SPSTEAMPULSELIVE ANALYTICS
KAISERPUNK

KAISERPUNK Steam metadata

Overseer Games | Mar 21, 2025 | game

Released

13players observed · 16 October 2026 - 18:46:14 UTC

SimulationStrategyCity BuilderResource ManagementAlternate HistorySteam Store

  • Latest observed players13 · 16 October 2026 - 18:46:14 UTC
  • SteamPulse tracked peak581
  • Units sold (VGI)33,778
  • Revenue (VGI)$689,469
  • Review score72% positive

KAISERPUNK metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players13 · 16 October 2026 - 18:46:14 UTC
  • SteamPulse tracked peak581
  • Units sold (VGI)33,778
  • Revenue (VGI)$689,469
  • Review score72% positive
  • Total reviews802
  • Release dateMar 21, 2025
  • DeveloperOverseer Games
  • PublisherOverseer Games, Elda Entertainment

Genres: Simulation, Strategy

Company pages: Developer: Overseer GamesPublisher: Overseer Games, Elda Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

KAISERPUNK Steam metadata

KAISERPUNK metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2012190/metadata
Steam Storehttps://store.steampowered.com/app/2012190/
Steam Communityhttps://steamcommunity.com/app/2012190
PCGamingWiki search
IGDB searchSearch IGDB for KAISERPUNK

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 577 positive, 225 negative

Price and discount

$29.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

51

Platform releases
  • Steam 21 March 2025

Latest Steam announcements

  • Hotfix - 1.05.017 - 7 October 2026

    Hey everyone, Putting out a hotfix for an issue around fires and their ability to spread in unintended ways. This fix includes a few different changes as the issue arose from multiple factors as opposed to a single bug. Overall this should lower the risk of fire and when a fire breaks out it doesn't have the same knock on effects, making fires much more managble to handle. Appologies to the ones who's had to endure watching their cities burn for no good reason. 1.05.017 Changelog \ Fire trucks no longer cross the entire city to put out fires. They focus on their own designated area.\ Fire trucks no longer drive in small circles near the fire station, like morons.\ When a fire is handled, you receive a town-wide relief on fire risk. Doesn't nullify it completely, just lowers it a bit.\ Fire risk increase is now much slower when covered by Fire stations\ Buildings accumulate fire risk at…

  • Patch - 1.05.016 - 23 September 2026

    Hello everyone, We've got another patch today and since the tempo of these have been updated to allow more fixes and testing they're now occuring less frequent than 1-2 times a week and while the Strategic Warfare changes are our focus still, we're not only targetting issues related to Strategic Warfare but looking at the game more as a whole. Thank you again for your invaluable feedback! - The Overseer TeamChangelog - 1.05.016\ Production stat to the tooltips for production buildings. Tooltips now show how much the building will produce. \ Opening a frontline using air squadrons is now a properly valid action. \ Buildings placed from the City Builder Resource Picker and Production Chain UI now have their production set to the resource selected. \ Picking a resource in the Production Chain Resource Selector, now properly selects that same resource to be displayed in the production chain…

  • Hotfix - 1.05.015 - 8 September 2026

    Hi everyone, We have another hotfix today. This one mostly focused on a number of different pathfinding issues for navy units. Navy pathfinding should work much better now. This hotfix also resolved the issue of refunds not refunding cash and material properly and a certain issue relating to units duplicating after winning a battle. We're continuing to work through other issues that's been reported. Thanks again to everyone who's playing Kaiserpunk and sharing your feedback. 1.05.015 Changelog\ Units no longer get duplicated or N-time multiplied after a battle. \ Another battle situation that could potentially result in a division going missing after the battle. \ Roads and railroads on the world map are now properly visible no matter where you are on the world map.\ Issues where a selected unit would get deselected when moving the cursor away from it. \ Changed the refund calculation t…

  • Hotfix - 1.05.014 - 31 August 2026

    Hey everyone, Got another hotfix for you today. We've been primarily focused on tracking and improving autosaves based on reports of autosave crashes, it continues to be illusive but we try and eliminate all potential causes we see examples of and will continue to monitor this. This hotfix does fix a bug that might impact autosave crashing, but it's far from the definitive fix. Any information about this improving or not after the hotfix is helpful, especially if you see any difference between the save/load toggle. Our second focus area are issues around army and navy movements on the world map as well as battles and issues being reported there. This hotfix should help improve both of these too, but we'll continue running our own tests and monitoring reports coming in from you all.Hotfix Changelog\ Added more safety checks and changed what base methods are used when saving (Move/Copy/De…

  • Hotfix - 1.05.013 - 21 August 2026

    Hey all, Got another hotfix for Strategic Warfare! We're continuing to follow up on pathfinding issues and still trying to figure out why some users are still getting crashes or freezes on their autosaves. It's proving increasingly illusive and we still have zero reproduction cases on our end. We keep following up on every case we come across to try and figure it out. If you encounter the autosave crash or freeze. Please grab your logs and save files (where you've seen it occur) and email them to us. Instructions on where to find the right files and email are avilable in this sticky. In some cases Anti Virus can be the culprit. Always add Kaiserpunk to your Anti Virus safelist to be sure it doesn't interfere with the autosave process. Hotfix Changelog\ The Cancel orders button on the Division info panel now works as intended. The text label of the button was blocking an OnClick event\ T…

  • Hotfix - 1.05.012 - 18 August 2026

    Hi everyone, Thank you for sending in your fresh logs. While the issue is not yet fully pinpointed it did give us a very good direction. A number of fail safes were added into the save procedure to prevent freezes and/or crashes. Some code blocks were rearranged for the same reason. The big question is: does this completely prevent my game from crashing on save?. We still cannot give you a definitive answer as much as I would love to do so. We're still unable to reproduce the freeze/crash on our end so we cannot confirm the fix in this version covers all situations. That is where we can only ask you ladies and gents to helps us by updating and trying. If it now works, please let us know. If it still freezes/crashes, also let us know, pretty please. Anti Virus: Flag Kaiserpunk as SafeThat covers the code part on our end regarding this issue. But there's another possibility that popped up…

  • Hotfix - 1.05.011 - 18 August 2026

    Hi everyone, As some of you probably know, some players have been experiencing crashes when autosave gets triggered or when they overwrite a save manually. I'd like to thank everyone who sent in their saves and logs. Unfortunately, all the logs that came in have shown nothing, zilch, zero. Like everything's dandy, while of course, it clearly isn't. We've expanded the logging of the save process substantially. We hope that will get us all the way or at least closer to the problem and therefore fixing it for everyone. We've also added a "secondary log" to go in parallel, as a fallback. Those of you who are experiencing autosave/save crashes, please, please, please, update the game, load your save, go to save it and when it crashes, collect the logs and send them to us via the usual channel. The additional log is in the same folder (C:\\Users\\USERNAME\\AppData\\LocalLow\\Overseer Games\\K…

  • Hotfix - 1.05.010 - 16 August 2026

    Another hotfix to help resolve some of the most common issues. Note we're aware of an issue where demolishing buildings don't offer a refund properly. We're working on it! Hotfix changelog\ Demolishing a bridge that was saved in a previous session will no longer cause a UI soft-lock. \ Battallions and other divisions will no longer refuse to attack regions or join frontlines. If they do, PLEASE let us know and send us your save file where they are being stubborn. \ Buildings no longer lose connection to the town center or other buildings if part of that connection is via tunnels \ The Closing Pay achievement fires off properly \ Cash trading now properly unlocks for trading at Tier 2 relationship with other factions\ Water and Electricity connections will now get wired up correctly even if you move buildings around using the Move tool\ Airships no longer on occasion masquerade as navy s…

  • Hotfix - 1.05.009: Autosave/save crash fix - 16 August 2026

    Finally identified the culprit behind the on save crashes. Decorations. Not all, but some. Saving with them in the city would essentially freeze the game on saving, push it into a loop and crash it. That is the ONLY fix in this tiny update, but I think we can agree it's important. My sincerest apologies to everyone who experienced these issues. As always, if you continue experiencing crashes or other issues, new or old, please do contact us. We watch the forum, discord and the tech support constantly. P.S. Thanks @MasterScorch. Your mention of parks was the key this time. Zyggy

  • Hotfix - 1.05.008 - 15 August 2026

    Hotfix Changelog \ A potential crash when loading an existing save file. The crash is linked with a specific save file version and a fix for a locked production chain entry. This prevents the crash from happening in any combination. \ Made loading the Supporter pack pooch more bulletproof. If the 'good boy' loads in at a later stage (the beauties of async), he will woof happily instead of being replaced by his non-Supporter pack buddy (also a good boy) \ Crossing world "seams" is no longer a problem. There is one leftover glitch but it's only visual (the blue path), which will be taken care of later. Let's handle the mechanics first. \ In the tutorial, during the "send the commander to join the front" segment, even if you do the task in advance, the tutorial will recognize that and continue properly. \ Enemy squadrons will no longer linger around the region after their master's utter de…

  • Hotfix - 1.05.007 - 14 August 2026

    Hotfix Changelog\ "Finish the tutorial" achievement can now be properly... achieved \ Heritages no longer show they provide Region stability bonus in any form as that is no longer used at all. \ Disbanding a tank division can no longer grant back corvettes and similar nonsense \ Resource overview (default TAB) no longer shows stale icons of what buildings are producing. \ Resource picker used to open the Production chain overview panel now shows military resources and units as well\ Traders visiting Tradeports and Airports no longer have the same stats as those visiting the Market. \ "Recruits missing" warning floater that appears above military, naval and airbases is now less eager to appear. It will appear when you actually have a problem with recruits on a global scale, not while recruits are being gathered at the base.

  • Hotfix - 1.05.006 - 14 August 2026

    Hotfix ChangelogFixed an issue where the Pounder gun artillery unit wouldn't unlock as it should when you reach the appropriate development stage.

  • Hotfix - 1.05.005 - 14 August 2026

    Hey everyone, got a number of fixes for this hotfix. Thanks for all the feedback that's been coming in, we try and go through everything and get back to you. Recruitment A note on Recruits needed for military unit training. Note that recruitment happens from your unemployed pops. That's the total pool available. Once the unit is trained (drafted) it's removed from your pool, but typically gets replenished by immigration assuming your immigration rate is okay. Just wanted to help clarify that so you can better understand how military training works. Autosave or save crashes We've gotten report from some users that they see crashes on autosaves. This seems to be related to saves being overwritten, but it only occurs for some users so we're still trying to figure out what's causing it. If you get a crash, please grab your log file (before restarting the game) and email it to us and we get…

  • Hotfix - 1.05.004 - 14 August 2026

    I've noticed some lingering issues regarding pathfinding (for example issuing the move command to behind an AI controlled ocean region). This will be addressed ASAP. In the meantime if this happens, please navigate around the ocean regions manually. Also, if by any chance, you have an open battle with a coastal or island region (attacking from the sea), and the battle doesn't resolve, enter the battle view and abandon the "front". This shouldn't have been possible, but just in case ;) Thank you for your patience and apologies for the inconvenience. ZyggyHotfix Changelog\ a number of situations related to attacking coastal or island regions that resulted in the attacking battalion simply saying "negative". You can now properly assault and conquer island and coastal regions from the sea (using battalions) \ in the second tutorial episode, moved the appearance of the supply route bottlenec…

  • Hotfix - 1.05.003 - 13 August 2026

    Hotfix ChangelogFixed an issue where immigration for The British Isles were too low to register meaning playing on those maps would prevent your population from growing.

  • Hotfix - 1.05.002 - 13 August 2026

    Hotfix 1.05.002 ChangelogFixed an issue in the second tutorial "Modern Warfare", where if you click Central Europe while having your infantry division selected the Tutorial soft locks.You need to select Central Europe, any selected division is force deselected to prevent confusion and to enable direct selection of a regionEven if a division is then reselected, the region will recognize clicking on it

  • Kaiserpunk: Strategic Warfare - Available Now! - 13 August 2026

    Governors! Kaiserpunk: Strategic Warfare Update is officially out now! After months of talking about what’s coming, it’s finally time to get your hands on it. New frontline mechanics, new AI, refreshed diplomacy, updated military production - and plenty more. We’re really looking forward to hearing what you think of this update and seeing how you take on the new battlefields. Your input and feedback over the past year has been incredibly valuable and helped us understand where to put our efforts. We’ll continue to gather feedback from you all and likely make some hotfixes in the short term to make sure you can happily conduct your wars and expand your empires. Now, it's over to you, Governors!Old Saves Games & Strategic WarfareNote that if you wish to continue any ongoing save games you have, you have to switch over to the previous_version branch in Steam as your old saves won’t be comp…

  • Strategic Warfare Update - Launches Tomorrow August 13th - 12 August 2026

    Governors! Big news! Tomorrow at 3pm CEST we’ll be releasing Kaiserpunk's new warfare update, Strategic Warfare. It’s been a long time in the making and now it’s finally time! Read further down for instructions on how to stay on your current version before the update rolls out. For the past months we’ve covered most of the significant changes coming with the Warfare update. It’s a huge list, with several major systems, including AI, essentially ripped out and rebuilt from scratch. While this has been challenging and time-consuming work, it gives us a much stronger foundation moving forward and allows us to focus on other areas of the game in future updates. Stay tuned for the full changelog tomorrow! Important info about your save gamesGiven the extent of the overhauled systems, save games from the previous live version of Kaiserpunk will not be compatible with the new version of the ga…

  • Dev Diary 23 - Diplomacy & Trade - 6 August 2026

    Hello folks, It’s not long until it’s release day for the Warfare update now, but today is D-day. D as in Diplomacy! While Warfare is the big focus for the update, there’s going to be some changes to Diplomacy and Trade with the other nation states of the world. So without further ado let me lay it out for you! Why we touched Diplomacy at allWarfare didn't just add new ways to fight, it changed what war costs and what peace is worth, so Diplomacy had to catch up. The goal with this pass wasn't to reinvent the whole system, it was to make sure the numbers actually mean something, make deals and treaties easier to read at a glance, and give the other nations of the world a bit more of a personality when they're negotiating with you. Smarter AI, smarter neighboursThe new AI doesn't just react to what's on your border anymore, it actually weighs things up. Every nation has a personality now…

  • Dev Diary 22 - Regions - 29 July 2026

    Greetings governors, The frequency of our dev diaries has ramped up, as the new Warfare Update draws closer! We hope you're as excited as we are!Last time, in Dev Log 21, I went over how we’ve improved your ability to focus on building your city while still staying on top of what’s happening on the World Map. Today, I’ll take you through some of the changes we’ve made to the Regions on the World Map and how your military units will now be able to navigate them. Here’s a sneak peek on the introduction of new Ocean Regions Let's start on the water, since that's where the biggest shift is happening. The World Map now has proper ocean regions carved up into 31 sea zones, and for the most part, your ships can move through them freely without getting stuck queuing behind each other the way armies used to. Open water outside those zones is fair game for anyone, but the zones themselves still p…

Patch notes and updates

S.noRelease datePatch nameGID number
17 October 2026Hotfix - 1.05.0171846018067925819
223 September 2026Patch - 1.05.0161844751498218742
38 September 2026Hotfix - 1.05.0151842846814455122
431 August 2026Hotfix - 1.05.0141842212951310431
521 August 2026Hotfix - 1.05.0131841579228668346
618 August 2026Hotfix - 1.05.0121840944183789305
718 August 2026Hotfix - 1.05.0111840944183788287
816 August 2026Hotfix - 1.05.0101840944183784114
916 August 2026Hotfix - 1.05.009: Autosave/save crash fix1840944183783482
1015 August 2026Hotfix - 1.05.0081840944183782950
1114 August 2026Hotfix - 1.05.0071840944183780574
1214 August 2026Hotfix - 1.05.0061840944183780006
1314 August 2026Hotfix - 1.05.0051840944183779376
1414 August 2026Hotfix - 1.05.0041840944183778234
1513 August 2026Hotfix - 1.05.0031840944183777766
1613 August 2026Hotfix - 1.05.0021840944183777466
171 April 2026Hotfix 1.02.0031828894815554235
1819 March 2026Hotfix - 1.02.0021827626365753530
1923 December 2025Hotfix - 1.01.0211819386365104141
2029 October 2025Hotfix - 1.01.0171814942955097412

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2012190
Live current players13
SteamPulse tracked peak581
Live count (today's peak floor)13
Price$29.99
Free to playNo
Discount0%
Original price USD$29.99
Current price USD$29.99
Release dateMar 21, 2025
DeveloperOverseer Games
PublisherOverseer Games, Elda Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent72%
Positive reviews577
Negative reviews225
Total reviews802
Steam recommendations902
Achievements51
Average playtime forever1,281 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2012190/

Short description

Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.

About this game

Supporter Edition Kaiserpunk: Supporter Edition gives you access to the following content from day one: the Base Game, the Soundtrack and the Supporter Pack. Supporter Pack DLC Support Kaiserpunk and enhance your experience with a variety of exclusive visual additions! This DLC offers a collection of unique cosmetic enhancements that personalize your game without altering gameplay. Soundtrack Immerse yourself in the Interbellum Era world of Kaiserpunk with its original soundtrack, a collection of 29 hand-crafted tracks that capture the game's atmosphere—from the hum of industry to the echoes of war. About the Game Build your city, forge your empire, and conquer the world in Kaiserpunk , the Grand City Builder set in an alternative history from 1918 to 1945 – the 'Interbellum Era'. After WWI, city-states rise from the ashes, each vying for dominance. As a ruler, you'll manage your city, drive its industrialization, and build a military across land, sea, and air to conquer rivals or defend your territory. With deep production focused city building and warfare on a global scale, the way you develop your city will determine your ability to dominate. Grand City Building in an Alternative 20th Century Shape your city from the ground up. Build housing, set up logistics, establish industry, provide public services and connect your city. From simple zeppelins to mighty bombers, new technology unlocks over 100 buildings and many different upgrades based on how you build your city. Keep the morale of the citizens high, ensure they’re employed, and have them contribute to the economy as your 20th-century metropolis rises to greatness. Be a Captain of Industry From trees to newspapers and ore to bullets, your city's industries must run efficiently—and it's up to you to make it happen. Fine-tune your economy, trade, and manage over 90 deep, interconnected production chains to meet the demands of your growing empire. Set up efficient logistics and ensure your goods reach the right destinations, even experienced armies lacking supplies will get you nowhere. Warfare on a Global Scale As your city-state rises from the ashes of the Great War, you’ll encounter other e…

Supported languages

English * , French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Ukrainian, Swedish, Turkish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 16, 2026 to Oct 16, 2026
  • Lowest observed: $29.99
  • Highest observed: $29.99

KAISERPUNK's USD price history spans from Oct 16, 2026 to Oct 16, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $29.99, the highest is $29.99, and the first visible tracked price is $29.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

KAISERPUNK's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $29.99, from Oct 16, 2026 through Oct 16, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $29.99. The latest run records $29.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $29.99
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records KAISERPUNK at $29.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$29.99$29.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $29.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$29.99$29.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $29.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-16$29.99$29.99No discountSteam Store

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9Aground3116 October 2026 - 18:15:43 UTC84

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Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2852,89416 October 2026 - 19:57:24 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III52,33716 October 2026 - 19:58:25 UTC166,519150,061CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 249,70616 October 2026 - 19:14:55 UTC574,638199,438Mega Crit
Hearts of Iron IV44,93716 October 2026 - 19:47:34 UTC93,196377,014Paradox Development Studio
Baldur's Gate 344,06716 October 2026 - 17:52:50 UTC875,343860,578Larian Studios
Arena Breakout: Infinite36,50016 October 2026 - 18:57:49 UTC65,94478,112Morefun Studios
Planet Zoo 233,05616 October 2026 - 19:14:10 UTC38,515Not availableFrontier Developments
Football Manager 2630,57816 October 2026 - 19:20:49 UTC82,75036,155Sports Interactive
RimWorld30,12316 October 2026 - 19:16:26 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI28,64616 October 2026 - 19:37:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord26,84816 October 2026 - 19:28:52 UTC248,034298,531TaleWorlds Entertainment
Crusader Kings III25,38316 October 2026 - 17:16:37 UTC98,474138,767Paradox Development Studio

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