SPSTEAMPULSELIVE ANALYTICS
Barricade

Barricade Steam metadata

SOCKHOUSE STUDIOS | Oct 22, 2024 | game

Released

0players observed Β· 22 September 2026 - 11:23:06 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,600
  • Revenue (VGI)$5,647
  • Review score89% positive

Barricade metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,600
  • Revenue (VGI)$5,647
  • Review score89% positive
  • Total reviews35
  • Release dateOct 22, 2024
  • DeveloperSOCKHOUSE STUDIOS
  • PublisherSOCKHOUSE STUDIOS

Genres: Action

Company pages: Developer: SOCKHOUSE STUDIOSPublisher: SOCKHOUSE STUDIOS

Top Steam chartsTop 100 gamesGame directorySteam Store page

Barricade Steam metadata

Barricade metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2006180/metadata
Steam Storehttps://store.steampowered.com/app/2006180/
Steam Communityhttps://steamcommunity.com/app/2006180
PCGamingWiki search
IGDB searchSearch IGDB for Barricade

Reviews, pricing, and metadata

Review summary

Positive

89% positive, 31 positive, 4 negative

Price and discount

$2.99 (40% off from $4.99)

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

28

Platform releases
  • Steam 22 October 2024

Latest Steam announcements

  • Regular Update 1.13.0 - Weapon Visual Improvements & Holiday Content - 7 December 2024

    Community Suggested Improvements Happy holidays Barricaders! I have been working on small update lately, this one includes a visual update for some of the lower fidelity guns. Some of the weapons that were created earlier in development had much lower definition as my 3D modeling skills were not as developed. So I have given those weapons a face lift to match so the weapon visuals generally match. Since it is the holidays, I have re-enabled the holiday content. You can find Christmas trees in each level and even the zombies have embraced the holiday spirit, sporting a Santa hat. πŸŽ… The demo has also been updated to include this content too! See the change log below, and feel free to discuss on Discord! Cheers! -Sockhouse Change Log New Stuff πŸ†•: Enabled holiday content. πŸ†•: New models and textures for the Pistol, Sniper, Assault Rifle, Shotgun. Bug Fixes 🦟: Upgrading the Pistol after c…

  • Minor Update 1.12.1 - Balance Tweaks & Bug Fixes - 29 October 2024

    Community Suggested Improvements Thank you all for participating in Next Fest, and your purchase of Barricade. It was great to see all the new faces in the community and receive your feedback. As expected players encountered some bugs that needed addressing, as well as some suggestions for balance improvements. The Demo has also been updated with these fixes / tweaks. See the change log below, and feel free to discuss on Discord! Cheers! -Sockhouse Change Log Balance βš–οΈ: Upgrading guns will replenish the ammo for that gun. βš–οΈ: Increased prepare time from 60 seconds to 90 seconds. βš–οΈ: Increased break times from 30/35/40/45 seconds to 45/50/55/60 seconds βš–οΈ: Reduced Vendo-Machine weapon purchase time from 9 seconds to 3 seconds. βš–οΈ: Increased nailing distance by 20%. βš–οΈ: Increased Medispencer healing rate by 50%. Bug Fixes 🦟: Report Bug link was broken. 🦟: Double Barrel wouldn't be avai…

  • πŸ₯³ Launch Update πŸ₯³ - 1 October 2024

    Release! Barricade will be releasing on October 22nd, 2024. Development started on June 8th 2021, it's been over 3 years of development (on and off), and we are finally putting a nice big bow on the project and releasing it to the public. I will keep the post brief, but just wanted to give everyone who has played the game, wishlisted, and or provided feedback a big thank you. I really hope you will enjoy! What Next? I will still support Barricade as needed, and should it garner a large enough audience, I plan to release more content that I had to cut during development. I take pride in trying to create a smooth bug free experience for the players, so please report any bugs you find and I will try to address them as quickly as possible! Stay tuned for my next game, I promise this time it won't take 3 years to release πŸ˜‰ Cheers! -Sockhouse Want to contribute to development? Join the Barri…

  • Development Update: BETA 1.5 - 21 July 2024

    Old Warehouse Level This is the last level that will be available on release, the Old Warehouse offers a 2 entrance hold out room, that allows for multiple barricading possibilities. The hold out room is elevated and allows for long range engagements through the windows. Double Barrel Shotgun What is a zombie game without a double barrel shotgun? This punchy cannon shots in a very wide arc, primary fire allows for two trigger pulls before having to reload. The alternate fire mode shoots both barrels at once with extra pellets. Armored Horkers, and Crawlers The last of the armored variants have been added, similar to the armored Lanker, the armored Horker and Crawler both have a large health pool, and offer increased rewards. Balance Tweaks In preparation for the weapon upgrade machine to be introduced I decided to play with the average time to kill for each zombie. Most guns saw a decre…

  • Development Update: BETA 1.4 - 6 July 2024

    Revolver Pistol The newest edition to your available arsenal. The revolver pistol is a slow, but powerful weapon with 6 round burst alternate fire mode on a short cool down. Armored Lanker The Lanker is the first to receive an armored variant. The armored zombies will serve as a tankier version of the regular variant. The plan is to add armored variants to the Crawlers and Horkers, these armored variants will spawn after round 10 and spawn more frequently as the rounds progress. Reduced Round Count, and Other Changes Last week I mentioned increasing the round limit to 100. I quickly realized that is bit extreme, and would mean a single session would last hours. I have decided to reduce the maximum rounds to 30, and as of now that would mean a single play through would take ~70 minutes if you never skipped a break. The round times still need to be balanced, but the goal would be to keep…

  • Development Update: BETA 1.3 - 29 June 2024

    Zombie Spawning Tweaks Since the start of the project deciding which zombie to spawn has been very simple. The game just selects 1 of the currently 4 zombie types and spawns it. This was great for the demo, but was fairly flat in terms of design and challenge. I had no way to control the difficulty curve of the game, or create special waves. For Beta 1.3, I have reworked the spawning system, allowing me to make waves more deterministic, by controlling which zombies can appear, and the percent chance they spawn. As a result I've been tweaking the waves to start simple, and introduce enemies slowly. I can even add waves that only spawn 1 enemy type as a 'challenge' or I can mix n' match zombie types to try and create waves that offer a different challenge. Round Time Changes For the demo, we had long rounds, and long breaks. For a very condensed demo, this was fine. But during my testing…

  • Development Update: BETA 1.2 - 19 June 2024

    The Burster The Burster is a slow enemy that will explode on contact with props, or when it's toxic sac is shot. Releasing a cloud of harmful gas on death that damages everything in it's area of affect, and provides a smoke screen that is hard to see through. I thought we needed a little more variety to the enemies, something that would provide some utility to the zombies, and hopefully encourage a change in your barricading habits. Further testing is needed to get the balance just right, but hoping this enemy will be welcomed. Repair Limits One of the core problems with balance for a while has been prop repairing. While there has been several tweaks to address this, like increasing prop health, increasing repair rate, tweaking enemy damage ect. It always resulted in the mechanic feel over or under powered. I had toyed with the idea of limiting the amount of repairs each prop can take,…

  • Development Update: BETA 1.1 - 24 April 2024

    DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 Content Complete Demo Hey Barricaders, sorry for the delay with this update. Barricade was entered into FPS fest, and I didn't want to risk introducing new bugs during the festival. This weeks update contains some polish that has been missing for quite some time. Starting with death effects, up until now when the player or the Vendo-Machine died there was no effect or feedback, just a cut straight to the end screen. I've added some simple death effects to flesh out the experience when you are defeated. I have also added stats to the end game screens, this has been a long requested feature of the community. The stats screen will display stats for time played, rounds survived, kills, props destroyed, repairing done, and money spent. Lastly the Sniper Rifle has been made even better. It will now penetrate props and zombies, d…

  • Development Update: BETA 1.0 - 7 April 2024

    DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 BETA 1.0 & The Road to Release Hey Barricaders, it's time we drop the Alpha tag, and move into Beta! With the introduction of the Prop Generator, more on that below, I feel all of the core mechanics are now in the game. While there are still some smaller additions left to come, the game is in a feature complete state. What does this mean for the future? Well, Barricade will be in the upcoming FPS Fest, after that, there may be a couple updates made to the demo before I finally consider the demo finished. After which it will no longer receive updates apart from bug fixes. This doesn't mean you will have to wait until release. Make sure to join the discord. I will be releasing private test builds for those who wish to be involved with the testing before release. Prop Generator This was a long standing feature that needed to…

  • Development Update: Alpha 1.3 - 1 April 2024

    DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 Sweeping Balance Changes Hey Barricaders, it's time I listen to the feed back I've received from day one. The game has been too hard, and most of the weapons underwhelming. I forgot what made boom shooters fun, and the potential community suffered as they were met with unfamiliar mechanics in a punishing game. I have made sweeping balance changes, that ultimately make the minute to minute game play easier, and more enjoyable. The guns are now more viable, and the zombies less of a threat. I'm hoping this means new players will have an easier time learning the game. As for the veterans, I think you will appreciate the better weapons, and expect a challenge in the full release. New Weapon: ROPE1954 SMG A super fast firing smg, with a large ammo capacity. The weapon builds up heat while firing which can be released in a cone…

  • Development Update: Alpha 1.24 - 18 March 2024

    DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 New Level: August Apartments Hey Barricaders, it was time we crawled out of the sewers and into the world above. Welcome to August Apartments, a whole new level that will have you holding out inside an apartment building. The level is untested at the moment, I'm counting on you to let me know what works well and what doesn't. Cheers! -Sockhouse Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday. OR Join the Barricade official Discord Change Log New Stuff πŸ†•: New level: August Apartments. πŸ†•: Added more control hints. Changes πŸ› : Prevented Pistol from being the first gun received from the Vendo-Machine. πŸ› : Players can no longer receive rewards for repairing props they have damaged. Balance βš–: Increased kill rewards by ~20%. βš–:…

  • Development Update: Alpha 1.23.1 - 9 March 2024

    DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 Not Much to See Here Hey Barricaders, sorry I don't have much for you this week. I've been working on a new level, but wanted to get a small patch out. I'll check back next week hopefully with some new content! Cheers! -Sockhouse Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday. OR Join the Barricade official Discord Change Log Bug Fixes 🐞: Play time stat on Game Over screens now resets between playthroughs. 🐞: Removed ability to pause the game before the player has spawned. This fixed a CTD error and other graphical issues. 🐞: Low Ammo indicator now should always display correctly.

  • Development Update: Alpha 1.22 - 3 March 2024

    DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 HUGE Quality of Life Improvements Hey Barricaders, it's time I implemented some improvements to make your experience a lot smoother. My favorite additions are a nail indicator, which shows you when you can place a nail, and a low ammo indicator. Both of these really made my life easier while play testing, so I'm certain they will be well received. A lot of these ideas came from player feedback, I always enjoy listening to what the community has to say. If you want to contribute, make sure you join the Discord Next Week It's time I got to work on a second level, and we need more guns! So I will be doing a lot of modeling and texturing. The game is in a really good spot right now, and I really need the communities feedback on what can be improved / fixed next. Until then, I'll be busy adding new content to keep the game fres…

  • Development Update: Alpha 1.21 - 26 February 2024

    DEMO UPDATED ON STEAM You can get it here: https://store.steampowered.com/app/2849590 First Regular Update! Hey everyone, hope you have been enjoying the demo. For the first content update I had to focus on getting new players up to speed. The initial tutorial was... doggy doo doo, to put it lightly. I spent the week trying to cram a basic tutorial to the original map we have. Time will tell if we need tweaks, but hoping this helps out new players! I didn't forget about my veteran players though, this update brings some nice QoL changes and requests, as well as some fresh balance changes. Next week I need to work on something fun, there we will new content coming in some form of gun/enemy/ new map? ;) Cheers! -Sockhouse Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. OR Join t…

  • ALPHA DEMO RELEASE! - 21 February 2024

    DEMO RELEASED ON STEAM You can get it here: https://store.steampowered.com/app/2849590 Future Plans The demo release is a major milestone for Barricade, this will allow me to get more eyeballs on the game and enter it into festivals. The Demo is essentially the alpha version of the game, and will receive FREE weekly to bi-weekly updates until the game goes gold. Will the Demo Gate Content? Yes, but only when we draw closer to release. The demo will not have as many maps, guns, enemies, props, and be limited to 10 rounds. However seeing as I want to test new content for launch, I may be cycling content out until we are in a 'silver' launch state. Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. OR Join the Barricade official discord: https://discord.com/invite/nSGScX9UPs Change…

  • Development Update: ALPHA v1.073 - 22 January 2024

    Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. My Comments This was a HUGE update. We worked very hard this week to implement a lot of features that have really improved the game feel. Most of these improvements came from community feedback on Twitch, and Reddit. Over the next 2-3 weeks I will be switching gears to releasing a closed early access alpha build for the community to give me feed back. If you want to participate, join the discord: https://discord.gg/JxGJvqFxVB Change Log New Stuff πŸ†• : Directional hit indicators. πŸ†• : Screen shake implementation. πŸ†• : Prop rotation sensitivity option. πŸ†• : Health changes colour when low. πŸ†• : Props emit sounds when colliding. πŸ†• : Reload indicator for Assault Rifle alt fire. πŸ†• : Animation to spit splash effects. πŸ†• : Walk mode fo…

  • Development Update: ALPHA v1.072 - 17 January 2024

    Update: ALPHA v1.072 🚧 Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. New Vending Machine: Medispencer It only took 2 years, to allow the player to heal πŸ˜‚, the code was there, but we had nothing to execute it. Introducing the Medispencer: A simple vending machine that heals the player in exchange for points. Change Log New Stuff πŸ†• : Medipencer, vending machine that heals the player. πŸ†• : Free prop rotation option. Changes πŸ›  : Improved interactable object prompt readability. πŸ›  : Audio option slider increments reduced from 0.1 to 0.01. Bug Fixes 🐞: Increased window collider thickness, props should now collide consistently. 🐞: Navmesh tweaks, improving some navigation issues. 🐞: Hammergun primary fire sound only playing the first time it was shot.

  • Development Update: ALPHA v1.071 - 10 January 2024

    Update: ALPHA v1.071 🚧 New Zombie: Crawler https://i.imgur.com/ua36om5.gif This little guy is small and weak, but forces vertical aiming, and changes the way players build barricades. Make sure you allow room so you can shoot them! They don't do much damage, but can become quite the nuisance if left unchecked as they chip away at the bottom props of your barricade. PILE IN For the longest time, zombies would not pile into the barricade as expected. I kept going back and forth between enabling and disabling collisions amongst the zombies to varying success. Then when I upgraded to Godot's 3.5 NavServer, I figured Navobstacles would be the solution. This was also a failure. Finally, after some research into the solution. I came across Minecraft, and how their enemies collide with one another. It turns out they use what's called soft collisions. See when multiple mobs share the same space…

  • Development Update: ALPHA v1.07 - 3 January 2024

    Update: ALPHA v1.07 🚧 New Level We were long overdue for a proper level, one that would be in the game for release. I took a lot of lessons learned with my old prototype level and came up with something well suited for this game. It's a sewer level, complete with all the grunge you could ask for. https://i.imgur.com/qUrPYx2.png There is now a properly designed area to barricade, it has 2 rooms, players can build a main and backup barricade. The main door has windows that allow you to shoot zombies as they pass by, or get those annoying Horkers that hide behind the wall and shoot your barricade from safety. https://i.imgur.com/ftLEW8H.png Graphics... Finally! I promised I would show off how much the game has changed since the store page was made. I'm quite happy with the look. I think it hit the 90's aesthetic I was going for. https://i.imgur.com/AzFV2lO.png https://i.imgur.com/N2YDQoV.…

  • Development Update: ALPHA v1.063 - 23 December 2023

    Update: ALPHA v1.063 🚧 Plans for 2024 Before We dive into the changes, I wanted to talk about the future of Barricade. I feel the game is nearing a Beta stage. Most of the core features have been implemented, and I can focus on polishing and adding more content. I fully plan to release the game in 2024, and hoping to at least have a beta or demo available to play by the end of Q1 in 2024. Thank you everyone for wishlisting and sticking by the project. I hope these updates have been insightful and boosted confidence in this game coming to life. If you haven't already please wishlist the game, I will be updating you with screen shots and some videos soon. Merry Christmas and Happy New Year Everyone! Christmas Content Merry Christmas everyone! I hope you are feeling the holiday spirit, I know the zombies are. The Lanker and Horker are sporting a Santa hat, and there is also a new Christma…

Patch notes and updates

S.noRelease datePatch nameGID number
19 March 2024Development Update: Alpha 1.23.15679673637660446983

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2006180
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$2.99 (40% off from $4.99)
Free to playNo
Discount40%
Original price USD$4.99
Current price USD$2.99
Release dateOct 22, 2024
DeveloperSOCKHOUSE STUDIOS
PublisherSOCKHOUSE STUDIOS
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent89%
Positive reviews31
Negative reviews4
Total reviews35
Steam recommendationsNot available
Achievements28
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2006180/

Short description

Barricade is a wave-based zombie FPS with a 90s aesthetic. Use physics props to build barricades and defend against zombies. Balance building, shooting, and repairs while spending money on weapons, upgrades, and defenses.

About this game

Barricade is a wave-based zombie FPS with a 90s aesthetic. Use physics props to build barricades and defend against zombies. Balance building, shooting, and repairs while spending money on weapons, upgrades, and defenses. BUILD YOUR DEFENSES Gather props you find in the map and nail them to the environment to build a barricade. You are given the freedom to place props how you see fit, without grid limitations. RETRO GUN PLAY No gimmicks, no reloading, no aim down sights. Just non stop retro gun play, each gun has it's own powerful alternate fire mode to unleash maximum carnage. IMPROVE YOUR SURVIVAL WITH UPGRADES Buy new weapons, replace destroyed props, upgrade your guns infinitely, and MORE. You will need to make choices between offense and defense every round! MULTIPLE LEVELS 3 unique maps, each offering a different selection of props and defensible rooms, and layouts to challenge you.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12ViolΓͺncia
steam germany16Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Barricade's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -40%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -40%, with a lowest recorded final price of $2.99 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 23, 2026 through Sep 23, 2026. The latest run records $2.99 for 1 day of uninterrupted daily tracking with a listed discount from $4.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Barricade at $2.99 in USD, with a listed base price of $4.99 and a -40% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$4.9940%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No change40% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$2.99$4.9940% (Steam sale)Steam Store - Steam sale

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1Counter-Strike 2516,91623 September 2026 - 06:35:13 UTC1,818,368
2Dota 2383,90923 September 2026 - 06:34:56 UTC1,291,328
3Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,271
4Once Human17,37423 September 2026 - 04:05:29 UTC231,343
5ζœˆεœ†δΉ‹ε€œ (Night of Full Moon)9523 September 2026 - 00:06:55 UTC1,501
6Brotato: Abyssal Terrors00
7Brotato6,10623 September 2026 - 06:35:38 UTC23,754
8Wallpaper Engine - Editor Extensions00
9Human Fall Flat1,38623 September 2026 - 06:24:36 UTC127,516

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2516,91623 September 2026 - 06:35:13 UTC1,818,3689,826,471Valve
Dota 2383,90923 September 2026 - 06:34:56 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS260,06223 September 2026 - 06:34:56 UTC3,236,0272,744,193PUBG Corporation
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Apex Legendsβ„’101,94523 September 2026 - 06:13:08 UTC624,4731,047,228Respawn
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Marvel Rivals68,96223 September 2026 - 04:32:14 UTC642,333409,518NetEase Games
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North

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