one that would be in the game for release. I took a lot of lessons learned with my old prototype level and came up with something well suited for this game. It's a sewer level, complete with all the grunge you could ask for. https://i.imgur.com/qUrPYx2.png There is now a properly designed area to barricade, it has 2 rooms, players can build a main and backup barricade. The main door has windows that allow you to shoot zombies as they pass by, or get those annoying Horkers that hide behind the wall and shoot your barricade from safety. https://i.imgur.com/ftLEW8H.png Graphics... Finally! I promised I would show off how much the game has changed since the store page was made. I'm quite happy with the look. I think it hit the 90's aesthetic I was going for. https://i.imgur.com/AzFV2lO.png https://i.imgur.com/N2YDQoV.β¦
- Development Update: ALPHA v1.063 - 23 December 2023
Update: ALPHA v1.063 π§ Plans for 2024 Before We dive into the changes, I wanted to talk about the future of Barricade. I feel the game is nearing a Beta stage. Most of the core features have been implemented, and I can focus on polishing and adding more content. I fully plan to release the game in 2024, and hoping to at least have a beta or demo available to play by the end of Q1 in 2024. Thank you everyone for wishlisting and sticking by the project. I hope these updates have been insightful and boosted confidence in this game coming to life. If you haven't already please wishlist the game, I will be updating you with screen shots and some videos soon. Merry Christmas and Happy New Year Everyone! Christmas Content Merry Christmas everyone! I hope you are feeling the holiday spirit, I know the zombies are. The Lanker and Horker are sporting a Santa hat, and there is also a new Christmaβ¦