FOG - Fear Of Going news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews24
- Release dateAug 12, 2022
- DeveloperHappy Art Club
- PublisherHappy Art Club
Genres: Action, Adventure, Indie, RPG, Strategy
Company pages: Developer: Happy Art ClubPublisher: Happy Art Club
FOG - Fear Of Going Steam news
FOG - Fear Of Going news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Bug Fixes and Art Changes - 3 March 2026
This small patch changes a few art assets and fixes some bugs. A new in-house game engine (FOG Engine) is nearing completion and a porting of code, systems, and assets is already underway. The Unity Engine version of FOG will not be receiving anymore content updates. Bug fixes and server support will continue until, and continuing onward after, the new engine is ready and all existing content has been ported. The new engine will come as a free patch to this application. Release date TBD.
- Map Changes - 5 September 2025
Small map changes Fixed bugs with explosions Performance improvements
- F.O.G The Trading Card Game - 1 September 2025
Items are now represented as trading cards UI changes Map changes New textures Fixed a bug with fireball and grenade Added tutorial and credits Added a small amount of in-air movement Fixed a bug with Satan fight
- Polish Update and New Cherub Weapon - 1 August 2025
Updated to Unity 6 and removed the Unity splash screen New Spell Cherub: Summon a cherub to automatically damage your target Re-added auto reload Beautified and changed most maps Spawn location changes Enemy spawn system changes Wiggle bone changes and performance improvement New enemy behavior, targeting, and pathfinding Decreased spawn rate for early levels Changed walkable areas for enemies Dagger appearance changes Shader changes New wind wiggle geometry shader for plants and fire New specular system Changed the look of npcs Fixed a bug with no name npcs Portal changes Removed the blurry aspects of fog Skybox changes Enemy rebalance Weapon rebalance Improved the visual clarity of all vfx, but mostly the lightning weapon Added new levels to the dungeon Overhauled the rendering system for projectiles, haloes, and faction flags to take advantage of batched rendering Increased shotgun b…
- Hotfix - 19 June 2025
I accidentally uploaded the last update with the internal server testing ip
- Netcode Update Part 2 - 19 June 2025
New packet interpolation and extrapolation system New network time synchronization system Compressed packet size even further New 24bit time system with -1e5 second precision (up from -1e3) New subframe adjustment to remedy packet read time delay Fixed a bug where only the lobby owner could gain experience Switched the churches to be separate instances to save on performance in Eden while also increasing the fidelity budget for the churches Rebalanced end game enemies to be a lower level Can no longer re-forge tier 1 and 2 items Changed dagger indicator rendering system to be more reliable, performant, and modifiable Added new "Sword of Damocles" indicator to show when a player is being targeted Fixed a bug with line of sight system Made line of sight and player distance matrices more performant by avoiding branches When you fall out of a map you now fall one level lower rather than all…
- Netcode Update - 30 April 2025
Added new dynamic instancing to support hundreds of instances of the most demanded levels Added new checksum verification to remedy packet loss desync Netcode performance improvements Player physics performance improvements, especially for computers with low thread count Added floating damage text icons for status effects New packet timing system Server crash recovery Performance improvements Camera system changes Camera clipping fixes for ultra-widescreen Added beta for multi frame sample rendering
- UI Update - 30 November 2024
UI changes and improvements Rebalanced lvl 1 enemies Increased starting clip size Bug fixes New settings
- UI Update - 16 November 2024
Added sprite based font rendering Added stat icons UI Changes and Fixes Moved Classroom and CTF into Eden
- Platforms, Riddle, UI - 29 October 2024
Bighead has breached Platforms and Riddle UI Improvements and changes Fixed the pots in Lake Smoothed network latency
- Rebinding Controls - 15 October 2024
The controls menu in the settings screen now allows players to rebind their controls
- Networking Hotfixes - 12 October 2024
Networking fixes Bugfixes
- Big Head Update - 11 October 2024
Added bighead to Catch and Gather UI Changes Bug fixes Performance Improvements
- Swimming Update - 9 October 2024
Added swimming to the void Added ocean to the void Void appearance changes Reincarnating now wipes your save Bug Fixes Performance Improvements
- Void Enemies - 8 October 2024
Added enemies to the void Added bighead to the mine Bug fixes Stat UI improvements Satan boss fight changes and fixes Shader bug fixes Performance improvements Fixed problems with the physics system Improved enemy pathfinding Improved enemy targeting Fixed bugs with explosions (combust spell)
- Launch on Crash Fix - 5 October 2024
Fixed a missing dlls bug that would cause crashes on launch for some users Added an additional ai faction Performance improvements Changed how targeting works Other miscellaneous bug fixes Added casino Added forge Added alchemical lab Eden changes Reduced the range of melee attacks Reduced bugs with map loading Reduced ram usage
- New Spell Drain - 30 September 2024
Drain spell drains the life of nearby enemies Optimized projectiles and line renderers Changed the appearance of lightning The void now has a day and night cycle Rebalanced certain attacks Fixed zooming and panning on the map and skill tree
- Update 50 - 26 September 2024
added new minecart section added lava sfx to minecart sections with lava made catch level easier by doubling the time allotment added haze effect to boat ride boat level now skipped after level complete changed summon targeting combust no longer a projectile changed enemy targeting time changed how lightning works changed how slash works fixed void colliders fixed a bug that caused the camera to collide with the static boat collider fixed a bug that caused the camera to collide with the minecart level tunnel barrier fixed a bug that caused the canyon doors not to open major performance improvements with targeting and attacks
- Minecart Improvements - 20 September 2024
improved the minecart level fixed a bug where you could leave ctf with the flag on your back reduced the likelihood that grenades would stick to surfaces improved the visual for grenades
- Hotfixes - 13 September 2024
Fixed a bug that would cause - the void to crash dungeon walls to not lower wings to be open while riding the boat or the minecart
Patch notes and updates
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