- Single Mission Beta Update - 21 September 2026
This update adds the following...The new single mission is now fully playable. To complete the mission you will need to identify all the trucks at the FARP and then destroy those carrying "Military Supplies" only. If you do destroy vehicles carrying "Civilian Supplies" you can still complete the mission but you will take a fairly large hit to your score. Feedback on the difficulty of this mission welcome - I have a feeling the number of anti-air defences may need to be dropped a little bit as I was taken by surprise by the Tor to the North West ːsteamhappyːFixed a few other bugs related to the gunner spotting system.Reworked the blast radius of some of the rockets. APKWS/DAGR rockets are now more precision weapons with a small blast radius. This helps take out single specific targets without collateral damage.Updated the collision detection system as rockets were sometimes not impacting…
- Single Mission Beta Update - 20 September 2026
This update adds the following...Longbow radar is fixed and now works correctly. I'm not sure how long this bug has been present but basically the radar wasn't detecting any targets!Wingman spotting system has been fixed. This was basically the radar issue but in reverse - they were identifying everything almost instantly and probably explains why no one noticed the radar wasn't working!Wingmen are now back to their usual "a bit dim" selves but at least they are functional when using "Go SEAD", "Go CAS" and "Weapons Free" and will actually find and engage targets correctly.Enabled the next Single Mission "Operation Shadow". It is semi-playable but at the moment the mission isn't completable as the mission doesn't detect when units are ID'd or destroyed. It's still quite fun to fly around and kill stuff though.This mission is designed to introduce wingmen and the need to identify targets…
- Single Mission Beta - 11 September 2026
This update adds the following...Final part of the missile optimisations. All rigidbodies have been removed from the missiles and replaced with light weight movement calculations. There may be some differences in the maneuverability and speed (mostly positive ːsteamhappyː). There is now far less slow down when the missiles start flying ːsteamsunnyːFixed a bug in the TSD targeting system which was not picking up the distance to the target. This mostly had no impact except when using Hydra rockets which prevented their pod from being able to gimbal up & down correctly. This only effected targeting using the TSD, using the targeting pod itself was fine.
- Single Mission Beta Update - 8 September 2026
This update adds the following...Optimised the missile guidance code so that guided missiles no longer cause a large drop in FPS when fired. In my testing guided missiles in flight now cost around 2-3 fps rather than about 30 previously! This has been something that's been bugging me for a while and I discovered I was doing multiple square root calculations which were not strictly necessary. The downside is the timer count down for Hellfire and Brimstone missiles now only updates every 0.5 seconds but this is something I can fix by doing a bit of interpolation between distance checks.Added in some error checking code to the infantry system which I believe was causing a GPU crash very occasionally if the animation system tried to update a dead infantry unit just after it was removed from the game. Thanks to Sola20 for sending in a detailed report and player.log which pointed me in the ri…
- Single Mission Beta Update - 4 September 2026
This update adds the following...Buttons on the MFD displays now show the correct controller glyphs. These dynamically change depending on the controller/bindings you are using.Fixed the back button on the Sierra Hotel screen so it takes you back to the main menu and not the settings menu.
- Single Mission Beta Update - 3 September 2026
This update adds the following...New REDFOR AAA unit. The ZSU-23-4M2 Shilka is a visually guided AAA system which won't give away its position with radar pings. It is less accurate but carries more ammunition and fires a longer burst than the standard ZSU-23-4M1.New mission modifier option as suggested by Apocalypse on the Discord channel. The "Recon Accuracy" allows you to modify the number of pre-identified enemy units. At 100% you'll see the normal amount. At 50% it will introduce a 50/50 chance that an identified unit actually remains hidden. At 0% no enemy units will be pre-identified so you'll have to do it all yourself ːsteamhappyːThis option is for those who want a little more of a challenge in their missions and increases the need to do proper surveillance to find enemy units.This option works outside the normal seed value so you can alter it without changing the mission itself…
- Single Mission Beta Update - 26 August 2026
A very small update to fix the layout in the Sierra Hotel section.
- Single Mission Beta Update - 25 August 2026
This update adds the following...Updates the Sierra Hotel area to the new U.I. layoutUpdates the initial flight model selection screen (which is displayed when the game is run for the 1st time) to the new U.I.
- Single Mission Beta Update - 19 August 2026
This update adds the following...Updated Game Settings, Control Settings, Audio Settings & Video Settings menus to the new U.I. layout. I hope I never have to do that again ːsteamlaughcryːUpdated the Critical Damage message to the new U.I. and fixed it so it now displays correctly and pauses the game.Updated the Complete Mission confirmation message to the new U.I.When completing a mission the bottom menu is now restored correctlyCorrected the description text for the Mission Planning button when accessing the menu while mid-mission.
- Single Mission Beta Update - 6 August 2026
This update adds the following...Updated the "Game Option" menu to the new U.I. layoutUpdated the "Random Mission" configuration screen to the new U.I. layout.
- Single Mission Beta Update - 5 August 2026
This update adds the following...Updated the Audio Settings menu to the new U.I. layoutUpdated the Theatre Selection Screen to the new U.I. layoutFixed the gun on the Harrier so that the audio no longer continues to play when you release the triggerFixed the AT-6 missiles so that they reload correctly when using the mid-mission re-arm facility.Fixed some incorrect naming on the mixed DAGR and Hellfire racks.
- Single Mission Beta Update - 26 July 2026
This update adds the following...New Gau-19 gunpod, known as the GP-19. This is a .50 BMG 3 barrel rotary gun that can be fitted on the Kiowa Warrior (replacing the 20mm cannon which it never carried) or the Blackhawk DAP.On the DAP the pod can be mounted on any pylon allowing you to turn the DAP into a proper gunship with Miniguns, 30mm cannons and .50 guns! ːsteamhappyːFix a minor bug where identification of a target could continue after the targeting pod had been slewed away from it. Updated the price of the M230 gun pod to 20DPAdded Stingers to the available weapons for the DAP. It can now carry 2 x Stingers on any pylonAdded Sidearm missiles to the available weapons for the DAP. It can carry 2 on the inner and 1 on the outer.
- Single Mission Beta Update - 16 July 2026
This update adds the following...Written a better mission briefing for the single mission.Updated some of the scores for buildings to make them more unified....Warehouses reduced from 100pts to 20ptsWatch Tower reduced from 100pts to 15ptsMedical warehouse reduced from 100pts to -100pts (there will be no war crimes! ːsteamhappyː)Updated the single mission system so that secondary mission briefings can be set or removed completely.
- Single Mission Beta Update - 14 July 2026
This updates adds the following...Fixed a crash when trying to load out the Chinook during the mission briefingOrdered the Leaderboards so highest score is now at the top.
- Single Mission Beta Update - 13 July 2026
This update adds the following...Scores are now uploaded the the Steam Leaderboards! There is a leaderboard for each mission and skill level. You can cycle through the different leaderboards using the left and right buttons next to the leaderboard display so that you can view..Local Top 10 ScoresWorld Top 10 ScoresYour world leaderboard score as well as the scores around your score so you can see your current ranking.Good Hunting! ːsteamsunnyː
- Single Mission Beta Update - 12 July 2026
This update adds the following...Fixed the repeating "mission complete" bug when playing random missions.Update the difficulty system for the single missions so the following can be set per difficulty level...Time of dayWeatherVisibilityTime compressionEnemy skill levelThese are really simple changes that can have a big impact on how the mission plays e.g. you've done this mission in the day, now do it at night in poor visibility.Adjusted the current single mission so that Easy takes place in the morning, Medium takes place in the afternoon and Hard takes place at sunset.Added in the required framework for uploading scores to the Leaderboard system and tested the framework with some dummy data and all is working!ːcoolstar2022ː Added in buttons which will allow you to cycle between "Local Leaderboard", "Your Leaderboard Score" & "Top 10 Steam Leaderboard scores". Currently these buttons…
- Single Mission Beta Update - 11 July 2026
This update fixes two small bugs...Random missions should now be completable again.Fixed a bug where the rocket launchers on the Apache would not get the correct range information and would therefore not angle themselves correctly.
- Single Mission Beta Hotfix - 10 July 2026
Quick fix for a couple of bugs that might prevent the score being saved into the high score table and for scores not being displayed in the right hi score table.
- Single Mission Beta Update - 10 July 2026
This update adds the following...The single missions now has 3 difficulty levels - Easy, Medium & HardEasy puts you in a massively overpowered Apache Longbow with radar guided Hellfires and unguided rocketsMedium puts you in a Combat Lynx 3 with laser guided Hellfires, 20mm cannons and .50 cal door gunnersHard puts you in a Gazelle with TOW missiles, rockets, 20mm cannon & minigun door gunner.Other than that the missions are identical.You can cycle mission difficulty using the left/right buttons next to the difficulty display.Scores are now recorded and saved locally in a Top 10 score database for each mission and difficulty level. Depending on your selected skill level you will receive slightly more score than reported on the mission debrief screen.The final score calculation isn't finalised yet so doesn't take into consideration damage or time taken.
- Single Mission Beta Update - 9 July 2026
This update adds the following...Single mission now detects when mission critical units have been destroyed meaning you should now hear the mission success radio message and be awarded 1,000pts in the debriefing screen.Single mission units are now placed to the South West of the sector making the flight time to the mission area a little shorter plus it places them in a nicer position.Mission support options can now be specified in the mission settings system. For this mission no support options are available.Mission location system has been updated so that positions can be filtered based on minimum and maximum distances from the sector.Mission location system has been updated so that positions can be filtered based on their angle to the sector. e.g. to target southern positions only you'd set an angle of 135 to 225Helicopter starting fuel can now be set in the mission settings. The Gaze…